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{{quote2|Get N or get out!|The N64 slogan}}
{{quote2|Get N or get out!|The N64 slogan}}
[[File:N64 Logo.svg|left|125px]]
[[File:N64 Logo.svg|left|125px]]
The '''Nintendo 64''', also referred to as the '''N64''' (parsed on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|Sony PlayStation}}. It was codenamed "'''Project Reality'''" during development.
The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''', as well as rebranded as the '''{{wp|SK Hynix|Hyundai}} Comboy 64''' in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions.


After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan.
After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan.


''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The Nintendo 64 is also noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical disks like its competitors, albeit with proprietary formats instead of industry standard ones.
''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical discs like its competitors, albeit with proprietary formats instead of industry standard ones.


The Nintendo 64 is best known for ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. [[Rare Ltd.|Rareware]], however, developed quite a few games for the Nintendo 64, such as ''GoldenEye 007'', ''Banjo-Kazooie'', and ''[[Donkey Kong 64]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref>  
The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref>  


In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disk-based competitors, but it ultimately became a commercial failure due to its belated and limited release. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.
In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but it ultimately became a commercial failure due to its belated and limited release. In total, four games of the ''Super Mario'' franchise were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.


In 2003, the '''[[nwiki:iQue Player|iQue Player]]''' was released in China, serving as the Chinese equivalent of the Nintendo 64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube controller. The entire system consists of only the controller, which has the chip onboard. It has a limited selection of ''Mario'' titles, all of which were released for the Nintendo 64 outside China. These include ''Super Mario 64'', ''Mario Kart 64'', ''Paper Mario'', ''[[Yoshi's Story]]'', ''[[Dr. Mario 64]]'', and ''Super Smash Bros.''
In 2003, the '''[[nwiki:iQue Player|iQue Player]]''' was released in China, serving as the Chinese equivalent of the Nintendo 64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube Controller. The entire system consists of only the controller, which has the chip onboard. It has a limited selection of ''Super Mario'' titles, all of which were released for the Nintendo 64 outside China. These include ''Super Mario 64'', ''Mario Kart 64'', ''Paper Mario'', ''[[Yoshi's Story]]'', ''[[Dr. Mario 64]]'', and ''Super Smash Bros.''


==Accessories and peripherals==
==Accessories==
===Controller===
===Nintendo 64 Controller===
[[File:N64system.jpg|thumb|left|The original Nintendo 64 and its six controller colors]]
[[File:N64system.jpg|thumb|left|The original Nintendo 64 and six controller colors]]
[[File:Nintendo Sixty Four Controller.jpg|thumb|x150px|The Nintendo 64 Controller, the standard controller for playing Nintendo 64 games]]
[[File:Nintendo Sixty Four Controller.jpg|thumb|x150px|The Nintendo 64 Controller, the standard controller for playing Nintendo 64 games]]
[[File:LodgeNet-Nintendo-N64-Controller.jpg|thumb|LodgeNet Nintendo 64 Controller]]
[[File:LodgeNet-Nintendo-N64-Controller.jpg|thumb|LodgeNet Nintendo 64 Controller]]
The Nintendo 64 Controller is the standard controller for the Nintendo 64. It is unique among video game controllers, as it has three grips instead of the more common two, resembling the letter ''M''. There are many color variations of the controller, including solid and clear colors. This was a unique concept at the time.
The '''Nintendo 64 Controller''' is the standard controller for the Nintendo 64. It is unique among video game controllers, as it has three grips instead of the more common two, resembling the letter ''M''. There are many color variations of the controller, including solid and clear colors. This was a unique concept at the time.


The Nintendo 64 is not the first console to use analog control sticks; it is just the first successful console to use them. The {{wp|Vectrex}} was the first home console to have an analog stick; it also had four controller ports, a feature that was not popularized until the Nintendo 64.
The Nintendo 64 is not the first console to use analog control sticks; it is just the first successful console to use them. The {{wp|Vectrex}} was the first home console to have an analog stick; it also had four controller ports, a feature that was not popularized until the Nintendo 64.
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===Controller Pak===
===Controller Pak===
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''[[Memory Card#Nintendo 64|Controller Pak]]''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|Ghost]]s for Time Trials.
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''[[Memory Card#Nintendo 64|Controller Pak]]''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|ghost]]s for Time Trials.
{{br}}
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===Transfer Pak===
===Transfer Pak===
{{main|Transfer Pak}}
{{main|Transfer Pak}}
[[File:Gbc transfer pak en.jpg|thumb|right|Transfer Pak]]
[[File:Gbc transfer pak en.jpg|thumb|Transfer Pak]]
The '''Transfer Pak''' allows [[Game Boy]] and [[Game Boy Color]] games to connect to select Nintendo 64 games. It was bundled with ''[[Bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]]'', although [[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]] and [[Mario Tennis (Nintendo 64)|''Mario Tennis'' (Nintendo 64)]] can connect with [[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]] and [[Mario Tennis (Game Boy Color)|''Mario Tennis'' (Game Boy Color)]], respectively. The [[Game Boy Camera]] is the only Game Boy game to connect with a [[Nintendo 64DD]] game: ''[[Mario Artist: Paint Studio]]''.
The '''Transfer Pak''' allows [[Game Boy]] and [[Game Boy Color]] games to connect to select Nintendo 64 games. It was bundled with ''[[Bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]]'', although [[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]] and [[Mario Tennis (Nintendo 64)|''Mario Tennis'' (Nintendo 64)]] can connect with [[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]] and [[Mario Tennis (Game Boy Color)|''Mario Tennis'' (Game Boy Color)]], respectively. The [[Game Boy Camera]] is the only Game Boy game to connect with a [[Nintendo 64DD]] game: ''[[Mario Artist: Paint Studio]]''.
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===Rumble Pak===
===Rumble Pak===
{{main|Rumble Pak}}
{{main-external|NWiki|Rumble (feature)#Nintendo 64|NintendoWiki}}
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Mario'' games include it as a feature. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later a Rumble Pak-supported version named ''Super Mario 64: Shindō Pak Taiō Version'' was released.
[[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]]
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Super Mario'' games include it as a feature. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later a Rumble Pak-supported version named ''Super Mario 64: Shindō Pak Taiō Version'' was released.
{{br}}
{{br}}
===Expansion Pak===
{{main-external|NWiki|Expansion Pak|NintendoWiki}}
[[File:The Expansion Pak.jpg|thumb|The Expansion Pak]]
The '''Expansion Pak''' is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak.
One ''[[Super Mario (franchise)|Super Mario]]''-related game requires the use of the Expansion Pak, ''[[Donkey Kong 64]]'', and because of to this, a free Expansion Pak was bundled with earlier copies of the game. A [[List of rumors and urban legends#Donkey Kong 64 only required the Expansion Pak to fix a memory leak|rumor]] states that ''Donkey Kong 64'' required the Expansion Pak as the result of a memory leak or game-breaking bug, reinforced by a video created by former [[Rare Ltd.|Rare]] employee Chris Marlow. However, this has been denied by ''Donkey Kong 64'' developer [[Mark Stevenson]], who suggested that the rumor was a byproduct of the conflation of two separate stories involving the Expansion Pak and a severe bug, respectively.


===Nintendo 64DD===
===Nintendo 64DD===
{{main|Nintendo 64DD}}
{{main|Nintendo 64DD}}
[[File:64DD Console.png|thumb|right|64DD under the Nintendo 64]]
[[File:64DD Console.png|thumb|left|The Nintendo 64DD attached to a Nintendo 64]]
The '''Nintendo 64DD''' accessory was commercially available only in Japan and was a failure, although it was planned for an international release. Only four ''Mario'' games were released for it, all of them being part of the ''[[Mario Artist (series)|Mario Artist]]'' series.
The '''Nintendo 64DD''' accessory was commercially available only in Japan and was a failure, although it was planned for an international release. Only four ''Super Mario'' games were released for it, all of them being part of the ''[[Mario Artist (series)|Mario Artist]]'' series.
{{br}}
{{br}}


==''Mario''-related appearances==
==''Super Mario'' appearances==
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s.
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s.
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MK64 Cover.png|''[[Mario Kart 64]]''
MK64 Cover.png|''[[Mario Kart 64]]''
Mariopictures.jpg|''[[Mario no Photopi]]''
Mariopictures.jpg|''[[Mario no Photopi]]''
MP1 Cover.png|''[[Mario Party]]''
MP1 Cover.jpg|''[[Mario Party]]''
Mario Party 2 box art.jpg|''[[Mario Party 2]]''
Mario Party 2 box art.jpg|''[[Mario Party 2]]''
Mario Party 3 box art.jpg|''[[Mario Party 3]]''
Mario Party 3 box art.jpg|''[[Mario Party 3]]''
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==Trivia==
==Trivia==
*The ''[[Guinness World Records]] 2011 Gamer's Edition'' states that ''[[Super Mario Bros.]]'' was ported to the Nintendo 64, which is false.{{ref needed}}
*''[[Guinness World Records]] 2011: Gamer's Edition'' falsely states that ''[[Super Mario Bros.]]'' was ported to the Nintendo 64.<ref>Guinness World Records. (2011). ''Guinness World Records 2011: Gamer's Edition''. BradyGames. p. 111.</ref>
*Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.).
*Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.).
*In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref>
*In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref>
*''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [http://www.youtube.com/watch?v=glC3zXaJjtQ Mario - Did You Know Gaming? Feat. Egoraptor]. ''YouTube''.</ref>
*''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [http://www.youtube.com/watch?v=glC3zXaJjtQ Mario - Did You Know Gaming? Feat. Egoraptor]. ''YouTube''.</ref>
*This was the first Nintendo home console to use the same name and design between the Japanese and international versions.
*The Nintendo 64 was Nintendo's last system to be distributed by {{wp|SK Hynix|Hyundai Electronics}} in South Korea. Later systems would be distributed in the region by Nintendo themselves, owed to South Korea lifting most of its bans on Japanese cultural imports between 1998 and 2004. Consequently, it is also Nintendo's last system to go under a different name in an international market, one generation after abandoning the practice in North America and PAL regions.
*An alternate version of the controller was exclusive to hotels as part of a lineup of hotel service entertainment systems.<ref name="Nintendrew"/>


==References==
==References==
{{NIWA|Bulbapedia=1|FZeroWiki=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|SmashWiki=1|StrategyWiki=Category:Nintendo 64|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FZeroWiki=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|SmashWiki=1|StrategyWiki=Category:Nintendo 64|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{Wikipedia}}
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