Super Jump (Super Mario RPG): Difference between revisions

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The '''Super [[Jump]]''' is a special attack used by Mario in ''Super Mario RPG: Legend of the Seven Stars''. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, the plumber will keep Jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move.  
The '''Super [[Jump]]''' is a special attack used by Mario in ''Super Mario RPG: Legend of the Seven Stars''. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, the plumber will keep Jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move.  


This move has also been used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. This is the second upgrade in the game. It adds 1 more base damage to each Jump.(Which now is 2 damage per Jump) In order to use it, Mario must first find the [[Super Boots]]. In ''Paper Mario'', it is found in [[Boo's Mansion]] as part of a test. In ''Paper Mario: The Thousand Year Door'' it is found in the [[The Great Tree]] after solving the symbol mystery. It is used to break things (like patched up floors) under Mario or shake things down.  This technique is very similar to a ground pound It can also be used as a Special Attack in ''Paper Mario: The Thousand Year Door'', and does a base damage of 6 for 2 FP.
This move has also been used in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. This is the second upgrade in the game. It adds 1 more base damage to each Jump (Which now is 2 damage per Jump). In order to use it, Mario must first find the [[Super Boots]]. In ''Paper Mario'', it is found in [[Boo's Mansion]] as part of a test. In ''Paper Mario: The Thousand Year Door'' it is found in the [[The Great Tree]] after solving the symbol mystery. It is used to break things (like patched up floors) under Mario or shake things down.  This technique is very similar to a ground pound It can also be used as a Special Attack in ''Paper Mario: The Thousand Year Door'', and does a base damage of 6 for 2 FP.


[[Category: Jumps]]
[[Category: Jumps]]
[[Category:Special Moves]]
[[Category:Special Moves]]
{{Jump}}
{{Jump}}

Revision as of 16:33, August 11, 2008

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The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can Jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, the plumber will keep Jumping until the player messes up. With this attack, it is possible (although extremely difficult) for Mario to Jump on an enemy over one hundred times. Super Jump uses seven Flower Points (FP) and has a Magic Power rating of 45. This move is closely related to Power Bounce, a Paper Mario move.

This move has also been used in Paper Mario and Paper Mario: The Thousand-Year Door. This is the second upgrade in the game. It adds 1 more base damage to each Jump (Which now is 2 damage per Jump). In order to use it, Mario must first find the Super Boots. In Paper Mario, it is found in Boo's Mansion as part of a test. In Paper Mario: The Thousand Year Door it is found in the The Great Tree after solving the symbol mystery. It is used to break things (like patched up floors) under Mario or shake things down. This technique is very similar to a ground pound It can also be used as a Special Attack in Paper Mario: The Thousand Year Door, and does a base damage of 6 for 2 FP. Template:Jump