Paper Mario: Color Splash: Difference between revisions

I had to 4×check that it wasn't just static I heard from the rear left speaker, nor that it was the front left speaker sounding louder than intended. But eventually I did conclude the game did (barely) support 5.1.
(I had to 4×check that it wasn't just static I heard from the rear left speaker, nor that it was the front left speaker sounding louder than intended. But eventually I did conclude the game did (barely) support 5.1.)
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|release={{release|USA|October 7, 2016|Europe|October 7, 2016|Australia|October 8, 2016|Japan|October 13, 2016}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|modes=Single-player
|modes=Single-player
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|input={{input|wiiu=1}}
|input={{input|wiiu=1}}
}}
}}
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] for the [[Wii U]] developed by [[Intelligent Systems]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a direct successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its direct sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] on July 17, 2020.
'''''Paper Mario: Color Splash''''' is an action-adventure, [[Genre#Turn-based tactics|turn-based]] [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] and released in 2016 for the [[Wii U]]. It is the fifth installment in the [[Paper Mario (series)|''Paper Mario'' series]] as well as the twentieth and final ''[[Super Mario (franchise)|Super Mario]]'' game released for the Wii U. As a successor to the [[Nintendo 3DS]] game ''[[Paper Mario: Sticker Star]]'', it expands on many gameplay elements introduced in that game. Its own sequel, ''[[Paper Mario: The Origami King]]'', was released for the [[Nintendo Switch]] in 2020.


The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.
The game follows [[Mario]]'s adventure across [[Prism Island]] where, after he receives a color-drained [[Toad (species)|Toad]] in the mail, he heads to [[Port Prisma]] to find out what is going on. Eventually, he meets up with [[Huey]], who teams up with Mario to collect the six [[Big Paint Star]]s. After saving the first Big Paint Star, [[Princess Peach]] gets kidnapped by a [[Black Bowser|possessed Bowser]], and is taken to [[Black Bowser's Castle|his castle]] high in the sky. While kidnapped, she sends Mario [[Holo-Peach]]es along his journey to inform him about Bowser's plans. After saving each Big Paint Star, a memory is shown, with each one detailing an event leading up to Bowser being possessed.
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==Story==
==Story==
{{rewrite-expand|elaborate more on the events of the story|section=yes}}
{{rewrite-expand|elaborate more on the events of the story|section=yes}}
The events that caused Port Prisma to be damaged and the black paint's creation are explained through the Big Paint Stars' memories told throughout the game. One day, a group of Toads were playing at the [[Prisma Fountain]], where they were throwing buckets of paint at each other. [[Bowser]] observed the Toads playing from above, and jumped down into the fountain because he wanted to have a rainbow shell. However, while splashing in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a swarm of Slurp Guys attack Port Prisma, with hundreds falling from airships to slurp the paint out of it. During this invasion, a specific Toad is drained of its colors, folded into an envelope, and sent to [[Princess Peach]] to lure her to [[Prism Island]]. When the Slurp Guys are done draining the area of its color, they leave on the airships.
 
===Background===
The events that caused Port Prisma to be damaged and the [[black paint]]'s creation are explained through the Big Paint Stars' memories told throughout the game, each viewable after rescuing the respective Big Paint Star. One day, a group of Toads were playing with [[paint]] at the [[Prisma Fountain]]. [[Bowser]] observed the Toads playing from the top of a building, and jumped down into the fountain after imagining himself with a rainbow shell. However, while spinning in the Prisma Fountain, Bowser mixed the colors around, creating black paint which possessed him. Shortly after this, a fleet of airships carrying paint buckets arrives to Port Prisma, and a swarm of Slurp Guys deploys from them to drain the town of its colors. They then take the red, blue and yellow paint to the buckets on each airship. The ships with the yellow and blue paint, while the one with red paint stays in the town, presumably being the same airship Mario rides before entering the [[Crimson Tower]]. During this invasion, the [[Toadmaster General]] is taken out of [[Prisma Postal Toad]] and drained of its colors, folded into an envelope, and given to Kamek, to then send it to [[Princess Peach]] to lure her to [[Prism Island]]. Meanwhile, a group of [[Bob-Omb |Bob-ombs]] destroy the bridge in the Yellow District, which stops a yellow Toad from running away as a Slurp Guy drains him. Bowser then throws the six Big Paint Stars away from Port Prisma, as a red Mini Paint Star is shown to fall out of the red Big Paint Star onto the big building near the fountain.


===Prologue===
===Prologue===
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===Red Big Paint Star===
===Red Big Paint Star===
After saving Port Prisma, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where [[Morton Koopa Jr.|Morton]] is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toad]]s: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more Mini Paint Stars. When all the Chosen Toads have been found, Mario defeats Morton at the Crimson Tower, painting in a large gate at [[Sunglow Ridge]].
After saving Port Prisma by finding Huey and painting the colorless spots, Mario and Huey set out to find the red Big Paint Star. First, they pass through [[Ruddy Road]] and re-paint a red [[Mini Paint Star]] to unlock [[Cherry Lake]], learning the [[Cutout]] ability and collecting 3D real-world objects called Things. They find out that Bowser has stolen the paint from [[the Crimson Tower]], where {{Morton}} is keeping a Big Paint Star captive. To open the gate, they must find the three [[Chosen Toads]]: [[Justice Toad]] at Cherry Lake, [[Surfing Kinopio]] at [[Bloo Bay Beach]], and the [[Mountain Sage]] at [[Daffodil Peak]]. Additionally, Mario learns about the [[Unfurl Block|Unfurl]] ability at Daffodil Peak and assembles the green and purple [[Rescue Squad]]s at [[Indigo Underground]] and Ruddy Road to help him reach more a Mini Paint Star and the [[Fire Extinguisher]]. When all the Chosen Toads have been found, Mario defeats {{Morton}} at the Crimson Tower using the Fire Extinguisher, painting in a large gate at [[Sunglow Ridge]]. When they return to Port Prisma, they discover that [[Princess Peach|Peach]] has just been kidnapped by [[Bowser]], and decide that the only way to track them down is by collecting all the [[Big Paint Star]]s and they set off.


===Yellow Big Paint Star===
===Yellow Big Paint Star===
At Sunglow Ridge, Mario witnesses a black missile cover an area with [[black paint]], which Huey cleans up while Mario's eyes are closed. Afterward, he searches for [[Prof. Kinopio]] at [[Château Chanterelle]], and finds him at [[Mondo Woods]]. The professor gives Mario an [[Excavation Site Permit]], which he uses to enter [[Marmalade Valley]]. Here, Mario finds the professor's pet [[Chain Chomp]], [[Princess (Paper Mario: Color Splash)|Princess]], and brings her back to Château Chanterelle. The professor is happy and gives him the [[Sharp Spike]] as thanks. The spike unlocks the door to [[Kiwano Temple]], which Mario must pass through to reach [[the Golden Coliseum]], where [[Iggy Koopa|Iggy]] is holding the yellow Big Paint Star. Mario defeats Iggy in a stadium battle and the Big Paint Star repaints an oversized coin in [[Mondo Woods]].
At Sunglow Ridge, Mario witnesses a black missile cover an area with [[black paint]], which Huey cleans up while Mario's eyes are closed. Afterward, he searches for [[Prof. Kinopio]] at [[Château Chanterelle]], and finds him at [[Mondo Woods]]. The professor gives Mario an [[Excavation Site Permit]], which he uses to enter [[Marmalade Valley]]. Here, Mario finds the professor's pet [[Chain Chomp]], [[Princess (Paper Mario: Color Splash)|Princess]], and brings her back to Château Chanterelle. The professor is happy and gives him the [[Sharp Spike]] as thanks. The spike unlocks the door to [[Kiwano Temple]], which Mario must pass through to reach [[the Golden Coliseum]], where {{Iggy}} is holding the yellow Big Paint Star. Mario defeats Iggy in a stadium battle and the Big Paint Star repaints an oversized coin in [[Mondo Woods]].


===Blue Big Paint Star===
===Blue Big Paint Star===
[[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]]
[[File:PMCS Ghost Toads.png|270px|thumb|Mario appeasing the six ghosts]]
Next, Mario investigates the mystery of ghosts haunting the [[Dark Bloo Inn]], and explores [[Plum Park|the hotel's garden]] to find their Teapot to appease them. When he finds their teapot and wrings it out, he realizes that [[Petea Piranha]] was inside it and now has to fight them. After this is done, he appeases the Toads and goes to [[Violet Passage]], where he helps out the yellow Rescue Squad while on a pirate ship. The Rescue Squad goes to the shrunken [[Sacred Forest]] to unclog a pipe. Here, Mario pieces together a Mini Paint Star and gains access to [[Cobalt Base]], where he participates in ''[[Snifit or Whiffit]]''. After this, Mario infiltrates [[Fort Cobalt]] to defeat [[Ludwig von Koopa|Ludwig]] in his [[Super Ludship]] and [[Super Ludsub]]. The recovered blue Big Paint Star repaints the ocean at Violet Passage.
Next, Mario investigates the mystery of ghosts haunting the [[Dark Bloo Inn]], and explores [[Plum Park|the hotel's garden]] to find their Teapot to appease them. When he finds their teapot and wrings it out, he realizes that [[Petea Piranha]] was inside it and now has to fight them. After this is done, he appeases the Toads and goes to [[Violet Passage]], where he helps out the yellow Rescue Squad while on a pirate ship. The Rescue Squad goes to the shrunken [[Sacred Forest]] to unclog a pipe. Here, Mario pieces together a Mini Paint Star and gains access to [[Cobalt Base]], where he participates in ''[[Snifit or Whiffit]]''. After this, Mario infiltrates [[Fort Cobalt]] to defeat {{Ludwig}} in his [[Super Ludship]] and [[Super Ludsub]]. The recovered blue Big Paint Star repaints the ocean at Violet Passage.


===Purple Big Paint Star===
===Purple Big Paint Star===
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They stop at [[Vortex Island]] to calm down a whirlpool, then help out a [[lighthouse keeper]] on [[Lighthouse Island]] to light the way to Fortune Island. Mario makes use of the [[parallel world]] on all three islands to find the treasure but is confronted by [[Wendy O. Koopa|Wendy]] on Fortune Island before he can collect it. Defeating Wendy and collecting the Big Paint Star repaints a sinkhole at [[Mustard Café]], which the café's owner falls into.
With the ocean restored, Mario has to join a ship crew and venture to [[Fortune Island]] to find the purple Big Paint Star. Using clues left behind by a [[legendary captain]], they pass through the [[Lost Sea]] and solve all its challenges. They stop at [[Vortex Island]] to calm down a whirlpool, then help out a [[lighthouse keeper]] on [[Lighthouse Island]] to light the way to Fortune Island. Mario makes use of the [[parallel world]] on all three islands to find the treasure but is confronted by {{Wendy}} on Fortune Island before he can collect it. Defeating Wendy and collecting the Big Paint Star repaints a sinkhole at [[Mustard Café]], which the café's owner falls into.


===Orange Big Paint Star===
===Orange Big Paint Star===
After rescuing the café owner from the hole, including escaping a Snifit jail, Mario hears of the Sunset Express train stuck at Kiwano Temple. The blue Rescue Squad help fix the broken tracks, only for the train to be damaged by a [[Thwomp]]. The Toads push the train to [[Toad Trainworks]], where Mario repairs it. Next, the train goes to [[Tangerino Grill]], where Mario cooks [[Mamma Mia Pizza|pizza]] for the Toads, and serves [[steak]] to a VIP customer who is later revealed to be [[Larry Koopa|Larry]]. Larry hijacks the Sunset Express, but Mario defeats him with the help of the Toad train conductor. The train stops at [[Starlight Cape]], where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpainted [[Draggadon]] at Marmalade Valley.
After rescuing the café owner from the hole, including escaping a Snifit jail, Mario hears of the Sunset Express train stuck at Kiwano Temple. The blue Rescue Squad help fix the broken tracks, only for the train to be damaged by a [[Thwomp]]. The Toads push the train to [[Toad Trainworks]], where Mario repairs it. Next, the train goes to [[Tangerino Grill]], where Mario cooks [[Mamma Mia Pizza|pizza]] for the Toads, and serves [[steak]] to a VIP customer who is later revealed to be {{Larry}}. Larry hijacks the Sunset Express, but Mario defeats him with the help of the Toad train conductor. The train stops at [[Starlight Cape]], where Huey makes a wish for the orange Big Paint Star; once it is granted, the Big Paint Star restores an unpainted [[Draggadon]] at Marmalade Valley.


===Green Big Paint Star===
===Green Big Paint Star===
After taming him, Mario guides Draggadon through [[Redpepper Volcano]] and platforms his way through [[Redpepper Crater]] to its hot spring. After returning to Tangerino Grill to get the Magnifying Glass Thing, he battles Kamek in the Sacred Forest. This opens a path to the [[Green Energy Plant]], where Mario ventures into a ''[[Super Mario Bros. 3]]''-like world to find a Mini Paint Star. He assembles the last members of the red Rescue Squad at [[Mossrock Theater]], and visits [[the Emerald Circus]], at which he meets [[Lemmy Koopa|Lemmy]]. Mario defeats Lemmy atop the circus tent and saves the green Big Paint Star, which then flies somewhere unknown and paints [[Luigi]]'s kart.
After taming him, Mario guides Draggadon through [[Redpepper Volcano]] and platforms his way through [[Redpepper Crater]] to its hot spring. After returning to Tangerino Grill to get the Magnifying Glass Thing, he battles Kamek in the Sacred Forest. This opens a path to the [[Green Energy Plant]], where Mario ventures into a ''[[Super Mario Bros. 3]]''-like world to find a Mini Paint Star. He assembles the last members of the red Rescue Squad at [[Mossrock Theater]], and visits [[the Emerald Circus]], at which he meets {{Lemmy}}. Mario defeats Lemmy atop the circus tent and saves the green Big Paint Star, which then flies somewhere unknown and paints [[Luigi]]'s kart.


===Black Bowser's Castle===
===Black Bowser's Castle===
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==Gameplay==
==Gameplay==
''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Big Paint Stars are only found in the Boss Battles against the Koopalings (excluding [[Roy]]); when collected, they repaint a major area needed to progress in the game. Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Thing]]s.  
''Paper Mario: Color Splash'' is an action-adventure RPG that elaborates on the mechanics of ''[[Paper Mario: Sticker Star]]''. Each level requires Mario to collect a [[Mini Paint Star]] or a [[Big Paint Star]] to progress. Some levels contain multiple Mini Paint Stars, though Mario can only collect one at a time. When Mario collects a Mini Paint Star, it opens up the world map and flies to an unpainted area. It then colors in the area, which unlocks a course to explore. Big Paint Stars are only found in the Boss Battles against the Koopalings (excluding {{Roy}}); when collected, they repaint a major area needed to progress in the game.  
 
Although ''Paper Mario: Color Splash'' uses a world map much like its predecessor, there is no concrete distinction of worlds or chapters in the game, unlike the previous installments in the ''Paper Mario'' series. Each Big Paint Star requires the player to complete multiple courses across Prism Island, and not all of them match the color of the Big Paint Star. Additionally, the player is free to explore any of the previously unlocked courses at any time, and may need to do so to obtian any missing [[Battle Card (Paper Mario: Color Splash)#Thing Card|Thing]]s.  


The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting Hammer Scraps to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.
===Overworld===
The Paint Hammer is the main new mechanic in ''Paper Mario: Color Splash'', and can be used on the overworld to repaint colorless spots, characters, and items. It requires paint to use, which is divided up into blue, yellow, and red paint on the top left of the screen. Paint can be found by hitting overworld objects, defeating enemies, repainting colorless spots, or by sitting in the [[Prisma Fountain]]. Each time the player uses their hammer on the overworld (including when not repainting colorless spots), they will lose a bit of paint, and will be unable to repaint any more spots once they run out of paint. At the start of the game, Mario can only hold 100 units of paint, but this capacity can be increased by collecting [[Hammer Scrap]]s to fill the player's EXP bar. Hammer Scraps exist in four different varieties and are worth either 1 point, 5 points, 10 points, or 20 points, depending on how shiny they are; when enough are collected to fill the player's EXP bar completely, the player will be able to carry more paint at once. However, each upgrade increases the player's capacity by a smaller amount than the last time, and the upgrades will stop once the player's paint storage capacity reaches 600 units. Hammer Scraps are only found by defeating enemies in combat.


Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the words "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.
On the overworld, the player can use a move similar to [[Paperize|paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.


At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by helping all the ghosts in [[Dark Bloo Inn]], and by beating the last Kamek battle in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.
[[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]]


There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]]. These are the only two instances of environmental hazards that affect combat in the game.
When the Cutout is used at the Green Energy Plant, the player enters a course based on ''[[Super Mario Bros. 3]]''. The course is the only place that the player can use the [[Flip]] technique, which was previously seen in ''[[Super Paper Mario]]'' as the main gameplay mechanic. Here, the Flip technique requires paint to use, and can only be used for 10 seconds before Mario is forced to revert back to 2D. However, the Flip technique does not hurt Mario when the timer runs out. This technique is required to obtain the course's Mini Paint Star, two Things, and the 46th red Rescue Squad member.


When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player beats [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over or steal most of the player's cards. Once the battle is won, all the stolen cards are regained and additional coins are obtained as well.
===Battle===
Enemies can be found on the overworld, and will pursue Mario if he is too close to one at any given time. While chasing Mario, the enemies may trip or stop searching, giving the player more time to run away if they do not wish to fight. A battle is initiated when Mario comes into direct physical contact with an enemy. If Mario hits an enemy on the overworld with his hammer or jumps on them, Mario will initiate combat with an additional attack to the enemy; the transition screen will have stars and display the word "Nice!" when this happens. Conversely, if the enemy attacks Mario on the overworld, combat will initiate with the enemy attacking Mario first; the transition screen will turn red when this happens. During combat, each enemy's HP is represented by the amount of paint left on their body, as opposed to a number on the screen; Mario's HP is still represented by a number. When Mario's HP drops below a certain number, the music will become quieter and the screen will pulsate red, with Mario appearing to be tired. When Mario loses all his HP, he falls onto the floor, and several [[Slurp Guy]]s drain him of his paint.


[[File:PMCS Flip.png|thumb|The [[Flip]] technique used in the course dedicated to ''[[Super Mario Bros. 3]]''.]]
At the start of the game, Mario can only play one card per turn. During the course of the game, there are three instances where the player earns [[Card Max Up]]s, which increase the number of cards that can be used in battle by one. They can be obtained by helping a [[Soggy Guy]] in [[Cherry Lake]], by using the [[Teapot (Paper Mario: Color Splash)|Teapot]] in [[Dark Bloo Inn]], and by beating Kamek in [[Sacred Forest]]. Similarly, the maximum amount of Mario's HP is increased by collecting [[MAX UP Heart|HP-Up Heart]]s that are obtained when the player saves a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the [[First Strike]] as well.


On the overworld, the player can use a move similar to [[paperization]] known as the [[Cutout]] Technique by pressing {{button|wiiu|Y}}. This technique only works at certain locations; if the player tries using it at a place that does not have any Cutout spots, the screen will flash for a brief moment and nothing will happen. If the player performs the Cutout technique with a Cutout area nearby, but not in the right spot, the screen will flash again but the music will intensify and an outline will appear on the screen. If the Cutout technique is used in the right spot, Mario will ride on top of Huey and a pair of scissors will appear on the screen. The player will then need to move {{button|wiiu|stick}} in the direction the scissors are facing on a dotted line. When the line is fully cut, the player will either need to walk to a green flag, place a card in the slot, or do nothing, depending on the specific area. The Cutout technique is sometimes needed to progress in the game, specifically at times when a Thing Card needs to be placed, and also at the [[Green Energy Plant]] to enter the level.
There are two instances in the game where Mario will encounter an environmental hazard that carries over to the main combat. The first instance is in [[Plum Park]], when the water is poisoned by the [[Teapot (Paper Mario: Color Splash)|Teapot]]. Fighting an enemy while the water is poisoned will damage Mario by 1 HP at certain intervals<!--is it a specific number we can quantify or is it random?-->, only stopping briefly when the player has confirmed the cards that they wish to use. The second instance is in the [[Mustard Café]], when the player needs to rescue the [[Mustard Café chef]]. If the player attacks an enemy during this time, the combat will take place on quicksand, which will slowly pull Mario down as the player decides which cards to use. If the player does not decide fast enough, Mario will completely submerge, and the player will receive a [[Game Over]].


When the Cutout is used at the Green Energy Plant, the player enters a course based on ''[[Super Mario Bros. 3]]''. The course is the only place that the player can use the [[Flip]] technique, which was previously seen in ''[[Super Paper Mario]]'' as the main gameplay mechanic. Here, the Flip technique requires paint to use, and can only be used for 10 seconds before Mario is forced to revert back to 2D. However, the Flip technique does not hurt Mario when the timer runs out. This technique is required to obtain the course's Mini Paint Star, two Things, and the 46th red Rescue Squad member.
When an enemy is defeated, they can drop coins, paint, or Hammer Scraps, and will occasionally drop an Enemy Card. The number of coins and Hammer Scraps an enemy drops is random, while the amount and color of paint dropped depends on the enemy. Generally, the paint an enemy drops matches the color that the enemy was, though some of the paint may be a different color; for example, Red [[Shy Guy]]s will drop mostly red paint, but will also drop a smaller amount of blue paint. If Mario's attack is sufficiently high, where one attack can instantly defeat a specific enemy, attacking that enemy on the overworld will have them instantly be drained of color and disappear, dropping a smaller amount of coins and/or paint. If Mario is able to defeat an enemy in combat without taking any damage, he will receive a Perfect Bonus and earn additional coins. Once the player encounters a certain Goomba on [[Daffodil Peak]], [[Kamek]] can sometimes appear during combat and either flip over all cards, steal all but six of the player's cards, or turn all cards into a specific type of card. Once the battle is won, all the stolen cards are regained and all transformed cards turn back to normal, and 300 coins are obtained as well.


{{br}}
{{br}}
Line 111: Line 118:
|The amount of coins Mario currently has.
|The amount of coins Mario currently has.
|-
|-
|[[File:PMCS Paint Meters.png|40px]]
|[[File:PMCS Paint Meters.png|40px|link=Paint]]
|100
|100
|600
|600
|The amount of paint Mario can carry.
|The amount of paint Mario can carry.
|-
|-
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)]]
|[[File:PMCS Card Slot.png|40px|link=Battle Card (Paper Mario: Color Splash)|Battle Card]]
|1
|1
|4
|4
Line 131: Line 138:
|The amount of damage Mario can do with the jump first strike.
|The amount of damage Mario can do with the jump first strike.
|-
|-
|[[File:Painthammer.png|40px|link=Paint Hammer]]
|[[File:PMCS Hammer.png|40px|link=Hammer]][[File:Painthammer.png|40px|link=Paint Hammer]]
|3
|3
|15
|15
Line 460: Line 467:
|}
|}


===Bosses===
==Enemies==
{{main|Paper Mario: Color Splash bestiary}}
 
''Paper Mario: Color Splash'' features a smaller number of enemy species compared to previous games in the ''[[Paper Mario (series)|Paper Mario]]'' series. Many species that appear have either appeared earlier in the ''[[Super Mario (series)|Super Mario]]'' series or in previous ''Paper Mario'' installments; additionally, ''Paper Mario: Color Splash'' does not have any new enemies that are not based on other enemies, unlike the first three games in the ''Paper Mario'' series. Instead, ''Paper Mario: Color Splash'' features a number of new enemy variants that are based on other enemies. For example, this game marks the debut of [[Juggler Bro]]s, [[Shady Sledge Bro]]s, and [[Shunned Guy]]s, which are variants of [[Hammer Bro]]s, [[Sledge Bro]]s, and [[Shy Guy]]s, respectfully. Shy Guys receive the most new variants in ''Paper Mario: Color Splash'', as they are the most prominent enemy type seen. ''Paper Mario: Color Splash'' features a total of 53 variants of Shy Guys, the most of any game, although a number of them only vary by color or an item. Additionally, this game introduces [[Dino Rhino]]s as enemies, which have not previously appeared in the ''Paper Mario'' series (although a variant of Dino Rhinos, known as [[Albino Dino]]s, appear in ''[[Paper Mario]]'').
 
All enemies in ''Paper Mario: Color Splash'' have been redesigned from their previous appearances in the ''Paper Mario'' series. Every enemy has a white outline surrounding them, and the shading seen in all prior installments has been removed in favor of flat coloring. Some enemies have also had their designs changed to better match their most recent appearances, although this varies between each enemy. As the gameplay of ''Paper Mario: Color Splash'' is heavily based on colors, the color an enemy has plays a role in where they appear, and on what color of paint they drop when defeated. This is best seen in [[Ruddy Road]], where a group of red Shy Guys turn blue out of fear, and leave behind large quantities of blue paint when crushed by an angry Toad. The high color variance of Shy Guys may be the reason they are the most prominent enemy seen.
 
The following is a table of battle statistics for each enemy as obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Description
!style="background-color:#74A5ED"|HP
!style="background-color:#74A5ED"|Attack
!style="background-color:#74A5ED"|Location
|-
|-
|[[File:PMCS Morton.png|130px]]
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
|[[Morton Koopa Jr.|Morton]]
|8
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|Normal ('''3'''), Blowback ('''8''')
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
|[[File:PMCS Iggy.png|90px|center]]
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
|[[Iggy Koopa|Iggy]]
|4
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Cherry Lake]]
|-
|-
|[[File:PMCS Ludwig.png|100px|center]]
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
|[[Ludwig von Koopa|Ludwig]]
|5
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|-
|-
|[[File:PMCS Wendy.png|100px|center]]
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
|[[Wendy O. Koopa|Wendy]]
|14
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|Normal ('''5'''), Blowback ('''12''')
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|-
|-
|[[File:PMCS Larry.png|120px|center]]
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
|[[Larry Koopa|Larry]]
|12
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|Normal ('''5'''), Blowback ('''12''')
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|-
|-
|[[File:PMCS Lemmy.png|80px|center]]
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
|[[Lemmy Koopa|Lemmy]]
|16
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|Normal ('''10'''), Blowback ('''16''')
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|-
|-
|[[File:PMCS Roy.png|110px|center]]
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
|[[Roy Koopa|Roy]]
|30
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|Hat ('''13'''), Blowback ('''12''')
|[[Sunset Express]]
|-
|-
|[[File:Pera Albedo.0001.png|130px|center]]
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
|[[Black Bowser]]
|16
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|}
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Image
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
!style="background-color:#74A5ED"|Name
|8
!style="background-color:#74A5ED"|Description
|Normal ('''1'''), Blowback ('''10''')
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|-
|-
|[[File:PMCS Big Spiny.png|100px]]
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
|[[Big Spiny]]
|16
|A large Spiny fought in [[Kiwano Temple]].
|Normal ('''10'''), Blowback ('''16''')
|[[Cherry Lake]]
|-
|-
|[[File:PMCS Petea Piranha.png|100px]]
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
|[[Petea Piranha]]
|8
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|Normal ('''25'''), Blowback ('''25''')
|[[Fort Cobalt]]
|-
|-
|[[File:PMCS Black Shy Guy.png|100px]]
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
|[[Black Shy Guy]]
|8
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|Normal ('''25'''), Blowback ('''12''')
|[[Fort Cobalt]], [[Fortune Island]]
|-
|-
|[[File:PMCS Steak.png|100px]]
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
|[[Steak]]
|1 per Shy Guy
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|'''50'''
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
|[[File:PMCS Big Lava Bubble.png|100px]]
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
|[[Big Lava Bubble]]
|16
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|Normal ('''10'''), Blowback ('''16''')
|[[Vortex Island]]
|-
|-
|[[File:PMCS Kamek.png|100px]]
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
|[[Kamek]]
|8
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|'''12'''
|[[Mossrock Theater]]
|-
|-
|[[File:PMCS Shy Bandit.png|100px]]
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
|[[The Shy Bandit]]
|8 per Shy Guy
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|'''40''' (decreases as stack decreases)
|}
|[[The Emerald Circus]]
 
==Enemies==
{{main|Paper Mario: Color Splash bestiary}}
 
The following statistics are obtained directly from the game's data. In gameplay, an enemy's HP is only represented by the amount of color left on their body, and reaches 0 when there is no color left; the actual number never appears as in-game text. For the attacks, "Normal" refers to the enemy's base attack unless otherwise stated, while "Blowback" refers to the damage the enemy inflicts upon other enemies when using the [[KO Hammer]].
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
!style="background-color:#74A5ED"|Name
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
!style="background-color:#74A5ED"|HP
|16
!style="background-color:#74A5ED"|Attack
|Normal ('''6'''), Blowback ('''16''')
!style="background-color:#74A5ED"|Location
|[[Ruddy Road]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Red Shy Guy Idle Animated.gif|80px]]<br>'''[[Shy Guy]]'''
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
|8
|1 per Shy Guy
|Normal ('''3'''), Blowback ('''8''')
|Somersault ('''28'''), Punch ('''12''')
|[[Port Prisma]], [[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[The Golden Coliseum]], [[Dark Bloo Inn]], [[Violet Passage]],<br> [[Vortex Island]] (European and Australian versions only), [[Fort Cobalt]], [[Toad Trainworks]],<br> [[Tangerino Grill]], [[Sunset Express]], [[Redpepper Crater]], [[Mossrock Theater]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Shy Guy 4-Stack.png|80px]]<br>'''[[Shy Guy 4-Stack]]'''
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
|4
|8
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Changes battle position
|[[Cherry Lake]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Shy Guy 5-Stack.png|80px]]<br>'''[[Shy Guy 5-Stack]]'''
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
|5
|24
|Normal ('''3''' per Shy Guy), Blowback ('''12''')
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Cherry Lake]], [[Daffodil Peak]], [[Fort Cobalt]], [[Vortex Island]]
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Slurp Guy.png|80px]]<br>'''[[Slurp Guy]]'''
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
|14
|24
|Normal ('''5'''), Blowback ('''12''')
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Port Prisma]], [[Ruddy Road]], [[Indigo Underground]], [[Bloo Bay Beach]], [[The Crimson Tower]],<br> [[Sunglow Ridge]], [[Violet Passage]], [[Toad Trainworks]], [[Tangerino Grill]]
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Shunned Guy 01.png|80px]]<br>'''[[Shunned Guy]]'''
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
|12
|100
|Normal ('''5'''), Blowback ('''12''')
|'''9'''
|[[Indigo Underground]], [[Tangerino Grill]], [[Sunset Express]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Red Shield Guy.png|80px]]<br>'''[[Shield Guy]]'''
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
|16
|24
|Normal ('''10'''), Blowback ('''16''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[The Crimson Tower]], [[The Golden Coliseum]], [[Violet Passage]], [[Fort Cobalt]]
|[[Fort Cobalt]]
|-
|-
![[File:PMCS Sombrero Guy.png|80px]]<br>'''[[Sombrero Guy]]'''
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
|30
|32
|Hat ('''13'''), Blowback ('''12''')
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|[[Sunset Express]]
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Red Spike Guy.png|80px]]<br>'''[[Spike Guy]]'''
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
|16
|21
|Normal ('''3'''), Spike ('''9'''), Blowback ('''12''')
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[The Crimson Tower]], [[The Golden Coliseum]],<br> [[Violet Passage]], [[Toad Trainworks]], [[Sunset Express]], [[Mossrock Theater]]
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|-
|-
![[File:PMCS Soggy Guy.png|80px]]<br>'''[[Soggy Guy]]'''
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
|8
|6
|Normal ('''1'''), Blowback ('''10''')
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|[[Cherry Lake]], [[Indigo Underground]], [[Violet Passage]]
|[[Lighthouse Island]], [[Green Energy Plant]]
|-
|-
![[File:PMCS Pry Guy.png|80px]]<br>'''[[Pry Guy]]'''
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
|16
|25
|Normal ('''10'''), Blowback ('''16''')
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|[[Cherry Lake]]
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|-
|-
![[File:PMCS Silver Shy Guy.png|80px]]<br>'''[[Silver Shy Guy]]'''
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
|8
|10
|Normal ('''25'''), Blowback ('''25''')
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|[[Fort Cobalt]]
|[[Sunset Express]]
|-
|-
![[File:PMCS Gold Shy Guy.png|80px]]<br>'''[[Gold Shy Guy]]'''
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
|8
|64
|Normal ('''25'''), Blowback ('''12''')
|Normal ('''32'''), Blowback ('''24''')
|[[Fort Cobalt]], [[Fortune Island]]
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
|64
|Normal ('''15'''), Blowback ('''5''')
|[[Sacred Forest]]
|-
|-
![[File:PMCS Coal Guy.png|80px]]<br>'''[[Coal Guy]]'''
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
|1 per Shy Guy
|72
|'''50'''
|Normal ('''12''' twice), Blowback ('''24''')
|[[Toad Trainworks]], [[Sunset Express]]
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Laundry Guy.png|80px]]<br>'''[[Laundry Guy]]'''
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
|16
|68
|Normal ('''10'''), Blowback ('''16''')
|Normal ('''32'''), Blowback ('''24''')
|[[Vortex Island]]
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Red Roller Guy.png|80px]]<br>'''[[Roller Guy]]'''
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
|8
|8
|'''12'''
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|[[Mossrock Theater]]
|[[Redpepper Volcano]]
|-
|-
![[File:PMCS Unicycle Shy Guy.png|80px]]<br>'''[[Unicycle Shy Guy]]'''
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
|8 per Shy Guy
|68
|'''40''' (decreases as stack decreases)
|Normal ('''36'''), Blowback ('''24''')
|[[The Emerald Circus]]
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Paint Guy.png|80px]]<br>'''[[Paint Guy]]'''
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
|16
|100
|Normal ('''6'''), Blowback ('''16''')
|'''15'''
|[[Ruddy Road]], [[Black Bowser's Castle]]
|[[The Golden Coliseum]]
|-
|-
![[File:PMCS Trampoline Shy Guys.png|80px]]<br>'''[[Trampoline Shy Guy]]s'''
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
|1 per Shy Guy
|80
|Somersault ('''28'''), Punch ('''12''')
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[The Emerald Circus]]
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Animal Trainer Shy Guy.png|80px]]<br>'''[[Animal Trainer Shy Guy]]'''
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
|8
|88
|Changes battle position
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|[[The Emerald Circus]]
|[[Dark Bloo Inn]], [[Vortex Island]]
|-
|-
![[File:PMCS Red Snifit.png|80px]]<br>'''[[Snifit]]'''
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
|24
|50
|Normal ('''5'''), Combo ('''15'''), Blowback ('''24''')
|'''24'''
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Sunset Express]]
|[[Mossrock Theater]], [[The Emerald Circus]]
|-
|-
![[File:PMCS Red Slurp Snifit.png|80px]]<br>'''[[Slurp Snifit]]'''
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
|24
|50
|Straw ('''10'''), Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''12''' twice), Blowback ('''24''')
|[[Sunglow Ridge]], [[The Golden Coliseum]], [[Plum Park]], [[Fort Cobalt]], [[Mustard Café]],<br> [[Toad Trainworks]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Chariot Snifit.png|80px]]<br>'''[[Chariot Snifit]]'''
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
|100
|23
|'''9'''
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|[[The Golden Coliseum]]
|[[Fort Cobalt]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Red Whistle Snifit.png|80px]]<br>'''[[Whistle Snifit]]'''
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
|24
|25
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|[[Fort Cobalt]]
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|-
|-
![[File:PMCS Red Spike Snifit.png|80px]]<br>'''[[Spike Snifit]]'''
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
|32
|19
|Bullet ('''5'''), Combo ('''15'''), Blowback ('''24''')
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|[[Plum Park]], [[Mustard Café]], [[Black Bowser's Castle]]
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Koopa Troopa.png|80px]]<br>'''[[Koopa Troopa]]'''
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
|21
|14
|Normal ('''7'''), Stomped-on ('''21'''), Blowback Attack ('''16''')
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|[[Ruddy Road]], [[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Vortex Island]],<br> [[Lighthouse Island]], [[Fortune Island]], [[Green Energy Plant]]
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Koopa Troopa 6-Stack.png|80px]]<br>'''[[Koopa Troopa 6-Stack]]'''
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
|6
|150
|Normal ('''18''' per Koopa Troopa), Blowback ('''20''')
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|[[Lighthouse Island]], [[Green Energy Plant]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Koopa Paratroopa.png|80px]]<br>'''[[Koopa Paratroopa]]'''
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
|25
|14 per Buzzy Beetle
|Normal ('''7'''), Stomped-on ('''12'''), Blowback ('''16''')
|'''6''' per Buzzy Beetle
|[[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]], [[Sunset Express]]
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Koopa Paratroopa 10-Stack.png|80px]]<br>'''[[Koopa Paratroopa 10-Stack]]'''
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
|10
|2
|Normal ('''5''' per Paratroopa), Blowback ('''20''')
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|[[Sunset Express]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Hammer Bro.png|80px]]<br>'''[[Hammer Bro]]'''
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
|64
|2 per Small Buzzy Beetle
|Normal ('''32'''), Blowback ('''24''')
|'''1''' per Buzzy Beetle
|[[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Black Bowser's Castle]]
|-
![[File:PMCS Small Hammer Bro.png|60px]]<br>'''[[Small Hammer Bro]]'''
|64
|Normal ('''15'''), Blowback ('''5''')
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Boomerang Bro.png|80px]]<br>'''[[Boomerang Bro]]'''
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
|72
|22
|Normal ('''12''' twice), Blowback ('''24''')
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|[[Fort Cobalt]], [[Sunset Express]], [[Green Energy Plant]], [[Black Bowser's Castle]]
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Fire Bro.png|80px]]<br>'''[[Fire Bro]]'''
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
|68
|26
|Normal ('''32'''), Blowback ('''24''')
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|[[Fort Cobalt]], [[Fortune Island]], [[Redpepper Volcano]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|[[Bloo Bay Beach]], [[Violet Passage]]
|-
|-
![[File:PMCS Fire Bro 8-Stack.png|80px]]<br>'''[[Fire Bro 8-Stack]]'''
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
|8
|10
|Normal ('''8''' per Fire Bro), Blowback ('''30''')
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|[[Redpepper Volcano]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Ice Bro.png|80px]]<br>'''[[Ice Bro]]'''
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
|68
|25
|Normal ('''36'''), Blowback ('''24''')
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|[[Lighthouse Island]], [[Fortune Island]], [[Black Bowser's Castle]]
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|-
|-
![[File:PMCS Chariot Bro.png|80px]]<br>'''[[Chariot Bro]]'''
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
|100
|8
|'''15'''
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|[[The Golden Coliseum]]
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|-
|-
![[File:PMCS Sledge Bro.png|80px]]<br>'''[[Sledge Bro]]'''
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
|80
|10
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|[[Green Energy Plant]], [[Black Bowser's Castle]]
|[[Toad Trainworks]]
|-
|-
![[File:PMCS Shady Sledge Bro.png|80px]]<br>'''[[Shady Sledge Bro]]'''
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
|88
|14
|Normal ('''30'''), Quake ('''20'''), Blowback ('''80''')
|Normal ('''3'''), Blowback ('''12''')
|[[Dark Bloo Inn]], [[Vortex Island]]
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Juggler Bro.png|80px]]<br>'''[[Juggler Bro]]'''
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
|50
|16
|'''24'''
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|[[Mossrock Theater]], [[The Emerald Circus]]
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|-
|-
![[File:PMCS Circus Bro.png|80px]]<br>'''[[Circus Bro]]'''
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
|50
|10
|Normal ('''12''' twice), Blowback ('''24''')
|'''12'''
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Ninji.png|80px]]<br>'''[[Ninji]]'''
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
|23
|5
|Jump ('''5'''), Knife ('''15'''), Blowback ('''12''')
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|[[Fort Cobalt]], [[Toad Trainworks]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Spike.png|80px]]<br>'''[[Spike]]'''
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
|25
|33
|Hop ('''9'''), Ball ('''12'''), Blowback ('''24''')
|Normal ('''6'''), Blowback ('''12''')
|[[Kiwano Temple]], [[The Golden Coliseum]], [[Fort Cobalt]], [[Mustard Café]], [[Sunset Express]]
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Spiny.png|80px]]<br>'''[[Spiny]]'''
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
|19
|10
|Normal ('''7'''), Stomped-on ('''20'''), Blowback ('''20''')
|Normal ('''4''' per Boo), Blowback ('''20''')
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]], [[Redpepper Volcano]]
|[[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Buzzy Beetle.png|80px]]<br>'''[[Buzzy Beetle]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
|14
|64
|Normal ('''6'''), Stomped-on ('''25'''), Blowback ('''12''')
|'''9'''
|[[Indigo Underground]], [[Lighthouse Island]], [[Redpepper Volcano]]
|[[Redpepper Crater]], [[Mossrock Theater]]
|-
|-
![[File:PMCS Buzzy Beetle Tower.png|80px]]<br>'''[[Buzzy Beetle Tower]]'''
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
|150
|64
|Shell ('''4''', '''8''', '''12'''), Shy Guy ('''36'''),<br> Stomped-on ('''999'''), Line ('''2''', '''4''', '''7''')
|'''15'''
|[[The Emerald Circus]]
|[[Plum Park]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Buzzy Beetle Gang.png|80px]]<br>'''[[Buzzy Beetle Gang]]'''
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
|14 per Buzzy Beetle
|64
|'''6''' per Buzzy Beetle
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|[[Lighthouse Island]]
|[[Mossrock Theater]]
|-
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
|11
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|-
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
|6
|Normal ('''3'''), Blowback ('''6''')
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|-
|-
![[File:PMCS Small Buzzy Beetle.png|60px]]<br>'''[[Small Buzzy Beetle]]'''
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
|2
|116
|Normal ('''1'''), Stomped-on ('''2'''), Blowback ('''1''')
|Normal ('''33'''), Blowback ('''116''')
|[[Sacred Forest]]
|[[Mondo Woods]]
|-
|-
![[File:PMCS Small Buzzy Beetle Gang.png|80px]]<br>'''[[Small Buzzy Beetle Gang]]'''
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
|2 per Small Buzzy Beetle
|3
|'''1''' per Buzzy Beetle
|'''1'''
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Spike Top.png|80px]]<br>'''[[Spike Top]]'''
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
|22
|12
|Normal ('''16'''), Stomped-on ('''32'''), Blowback ('''16''')
|Normal ('''10'''), Blowback ('''24''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|[[Marmalade Valley]]
|-
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
|10
|Normal ('''5'''), Blowback ('''10''')
|[[Fort Cobalt]], [[Mustard Café]]
|-
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
|10
|Normal ('''6'''), Blowback ('''8''')
|[[Kiwano Temple]]
|-
|-
![[File:PMCS Cheep Cheep.png|80px]]<br>'''[[Cheep Cheep]]'''
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
|26
|30
|Normal ('''4'''), Water ('''10'''), Blowback ('''12''')
|Normal ('''7'''), Blowback ('''30''')
|[[Bloo Bay Beach]], [[Violet Passage]]
|[[The Crimson Tower]]
|-
|-
![[File:PMCS Small Cheep Cheep.png|60px]]<br>'''[[Small Cheep Cheep]]'''
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
|10
|10
|Normal ('''1'''), Water ('''3'''), Blowback ('''1''')
|'''5'''
|[[Sacred Forest]]
|[[Sacred Forest]]
|-
|-
![[File:PMCS Bob-omb.png|80px]]<br>'''[[Bob-omb]]'''
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
|25
|3 per Small Goomba
|Body ('''8'''), Bomb ('''16'''), Counterattack ('''12'''), Blowback ('''24''')
|'''1''' per Small Goomba
|[[Fort Cobalt]], [[Redpepper Crater]], [[Black Bowser's Castle]]
|[[Sacred Forest]]
|-
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|32
|Normal ('''10'''), Wrench ('''15''')
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Scaredy Rat.png|80px]]<br>'''[[Scaredy Rat]]'''
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
|8
|26
|Normal ('''3'''), Steal ('''1'''), Blowback ('''8''')
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[Marmalade Valley]], [[Dark Bloo Inn]], [[Toad Trainworks]]
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Scaredy Rat 10-Stack.png|80px]]<br>'''[[Scaredy Rat 10-Stack]]'''
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
|10
|10
|Normal ('''1''' per Scaredy Rat), Blowback ('''20''')
|Normal ('''7''' per Blooper), Blowback ('''20''')
|[[Toad Trainworks]]
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Fuzzy.png|80px]]<br>'''[[Fuzzy]]'''
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
|14
|26
|Normal ('''3'''), Blowback ('''12''')
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|[[The Golden Coliseum]], [[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[Plum Park]]
|-
|-
![[File:PMCS Fuzzy Stack.png|80px]]<br>'''[[Fuzzy Stack]]'''
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
|16
|36
|Normal ('''8''' per Fuzzy), Blowback ('''20''')
|Normal ('''5'''), Blowback ('''12''')
|[[Toad Trainworks]], [[Sunset Express]], [[Redpepper Volcano]]
|[[Mustard Café]]
|-
|-
![[File:PMCS Dry Bones.png|80px]]<br>'''[[Dry Bones]]'''
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
|10
|36
|'''12'''
|Normal ('''6'''), Blowback ('''12''')
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|[[Mustard Café]]
|-
|-
![[File:PMCS Dry Bones 5-Stack.png|80px]]<br>'''[[Dry Bones 5-Stack]]'''
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
|5
|56
|Normal ('''12''' per Dry Bones), Blowback ('''20''')
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|[[Lighthouse Island]], [[Fortune Island]]
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Boo 1.png|80px]]<br>'''[[Boo]]'''
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
|33
|300
|Normal ('''6'''), Blowback ('''12''')
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Boo 10-Stack.png|80px]]<br>'''[[Boo 10-Stack]]'''
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
|10
|16
|Normal ('''4''' per Boo), Blowback ('''20''')
|Normal ('''8'''), Blowback ('''12''')
|[[Lighthouse Island]], [[Fortune Island]]
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Piranha Plant]]'''
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
|64
|24
|'''9'''
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|[[Redpepper Crater]], [[Mossrock Theater]]
|[[Black Bowser's Castle]]
|}
 
===Bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Fire Piranha Plant.png|80px]]<br>'''[[Fire Piranha Plant]]'''
!style="background-color:#74A5ED"|Image
|64
!style="background-color:#74A5ED"|Name
|'''15'''
!style="background-color:#74A5ED"|Description
|[[Plum Park]], [[Redpepper Crater]]
|-
|[[File:PMCS Morton.png|130px]]
|{{Morton}}
|The guardian of the red [[Big Paint Star]], battled atop [[the Crimson Tower]]. Morton calls in two Shy Guys with a pedestal and stands atop it during his battle. Once Mario defeats the two Shy Guys and knocks away the pedestal with a hammer attack, Morton pulls out a flaming hammer, which has to be countered with the Fire Extinguisher Thing.
|-
|-
![[File:PMCS Ptooie 01.png|80px]]<br>'''[[Ptooie]]'''
|[[File:PMCS Iggy.png|90px|center]]
|64
|{{Iggy}}
|Bite ('''9'''), Ball ('''36'''), Blowback ('''24''')
|Iggy is fought in [[the Golden Coliseum]] as part of a "Battle Royal" event. In battle, Iggy rides a chariot, driving away when Mario tries to attack. Mario has to use the Bone Thing and have Princess destroy Iggy's chariot, as well as the [[Chariot Bro]] and [[Chariot Snifit]] accompanying him. Once Iggy is defeated, Mario is rewarded with the yellow Big Paint Star.
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Swoop.png|80px]]<br>'''[[Swoop]]'''
|[[File:PMCS Ludwig.png|100px|center]]
|11
|{{Ludwig}}
|Low ('''4'''), High ('''8'''), Blowback ('''12''')
|Ludwig is found in [[Fort Cobalt]] with the blue Big Paint Star. He rides the [[Super Ludship]], which is invulnerable to attacks; Mario must reflect Ludwig's projectiles with [[Tail]] attacks to destroy the ship. However, Ludwig resurfaces in the [[Super Ludsub]], hiding in the water and firing missiles. The Balloons Thing must be used to lift the sub out of the water.
|[[Indigo Underground]], [[Kiwano Temple]], [[Vortex Island]]
|-
|-
![[File:PMCS Goomba.png|80px]]<br>'''[[Goomba]]'''
|[[File:PMCS Wendy.png|100px|center]]
|6
|{{Wendy}}
|Normal ('''3'''), Blowback ('''6''')
|As the boss of [[Fortune Island]], Wendy protects the purple Big Paint Star. She attacks by throwing enemies and coins at Mario, eventually preparing a giant ring to trap him. If Mario uses the Instant Camera Thing, he prints out a picture of himself, which Wendy attacks instead.
|[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]],<br> [[The Golden Coliseum]], [[Sacred Forest]]
|-
|-
![[File:PMCS Mega Goomba.png|100px]]<br>'''[[Big Goomba|Mega Goomba]]'''
|[[File:PMCS Larry.png|120px|center]]
|116
|{{Larry}}
|Normal ('''33'''), Blowback ('''116''')
|Larry is fought on the [[Sunset Express]] while it is heading to [[Starlight Cape]]. A Shy Guy supplies Larry with healing hearts through the smokestack, as the Sunset Express's conductor goes down to the cabin to stop it. Once the Shy Guy is defeated, Mario can plug the smokestack with the Cork Thing, making Larry vulnerable. After Larry is defeated, the conductor takes control of the train again and stops near the orange Big Paint Star at Starlight Cape.
|[[Mondo Woods]]
|-
|-
![[File:PMCS Small Goomba.png|60px]]<br>'''[[Mini Goomba|Small Goomba]]'''
|[[File:PMCS Lemmy.png|80px|center]]
|3
|{{Lemmy}}
|'''1'''
|As a performer at [[the Emerald Circus]], Lemmy battles Mario on top of the circus tent while guarding the green Big Paint Star. Lemmy is the only Koopaling that requires two Things to be weakened; while he is spinning on the Wonder Ball, Mario has to use the Disco Ball Thing to distract him, then pop the ball with the Ice Pick Thing.
|[[Sacred Forest]]
|-
|-
![[File:PMCS Bone Goomba.png|80px]]<br>'''[[Bone Goomba]]'''
|[[File:PMCS Roy.png|110px|center]]
|12
|{{Roy}}
|Normal ('''10'''), Blowback ('''24''')
|Roy is the only Koopaling that does not guard a Big Paint Star; instead, he is fought at the beginning of [[Black Bowser's Castle]]. Roy steals all of Mario's paint and shoots it back at him through a cannon, causing unique status effects. After taking enough damage, Roy mixes the paint together and covers the room in black paint; this can be removed with the Washing Machine Thing.
|[[Marmalade Valley]]
|-
|-
![[File:PMCS Paragoomba.png|80px]]<br>'''[[Paragoomba]]'''
|[[File:Pera Albedo.0001.png|130px|center]]
|10
|[[Black Bowser]]
|Normal ('''5'''), Blowback ('''10''')
|Black Bowser is the final boss of ''Paper Mario: Color Splash'', appearing at the end of Black Bowser's Castle. For the first phase of the fight, Mario has to damage Black Bowser until his head is free of black paint; he appears shocked and unaware of what he has been doing. The black paint then covers Bowser again as he enlarges in size. Huey reverts into 3D and has Mario time his blocks perfectly to absorb the black paint. As a final attack, Black Bowser spits all the black paint into a giant ball, then fires it at Mario; if blocked, Huey is damaged, although Mario is able to finish off Bowser.
|[[Fort Cobalt]], [[Mustard Café]]
|}
 
===Mini-bosses===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Paper-Cone Goomba.png|80px]]<br>'''[[Paper-Cone Goomba]]'''
!style="background-color:#74A5ED"|Image
|10
!style="background-color:#74A5ED"|Name
|Normal ('''6'''), Blowback ('''8''')
!style="background-color:#74A5ED"|Description
|[[Kiwano Temple]]
|-
|-
![[File:Accordion Goomba screenshot.png|80px]]<br>'''[[Accordion Goombas]]'''
|[[File:PMCS Big Spiny.png|100px]]
|30
|[[Big Spiny]]
|Normal ('''7'''), Blowback ('''30''')
|A large Spiny fought in [[Kiwano Temple]].
|[[The Crimson Tower]]
|-
|-
![[File:PMCS Small Goomba Wheel.png|80px]]<br>'''[[Small Goomba Wheel]]'''
|[[File:PMCS Petea Piranha.png|100px]]
|10
|[[Petea Piranha]]
|'''5'''
|A version of [[Petey Piranha]] who is hiding in the [[Teapot (Paper Mario: Color Splash)|Teapot]] at [[Plum Park]]. Once defeated, the park's waters are purified and Mario can collect the Teapot.
|[[Sacred Forest]]
|-
|-
![[File:PMCS Small Goomba Gang.png|80px]]<br>'''[[Small Goomba Gang]]'''
|[[File:PMCS Black Shy Guy.png|100px]]
|3 per Small Goomba
|[[Black Shy Guy]]
|'''1''' per Small Goomba
|A [[Shy Guy]] in a black cloak who speaks in haiku and ambushes Mario in [[Violet Passage]].
|[[Sacred Forest]]
|-
|-
![[File:PMCS Rocky Wrench.png|80px]]<br>'''[[Rocky Wrench]]'''
|[[File:PMCS Steak.png|100px]]
|32
|[[Steak]]
|Normal ('''10'''), Wrench ('''15''')
|A live-action slab of meat battled at [[Tangerino Grill]]. Mario must use a correct series of attacks and Things to cook the steak, and then serve it to [[Larry Koopa|a VIP customer]].
|[[Toad Trainworks]], [[Sunset Express]]
|-
|-
![[File:PMCS Blooper.png|80px]]<br>'''[[Blooper]]'''
|[[File:PMCS Big Lava Bubble.png|100px]]
|26
|[[Big Lava Bubble]]
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|A giant Lava Bubble battled in [[Redpepper Crater]]. A Shy Guy accompanies it to translate its speech.
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|-
|-
![[File:PMCS Blooper 10-Stack.png|80px]]<br>'''[[Blooper 10-Stack]]'''
|[[File:PMCS Kamek.png|100px]]
|10
|[[Kamek]]
|Normal ('''7''' per Blooper), Blowback ('''20''')
|Kamek is fought directly in the [[Sacred Forest]] after enlarging a pipe with the Magnifying Glass Thing. He casts spells on Mario to hinder him throughout the battle.
|[[Lighthouse Island]]
|-
|-
![[File:PMCS Poison Blooper.png|80px]]<br>'''[[Poison Blooper]]'''
|[[File:PMCS Shy Bandit.png|100px]]
|26
|[[The Shy Bandit]]
|Body ('''7'''), Ink ('''13'''), Blowback ('''12''')
|A recurring mid-boss who appears on the world map. The Shy Bandit throws his calling card to a spot on the map and begins slurping the color out of the area. If Mario catches him first, he enters a battle. The Shy Bandit attacks like a regular [[Slurp Guy]], but can also summon reinforcements.
|[[Plum Park]]
|}
 
===Other===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
|-
![[File:PMCS Pokey.png|80px]]<br>'''[[Pokey]]'''
!style="background-color:#74A5ED"|Image
|36
!style="background-color:#74A5ED"|Name
|Normal ('''5'''), Blowback ('''12''')
!style="background-color:#74A5ED"|Description
|[[Mustard Café]]
|-
|-
![[File:PMCS Green Pokey.png|80px]]<br>'''[[Green Pokey]]'''
![[File:PMCS Light Blue Yoshi.png|75px]]
|36
|[[Yoshi (species)|Yoshi]]s
|Normal ('''6'''), Blowback ('''12''')
|Yoshis that appear in [[The Emerald Circus]]. If Mario tries to open the cage they are in, they will eat him and spit him out. After {{Lemmy}} flees the stage, they escape the cage they are in. During a battle on the stage, one of them may pop out from behind the curtains and try to eat Mario. If Mario does not block this, he loses his next card.
|[[Mustard Café]]
|-
|-
![[File:PMCS Dino Rhino.png|80px]]<br>'''[[Dino Rhino]]'''
![[File:TacticalBlackPaintNuke.png|75px]]
|56
|[[Banzai Bill]]
|Normal ('''16'''), Fire ('''32'''), Blowback ('''24''')
|Banzai Bills appear in this game as black paint bombs made in [[Black Bowser's Castle]]. One lands on [[Sunglow Ridge]] and covers the area in black paint, which Mario must avoid or he will lose 30 HP.
|[[Mossrock Theater]]
|-
|-
![[File:PMCS Wild Dino Rhino.png|80px]]<br>'''[[Wild Dino Rhino]]'''
![[File:PMCS Sprite - Big Bob-omb.png|75px]]
|300
|[[Mega Bob-omb]]
|Body ('''12'''), Jump ('''8'''), Breath ('''2''')
|Large [[Bob-omb]]s found in Black Bowser's Castle. When Mario arrives in Black Bowser's Castle, he uses them to destroy the [[black paint]] mixing room.
|[[The Emerald Circus]]
|-
|-
![[File:PMCS Lava Bubble.png|80px]]<br>'''[[Lava Bubble]]'''
![[File:PMCS volcanic debris.png|75px]]
|16
|Normal ('''8'''), Blowback ('''12''')
|[[Redpepper Volcano]], [[Redpepper Crater]]
|-
![[File:Black_Lava_Bubble_sprite_PMCS.png|80px]]<br>'''[[Black Lava Bubble]]'''
|24
|Normal ('''8''', '''8''', '''10''', '''12'''), Blowback ('''24''')
|[[Black Bowser's Castle]]
|}
 
===Other===
{|class="wikitable sortable"style="width:100%; border="4px solid black"background-color:white;"
|-
!style="background-color:#74A5ED"|Image
!style="background-color:#74A5ED"|Name
!style="background-color:#74A5ED"|Description
|-
![[File:PMCS Light Blue Yoshi.png|75px]]
|[[Yoshi (species)|Yoshi]]s
|Yoshis that appear in [[The Emerald Circus]]. If Mario tries to open the cage they are in, they will eat him and spit him out. After [[Lemmy Koopa|Lemmy]] flees the stage, they escape the cage they are in. During a battle on the stage, one of them may pop out from behind the curtains and try to eat Mario. If Mario does not block this, he loses his next card.
|-
![[File:TacticalBlackPaintNuke.png|75px]]
|[[Banzai Bill]]
|Banzai Bills appear in this game as black paint bombs made in [[Black Bowser's Castle]]. One lands on [[Sunglow Ridge]] and covers the area in black paint, which Mario must avoid or he will lose 30 HP.
|-
![[File:PMCS Sprite - Big Bob-omb.png|75px]]
|[[Mega Bob-omb]]
|Large [[Bob-omb]]s found in Black Bowser's Castle. When Mario arrives in Black Bowser's Castle, he uses them to destroy the [[black paint]] mixing room.
|-
![[File:PMCS volcanic debris.png|75px]]
|[[Volcanic debris]]
|[[Volcanic debris]]
|Molten rocks that jump out of lava. They are found at the end of [[Kiwano Temple]], damaging Mario if he comes into contact with them.
|Molten rocks that jump out of lava. They are found at the end of [[Kiwano Temple]], damaging Mario if he comes into contact with them.
Line 991: Line 1,002:
==Locations==
==Locations==
{{PMCS map}}
{{PMCS map}}
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the game's seven main colors, with the three primary colors (red, yellow and blue) and the three secondary colors (purple, orange, and green) having four courses and a course with a main boss each. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
The game is set on [[Prism Island]], shaped like a paintbrush, and on nearby islands shaped like drops of paint, which have been drained of their color. The locations are organized according to the order listed in the game's status menu, though there are five courses for each of the six main colors (red, yellow, blue, purple, orange, and green), with one for each of them having a main boss. Port Prisma is dedicated to the game's three primary colors and Bowser's Castle is dedicated to the game's tertiary color, black. The map is colored in as Mario collects Mini Paint Stars, though it is not possible to view it completely colorless, as the world map is only unlocked after Mario collects the red Mini Paint Star from Port Prisma.
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
{|align="center"cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;"width=100%
!width="300px"|Image
!width="300px"|Image
Line 999: Line 1,010:
!width="8%"|Colorless spots
!width="8%"|Colorless spots
!width="15%"|Connects to
!width="15%"|Connects to
|-
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[File:PMCS Port Prisma complete.png|300px]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|'''[[Port Prisma]]'''
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|A harborside town, and the main hub of the game. Notable features in the main plaza include the [[Prisma Fountain]] and various [[Super Flag]]s. Port Prisma is divided into various districts, all accessible from the plaza. The blue district contains [[Prisma Postal Toad]], [[Prisma Cardware]], and a [[Prisma Cafe]]. The yellow district has the [[Prisma Museum]], [[Action Command Dojo]], Rescue Squad HQ, and Peach and Toad's guest rooms. At the harbor district, Mario can talk to the [[Wringer]] or the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]].
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Plunger (Thing)|Plunger]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|80
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Ruddy Road]]<br>[[Indigo Underground]]<br>[[Black Bowser's Castle]]
|-
|-
|style="background:mistyrose"|[[File:PMCS Ruddy Road Slurp Guys.png|300px]]
|style="background:mistyrose"|[[File:PMCS Ruddy Road Slurp Guys.png|300px]]
Line 1,014: Line 1,032:
|style="background:mistyrose"|[[Ruddy Road]]<br>[[The Crimson Tower]]<br>[[Bloo Bay Beach]]
|style="background:mistyrose"|[[Ruddy Road]]<br>[[The Crimson Tower]]<br>[[Bloo Bay Beach]]
|-
|-
|style="background:mistyrose"|[[File:PMCS RedpepperVolcano01.png|300px]]
|style="background:aliceblue"|[[File:PMCS Indigo Underground green Rescue Squad Toad 5.png|300px]]
|style="background:mistyrose"|'''[[Redpepper Volcano]]'''
|style="background:aliceblue"|'''[[Indigo Underground]]'''
|style="background:mistyrose"|A volcanic level. [[Draggadon]] resides here, and can be guided using the [[Fishing Pole]] and [[Magma Burger]].
|style="background:aliceblue"|A cavernous area where [[Rescue Green]] and all five members of his squad are found.
|style="background:mistyrose"|None
|style="background:aliceblue"|[[Lemon (Thing)|Lemon]]
|style="background:mistyrose"|13
|style="background:aliceblue"|39
|style="background:mistyrose"|[[Redpepper Crater]]<br>[[Violet Passage]]
|style="background:aliceblue"|[[Bloo Bay Beach]]<br>[[Ruddy Road]]<br>[[Port Prisma]]<br>[[Daffodil Peak]]
|-
|-
|style="background:mistyrose"|[[File:PMCS Redpepper Crater Bowser Tape.png|300px]]
|style="background:aliceblue"|[[File:PMCS Oceanfest.png|300px]]
|style="background:mistyrose"|'''[[Redpepper Crater]]'''
|style="background:aliceblue"|'''[[Bloo Bay Beach]]'''
|style="background:mistyrose"|A deep volcanic area, containing hot springs.
|style="background:aliceblue"|A tropical beach. Mario participates in the [[Oceanfest]] event to unlock access to [[Blissful Beach]]. Additionally, [[Surfing Kinopio]] of the Chosen Toads must be rescued.
|style="background:mistyrose"|[[Hair Dryer]]
|style="background:aliceblue"|None
|style="background:mistyrose"|19
|style="background:aliceblue"|38
|style="background:mistyrose"|[[Redpepper Volcano]]<br>[[Toad Trainworks]]<br>[[Vortex Island]]
|style="background:aliceblue"|[[Indigo Underground]]<br>[[Cherry Lake]]<br>[[Sunglow Ridge]]<br>[[Plum Park]]
|-
|style="background:ivory"|[[File:PMCS Daffodil Peak climb.png|300px]]
|style="background:ivory"|'''[[Daffodil Peak]]'''
|style="background:ivory"|A tall mountain. Mario must talk to the [[Daffodil Peak park ranger|park ranger]] to obtain a climbing permit. The [[Mountain Sage]] is found here.
|style="background:ivory"|None
|style="background:ivory"|53
|style="background:ivory"|[[Indigo Underground]]<br>[[Daffodil Peak]]<br>[[Ruddy Road]]
|-
|-
|style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]]
|style="background:mistyrose"|[[File:PMCS The Crimson Tower conveyor.png|300px]]
Line 1,034: Line 1,059:
|style="background:mistyrose"|24
|style="background:mistyrose"|24
|style="background:mistyrose"|[[Cherry Lake]]
|style="background:mistyrose"|[[Cherry Lake]]
|-
|style="background:ivory"|[[File:PMCS Daffodil Peak climb.png|300px]]
|style="background:ivory"|'''[[Daffodil Peak]]'''
|style="background:ivory"|A tall mountain. Mario must talk to the [[Daffodil Peak park ranger|park ranger]] to obtain a climbing permit. The [[Mountain Sage]] is found here.
|style="background:ivory"|None
|style="background:ivory"|53
|style="background:ivory"|[[Indigo Underground]]<br>[[Daffodil Peak]]<br>[[Ruddy Road]]
|-
|-
|style="background:ivory"|[[File:PMCS SunglowRidge02.png|300px]]
|style="background:ivory"|[[File:PMCS SunglowRidge02.png|300px]]
Line 1,056: Line 1,074:
|style="background:ivory"|[[Sunglow Ridge]]<br>[[Mondo Woods]]<br>[[Marmalade Valley]]
|style="background:ivory"|[[Sunglow Ridge]]<br>[[Mondo Woods]]<br>[[Marmalade Valley]]
|-
|-
|style="background:ivory"|[[File:PMCS Mustard Cafe exit pipe.png|300px]]
|style="background:honeydew"|[[File:PMCS Mondo Woods Mario near coin.png|300px]]
|style="background:ivory"|'''[[Mustard Café]]'''
|style="background:honeydew"|'''[[Mondo Woods]]'''
|style="background:ivory"|A [[Prisma Café]] variant located in the desert. Mario and the [[Mustard Café chef|café's chef]] fall into a deep hole, and are imprisoned by [[Snifit]]s.
|style="background:honeydew"|An enlarged forest, featuring [[Big Goomba|Mega Goomba]]s and big objects. Mario visits this area to search for Princess.
|style="background:ivory"|None
|style="background:honeydew"|None
|style="background:ivory"|54
|style="background:honeydew"|19
|style="background:ivory"|[[Toad Trainworks]]<br>[[Sacred Forest]]
|style="background:honeydew"|[[Chateau Chanterelle]]<br>[[Sacred Forest]]<br>[[Dark Bloo Inn]]
|-
|style="background:oldlace"|[[File:PMCS Marmalade Valley Bone.png|300px]]
|style="background:oldlace"|'''[[Marmalade Valley]]'''
|style="background:oldlace"|An active dig site. Mario goes here in search of [[Princess (Paper Mario: Color Splash)|Princess]], [[Prof. Kinopio]]'s pet Chain Chomp. A Toad is trapped from a cave-in, and Mario scales cliffs and explores caves to save him.
|style="background:oldlace"|[[Bone (Thing)|Bone]]
|style="background:oldlace"|36
|style="background:oldlace"|[[Chateau Chanterelle]]<br>[[Kiwano Temple]]
|-
|style="background:oldlace"|[[File:PMCS Kiwano Temple Super Star.png|300px]]
|style="background:oldlace"|'''[[Kiwano Temple]]'''
|style="background:oldlace"|An ancient temple full of [[Spiny Shell]]-shaped rocks. Mario must balance on top of cardboard tubes to avoid falling on the spikes. The Sunset Express first appears outside the temple, where it is crushed by a [[Thwomp]]. The blue Rescue Squad's formation is located here.
|style="background:oldlace"|None
|style="background:oldlace"|37
|style="background:oldlace"|[[Marmalade Valley]]<br>[[The Golden Coliseum]]<br>[[Toad Trainworks]]<br>[[Redpepper Volcano]]
|-
|-
|style="background:ivory"|[[File:PMCS The Golden Coliseum dressing room 1.png|300px]]
|style="background:ivory"|[[File:PMCS The Golden Coliseum dressing room 1.png|300px]]
|style="background:ivory"|'''[[The Golden Coliseum]]'''
|style="background:ivory"|'''[[The Golden Coliseum]]'''
|style="background:ivory"|An ancient coliseum. Mario participates in a Battle Royal held by [[Iggy Koopa|Iggy]], the boss of the area.
|style="background:ivory"|An ancient coliseum. Mario participates in a Battle Royal held by {{Iggy}}, the boss of the area.
|style="background:ivory"|[[Bone (Thing)|Bone]]<br>[[Ice Pick]]<br>[[Bottle Opener]]
|style="background:ivory"|[[Bone (Thing)|Bone]]<br>[[Ice Pick]]<br>[[Bottle Opener]]
|style="background:ivory"|31
|style="background:ivory"|31
|style="background:ivory"|[[Kiwano Temple]]
|style="background:ivory"|[[Kiwano Temple]]
|-
|style="background:aliceblue"|[[File:PMCS Indigo Underground green Rescue Squad Toad 5.png|300px]]
|style="background:aliceblue"|'''[[Indigo Underground]]'''
|style="background:aliceblue"|A cavernous area where [[Rescue Green]] and all five members of his squad are found.
|style="background:aliceblue"|[[Lemon (Thing)|Lemon]]
|style="background:aliceblue"|39
|style="background:aliceblue"|[[Bloo Bay Beach]]<br>[[Ruddy Road]]<br>[[Port Prisma]]<br>[[Daffodil Peak]]
|-
|style="background:aliceblue"|[[File:PMCS Oceanfest.png|300px]]
|style="background:aliceblue"|'''[[Bloo Bay Beach]]'''
|style="background:aliceblue"|A tropical beach. Mario participates in the [[Oceanfest]] event to unlock access to [[Blissful Beach]]. Additionally, [[Surfing Kinopio]] of the Chosen Toads must be rescued.
|style="background:aliceblue"|None
|style="background:aliceblue"|38
|style="background:aliceblue"|[[Indigo Underground]]<br>[[Cherry Lake]]<br>[[Sunglow Ridge]]<br>[[Plum Park]]
|-
|-
|style="background:aliceblue"|[[File:PMCS Dark Bloo Inn floor 2 ghost.png|300px]]
|style="background:aliceblue"|[[File:PMCS Dark Bloo Inn floor 2 ghost.png|300px]]
Line 1,091: Line 1,109:
|style="background:aliceblue"|[[Plum Park]]<br>[[Mondo Woods]]
|style="background:aliceblue"|[[Plum Park]]<br>[[Mondo Woods]]
|-
|-
|style="background:aliceblue"|[[File:PMCS Cobalt Base Big Urchin.png|300px]]
|style="background:lavenderblush"|[[File:PMCS PlumPark01.png|300px]]
|style="background:lavenderblush"|'''[[Plum Park]]'''
|style="background:lavenderblush"|The garden to the Dark Bloo Inn. The waters have been poisoned by [[Petea Piranha]], and are purified after he is defeated by Mario. [[Birdo]] performs a concert in this area.
|style="background:lavenderblush"|[[Teapot (Paper Mario: Color Splash)|Teapot]]<br>[[Balloons (Thing)|Balloons]]
|style="background:lavenderblush"|38
|style="background:lavenderblush"|[[Dark Bloo Inn]]<br>[[Violet Passage]]<br>[[Bloo Bay Beach]]
|-
|style="background:honeydew"|[[File:PMCS Sacred Forest Bowser Tape.png|300px]]
|style="background:honeydew"|'''[[Sacred Forest]]'''
|style="background:honeydew"|A miniature forest inhabited by small enemies. During his first visit, Mario collects pieces of a [[Mini Paint Star]] that has been torn apart by a [[Small Goomba Gang]].
|style="background:honeydew"|[[Turnip (Thing)|Turnip]]
|style="background:honeydew"|47
|style="background:honeydew"|[[Mondo Woods]]<br>[[Green Energy Plant]]<br>[[Cobalt Base]]<br>[[Mustard Cafe]]
|-
|style="background:aliceblue"|[[File:PMCS Cobalt Base Big Urchin.png|300px]]
|style="background:aliceblue"|'''[[Cobalt Base]]'''
|style="background:aliceblue"|'''[[Cobalt Base]]'''
|style="background:aliceblue"|A militaristic base near the ocean. Mario is challenged to a game of ''[[Snifit or Whiffit]]: Seabed Edition'', a quiz show based on memorizing Battle Cards.
|style="background:aliceblue"|A militaristic base near the ocean. Mario is challenged to a game of ''[[Snifit or Whiffit]]: Seabed Edition'', a quiz show based on memorizing Battle Cards.
Line 1,100: Line 1,132:
|style="background:aliceblue"|[[File:PMCS Fort Cobalt Rescue Squad Toads 8-17.png|300px]]
|style="background:aliceblue"|[[File:PMCS Fort Cobalt Rescue Squad Toads 8-17.png|300px]]
|style="background:aliceblue"|'''[[Fort Cobalt]]'''
|style="background:aliceblue"|'''[[Fort Cobalt]]'''
|style="background:aliceblue"|A training area for [[Shy Guy]]s. Many blue [[Rescue Squad]] members are found here, during their attempts to infiltrate the base. [[Ludwig von Koopa|Ludwig]] acts as the boss, fighting Mario from both a [[Super Ludship|boat]] and [[Super Ludsub|submarine]].
|style="background:aliceblue"|A training area for [[Shy Guy]]s. Many blue [[Rescue Squad]] members are found here, during their attempts to infiltrate the base. {{Ludwig}} acts as the boss, fighting Mario from both a [[Super Ludship|boat]] and [[Super Ludsub|submarine]].
|style="background:aliceblue"|[[Basin (Thing)|Basin]]
|style="background:aliceblue"|[[Basin (Thing)|Basin]]
|style="background:aliceblue"|21
|style="background:aliceblue"|21
|style="background:aliceblue"|[[Cobalt Base]]
|style="background:aliceblue"|[[Cobalt Base]]
|-
|style="background:lavenderblush"|[[File:PMCS PlumPark01.png|300px]]
|style="background:lavenderblush"|'''[[Plum Park]]'''
|style="background:lavenderblush"|The garden to the Dark Bloo Inn. The waters have been poisoned by [[Petea Piranha]], and are purified after he is defeated by Mario. [[Birdo]] performs a concert in this area.
|style="background:lavenderblush"|[[Teapot (Paper Mario: Color Splash)|Teapot]]<br>[[Balloons (Thing)|Balloons]]
|style="background:lavenderblush"|38
|style="background:lavenderblush"|[[Dark Bloo Inn]]<br>[[Violet Passage]]<br>[[Bloo Bay Beach]]
|-
|-
|style="background:lavenderblush"|[[File:PMCS Violet Passage sailing.png|300px]]
|style="background:lavenderblush"|[[File:PMCS Violet Passage sailing.png|300px]]
Line 1,140: Line 1,165:
|style="background:lavenderblush"|[[Lighthouse Island]]
|style="background:lavenderblush"|[[Lighthouse Island]]
|-
|-
|style="background:oldlace"|[[File:PMCS Marmalade Valley Bone.png|300px]]
|style="background:ivory"|[[File:PMCS Mustard Cafe exit pipe.png|300px]]
|style="background:oldlace"|'''[[Marmalade Valley]]'''
|style="background:ivory"|'''[[Mustard Café]]'''
|style="background:oldlace"|An active dig site. Mario goes here in search of [[Princess (Paper Mario: Color Splash)|Princess]], [[Prof. Kinopio]]'s pet Chain Chomp. A Toad is trapped from a cave-in, and Mario scales cliffs and explores caves to save him.
|style="background:ivory"|A [[Prisma Café]] variant located in the desert. Mario and the [[Mustard Café chef|café's chef]] fall into a deep hole, and are imprisoned by [[Snifit]]s.
|style="background:oldlace"|[[Bone (Thing)|Bone]]
|style="background:ivory"|None
|style="background:oldlace"|36
|style="background:ivory"|54
|style="background:oldlace"|[[Chateau Chanterelle]]<br>[[Kiwano Temple]]
|style="background:ivory"|[[Toad Trainworks]]<br>[[Sacred Forest]]
|-
|style="background:oldlace"|[[File:PMCS Kiwano Temple Super Star.png|300px]]
|style="background:oldlace"|'''[[Kiwano Temple]]'''
|style="background:oldlace"|An ancient temple full of [[Spiny Shell]]-shaped rocks. Mario must balance on top of cardboard tubes to avoid falling on the spikes. The Sunset Express first appears outside the temple, where it is crushed by a [[Thwomp]]. The blue Rescue Squad's formation is located here.
|style="background:oldlace"|None
|style="background:oldlace"|37
|style="background:oldlace"|[[Marmalade Valley]]<br>[[The Golden Coliseum]]<br>[[Toad Trainworks]]<br>[[Redpepper Volcano]]
|-
|-
|style="background:oldlace"|[[File:PMCS Toad Trainworks rail.png|300px]]
|style="background:oldlace"|[[File:PMCS Toad Trainworks rail.png|300px]]
Line 1,170: Line 1,188:
|style="background:oldlace"|[[File:PMCS Sunset Express Rescue Squad Toad 1.png|300px]]
|style="background:oldlace"|[[File:PMCS Sunset Express Rescue Squad Toad 1.png|300px]]
|style="background:oldlace"|'''[[Sunset Express]]'''
|style="background:oldlace"|'''[[Sunset Express]]'''
|style="background:oldlace"|A runaway train, hijacked by [[Larry Koopa|Larry]]. Mario acquires many members of the red [[Rescue Squad]] while making his way to the front of the train.
|style="background:oldlace"|A runaway train, hijacked by {{Larry}}. Mario acquires many members of the red [[Rescue Squad]] while making his way to the front of the train.
|style="background:oldlace"|None
|style="background:oldlace"|None
|style="background:oldlace"|14
|style="background:oldlace"|14
|style="background:oldlace"|[[Tangerino Grill]]
|style="background:oldlace"|[[Tangerino Grill]]
|-
|-
|style="background:honeydew"|[[File:PMCS Mondo Woods Mario near coin.png|300px]]
|style="background:mistyrose"|[[File:PMCS RedpepperVolcano01.png|300px]]
|style="background:honeydew"|'''[[Mondo Woods]]'''
|style="background:mistyrose"|'''[[Redpepper Volcano]]'''
|style="background:honeydew"|An enlarged forest, featuring [[Big Goomba|Mega Goomba]]s and big objects. Mario visits this area to search for Princess.
|style="background:mistyrose"|A volcanic level. [[Draggadon]] resides here, and can be guided using the [[Fishing Pole]] and [[Magma Burger]].
|style="background:honeydew"|None
|style="background:mistyrose"|None
|style="background:honeydew"|19
|style="background:mistyrose"|13
|style="background:honeydew"|[[Chateau Chanterelle]]<br>[[Sacred Forest]]<br>[[Dark Bloo Inn]]
|style="background:mistyrose"|[[Redpepper Crater]]<br>[[Violet Passage]]
|-
|-
|style="background:honeydew"|[[File:PMCS Sacred Forest Bowser Tape.png|300px]]
|style="background:mistyrose"|[[File:PMCS Redpepper Crater Bowser Tape.png|300px]]
|style="background:honeydew"|'''[[Sacred Forest]]'''
|style="background:mistyrose"|'''[[Redpepper Crater]]'''
|style="background:honeydew"|A miniature forest inhabited by small enemies. During his first visit, Mario collects pieces of a [[Mini Paint Star]] that has been torn apart by a [[Small Goomba Gang]].
|style="background:mistyrose"|A deep volcanic area, containing hot springs.
|style="background:honeydew"|[[Turnip (Thing)|Turnip]]
|style="background:mistyrose"|[[Hair Dryer]]
|style="background:honeydew"|47
|style="background:mistyrose"|19
|style="background:honeydew"|[[Mondo Woods]]<br>[[Green Energy Plant]]<br>[[Cobalt Base]]<br>[[Mustard Cafe]]
|style="background:mistyrose"|[[Redpepper Volcano]]<br>[[Toad Trainworks]]<br>[[Vortex Island]]
|-
|-
|style="background:honeydew"|[[File:PMCS Green Energy Plant view.png|300px]]
|style="background:honeydew"|[[File:PMCS Green Energy Plant view.png|300px]]
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|style="background:gainsboro"|0
|style="background:gainsboro"|0
|style="background:gainsboro"|[[Port Prisma]]
|style="background:gainsboro"|[[Port Prisma]]
|-
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[File:PMCS Port Prisma complete.png|300px]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|'''[[Port Prisma]]'''
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|A harborside town, and the main hub of the game. Notable features in the main plaza include the [[Prisma Fountain]] and various [[Super Flag]]s. Port Prisma is divided into various districts, all accessible from the plaza. The blue district contains [[Prisma Postal Toad]], [[Prisma Cardware]], and a [[Prisma Cafe]]. The yellow district has the [[Prisma Museum]], [[Action Command Dojo]], Rescue Squad HQ, and Peach and Toad's guest rooms. At the harbor district, Mario can talk to the [[Wringer]] or the [[Know-it-All Toad (Paper Mario: Color Splash)|Know-it-All Toad]].
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Plunger (Thing)|Plunger]]
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|80
|style="background:linear-gradient(aliceblue, mistyrose, ivory)"|[[Ruddy Road]]<br>[[Indigo Underground]]<br>[[Black Bowser's Castle]]
|}
|}


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{{main|Prisma Museum}}
{{main|Prisma Museum}}
The Prisma Museum is a museum hidden inside of the [[Action Command Dojo]] where the player can deposit Battle Cards to unlock concept art in the art gallery. Additionally, for every area that is fully repainted, the player unlocks music from that level in the sound gallery. When all types of cards are deposited, the museum lights up and Toads start visiting.
The Prisma Museum is a museum hidden inside of the [[Action Command Dojo]] where the player can deposit Battle Cards to unlock concept art in the art gallery. Additionally, for every area that is fully repainted, the player unlocks music from that level in the sound gallery. When all types of cards are deposited, the museum lights up and Toads start visiting.
{{br}}
{{br|left}}


===Roshambo Temples===
===Roshambo Temples===
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{{main|Roshambo Temple}}
{{main|Roshambo Temple}}
The Roshambo Temples are areas where Mario can play [[Super Roshambo]] for coins and Battle Cards. There are eight Roshambo Temples located throughout [[Prism Island]]. Roshambo Temples do not have any Cutouts, Things, colorless spots, Rescue Toads, or Mini Paint Stars. They are unlocked by collecting tokens after completing various levels. Additionally, the player can challenge the [[Rock Paper Wizard]] if they have beaten a chapter boss, who awards them an Enemy Card based on the Koopalings or Kamek for defeating him. If the boss has not been beaten, Mario competes against a generic enemy in the third match instead.
The Roshambo Temples are areas where Mario can play [[Super Roshambo]] for coins and Battle Cards. There are eight Roshambo Temples located throughout [[Prism Island]]. Roshambo Temples do not have any Cutouts, Things, colorless spots, Rescue Toads, or Mini Paint Stars. They are unlocked by collecting tokens after completing various levels. Additionally, the player can challenge the [[Rock Paper Wizard]] if they have beaten a chapter boss, who awards them an Enemy Card based on the Koopalings or Kamek for defeating him. If the boss has not been beaten, Mario competes against a generic enemy in the third match instead.
{{br}}
{{br|right}}


===Piper's sidequest===
===Piper's sidequest===
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[[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]]
[[File:PMCS Spinning-Door.png|thumb|150px|A Spinning-Door]]
The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|Red|red}}, [[Flippin' Cards!]] for {{color|Blue|blue}}, [[Prize Pipe Paths]] for {{color|Yellow|yellow}}, and [[Paint Hunter!]] for rainbow.
The Spinning-Door is a three-segmented door appearing in some levels such as [[Daffodil Peak]]. When Mario hits it with his hammer, the segments begin rotating. He can then hammer it again to make the three segments have the same color. When all three segments match, the door becomes usable and leads Mario to a minigame depending on the color chosen; [[Blockstopper!]] for {{color|Red|red}}, [[Flippin' Cards!]] for {{color|Blue|blue}}, [[Prize Pipe Paths]] for {{color|Yellow|yellow}}, and [[Paint Hunter!]] for rainbow.
{{br}}
{{br|left}}


===Super Flags===
===Super Flags===
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|-
|-
!The One and Roshambonly
!The One and Roshambonly
|Beat all eight [[Roshambo Temple]]s.
|Beat the [[Rock Paper Wizard]] in all eight [[Roshambo Temple]]s.
|}
|}


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|[[Brick Block]]
|[[Brick Block]]
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|Ordinary blocks that appear in nearly every level. Mario can destroy them by hitting them with his hammer or striking them from below.
|-
|[[File:PMCS wooden bucket.png|100px]]
|[[Bucket]]
|A large, wooden bucket ridden through the waters of [[Plum Park]]. Can protect its passenger from poisonous water.
|-
|[[File:Nocoverart.png|100px]]
|[[Cannonball]]
|Projectiles that can be fired from the Violet Passage captain's ship to hit targets.
|-
|-
|[[File:PMCS Card Max Up.png|100px]]
|[[File:PMCS Card Max Up.png|100px]]
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|[[Hidden Block]]
|[[Hidden Block]]
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|Invisible [[? Block]]s, often used to alert Mario towards secret areas.
|-
|[[File:PMCS Holo-Peach.gif|100px]]
|[[Holo-Peach]]
|Holographic messages sent by [[Peach]] to alert Mario on the details of [[Black Bowser]]'s plan while being held in captivity.
|-
|[[File:Nocoverart.png|100px]]
|[[MAX UP Heart|HP-Up Heart]]
|Rare items that are awarded to Mario every time he returns a Big Paint Star to the Prisma Fountain, increasing his maximum HP.
|-
|-
|[[File:PMCS ice ball.png|100px]]
|[[File:PMCS ice ball.png|100px]]
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|[[File:PMCS golden ring.png|100px]]
|[[File:PMCS golden ring.png|100px]]
|[[Ring (projectile)|Golden ring]]
|[[Ring (projectile)|Golden ring]]
|A gold ring thrown by [[Wendy O. Koopa|Wendy]] during her boss fight.
|A gold ring thrown by {{Wendy}} during her boss fight.
|-
|-
|[[File:PMCS kart.png|100px]]
|[[File:PMCS kart.png|100px]]
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|-
|-
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[File:PMCS Blue Paint Artwork.png|100px]]
|[[Paint Hammer|Paint]]
|[[Paint]]
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|Blobs of paint found scattered around the world, ranging from red to purple and even multicolored. Paint pops out of the interactive scenery and from defeated enemies.
|-
|-
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|[[Roshambo Card]]
|[[Roshambo Card]]
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|Special Battle Cards representing the Rock-Paper-Scissors symbols. They are played by Mario and his opponents during [[Super Roshambo]]. Roshambo Cards cannot be used in regular battle or taken outside of the [[Roshambo Temple]]s.
|-
|[[File:PMCS Blockstopper!.png|100px]]
|[[Roulette Block]]
|Three Roulette Blocks cycling through various rewards appear in the [[Blockstopper!]] minigame. The picture shown when Mario hits it determines what he will earn.
|-
|-
|[[File:PMCS Save Block.png|100px]]
|[[File:PMCS Save Block.png|100px]]
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''It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!''  
''It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!''  
{{br}}
{{br}}
==Notable mistakes and errors==
*In the American Spanish version of the game, one of the battle quotes for any red Shy Guy swinging on a trapeze at [[Mossrock Theater]] improperly refers to [[the Emerald Circus]] as the "greatest show" in [[Port Prisma]]. Most other interlanguage versions of the same battle quote properly refer to the entirety of Prism Island instead.


==Pre-release and unused content==
==Pre-release and unused content==
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*Satoru Iwata (Executive)
*Satoru Iwata (Executive)
*Tatsumi Kimishima (Executive)
*Tatsumi Kimishima (Executive)
==Technical aspects==
The game supports 5.1 surround. Though the rear speaker effects are very faint, certain effects like Mario preparing to attack or jump do use the rear speakers to a small extent.


==Promotion==
==Promotion==
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
Upon being shown at the March 3, 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about."<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>
Upon its reveal during the March 2016 Nintendo Direct, ''Paper Mario: Color Splash'' received negative reception from some fans, the main complaint focusing around the game's similarities to ''Paper Mario: Sticker Star''. Within hours of the game's reveal, a petition on {{wp|Change.org}} ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about".<ref>http://www.techradar.com/news/gaming/paper-mario-color-splash-has-been-around-30-minutes-and-people-already-hate-it-1316232</ref>


Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.
Despite this, the game received generally positive reviews at release. Critics praised the game's art direction and writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from ''Paper Mario: Sticker Star'', some elements still drew criticism, such as the battle system and linear level design.


Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels."<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its beautiful visuals and funny dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals."<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the overabundance of Toads made the NPCs feel "same-y," he noted that those were "minor complaints in an otherwise excellent package."<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>
Terri Schwartz from IGN gave the game a 7.3/10, praising the game for balancing the battles and paint demands while also admitting it "could have benefited from more than one card shop (at the main hub of Port Prisma) and more readily available save blocks throughout the levels".<ref>https://www.ign.com/articles/2016/10/05/paper-mario-color-splash-review</ref> Ben Reeves from GameInformer gave it an 8.5/10, praising the game for its visuals and dialogue. He, however, said that the battle system was overly simple and that it "felt aimless with few far-reaching character goals".<ref>https://www.gameinformer.com/games/paper_mario_color_splash/b/wii_u/archive/2016/10/05/paper-mario-color-splash-game-informer-review.aspx</ref> Matt West from NintendoWorldReport gave the game a 9/10, praising the combat system for being strategic with the paint supply, while also praising the game's soundtrack and visuals. While he did say that the amount of Toads made the NPCs feel "same-y", he noted that those were "minor complaints in an otherwise excellent package".<ref>http://www.nintendoworldreport.com/review/43515/paper-mario-color-splash-wii-u-review</ref>


Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably."<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year."<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its rich storytelling, varied soundtrack, and beautiful visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of Mario baddies are actually useful."<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>
Miguel Concepcion from GameSpot gave the game a 7/10, praising the game's visuals and that its dialogue is a vast improvement over the previous ''Super Mario'' RPGs. However, they criticized the Cutout ability for being difficult to know when to use, and that it "can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably".<ref>https://www.gamespot.com/reviews/paper-mario-color-splash-review/1900-6416536/</ref> Alex Jones from GamesRadar+ also gave it a 7/10, saying that while backtracking was a recurring theme and that the battle system was cumbersome, he also said the dialogue was superb and the presentation was carefully crafted. He ended by saying it is one of "one of the most heartwarming games you’ll play this year".<ref>https://www.gamesradar.com/paper-mario-color-splash-review/</ref> CJ Andriessen from Destructoid gave the game a higher rating, at 8.5/10. They praised the game for its storytelling, soundtrack, and visuals. Additionally, they noted that while the world map and battle system made the game feel slow at times, they said "the rewards you receive for stomping and smashing the familiar crop of ''Mario'' baddies are actually useful".<ref>https://www.destructoid.com/reviews/review-paper-mario-color-splash/</ref>


Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game for having a tedious battle system that ruined the game's otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities."<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
Conversely, Dan Ryckert from Giant Bomb gave the game a 40/100, criticizing the game's battle system, opining that it ruined otherwise enjoyable gameplay. He noted that the fights made it easy to waste cards on almost defeated enemies, that strong cards can often be taken from the player without warning, and that he "never once felt like any of the standard fights were doing anything to progress the story or my character’s abilities".<ref>https://www.giantbomb.com/reviews/paper-mario-color-splash-review/1900-753/</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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*''[[Super Mario Bros.]]'': The [[Goal Pole]] makes an appearance in both the 8-bit sprite from this game which appears in Green Energy Plant and in Black Bowser's Castle. The [[Springboard]] uses this game's sprite in Green Energy Plant as well. A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
*''[[Super Mario Bros.]]'': The [[Goal Pole]] makes an appearance in both the 8-bit sprite from this game which appears in Green Energy Plant and in Black Bowser's Castle. The [[Springboard]] uses this game's sprite in Green Energy Plant as well. A Toad in the audience of Emerald Circus throws the Super Mushroom sprite from this game and Mario uses his idle based on his sprite while he grows.
*''[[Super Mario Bros.: The Lost Levels]]'': When Huey realizes that the red Mini Paint Star in [[Ruddy Road]] has lost most of its color, he exclaims, "What in The Lost Levels is going on here?"
*''[[Super Mario Bros.: The Lost Levels]]'': When Huey realizes that the red Mini Paint Star in [[Ruddy Road]] has lost most of its color, he exclaims, "What in The Lost Levels is going on here?"
*''[[Super Mario Bros. 2]]'': The overworld music is rearranged, titled "[[Spinning-Door]] Game." The vases also make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned in the game by a yellow Toad at [[Sunglow Ridge]].
*''[[Super Mario Bros. 2]]'': The "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is rearranged, titled "[[Spinning-Door]] Game." The vases also make an appearance in [[Château Chanterelle]]. [[Wart]] is mentioned in the game by a yellow Toad at [[Sunglow Ridge]].
**''[[Yume Kōjō: Doki Doki Panic]]'': At the concert in [[Plum Park]], [[Birdo]] sings the line "two hearts in doki doki panic," referencing her first appearance in this game.  
**''[[Yume Kōjō: Doki Doki Panic]]'': At the concert in [[Plum Park]], [[Birdo]] sings the line "two hearts in doki doki panic," referencing her first appearance in this game.  
*''[[Super Mario Bros. 3]]'': The [[Angry Sun]] is mentioned by one of the [[Five Fun Guys]] during Toad and Go Seek, and again by the Roshambo announcer while introducing Green Pokey. The Green Energy Plant is based on this game. When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it play a slightly orchestral cover. When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he is doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser isn't upset otherwise, which is what Larry stated in the Japanese manual for the game. The [[Recorder]] from this game (which, in turn, is from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' game) appears as its 8-bit sprite in [[Green Energy Plant]] and can be squeezed into a more realistic-looking [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "[[Coin Heaven]]" theme in the background. Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game. The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA! It looks like your upper lip found a Tanooki Suit!" Peach also uses [[Holo-Peach]]s to send Mario tips during the game after beating the various Koopalings, similar to her letters from ''Super Mario Bros. 3''. Also, like in that game, she'll be unable to send a message to Mario after all objectives have been completed, although for different reasons (in ''Super Mario Bros. 3'', Bowser sends a letter in her stead stating he kidnapped her again. In ''Color Splash'', her message is cut off via Black Bowser draining her color off-screen).
*''[[Super Mario Bros. 3]]'': The [[Angry Sun]] is mentioned by one of the [[Five Fun Guys]] during Toad and Go Seek, and again by the Roshambo announcer while introducing Green Pokey. The Green Energy Plant is based on this game. When accessing the level, the soundtrack during normal gameplay is taken directly from the NES game, although flipping to 3D mode has it play a slightly orchestral cover. When Mario and Huey confront Larry on top of the train and the latter explains his motives, he makes clear he is doing his actions regarding hijacking the train to get the orange Big Paint Star solely to make sure Bowser isn't upset otherwise, which is what Larry stated in the Japanese manual for the game. The [[Recorder]] from this game (which, in turn, is from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' game) appears as its 8-bit sprite in [[Green Energy Plant]] and can be squeezed into a more realistic-looking [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "[[Coin Heaven]]" theme in the background. Additionally, to board the airship, Mario hangs on an anchor, similar to how he did in this game. The Shy Guy Stack in Cherry Lake, upon seeing Mario, says, "HA! It looks like your upper lip found a Tanooki Suit!" Peach also uses [[Holo-Peach]]s to send Mario tips during the game after beating the various Koopalings, similar to her letters from ''Super Mario Bros. 3''. Also, like in that game, she'll be unable to send a message to Mario after all objectives have been completed, although for different reasons (in ''Super Mario Bros. 3'', Bowser sends a letter in her stead stating he kidnapped her again. In ''Color Splash'', her message is cut off via Black Bowser draining her color off-screen).
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*''[[Mario Party 8]]'': The Five Fun Guys troupe name originates from the Mario and Toad team name featured in this game.<ref>McWhertor, Michael (June 23, 2016). [https://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate Nintendo denies ''Paper Mario: Color Splash'' makes jokes about 'online hate campaign']. Polygon. Retrieved July 26, 2017.</ref>
*''[[Mario Party 8]]'': The Five Fun Guys troupe name originates from the Mario and Toad team name featured in this game.<ref>McWhertor, Michael (June 23, 2016). [https://www.polygon.com/2016/6/23/12014436/nintendo-paper-mario-color-splash-gamergate Nintendo denies ''Paper Mario: Color Splash'' makes jokes about 'online hate campaign']. Polygon. Retrieved July 26, 2017.</ref>
*''[[New Super Mario Bros. Wii]]'': Iggy taunts Mario by slapping his behind, like in this game. A [[Junior Clown Car]], which is shown to be [[Koopa Clown Car]] in concept art, is seen in the back room of [[The Emerald Circus]].
*''[[New Super Mario Bros. Wii]]'': Iggy taunts Mario by slapping his behind, like in this game. A [[Junior Clown Car]], which is shown to be [[Koopa Clown Car]] in concept art, is seen in the back room of [[The Emerald Circus]].
*''[[Paper Mario: Sticker Star]]'': Many of this game's elements and physics return. Photographs of the [[Yoshi Sphinx]], a location in [[World 2 (Paper Mario: Sticker Star)|World 2]], and [[Hither Thither Hill]] can be seen on the left wall in Dark Bloo Inn's lobby. Also, sound effects from this game are recycled. The music for Bowser's introduction is also the same music used for his introduction from the same game. When Mario gets a Big Paint Star, the music that plays when the area's color is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respective [[Royal Stickers]]. Also, there are plenty of music tracks from this game that are remixed. The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions. [[Snifit or Whiffit]] is also taken from this game as well. The fight against [[Wendy O. Koopa|Wendy]] is a music-based fight similar to the [[Gooper Blooper]] battle in this game. Huey turning into a battle card mirrors [[Kersti]] turning into a sticker.
*''[[Paper Mario: Sticker Star]]'': Many of this game's elements and physics return. Photographs of the [[Yoshi Sphinx]], a location in [[World 2 (Paper Mario: Sticker Star)|World 2]], and [[Hither Thither Hill]] can be seen on the left wall in Dark Bloo Inn's lobby. Also, sound effects from this game are recycled. The music for Bowser's introduction is also the same music used for his introduction from the same game. When Mario gets a Big Paint Star, the music that plays when the area's color is restored is the same theme that plays when the flashbacks explaining how each of the bosses in that game got their respective [[Royal Stickers]]. Also, there are plenty of music tracks from this game that are remixed. The Koopalings' introduction themes were also taken from the Warning themes for the "Sticker Star" boss introductions. [[Snifit or Whiffit]] is also taken from this game as well. The fight against {{Wendy}} is a music-based fight similar to the [[Gooper Blooper]] battle in this game. Huey turning into a battle card mirrors [[Kersti]] turning into a sticker.
*[[Mario Kart (series)|''Mario Kart'' series]]: Luigi appears driving a [[Standard Kart]] modeled after the ones from ''[[Mario Kart 8]]''. Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced. Also, the title theme and the countdown timer to begin racing are taken from this game as well. [[Rainbow Road]] appears in the game and the music of that course is a remix from ''[[Mario Kart 64]]''. When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states that they should be careful because [[Lakitu]] will not save them this time around, alluding to how various characters in the ''Mario Kart'' series, if caught in various hazards (falling into water, quicksand, lava, or bottomless pits), are fished out by Lakitu and brought back onto the main course. After being beaten, Bowser asks Mario if he's at Black Bowser's Castle because they have a kart race scheduled for the day, referencing the [[Bowser's Castle#Mario Kart series|Bowser's Castle]] tracks in the series. Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
*[[Mario Kart (series)|''Mario Kart'' series]]: Luigi appears driving a [[Standard Kart]] modeled after the ones from ''[[Mario Kart 8]]''. Additionally, the "Luigi's death stare" meme, which originated from that game, is referenced. Also, the title theme and the countdown timer to begin racing are taken from this game as well. [[Rainbow Road]] appears in the game and the music of that course is a remix from ''[[Mario Kart 64]]''. When Luigi decides to floor it to rush to the castle despite its creepy appearance, he states that they should be careful because [[Lakitu]] will not save them this time around, alluding to how various characters in the ''Mario Kart'' series, if caught in various hazards (falling into water, quicksand, lava, or bottomless pits), are fished out by Lakitu and brought back onto the main course. After being beaten, Bowser asks Mario if he's at Black Bowser's Castle because they have a kart race scheduled for the day, referencing the [[Bowser's Castle#Mario Kart series|Bowser's Castle]] tracks in the series. Just before leaving Black Bowser's Castle in the ending, Luigi reassures Mario that Huey is alright, mentioning that he fell off Rainbow Road lots of times, alluding to the difficulty of the courses in the game.
*''[[New Super Mario Bros. U]]'': Similar to the ending of this game, the Koopalings and Bowser's last appearance before the credits was them and their already damaged airship crash landing. Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework. Morton Koopa Jr. has his Hammer (based on Mario's) and Roy Koopa has his Bill Blaster for their respective fights.
*''[[New Super Mario Bros. U]]'': Similar to the ending of this game, the Koopalings and Bowser's last appearance before the credits was them and their already damaged airship crash landing. Unlike in this game, however, it crashing was not Bowser's fault, as it got hit by a stray firework. Morton Koopa Jr. has his Hammer (based on Mario's) and Roy Koopa has his Bill Blaster for their respective fights.
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===Tree clipping===
===Tree clipping===
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
The corners of the tree canopies in [[Port Prisma]] and [[Ruddy Road]] are slightly buggy, and it is possible for Mario to jump into and stand inside the canopy.
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==Quotes==
{{main|List of Paper Mario: Color Splash quotes}}
*''"Anyway, now that I'm awake, you wanna grab a burger or something? Your treat."'' - [[Huey]]
*''"Mario! Princess Peach has been kidnapped by Bowser! No one could have predicted this!"'' - [[Toad]]
*''"NO PAIN STAR FOR DA MARIO!"'' - [[Morton Koopa Jr.]]
*''"Well, I've already locked you in jail. There isn't actually much worse I can do without raising this game's age rating."'' - [[Snifit]]
*''"Thanks for listening, Mario. I'm sure we'll meet again... maybe as enemies."'' - [[Red Shy Guy (character)|Red Shy Guy]]
*''"Wha...? What's going on? MARIO?! What are YOU doing here? Do we have a kart race scheduled for today?"'' - [[Bowser]]
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==Gallery==
==Gallery==
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*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*The seven main colors on which the game is based (red, yellow, and blue as the primary colors; violet, orange, and green as the secondary colors; and black as the tertiary color) are actually the colors of the Koopalings' [[Magic Wand]]s, first introduced in ''[[Super Mario Bros. 3]]'' in 1988.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some English-speaking countries (e.g. the United Kingdom and Australia), the correct spelling for color is "colour". Despite this, the title was not changed outside of the Americas to reflect this difference.
*In some sprites, Mario's cap briefly rises, but it doesn't show his hair below, unlike other games in the franchise, including ''[[Super Mario Party]]'''s cover, which shows Mario's hair visible whenever he raises his hat. This was corrected in ''[[Paper Mario: The Origami King]]'', where both Mario and Luigi have sprites that show them without their hats.


==References==
==References==
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*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[http://www.nintendo.co.uk/games/oms/paper-mario-color-splash/index.html?a=home Official European site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://www.nintendo.co.jp/wiiu/cnfj/index.html Official Japanese site]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/wiiu_papermariocolorsplash_2/WiiU_PaperMarioColorSplash_comic_UK.pdf Rescue V comic]


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