Reflecting: Difference between revisions

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|controls ={{button|ds|Stylus}} – Knock the ball
|controls ={{button|ds|Stylus}} – Knock the ball
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'''Reflecting''' is [[Jimmy T.]]'s boss stage in ''[[WarioWare: D.I.Y.]]''
'''Reflecting ''' is [[Jimmy T.]]'s boss stage in ''[[WarioWare: D.I.Y.]]''


==Gameplay==
==Gameplay==
The game is based on the sport of [[wikipedia:Billiards|billiards]]. The point of the game is to knock the red billiard ball into the pocket while keeping the cue ball from going in. The player will first need to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen will cause the pool stick to hit the cue ball. When the cue ball hits the other ball, it will rebound off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss.
The game is based on the sport of {{wp|Cue sports|billiards}}. The point of the game is to knock the red billiard ball into the pocket while keeping the cue ball from going in. The player first needs to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen causes the pool stick to hit the cue ball. When the cue ball hits the other ball, it rebounds off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss.


==Names in other languages==
==Names in other languages==
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|JapM=Mini shot}}
|JapM=Mini shot}}
{{WWDIY Microgames}}
{{WWDIY Microgames}}
[[Category:Microgames]]
[[Category:Unlockables]]
[[Category:WarioWare: D.I.Y. Microgames]]
[[Category:WarioWare: D.I.Y. Microgames]]

Revision as of 22:40, July 18, 2018

Template:Minigame-infobox Reflecting is Jimmy T.'s boss stage in WarioWare: D.I.Y.

Gameplay

The game is based on the sport of billiards. The point of the game is to knock the red billiard ball into the pocket while keeping the cue ball from going in. The player first needs to find out where to shoot first. Usually, the ball has to be hit at an angle for best performance. Tapping the screen causes the pool stick to hit the cue ball. When the cue ball hits the other ball, it rebounds off of the table. If the other ball goes in before the cue ball, the game is won. However, if the cue ball goes in before the other ball or time runs out, the game ends in a loss.

Names in other languages

Language Name Meaning
Japanese ミニショット
Mini shotto
Mini shot

Template:WWDIY Microgames