Nintendo Switch: Difference between revisions

m
→‎GameCube Controller Adapter: This is hard to read as one whole sentence.
No edit summary
Tag: Mobile edit
m (→‎GameCube Controller Adapter: This is hard to read as one whole sentence.)
Line 131: Line 131:
As of version 4.0.0, the GameCube Controller Adapter originally developed for the [[Wii U]] can also be used for compatible games on the Nintendo Switch such as ''[[Super Smash Bros. Ultimate]]'', allowing the user to connect up to four [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]s. Like on the Wii U, there are two USB ports on the Switch dock into which the adapter is plugged.  
As of version 4.0.0, the GameCube Controller Adapter originally developed for the [[Wii U]] can also be used for compatible games on the Nintendo Switch such as ''[[Super Smash Bros. Ultimate]]'', allowing the user to connect up to four [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]s. Like on the Wii U, there are two USB ports on the Switch dock into which the adapter is plugged.  


All games recognize the GameCube controllers as a wired Nintendo Switch Pro Controller without motion controls; with the exceptions of ''Super Smash Bros. Ultimate'' and the ''[[Super Mario Sunshine]]'' remaster in ''[[Super Mario 3D All-Stars]]'' (as of the update 1.1.0), both of which have a native GameCube controller support, the control stick ({{button|gcn|Stick}}), the {{button|gcn|C}} stick, and the {{button|gcn|Start}} and {{button|gcn|Z}} buttons are treated as {{button|switch|leftstick}} and {{button|switch|rightstick}} sticks, {{button|switch|plus}} and {{button|switch|ZR}} buttons, respectively, making the GameCube controllers have slightly limited controls compared to the Nintendo Switch Pro Controllers in some games due to the lack of {{button|switch|minus}} and {{button|switch|ZL}} buttons (as well as the button functionality of {{button|switch|leftstick}} and {{button|switch|rightstick}}, to a lesser extent); they also cannot pause the game and return to the home menu, take screenshots or use the amiibo functionality, due to the lack of {{button|switch|home}} and {{button|switch|capture}} buttons, and an NFC touchpoint, respectively.
All games recognize the GameCube controllers as a wired Nintendo Switch Pro Controller without motion controls, with the exceptions of ''Super Smash Bros. Ultimate'' and the ''[[Super Mario Sunshine]]'' remaster in ''[[Super Mario 3D All-Stars]]'' (as of the version 1.1.0 update), both of which have native GameCube Controller support. The control stick ({{button|gcn|Stick}}), the {{button|gcn|C}} stick, and the {{button|gcn|Start}} and {{button|gcn|Z}} buttons are treated as the {{button|switch|leftstick}} and {{button|switch|rightstick}} sticks and the {{button|switch|plus}} and {{button|switch|ZR}} buttons, respectively, making the GameCube Controller have slightly limited controls compared to the Nintendo Switch Pro Controller in some games due to the lack of {{button|switch|minus}} and {{button|switch|ZL}} buttons (as well as the button functionality of {{button|switch|leftstick}} and {{button|switch|rightstick}}, to a lesser extent). The player also cannot return to the home menu, take screenshots, or use the amiibo functionality, due to the lack of {{button|switch|home}} and {{button|switch|capture}} buttons and an NFC touchpoint, respectively.


==Software==
==Software==