Rhythmic Gymnastics Plus: Difference between revisions

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{{event-infobox
{{M&S event infobox
|image=[[File:RhythmicGymnasticsPlus.png|250px]]
|image=[[File:RhythmicGymnasticsPlus.png|250px]]
|appeared_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the Rio 2016 Olympic Games'' (Nintendo 3DS)]]
|info=Bullet Bills leave markers!<br>Go over bumpers to speed up!<br>A variety of surprises appears in time with the Mario & Sonic music. Chain combos to trigger golden time and get a high score.
|info=Bullet Bills leave markers!<br>Go over bumpers to speed up!<br>A variety of surprises appears in time with the Mario & Sonic music. Chain combos to trigger golden time and get a high score.
|controls=Perform: {{button|3ds|Pad}} {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|Y}}{{button|3ds|X}} Press<br>Perform: {{button|3ds|Stick}} Spin
|controls=Perform: {{button|3ds|Pad}} {{button|3ds|A}}{{button|3ds|B}}{{button|3ds|Y}}{{button|3ds|X}} Press<br>Perform: {{button|3ds|Stick}} Spin
}}
}}


'''Rhythmic Gymnastics Plus''' is a [[Plus Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to score the most points by performing moves in time with the music. The playable characters in this event are [[Mario]], [[Princess Daisy|Daisy]], [[Rosalina]], [[Sonic the Hedgehog|Sonic]], [[Amy Rose|Amy]], [[Blaze the Cat|Blaze]] and [[Mii]], with Rosalina being unlocked by beating her in the event on the third day of Mario's story in the Road to Rio mode.
'''Rhythmic Gymnastics Plus''' is a [[Plus Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)|Mario & Sonic at the Rio 2016 Olympic Games]]''. The objective of the event is to score the most points by performing moves in time with the music. The playable characters in this event are [[Mario]], [[Princess Daisy|Daisy]], [[Rosalina]], [[Sonic]], [[Amy]], [[Blaze]] and [[Mii]], with Rosalina being unlocked by beating her in the event on the third day of Mario's story in the Road to Rio mode.


==Gameplay==
==Gameplay==
In this event, the player starts by selecting a composition and a difficulty, being able to choose from either the [[Ground Theme (Super Mario Bros.)|Main Theme]] from ''[[Super Mario Bros.]]'' or ''Wonder World'' from ''Sonic Lost World'', and expert or normal difficulty. To start their routine, the player must press the A Button. Once the routine has started, the player performs moves by inputting the controls indicated onscreen in time with the music, with the inputs being pressing certain buttons, rotating the Circle Pad and inputting directions on either the Circle Pad or the Control Pad. The better the timing the player inputs with, the more points they will score for the move, and they will receive a better rating, ranging from "Perfect" to "Great", "Good" and then "Miss" for particularly poor timing or failure to input the command at all. If the player manages to repeatedly perform with "Great" and "Perfect" timings, they will perform a combo, which will award them more points. It also fills up the gauge for Golden Time, which gives everything a gold colour and awards the player more points. Each composition features different commands and items, with the ''Mario'' composition featuring only the A and B Buttons in the easy difficulty and the addition of the other two buttons for expert, as well as [[Bullet Bill]]s, which reveal the button required to input after they fly over their marker, and [[Green Shell]]s, which move along the markers and reveal their buttons as they pass back over them. The ''Sonic'' composition uses the A, B and Y buttons for the easy difficulty and adds in the X Button for expert, and features Blue Spheres which reveal their button command after a short time and Bumpers which cause the commands to come faster. At the end of the event, the player is told how many of each ranking of move they did, their max combo, overall score and placing in the event.
In this event, the player starts by selecting a composition and a difficulty, being able to choose from either the [[Ground Theme (Super Mario Bros.)|Main Theme]] from ''[[Super Mario Bros.]]'' or ''Wonder World'' from ''Sonic Lost World'', and expert or normal difficulty. To start their routine, the player must press {{button|3ds|A}}. Once the routine has started, the player performs moves by inputting the controls indicated onscreen in time with the music, with the inputs being pressing certain buttons, rotating {{button|3ds|stick}} and inputting directions on either {{button|3ds|stick}} or {{button|3ds|pad}}. The better the timing the player inputs with, the more points they will score for the move, and they will receive a better rating, ranging from "Perfect" to "Great", "Good" and then "Miss" for particularly poor timing or failure to input the command at all. If the player manages to repeatedly perform with "Great" and "Perfect" timings, they will perform a combo, which will award them more points. It also fills up the gauge for Golden Time, which gives everything a gold color and awards the player more points. Each composition features different commands and items, with the ''Super Mario'' composition featuring only {{button|3ds|A}} and {{button|3ds|B}} in the easy difficulty and the addition of the other two buttons for expert, as well as [[Bullet Bill]]s, which reveal the button required to input after they fly over their marker, and [[Green Shell]]s, which move along the markers and reveal their buttons as they pass back over them. The ''Sonic'' composition uses {{button|3ds|A}}, {{button|3ds|B}}, and {{button|3ds|Y}} for the easy difficulty and adds in {{button|3ds|X}} for expert, and features Blue Spheres which reveal their button command after a short time and Bumpers which cause the commands to come faster. At the end of the event, the player is told how many of each ranking of move they did, their max combo, overall score and placing in the event.


==Compositions==
==Compositions==
{|border=1 cellspacing=0 cellpadding=3 align=left width=
{|border=1 cellspacing=0 cellpadding=3 align=left width=
|-
|-
!bgcolor="#dedede"|Title
!style="background:#dedede"|Title
!bgcolor="#dedede"|Source
!style="background:#dedede"|Source
!bgcolor="#dedede"|Difficulty
!style="background:#dedede"|Difficulty
!bgcolor="#dedede"|Tempo
!style="background:#dedede"|Tempo
!bgcolor="#dedede"|In-game description
!style="background:#dedede"|In-game description
|-
|-
|''[[Ground Theme (Super Mario Bros.)|Main Theme]]''
|''[[Ground Theme (Super Mario Bros.)|Main Theme]]''
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*You can use the Circle Pad instead of the +Control Pad.
*You can use the Circle Pad instead of the +Control Pad.
*Combos continue as long as you achieve Perfect or Great Results.
*Combos continue as long as you achieve Perfect or Great Results.
==Names in other languages==
{{foreign names
|Jap=エクストラ 新体操 フープ
|JapR=Ekusutora Shintaisō Fūpu
|JapM=Extra Rhythmic Gymnastics Hoop
}}


{{M&SATROG}}
{{M&SATROG}}
[[Category:Mario & Sonic at the Rio 2016 Olympic Games Events]]
[[Category:Mario & Sonic at the Rio 2016 Olympic Games events]]