Skeet (Mario & Sonic at the Olympic Games for Nintendo DS): Difference between revisions

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{{italic title|Skeet (''Mario & Sonic at the Olympic Games'' for DS)}}
{{italic title|Skeet (''Mario & Sonic at the Olympic Games'' for DS)}}
{{about|the [[Event]] in the [[Nintendo DS]] version of [[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]|other uses of the term "Skeet"|[[Skeet]]}}
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{{event-infobox
{{event-infobox
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==Gameplay==
==Gameplay==
In this event, the player shoots a number of targets over eight different stations, wit the umber shot at each target varying. There are five at the first station, six at the second, three at the third, fie at the fourth, seven at the fifth, eight at the sixth, four at the seventh and two at the eighth. At the start of each station, the player must call for the targets to be fired, by either touching the Touch Screen once, pressing the A Button or speaking or blowing into the microphone. If they player does not input any of these commands within five seconds, the targets will be called automatically and the event will start immediately. The player is able to move around their sight indicated on the top screen by sliding around on the Touch Screen, and the clay targets must be within the sight to allow the player to successfully it them when they shoot. The directions from which the targets are fired are indicated by arrows appearing beforehand on the screen indicating the direction in which they will be fired, and will fly at different speeds depending on the station. The player can shoot the targets by pressing the L or R Buttons, and successfully doing so will add to their total. The player only has as much ammunition as there are targets, so missed targets cannot be shot at multiple times. If the player is able to shoot all of the targets at a particular station, they will be given a perfect rating, while if they hit most of them they will be given a good rating. The placement of the characters at the end of the event is primarily decided by the number of targets that they hit, though in the event of a tie their placement will be decided based on wo had the shortest total amount of time from their call for targets to their final shot.
In this event, the player shoots a number of targets over eight different stations, with the umber shot at each target varying. There are five at the first station, six at the second, three at the third, fie at the fourth, seven at the fifth, eight at the sixth, four at the seventh and two at the eighth. At the start of each station, the player must call for the targets to be fired, by either touching the Touch Screen once, pressing {{button|ds|A}} or speaking or blowing into the microphone. If they player does not input any of these commands within five seconds, the targets will be called automatically and the event will start immediately. The player is able to move around their sight indicated on the top screen by sliding around on the Touch Screen, and the clay targets must be within the sight to allow the player to successfully it them when they shoot. The directions from which the targets are fired are indicated by arrows appearing beforehand on the screen indicating the direction in which they will be fired, and will fly at different speeds depending on the station. The player can shoot the targets by pressing {{button|ds|L}} or {{button|ds|R}}, and successfully doing so will add to their total. The player only has as much ammunition as there are targets, so missed targets cannot be shot at multiple times. If the player is able to shoot all of the targets at a particular station, they will be given a perfect rating, while if they hit most of them they will be given a good rating. The placement of the characters at the end of the event is primarily decided by the number of targets that they hit, though in the event of a tie their placement will be decided based on who had the shortest total amount of time from their call for targets to their final shot.


==Controls==
==Controls==
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