Super Mario World: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
[[File:YoshisIsland2.png|thumb|left|Mario riding on the introduced mount, Yoshi, in the level [[Yoshi's Island 2]]]]
As a 2D platformer, the object of the game is to get to the [[Giant Gate]] to advance to the next level before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump]] to destroy certain types of blocks and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When Mario presses either of those buttons next to some items, he can pick them up and carry them through the level as the buttons are held. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving bar between the gate, he gets awarded [[Goal Star|star points]] depending on how high the bar was when he touched it. If he collects 100 star points, Mario can play a bonus minigame that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to Super Mario when touched, but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.
As a 2D platformer, the object of the game is to get to the [[Giant Gate]] to advance to the next level before the [[Time Limit|timer]] runs out. Mario (or Luigi) can [[jump]] over and on top of various [[platform]]s and obstacles and [[stomp]] on various enemies to defeat them. In addition to these basic moves, Mario can [[Spin Jump]] to destroy certain types of blocks and enemies, whereas {{button|snes|X}} or {{button|snes|Y}} lets Mario [[dash]] if held down. When Mario presses either of those buttons next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater. When Mario hold an object underwater, Mario can swim quickly using only the {{button|snes|Pad}} without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving bar between the gate, he gets awarded [[Goal Star|star points]] depending on how high the bar was when he touched it. If he collects 100 star points, Mario can play a bonus minigame that helps him earn [[extra life|extra lives]]. Some levels contain a [[Midway Gate]], which not only powers Mario up to Super Mario when touched, but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.


In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into [[Super Mario (form)|Super Mario]], causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[Item Storage]] system, where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, who helps Mario with his own unique traits and abilities.
In order to obtain most power-ups, Mario has to hit various blocks, which may contain items. The basic [[Super Mushroom]], which turns Mario into [[Super Mario (form)|Super Mario]], causes Mario to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a [[Fire Flower]] or the newly introduced [[Cape Feather]]. Introduced in ''Super Mario World'' is the [[Item Storage]] system, where Mario can hold on to extra items should he find them while in powered-up forms; players can manually drop their reserve item by pressing {{button|snes|select}}. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in ''Super Mario World'', Yoshi, appears when Mario hits certain blocks. Mario can ride Yoshi when he jumps on him, who helps Mario with his own unique traits and abilities.