Super Mario Advance: Difference between revisions

→‎Gameplay changes: Already mentioned.
(→‎Gameplay changes: Already mentioned.)
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*Enemies no longer reappear after they are defeated unless characters leave and reenter the area (even if they were previously in the Subspace).
*Enemies no longer reappear after they are defeated unless characters leave and reenter the area (even if they were previously in the Subspace).
*After the game is beaten, a new "Yoshi's Challenge" mode appears. In this mode, there are two [[Yoshi Egg|eggs]] hidden in [[Subspace]] in each level, in the locations of two [[Super Mushroom]]s, and the player must find and collect them all. Additionally, the player is free to select any level to play in this mode.
*After the game is beaten, a new "Yoshi's Challenge" mode appears. In this mode, there are two [[Yoshi Egg|eggs]] hidden in [[Subspace]] in each level, in the locations of two [[Super Mushroom]]s, and the player must find and collect them all. Additionally, the player is free to select any level to play in this mode.
*The title screen to ''Super Mario Bros. 2'' is no longer used when players start up the game. Instead players select a file before choosing the characters.
*Large [[carrot]]s spring from under hills to help the heroes get to higher places.
*Large [[carrot]]s spring from under hills to help the heroes get to higher places.
*Some vases have a large blue spike that is harmful when touched.  While animated, it doesn't move from its location.
*Some vases have a large blue spike that is harmful when touched.  While animated, it doesn't move from its location.
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