Room 1-7+: Difference between revisions

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==Overview==
==Overview==
The minis start on different levels on the right side of the stage, facing left. Beyond a grid for [[Pink Block]]s and a span of ground with a [[Shy Guy (toy)|Shy Guy]], to the top left, lies the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, which should be then removed to drop the Shy Guy onto the [[Spike Trap|spikes]] below, trapping it. The minis can then cross some Pink Blocks to reach the exit.
The minis start on different levels on the right side of the stage, facing left. Beyond a grid for [[Pink Block]]s and a span of ground with a [[Shy Guy (toy)|Shy Guy]], to the top left, lies the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, which should then be removed to drop the Shy Guy onto the [[Spike Trap|spikes]] below, trapping it. The minis can then cross some Pink Blocks to reach the exit.


===Mini Mario Card===
===Mini Mario Card===

Revision as of 12:32, February 8, 2019

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This article is about the level listed as "Room 1-7+" in the North American version. For the level titled "Room 1-7+" in the PAL version, see Room 2-7+.

Template:Levelbox Room 1-7+ (listed as Room G-7+ in the PAL version) is the seventh Plus Mode course of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!.

The course features two mini toys.

Overview

The minis start on different levels on the right side of the stage, facing left. Beyond a grid for Pink Blocks and a span of ground with a Shy Guy, to the top left, lies the Goal Door. Before the minis approach the door, the player has to lure the Shy Guy atop some Pink Blocks, which should then be removed to drop the Shy Guy onto the spikes below, trapping it. The minis can then cross some Pink Blocks to reach the exit.

Mini Mario Card

The Mini Mario Card is in a tight space on the left side of the stage, along with a trail of Coins. The space is also occupied by a Shy Guy. The player should first trap the Shy Guy somewhere away by luring it onto some Pink Blocks and removing them, then use Pink Blocks again to guide the minis to the Mini Mario Card.

M-Token

The M-Token is in the bottom left, where a cyan Split Pipe leads. The minis should either follow a path from their starting positions to the token, or climb to the Split Pipe at the top right to be warped directly to the token.

Statistics

Template:MVDKMMA Levels