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|effect=Activates certain events for limited periods of time; splits Mario from Cappy. | |effect=Activates certain events for limited periods of time; splits Mario from Cappy. | ||
}} | }} | ||
'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, it | '''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, it rotates and opens a doorway to a sub-area containing two [[Power Moon]]s, activates a Timer Challenge that requires Mario to reach a Power Moon in a limited amount of time on an assortment of platforms that appear using his acrobatics only, or has one of a few other effects. Cappy will cling onto the scarecrow once thrown onto it; consequently, Mario must then venture on without him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will be stopped; this also occurs if Mario goes too far away from the scarecrow or, if it triggers a Timer Challenge, the time limit for the challenge ends. | ||
The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without | The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where every now and then Mario is separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without his companion (in this case, Cappy), whereas in ''Super Mario Sunshine'', once the secret level has been cleared, Mario does not have to anymore. | ||
==Gallery== | ==Gallery== |