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'''Platform Perils''' is the thirty-third level and final non-boss level in ''[[Donkey Kong Country]]''. It is also the final level of | '''Platform Perils''' is the thirty-third level and final non-boss level in ''[[Donkey Kong Country]]''. It is also the final level of [[Chimp Caverns]]. In the [[Game Boy Color]] version, Platform Perils is the thirty-fourth level, as the result of the remake's new level, [[Necky Nutmare]]. | ||
==Summary== | |||
Platform Perils is a walkway level with several challenge. As the name suggests, [[Donkey Kong]] and [[Diddy Kong]] primarily traverse the level by moving on small arrow platforms, which previously appeared in [[Blackout Basement]]. The level exclusively features gray [[Krusha]]s, whom can only be defeated by the Kongs throwing a barrel at them. (In the [[Game Boy Color]] remake, gray Krushas are also in [[Necky Nutmare]]). The gray Krushas are usually on the arrow platforms, which the [[Kong]]s are required to use to proceed in the level. They can throw a nearby [[Vine Barrel]] at them to defeat them (or [[TNT Barrel]]s in the European version). | |||
The first part of the level involves going across the walkways, with [[Army|Armies]] and [[Klump]]s appearing along the way. Only a few [[DK Barrel]]s are found along the path, so Donkey Kong is best used to handle these enemies. Later on, the rest of the level takes place on moving arrow platforms, most of them guarded by gray Krushas. After that is another section with a brief walkway with some Klump. The last down arrow platform can be taken to reach an obscure Bonus Level at the end. | |||
==Overview== | ==Overview== | ||
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==Items== | ==Items and objects== | ||
{|class="dktable-brown" width=40% | {|class="dktable-brown" width=40% | ||
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|align="center"|[[File:PlatformPerils SNES 2.png]] | |align="center"|[[File:PlatformPerils SNES 2.png]] | ||
|After | |After the first group of Klumps, the Kongs drop on a platform with the letter K. | ||
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|align="center"|[[File:PlatformPerils GBA 1.png]] | |align="center"|[[File:PlatformPerils GBA 1.png]] | ||
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|align="center"|[[File:PlatformPerils SNES 3.png]] | |align="center"|[[File:PlatformPerils SNES 3.png]] | ||
|The | |The Kongs find the letter N being circled by a Zinger as they travel along the second platform from the Star Barrel. | ||
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|align="center"|[[File:PlatformPerils GBA 3.png]] | |align="center"|[[File:PlatformPerils GBA 3.png]] | ||
|Near the end of the level, the Kongs can find the letter G above | |Near the end of the level, the Kongs can find the letter G above an arrow platform that takes them right toward the last arrow platform of the level. | ||
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===Photograph=== | ===Photograph=== | ||
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|align=center|[[File:PlatformPerils GBC 1.png]] | |align=center|[[File:PlatformPerils GBC 1.png]] | ||
|'''''Spell it Out!'''''<br>When the Kongs land on the level's first moving platform, they | |'''''Spell it Out!'''''<br>When the Kongs land on the level's first moving platform, they must walk left and fall off. They can land on a hidden platform directly below where the first platform started. The hidden platform travels left to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], they need to hit four barrels displaying one of the four [[K-O-N-G Letters]] to spell out "KONG" in the correct order. If they do it correctly, they are given an [[Animal Token|Expresso Token]] or a [[Red Balloon]]. After either winning or losing, the Kongs return into the main level. | ||
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|align=center| | |align=center| | ||
|'''''Stop the Barrel!'''''<br>On the very last platform | |'''''Stop the Barrel!'''''<br>On the very last platform, which has a Gnawty on it, the Kongs are taken downwards. Instead of jumping to the scaffolds to the right, the Kongs must continue down to find a hidden scaffold. They must jump on it and then off to the right to enter the second Bonus Barrel. In the final Bonus Level, the Kongs have to watch an Enguarde Token move through four barrels. Once it stops and disappears, the Kongs must jump at the barrel that it stopped on. If they choose the correct one, the Enguarde Token is released for the Kongs to collect. After either winning or losing, the Kongs are sent back into the main level. | ||
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