Super Mario Party: Difference between revisions
→Differences from previous Mario Party games
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*Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press a button to confirm they are ready to start as a result of this change. | *Practice mode in minigames now take place in the Rules screen itself, instead of being separate. All players need to press a button to confirm they are ready to start as a result of this change. | ||
*In Partner Party, the dice rolls are shared between the two players. | *In Partner Party, the dice rolls are shared between the two players. | ||
*Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns. | *Party Mode now only goes up to 20 turns, and 30 turns on Kamek's boards; previous games have the player decide between 10-50 turns (with the exception of [[Mario Party DS]]). | ||
*After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins. If AI teams win, this is not the case. | *After a 2 vs. 2 or 1 vs. 3 minigame or in any mode where the player competes with teammates, there is a bonus where they can high-five their teammates to earn bonus coins. If AI teams win, this is not the case. | ||
*Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed. | *Bonus Stars are determined based on turn amount. 20 and 30 turn games give out the traditional three Bonus Stars; for 10 and 15 turn games, only two Bonus Stars are distributed. |