New Super Mario Bros. Wii: Difference between revisions

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{{Redirect|NSMBW|the game sometimes abbreviated as "SMBW"|[[Super Mario Bros. Wonder]]}}
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{{distinguish|New Super Mario Bros. Mii}}
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{{game infobox
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|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref name="engadget"></ref>
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wmsideways=1|nunchuk=1}}
|input={{input|wmsideways=1|nunchuk=1|nvshield=1}}
}}
}}
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer to be originally released outside Japan or America. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''
'''''New Super Mario Bros. Wii''''' is a side-scrolling {{wp|2.5D}} ''[[Super Mario (series)|Super Mario]]'' game for the [[Wii]] and the twelfth game in the ''Super Mario'' series.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> The game was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, [[List of games by date#2009|2009]]; it is the first main series game to be released first in the Oceanian regions, and the first and currently the only ''Super Mario'' platformer that was not released in Japan or America first. It is a follow-up to the [[List of games by date#2006|2006]] [[Nintendo DS]] game ''[[New Super Mario Bros.]]''


In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
In addition to the single-player experience, ''New Super Mario Bros. Wii'' also features a multiplayer mode for up to four players. This is the first side-scrolling ''Super Mario'' game to feature co-op and vs. modes at the same time, and the first one overall since ''[[Mario Bros. (game)|Mario Bros.]]'' It features more [[New Super Mario Bros. Wii#Items|items]] and more [[List of enemies|enemies]] than its DS predecessor. It is also the first title to support Nintendo's new [[Super Guide]] mode.<ref name="kotaku-superguide">[http://kotaku.com/5374432/kind-code-demo-shows-new-super-mario-bros-on-auto+pilot Super Guide information at Kotaku.com]</ref> The game introduces two new power-ups, the [[Propeller Mushroom]] and the [[Penguin Suit]], which turn characters into their [[Propeller Mario|propeller]] and [[Penguin Mario|penguin]] forms, respectively.
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This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the [[Wii]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]''. The box for ''New Super Mario Bros. Wii'' is red, as opposed to most other Wii games with a white box.
==Story==
==Story==
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[File:NSMBW Prologue.png|thumb|upright=1.1|left|Bowser Jr. and the Koopalings jumping out of the cake]]
[[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a huge [[cake]] slides in. As Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Peach, the Bros., and the Toads, trapping Peach inside and leaving the Bros. and Toads stunned briefly. From there, the Koopalings and Bowser Jr. flee out of the castle and load the cake onto their [[airship]] while the Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu's Scans]</ref>
[[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] are celebrating [[Princess Peach]]'s birthday, when a big [[cake]] slides in. As Princess Peach approaches it, [[Bowser Jr.]] (who masterminded the plot to infiltrate via the birthday cake<ref>[http://www.nintendo.co.jp/wii/smnj/story/index.html nintendo.co.jp - ''New Super Mario Bros. Wii'' character page] (Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings). [http://www.gamefaqs.com/boards/960544-new-super-mario-bros-wii/52367637 Translation] (Retrieved November 13, 2011)</ref>) and the [[Koopalings]] jump out. The Koopalings throw the cake on top of Princess Peach, the Mario Bros., and the Toads, trapping Princess Peach inside and leaving the Mario Bros. and Toads briefly stunned. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their [[airship]] while the Mario Bros. and the Toads recover and follow closely. The Toads from the castle soon use a [[cannon]] to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in 9 worlds.<ref>[http://www.true-gaming.net/tgupload/images2/mario3.jpg Famitsu's Scans]</ref>


Throughout the chase, Mario and co. battle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.
Throughout the chase, Mario and co. battle the Koopalings in their towers, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Princess Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, [[Kamek|Magikoopa]] appears and takes Princess Peach away, taking her to [[Bowser's Castle]] and locking her in a cage.


When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to defeat him, sending him falling into the [[lava]] below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their "victory", they see "Princess Peach" crying in a cage, until they find out it actually turns out to be Magikoopa disguised as her. Magikoopa then powers Bowser up, making him [[Giant Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch, and the real Princess Peach in a cage above them. They push it, and Bowser falls through the floor in final defeat as the princess is released from her cage. As Mario and Peach venture out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon but is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Peach will ask Mario to tell her about his adventure again.
When Mario and the gang finally get to Bowser's Castle, they find [[Bowser]]. One of them has to [[jump]] on a [[! Switch]] behind Bowser to "defeat" him. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their "victory", they see "Princess Peach" crying in a cage, until they find out it actually turns out to be Magikoopa disguised as her. Magikoopa then powers Bowser up, making him [[Giant Bowser|giant]]. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch, and the real Princess Peach in a cage above them. They push it, and Bowser falls through the floor in final defeat as the princess is released from her cage. As Mario and Princess Peach walk out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Princess Peach into his balloon but is accidentally left behind. Yellow Toad and Blue Toad then offer Luigi a ride in their balloon. As they sail off, Princess Peach asks Mario if she told him about the [[World 9 (New Super Mario Bros. Wii)|secret world]]. If the player beats the level again, Princess Peach will ask Mario to tell her about his adventure again.


[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses.]]
[[File:NSMBW Bowser's Castle Falling Over.png|200px|thumb|left|Bowser, Bowser Jr., and the Koopalings watch as the castle collapses]]
In a post-credits scene, [[Larry Koopa]] is seen exhausted and limping toward Bowser's Castle following his defeat in [[World 1 (New Super Mario Bros. Wii)|World 1]]. As he collapses and passes out, Bowser Jr. walks up to him, gestures him to get up, and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed and celebrate, but the castle begins to fall on top of them before Bowser is heard moaning in pain as the screen cuts to black.
In a post-credits scene, [[Larry Koopa]] is seen exhausted and limping toward Bowser's Castle following his defeat in [[World 1 (New Super Mario Bros. Wii)|World 1]]. As he collapses and passes out, Bowser Jr. walks up to him, orders him to get up, and shows him the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed and celebrate, but the castle soon falls on top of Bowser before the screen cuts to black and a crushing sound is heard.
{{br}}
{{br}}


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Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears.
Up to five stars can appear on a player's profile. The first appears after the player has beaten [[Bowser]] for the first time (using any method), the second appears when all levels in the first eight worlds (except [[Warp Cannon]]s/[[Warp Pipe|Pipes]] and Toad Houses) have been beaten, the third appears if all [[Star Coin]]s from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the [[Super Guide]] block did not appear at all during the game, even if it is not used when it appears.
===Super Guide===
===Super Guide===
{{main|Super Guide}}
{{main|Super Guide}}
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===Controls===
===Controls===
When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons.
When playing on a [[Wii]] or [[Wii U]], the game requires a [[Wii Remote]] by itself horizontally or attached to the [[Nunchuk]]. The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons.
<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%;text-align:center"
|-
|-
!rowspan=2 width=20% style="background:red; color:white;"|Action(s)
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!colspan=4 style="background:red; color:white;"|Input(s)
!colspan=4 style="background:red;color:white;"|Input(s)
|-
|-
!width=40% style="background:red; color:white;"|Horizontal Wii Remote
!width=40% style="background:red;color:white;"|Horizontal Wii Remote
!width=40% style="background:red; color:white;"|Wii Remote + Nunchuk
!width=40% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=40% style="background:red; color:white;"|Shield Controller
!width=40% style="background:red;color:white;"|Shield Controller
|-
|-
!colspan=5 style="background:green; color:white;"|Level controls
!colspan=5 style="background:green;color:white;"|Level controls
|-
|-
|Move, swim with penguin suit, up enters doors, down ducks or enters warp pipes
|Move, swim with penguin suit, up enters doors, down ducks or enters warp pipes
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|[[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]]
|[[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]]
|-
|-
!colspan=5 style="background:green; color:white;"|World Map controls
!colspan=5 style="background:green;color:white;"|World Map controls
|-
|-
|Navigate
|Navigate
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*[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
*[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|}
|}
Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a '''Free for All''' mode and a '''Coin Battle''' mode. The Free for All mode has players competing for a high score, while the Coin Battle mode has them competing for the most collected [[coin]]s in the level.
Other than the game's main campaign, which can be played with up to four players, ''New Super Mario Bros. Wii'' offers special multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a [[Coin Battle]] mode. The Free for All mode has players competing for a high score, while the Coin Battle mode has them competing for the most collected [[coin]]s in the level.


World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds.
World 9 is unlocked after completing the game. There are eight stages in that world, and each stage is unlocked by collecting all the [[Star Coin]]s in each of the preceding eight worlds.
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===Worlds===
===Worlds===
The world names originate from the game's [[Prima Games|Prima]] guide.
The world names originate from the game's [[Prima Games|Prima]] guide.
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;text-align: center;"border="1"cellpadding="3"cellspacing="1"
{|style="width:100%;margin:0 auto;border-collapse:collapse;text-align:center;"border="1"cellpadding="3"cellspacing="1"
|-style="background:#E70012; color:white;"
|-style="background:#E70012;color:white;"
!colspan=2 width="10%"|World
!colspan=2 width="10%"|World
!colspan=2|Description
!colspan=2|Description
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|-
|-
|colspan=2 rowspan=3|[[File:NSMBW World 1 Map.png|300px]]<br>'''[[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]]'''
|colspan=2 rowspan=3|[[File:NSMBW World 1 Map.png|300px]]<br>'''[[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]]'''
|colspan=2 rowspan=3 align=left|The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is [[Larry Koopa]] and the enemy course has Goombas. The cannon blasts the player to World 5.
|colspan=2 rowspan=3 align=left|A grassy field, like many other first worlds in the ''Super Mario'' series. The boss in this world is [[Larry Koopa]] and the Enemy Courses have Goombas. The [[Warp Cannon]] blasts the player to World 5. The player can visit [[Peach's Castle]] and spend [[Star Coin]]s to watch [[hint movie]]s.
|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}} (Princess Peach's Castle)
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]] (grass)
|-
|-
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}} (tower)
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|[[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] (underwater)
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] (sky)
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]] (grass)
|-
|-
|colspan=4|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}}
|colspan=4|{{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World 2 Map.png|200px]]<br>'''[[World 2 (New Super Mario Bros. Wii)|Desert World]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World 2 Map.png|200px]]<br>'''[[World 2 (New Super Mario Bros. Wii)|Desert World]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9" align=left|The desert world, similar to World 2 of ''[[Super Mario Bros. 3]]''. The boss in this world is [[Roy Koopa]] and the enemy course has Spinies. The cannon blasts the player to World 5.
|colspan=2 rowspan=2 style="background:#e9e9e9"align=left|A vast desert with cacti and palm trees, similar to most second worlds in the ''Super Mario'' series, most resembling [[Desert Land]] of ''[[Super Mario Bros. 3]]''. The boss in this world is [[Roy Koopa]] and the Enemy Courses have Spinies. Like World 1, the cannon blasts the player to World 5.
|style="background:#e9e9e9"|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]]
|style="background:#e9e9e9"|[[World 2-1 (New Super Mario Bros. Wii)|World 2-1]] (desert)
|style="background:#e9e9e9"|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|style="background:#e9e9e9"|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]] (desert)
|style="background:#e9e9e9"|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]]
|style="background:#e9e9e9"|[[World 2-3 (New Super Mario Bros. Wii)|World 2-3]] (cave)
|style="background:#e9e9e9"|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|style="background:#e9e9e9"|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]] (desert)
|style="background:#e9e9e9"|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|style="background:#e9e9e9"|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] (desert)
|style="background:#e9e9e9"|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|style="background:#e9e9e9"|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]] (sky)
|style="background:#e9e9e9"|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|2|castle|World 2-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 3 Map.png|300px]]<br>'''[[World 3 (New Super Mario Bros. Wii)|Frozen World]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 3 Map.png|300px]]<br>'''[[World 3 (New Super Mario Bros. Wii)|Frozen World]]'''
|colspan=2 rowspan=2 align=left|The ice world composed of snowy grounds and a frozen lake. The boss in this world is [[Lemmy Koopa]] and the enemy course has Ice Bros. This world also introduces the first [[Ghost House]]. The cannon blasts to World 6.
|colspan=2 rowspan=2 align=left|A snow-covered forest filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''[[New Super Mario Bros.]]'' and [[Ice Land]] from ''Super Mario Bros. 3''. The boss in this world is [[Lemmy Koopa]] and the Enemy Courses have Ice Bros. [[Ghost House]]s are introduced here. The Warp Cannon blasts the player to World 6.
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]] (snow)
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]] (snow)
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]]
|[[World 3-3 (New Super Mario Bros. Wii)|World 3-3]] (cave)
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|3|ghost|World 3-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|-
|-
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}} (tower)
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] (snow)
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] (sky)
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 4 Map.png|300px]]<br>'''[[World 4 (New Super Mario Bros. Wii)|Water World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 4 Map.png|300px]]<br>'''[[World 4 (New Super Mario Bros. Wii)|Water World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss in this world is [[Wendy O. Koopa]] and the enemy course has Porcupuffers. Afterwards, the player fights [[Bowser Jr.]] on an airship. The cannon blasts the player to World 6.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A vast archipelago of several islands, similar to [[Water Land]] and [[World 3 (New Super Mario Bros.)|World 3]] from ''Super Mario Bros. 3'' and ''New Super Mario Bros.'', respectively. The boss in this world is [[Wendy O. Koopa]] and the Enemy Courses have Porcupuffers. [[Bowser Jr.]] is fought on an [[Airship]] for the first time. Like World 3, the Warp Cannon blasts the player to World 6.
|style="background:#e9e9e9"|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|style="background:#e9e9e9"|[[World 4-1 (New Super Mario Bros. Wii)|World 4-1]] (beach)
|style="background:#e9e9e9"|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]]
|style="background:#e9e9e9"|[[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] (beach/mountain)
|style="background:#e9e9e9"|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]
|style="background:#e9e9e9"|[[World 4-3 (New Super Mario Bros. Wii)|World 4-3]] (beach)
|style="background:#e9e9e9"|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|style="background:#e9e9e9"|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]] (underwater)
|style="background:#e9e9e9"|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|ghost|World 4-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|style="background:#e9e9e9"|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|style="background:#e9e9e9"|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]] (beach)
|style="background:#e9e9e9"|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}} (airship)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 5 Map.png|300px]]<br>'''[[World 5 (New Super Mario Bros. Wii)|Jungle World]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 5 Map.png|300px]]<br>'''[[World 5 (New Super Mario Bros. Wii)|Jungle World]]'''
|colspan=2 rowspan=2 align=left|The forest world composed of plants and purple poisonous swamps. The boss in this world is [[Iggy Koopa]] and the enemy course has Stalking Piranha Plants. The cannon blasts the player to World 8.
|colspan=2 rowspan=2 align=left|A rainforest filled with plants and vines, similar to the [[Forest of Illusion]] from ''[[Super Mario World]]'' or [[World 4 (New Super Mario Bros.)|World 4]] from ''New Super Mario Bros.'' The boss in this world is [[Iggy Koopa]] and the Enemy Courses have Stalking Piranha Plants. The Warp Cannon blasts the player to World 8.
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]] (jungle)
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]] (cave)
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. Wii)|World 5-3]] (jungle)
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}
|{{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]]
|[[World 5-4 (New Super Mario Bros. Wii)|World 5-4]] (jungle)
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|[[World 5-5 (New Super Mario Bros. Wii)|World 5-5]] (sky)
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 6 Map.png|200px]]<br>'''[[World 6 (New Super Mario Bros. Wii)|Rock World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 6 Map.png|200px]]<br>'''[[World 6 (New Super Mario Bros. Wii)|Rock World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|The rocky mountain world. The boss in this world is [[Morton Koopa Jr.]] and the enemy course has Bullet Bills. Afterwards, the player fights Bowser Jr. on an airship again. The cannon blasts the player to World 8.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A range of tall, rocky, spiral mountains, with each level going higher up the range. This world is similar to [[World 6 (New Super Mario Bros.)|World 6]] from ''New Super Mario Bros.'' The boss in this world is [[Morton Koopa Jr.]] and the Enemy Courses have Bullet Bills. Bowser Jr. is refought here at the end of the world. The final Warp Cannon is found here and, like World 5, blasts the player to World 8.
|style="background:#e9e9e9"|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]]
|style="background:#e9e9e9"|[[World 6-1 (New Super Mario Bros. Wii)|World 6-1]] (mountain)
|style="background:#e9e9e9"|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|style="background:#e9e9e9"|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]] (cave)
|style="background:#e9e9e9"|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|style="background:#e9e9e9"|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]] (sewer)
|style="background:#e9e9e9"|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|style="background:#e9e9e9"|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]] (mountain)
|-
|-
|style="background:#e9e9e9"|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (tower)
|style="background:#e9e9e9"|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|style="background:#e9e9e9"|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] (beach/mountain)
|style="background:#e9e9e9"|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|style="background:#e9e9e9"|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] (cave)
|style="background:#e9e9e9"|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|6|castle|World 6-Castle (New Super Mario Bros. Wii)}} (castle)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}} (airship)
|-
|-
|colspan=2 rowspan=3|[[File:NSMBW World 7 Map.png|300px]]<br>'''[[World 7 (New Super Mario Bros. Wii)|Cloud World]]'''
|colspan=2 rowspan=3|[[File:NSMBW World 7 Map.png|300px]]<br>'''[[World 7 (New Super Mario Bros. Wii)|Cloud World]]'''
|colspan=2 rowspan=3 align=left|The sky world. The boss in this world is [[Ludwig von Koopa]] and the enemy course has Lakitus.
|colspan=2 rowspan=3 align=left|A sky-themed area with many mountains and high cliffs, similar to the sky portion of [[Sky Land]] from ''Super Mario Bros. 3'' and [[World 7 (New Super Mario Bros.)|World 7]] from ''New Super Mario Bros.'' The boss in this world is [[Ludwig von Koopa]] and the Enemy Courses have Lakitus.
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]] (sky)
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] (grass)
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]]
|[[World 7-3 (New Super Mario Bros. Wii)|World 7-3]] (sky)
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} (tower/sky)
|-
|-
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}} (haunted house)
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] (sky)
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]] (grass)
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]] (sky)
|-
|-
|colspan=4|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|colspan=4|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} (castle/sky)
|-
|-
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 8 Map.png|200px]]<br>'''[[World 8 (New Super Mario Bros. Wii)|Bowser's World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9"|[[File:NSMBW World 8 Map.png|200px]]<br>'''[[World 8 (New Super Mario Bros. Wii)|Bowser's World]]'''
|colspan=2 rowspan=3 style="background:#e9e9e9" align=left|A volcanic world, with a tower, an airship, and [[Bowser's Castle]]. The bosses in this world are [[Kamek|Magikoopa]], Bowser Jr., and [[Bowser]], and the enemy course has Lava Bubbles.
|colspan=2 rowspan=3 style="background:#e9e9e9"align=left|A [[lava]]-filled basin with several volcanoes, similar to many other final worlds in the ''Super Mario'' series, most resembling [[Dark Land]] from ''Super Mario Bros. 3''. The bosses in this world are [[Kamek|Magikoopa]] in the game's final [[Tower]] level, Bowser Jr. in the final Airship, and [[Bowser]] at his [[Bowser's Castle|castle]]; and the Enemy Courses have Lava Bubbles.
|style="background:#e9e9e9"|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|style="background:#e9e9e9"|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]] (volcano)
|style="background:#e9e9e9"|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|style="background:#e9e9e9"|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]] (volcano/cave)
|style="background:#e9e9e9"|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|style="background:#e9e9e9"|[[World 8-3 (New Super Mario Bros. Wii)|World 8-3]] (volcano/cave)
|style="background:#e9e9e9"|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}} (tower)
|-
|-
|style="background:#e9e9e9"|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|style="background:#e9e9e9"|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]] (cave/underwater)
|style="background:#e9e9e9"|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]]
|style="background:#e9e9e9"|[[World 8-5 (New Super Mario Bros. Wii)|World 8-5]] (volcano)
|style="background:#e9e9e9"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]]
|style="background:#e9e9e9"|[[World 8-6 (New Super Mario Bros. Wii)|World 8-6]] (volcano/cave)
|style="background:#e9e9e9"|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]]
|style="background:#e9e9e9"|[[World 8-7 (New Super Mario Bros. Wii)|World 8-7]] (cave/volcano)
|-
|-
|colspan=2 style="background:#e9e9e9"|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan=2 style="background:#e9e9e9"|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} (airship)
|colspan=2 style="background:#e9e9e9"|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|colspan=2 style="background:#e9e9e9"|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}} (Bowser's Castle)
|-
|-
|colspan=2 rowspan=2|[[File:NSMBW World 9 Map Screenshot.png|300px]]<br>'''[[World 9 (New Super Mario Bros. Wii)|World 9]]'''
|colspan=2 rowspan=2|[[File:NSMBW World 9 Map Screenshot.png|300px]]<br>'''[[World 9 (New Super Mario Bros. Wii)|World 9]]'''
|colspan=2 rowspan=2 align=left|The bonus world with all the themes incorporated together.
|colspan=2 rowspan=2 align=left|A star-shaped area in space, with its levels having all of the themes incorporated together. [[N64 Rainbow Road (theme)|Rainbow Road's theme]] from ''[[Mario Kart 64]]'' is rearranged for this world's background music.
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]]
|[[World 9-1 (New Super Mario Bros. Wii)|World 9-1]] (sky)
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]] (beach)
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]] (grass/mountain)
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]] (desert)
|-
|-
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]] (snow)
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]] (volcano)
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] (jungle/snow)
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]] (sky)
|-
|-
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World Coin Level Select.png|300px]]<br>'''[[World Coin]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9"|[[File:NSMBW World Coin Level Select.png|300px]]<br>'''[[World Coin]]'''
|colspan=2 rowspan=2 style="background:#e9e9e9" align=left|The multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|colspan=2 rowspan=2 style="background:#e9e9e9"align=left|A multiplayer-only world where there are only five stages (found in the Recommended Courses tab on the level-select menu) available alongside the rest of the levels in the game, with each level containing large numbers of coins for players to collect.
|style="background:#e9e9e9"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} (based on ''Mario Bros.'')
|style="background:#e9e9e9"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} (based on World 1-1 from the original ''Super Mario Bros.'')
|style="background:#e9e9e9"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. Wii)}} (haunted house)
|style="background:#e9e9e9"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}}
|style="background:#e9e9e9"|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. Wii)}} (desert/cave)
|-
|-
|colspan=4 style="background:#e9e9e9"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}}
|colspan=4 style="background:#e9e9e9"|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} (snow/sky)
|}
|}


==Characters==
==Characters==
[[File:NSMBW Title Screen.png|250px|thumb|The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario]]
[[File:NSMBW Title Screen.png|250px|thumb|The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario]]
===Playable characters===
===Playable characters===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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===Supporting protagonists and allies===
===Supporting protagonists and allies===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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|align="center"|[[File:NSMBW Peach Artwork.png|100px]]
|align="center"|[[File:NSMBW Peach Artwork.png|100px]]
![[Princess Peach]]
![[Princess Peach]]
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress.
|align=left|Princess Peach retains her role from ''New Super Mario Bros.'' as being the damsel in distress. She was celebrating her birthday when Bowser Jr. and the Koopalings suddenly emerge from a birthday cake and kidnap her, forcing Mario and company to rescue her.
|-
|-
|align="center"|[[File:NSMBW Toad Artwork.png|80px]]
|align="center"|[[File:NSMBW Toad Artwork.png|80px]]
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|align="center"|[[File:NSMBW Jumbo Ray Render.png|120px]]
|align="center"|[[File:NSMBW Jumbo Ray Render.png|120px]]
![[Jumbo Ray]]
![[Jumbo Ray]]
|align=left|Harmless, large green variants of [[manta]]s that can leap and [[fly]], allowing players to stand on them.
|align=left|Harmless, large green variants of [[manta]]s that [[fly]] through the air in large arcs, allowing players to stand on them as long as they remain on-screen.
|}
|}


===Main antagonists===
===Main antagonists===
{|style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Image
!Image
!Name
!Name
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|[[File:NSMBW Kamek Artwork.png|120px]]
|[[File:NSMBW Kamek Artwork.png|120px]]
![[Kamek|Magikoopa]]
![[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]].  
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower.  
|-
|-
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
|align="center"|[[File:NSMBW Bowser Artwork.png|120px]]
![[Bowser]]
![[Bowser]]
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss.
|align=left|Bowser, like his son, returns from his appearance in ''New Super Mario Bros.'' as the main antagonist and final boss in this game. He is the second boss fought in [[World 8 (New Super Mario Bros. Wii)|World 8]] and the final boss, where he is fought in two phases: the first phase is fought in the same manner as the original ''Super Mario Bros.'', and the second is a chase where Bowser is turned into a giant by Magikoopa.
|}
|}


Line 447: Line 446:
===Bosses===
===Bosses===
This game is the first game to feature the [[Koopalings]] in their new 3D models. This is also the only 2D ''Super Mario'' game to have both tower and castle bosses be a Koopaling.
This game is the first game to feature the [[Koopalings]] in their new 3D models. This is also the only 2D ''Super Mario'' game to have both tower and castle bosses be a Koopaling.
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Boss!!Place(s) fought!!How to defeat
!Boss!!Place(s) fought!!How to defeat
|-
|-
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|align=center|[[File:NSMBW World 4-A Bowser Jr Battle.png|150px]]<br>[[File:NSMBW Mariocar.png|150px]]<br>[[File:NSMBW World 8-A Bowser Jr Battle.png|150px]]<br>[[Bowser Jr.]]||align="center"|{{World|4|airship}}<br>{{World|6|airship}}<br>{{World|8|airship}} || The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
|align=center|[[File:NSMBW World 4-A Bowser Jr Battle.png|150px]]<br>[[File:NSMBW Mariocar.png|150px]]<br>[[File:NSMBW World 8-A Bowser Jr Battle.png|150px]]<br>[[Bowser Jr.]]||align="center"|{{World|4|airship}}<br>{{World|6|airship}}<br>{{World|8|airship}} || The player needs to jump on Bowser Jr. in his Junior Clown Car three times in the first fight by flying up to him. In the second fight, the player can bump Bowser Jr. into electricity to defeat him. In the third and final fight, he uses the regular Koopa Clown Car, and bombs must be sent up three times.
|-
|-
|align=center|[[File:NSMBW World 8-C Bowser Battle.png|150px]]<br>[[File:NSMBW World 8-C Super Bowser Battle.png|150px]]<br>[[Bowser]]||align="center"|{{World|8|bowser}}||The player needs to jump on the ! button to drop Bowser into the lava. When Bowser is huge, the lava must be drained to defeat him, by moving through the platforms and pressing the last button.
|align=center|[[File:NSMBW World 8-C Bowser Battle.png|150px]]<br>[[File:NSMBW World 8-C Super Bowser Battle.png|150px]]<br>[[Bowser]]||align="center"|{{World|8|bowser}}||The player needs to jump on the ! button to drop Bowser into the lava. When Bowser is transformed into his [[Super Bowser|huge]] form by Magikoopa, the lava must be drained to defeat him, by moving through the platforms and pressing the last button.
|}
|}


===Enemy Courses===
===Enemy Courses===
{|style="width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="width:45%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Enemy!!Place fought
!Enemy!!Place fought
|-
|-
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|align=left|An aquatic enemy with a glowing esca that illuminates the [[dark]] immediately surrounding it. It swims forward endlessly.
|align=left|An aquatic enemy with a glowing esca that illuminates the [[dark]] immediately surrounding it. It swims forward endlessly.
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|align=center|[[File:NSMBW Bull's-Eye Banzai Render.png|100px]]
|[[Bull's-Eye Banzai|Bull's-Eye Bomber Bill]]<ref>[https://www.nintendo.co.jp/character/mario/archives/new_smb_wii/?lang=en English ''New Super Mario Bros. Wii'' entry on the official Mario Portal]. nintendo.co.jp. Retrieved August 13, 2022. ([https://archive.ph/Vsr3u Archived] August 13, 2022 14:56:56 UTC via archive.today.)</ref>
|align=left|Banzai Bills that endlessly rise from the bottom of the screen and home in on the player’s vertical position before continuing forward once they reach the designated height.
|colspan="2"align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|-
|-
|align=center|[[File:NSMBW Cooligan Model.png|50px]]
|align=center|[[File:NSMBW Cooligan Model.png|50px]]
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|[[Hefty Goomba]]
|[[Hefty Goomba]]
|align=left|A large, slow-moving [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|align=left|A large, slow-moving [[Goomba]] that is the middling size of a Goomba, being smaller than a [[Big Goomba|Giant Goomba]] but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|align=center|[[World 1 (New Super Mario Bros. Wii)|World 1]] [[Enemy Course]]
|align=center|[[Enemy Course|World 1-Toad Balloon]]
|align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|-
|-
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|align=left|Hammer Bro relatives that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=left|Hammer Bro relatives that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=center|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|align=center|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|align=center|[[World 3 (New Super Mario Bros. Wii)|World 3]] [[Enemy Course]]
|align=center|[[Enemy Course|World 3-Toad Balloon]]
|-
|-
|align=center|[[File:Jellybeam Sprite.png]]
|align=center|[[File:Jellybeam Sprite.png]]
|[[Jellybeam]]
|[[Jellybeam]]
|align=left|An aquatic enemy that produces a beam of light that illuminates the dark below it. When the player approaches, they descend and widen their light beams.
|align=left|An aquatic enemy that produces a beam of light that illuminates the dark below it. They periodically descend and widen their light beams, speeding up when the player approaches.
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|colspan="2"align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|align=center|[[File:NSMBW Bull's-Eye Banzai Render.png|100px]]
|[[Bull's-Eye Banzai|King Bill]] ([[World 9-3 (New Super Mario Bros. Wii)|World 9-3]])
|align=left|Banzai Bills that endlessly rise from the bottom of the screen and home in on the player’s vertical position before continuing forward once they reach the designated height.
|colspan="2"align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|-
|-
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|align=center|[[File:NSMBW King Bill Render.png|100px]]
|[[King Bill]] ([[World 9-8 (New Super Mario Bros. Wii)|World 9-8]])
|[[King Bill]]
|align=left|An enormous, invincible Bullet Bill that charges from the edges of the screen, destroying blocks in its path.
|align=left|An enormous, invincible Bullet Bill that charges from the edges of the screen, destroying blocks in its path.
|colspan="2"align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|colspan="2"align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
Line 631: Line 630:
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|align=center|[[File:NSMBW Banzai Bill Model.png|100px]]
|[[Banzai Bill]]
|[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward. They are always found being shot from Banzai Bill Cannons.
|align=left|Large Bullet Bills that fly straight forward, defeating regular [[Bullet Bill]]s in their path. They are always found being shot from Banzai Bill Cannons.
|align=center|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}}
|align=center|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
|align=center|[[World 7-4 (New Super Mario Bros. Wii)|World 7-4]]
Line 654: Line 653:
|align=center|[[File:MegaWiggler.png|100px]]
|align=center|[[File:MegaWiggler.png|100px]]
|[[Big Wiggler]]
|[[Big Wiggler]]
|align=left|Large variants of Wigglers that can traverse [[poison]] and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a [[Trampoline|Spring]].
|align=left|Large variants of Wigglers that can traverse [[poison (obstacle)|poison]] and defeat enemies they run into. They do not become agitated when stomped and can be bounced off of like a [[trampoline|spring]].
|colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|colspan="2"align=center|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|-
|-
|align=center|[[File:NSMBW Blooper Sprite.png]]
|align=center|[[File:NSMBW Blooper Sprite.png]]
|[[Blooper]]
|[[Blooper]]
|align=left|Underwater enemies that move in an erratic pattern and follow the player. They are often found concealed behind foreground elements, emerging once the player draws near.
|align=left|Squid-like enemies that move in an erratic pattern and follow the player. They are often found concealed behind foreground elements, emerging once the player draws near.
|align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|align=center|[[World 4-4 (New Super Mario Bros. Wii)|World 4-4]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
Line 790: Line 789:
|[[Big Goomba|Giant Goomba]]
|[[Big Goomba|Giant Goomba]]
|align=left|Large, slow-moving Goombas that split into two Hefty Goombas once stomped on.
|align=left|Large, slow-moving Goombas that split into two Hefty Goombas once stomped on.
|colspan="2"align=center|[[World 1 (New Super Mario Bros. Wii)|World 1]] [[Enemy Course]]
|colspan="2"align=center|[[Enemy Course|World 1-Toad Balloon]]
|-
|-
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
|align=center|[[File:NSMBW Goomba Artwork.png|100px]]
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|align=left|Cloud-riding enemies that throw Spiny Eggs at the player, stopping when there are four Spinies on-screen at once. If a player defeats a Lakitu, they can ride on its cloud until it disappears. Lakitus contained within [[square cloud]]s throw coins for a short period of time before moving off screen.
|align=left|Cloud-riding enemies that throw Spiny Eggs at the player, stopping when there are four Spinies on-screen at once. If a player defeats a Lakitu, they can ride on its cloud until it disappears. Lakitus contained within [[square cloud]]s throw coins for a short period of time before moving off screen.
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|align=center|[[World 7 (New Super Mario Bros. Wii)|World 7]] [[Enemy Course]]
|align=center|[[Enemy Course|World 7-Toad Balloon]]
|-
|-
|align=center|[[File:NSMBW Lava Bubble Render.png]]
|align=center|[[File:NSMBW Lava Bubble Render.png]]
Line 901: Line 900:
|[[Porcupuffer]]
|[[Porcupuffer]]
|align=left|An aggressive fish that moves along the surface of water bodies, following the player's horizontal position and occasionally leaping from the water to attack.
|align=left|An aggressive fish that moves along the surface of water bodies, following the player's horizontal position and occasionally leaping from the water to attack.
|align=center|[[World 4 (New Super Mario Bros. Wii)|World 4]] [[Enemy Course]]
|align=center|[[Enemy Course|World 4-Toad Balloon]]
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|-
|-
Line 911: Line 910:
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|align=center|[[File:SledgebrosNSMBW.png|100px]]
|[[Sledge Bro]]
|[[Sledge Bro]]
|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun Mario by generating earthquakes when they jump.
|align=left|Hammer Bro relatives that throw large hammers in arcs. They can also stun the player by generating earthquakes when they jump.
|align=center|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|align=center|[[World 6-2 (New Super Mario Bros. Wii)|World 6-2]]
|align=center|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}
Line 917: Line 916:
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|align=center|[[File:Spike NSMBW Artwork.png|100px]]
|[[Spike]]
|[[Spike]]
|align=left|Stationary green turtles that periodically pull spiked balls out of their mouths to throw at Mario, which roll downwards from the ledges upon which they stand.
|align=left|Stationary green turtles that periodically pull spiked balls out of their mouths to throw at the player, which roll downwards from the ledges upon which they stand.
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|colspan="2"align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|-
|-
Line 974: Line 973:


===Obstacles===
===Obstacles===
{{image|section=y|giant cannon}}
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!!style="background:gold"align=center|Image
!!style="background:gold"align=center|Image
Line 983: Line 983:
|align=center|[[File:Chainball up.png]]
|align=center|[[File:Chainball up.png]]
|[[Spinner|Ball 'N' Chain]]
|[[Spinner|Ball 'N' Chain]]
|align=left|A large spiked ball attached to a rotating chain that cannot be defeated.
|align=left|A large spiked ball attached to a rotating chain.
|align=center|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
Line 1,009: Line 1,009:
|colspan="2"align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|colspan="2"align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Bob-omb Cannon Render.png]]<br>[[File:NSMBW 4-Way Cannon Sprite.png]]
|align=center|[[File:NSMBW Bob-omb Cannon Render.png]]
|[[Cannon]]
|[[Cannon]]
|align=left|Cannons that shoot cannonballs or [[Bob-omb]]s. Four-way Cannons can shoot up to 2-3 cannonballs at a time. Giant cannons shoot giant cannonballs. Both the cannonball-shooting regular Cannons and the four-way Cannons can rotate. A single giant cannonball-shooting four-way Cannon in {{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}} contains a Warp Pipe that can only be entered when it is pointed upwards.
|align=left|Cannons that shoot projectiles. [[Bob-omb]]s come out of rotating ones, while [[cannonball]]s are shot out of fixed ones.
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
Line 1,059: Line 1,059:
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|align=center|
|[[Giant cannon]]
|align=left|Horizontal, pipe-sized cannons shoot giant cannonballs.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|align=center|[[File:NSMBW Giant Cannonball Screenshot.png|100px]]
|[[Giant cannonball]]
|[[Giant cannonball]]
|align=left|Large variants of cannonballs shot by large cannons.
|align=left|Large variants of cannonballs shot by giant cannons.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:Giant spike ball.png|100px]]
|align=center|[[File:Giant spike ball.png|100px]]
|[[Giant Spiked Ball]]
|[[Giant Spiked Ball]]
|align=left|Large Spiked Balls that roll along the ground.
|align=left|Large spiked balls that roll along the ground.
|colspan="2"align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|colspan="2"align=center|[[World 8-2 (New Super Mario Bros. Wii)|World 8-2]]
|-
|-
Line 1,127: Line 1,132:
|align=left|An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life upon contact.
|align=left|An enormous, red and black cloud that moves to the right very slowly. It instantly causes the player to lose a life upon contact.
|colspan="2"align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|colspan="2"align=center|[[World 8-1 (New Super Mario Bros. Wii)|World 8-1]]
|-
|align=center|[[File:NSMBW 4-Way Cannon Sprite.png]]
|[[Quartet-cannon]]
|align=left|Rotating four-way cannons can shoot up to multiple cannonballs at a one, two if facing ordinal and three if facing cardinal. A giant one contains a Warp Pipe that can only be entered when it is pointed upwards.
|colspan="2"align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|align=center|[[File:NSMBW World 2-5 Screenshot.png|100px]]
|align=center|[[File:NSMBW World 2-5 Screenshot.png|100px]]
Line 1,213: Line 1,223:


==Blocks==
==Blocks==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
Blocks marked with an asterisk (*) are new.
|-style="background-color: whitesmoke;"
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!Block!!Image!!Function
!!style="background:gold"align=center|Image
!!style="background:gold"align=center|Name
!!style="background:gold"align=center|Description
!!style="background:gold"align=center|First appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|[[? Block]]||[[File:Question Block NSMB.png|50px]]||Contains a [[coin]] or item when hit.
|align=center|[[File:Question Block NSMB.png|50px]]
|[[? Block]]
|align=left|A block that is guaranteed to hold contents, typically [[coins]] or [[List of power-ups|power-up]] but also occasionally other items and imprisoned [[Toad (species)|Toad]]s. Power-up-containing ? Blocks release as many power-ups as there are players present.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Brick Block|Brick]]||[[File:NSMBW Brick Block Artwork.png|50px]]||Breaks or contains coins when hit.
|align=center|[[File:UnknownBlockNSMBW.png|50px]]
|{{conjectural|Barrier block}}
|align=left|A completely indestructible block that acts as a singular ground tile.
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Empty Block]]||[[File:NSMBW Empty Block Artwork.png|50px]]||A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=center|[[File:NSMBW Brick Block Artwork.png|50px]]
|[[Brick Block|Brick]]
|align=left|A block that may or may not hold contents. Empty bricks break when hit if the player is at least in their [[Super Mario (form)|Super form]]. Bricks with contents behave like ? Blocks, though they will always release a single item regardless of how many players are present.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Ice Block]]||[[File:IceBlockNSMBW.png|50px]]||A block that is created by an enemy that was frozen with an [[Ice Ball|ice ball]]. This block can be picked up and thrown like a barrel.
|align=center|[[File:NSMBW Brick Block Artwork.png|50px]]
|[[Coin Block]]
|align=left|A brick that contains a variable number of coins. Upwards of ten can be released from the block if it is repeatedly hit quickly enough whereupon five additional coins will pop out.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|align=center|[[File:NSMBW Donut Block Sprite.png|50px]]
|[[Donut Block]]
|align=left|A semisolid platform that turns orange and begins to shudder if a player stands on it and falls if the player does not move out of the way. After having fallen, the block will shortly respawn in its original position. Players in their [[Mini Mario|Mini form]] cannot make Donut Blocks fall.
|align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|align=center|[[World 9-6 (New Super Mario Bros. Wii)|World 9-6]]
|-
|align=center|[[File:NSMBW Dotted-Line Block Sprite.png|50px]]
|[[Dotted-Line Block]]
|align=left|An intangible block that transforms into a tangible Red Block after activating the [[World 3 (New Super Mario Bros. Wii)|Frozen World]] [[! Switch]].
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
|align=center|[[File:NSMBW Empty Block Artwork.png|50px]]
|[[Empty Block]]
|align=left|After having been emptied, ? Blocks, Bricks, Invisible Blocks, and Roulette Blocks transform into Empty Blocks, which cannot normally be destroyed.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|align=center|[[File:NSMBW Flying Question Block Render.png|50px]]
|[[Flying ? Block]]
|align=left|A ? Block with wings that flies back and forth in a sine wave pattern. Hitting it removes its wings and ability to move, transforming it into a generic Empty Block.
|align=center|{{world-link|5|ghost|World 5-Ghost House (New Super Mario Bros. Wii)}}
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Ice Block|Giant Ice Block]] (new)||[[File:NSMBW Giant Ice Block Render.png|50px]]||A giant variant of an Ice Block that serves as a platform. Some hidden with [[Bob-omb]]s can be destroyed.
|align=center|[[File:NSMBW Giant Ice Block Render.png|50px]]
|[[Ice Block|Giant Ice Block]]*
|align=left|A giant Ice Block that blocks players' way and must be shattered using [[Bob-omb]] explosions. Some contain frozen Bob-ombs which explode if another explosion occurs nearby, shattering the block in the process.
|colspan="2"align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|align=center|[[File:NSMBW Light Block Artwork.png|50px]]
|[[Glow Block]]*
|align=left|A block that illuminates the surrounding [[Dark]] and can be carried around. They can also be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks. Glow Block continue to illuminate their surroundings even when held in a [[Yoshi (species)|Yoshi's]] mouth.
|align=center|[[World 2-5 (New Super Mario Bros. Wii)|World 2-5]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|-
|[[Super Guide Block]] (new)||[[File:NSMBW Super Guide Block Sprite.png|50px]]||Appears after Mario dies eight times in a row in one stage. When this block is hit, Luigi clears the stage for Mario. If the {{Button|wii|+}} button is pressed, players can take control of Luigi. The block makes a doorbell-like sound when it appears.
|align=center|[[File:GrayBlockNSMBW.png|50px]]
|[[Hard Block|Gray block]]<ref>"Stand on top of the Blocks at Point 7 and wait for the two King Bills to crush all of the gray blocks on the screen." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n187/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 189</ref>
|align=left|A stone block that can only be broken by explosions, enemy attacks, and certain obstacles. They are normally used to guard [[Star Coin]]s.
|align=center|[[Enemy Course|World 1-Toad Balloon]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Note Block|Jump Block]]||[[File:NSMBW Jump Block Sprite.png|50px]]||A block that, when Mario jumps on it, makes him jump higher.
|align=center|[[File:HardBlockNSMBW.png|50px]]
|[[Hard Block]]
|align=left|A wooden block that is only breakable under rare circumstances, such as after a [[? Switch]] has been activated. They are also used to block the growth of [[Beanstalk|Vines]].
|align=center|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|align=center|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|-
|-
|[[POW Block]]||[[File:NSMBW POW Block Artwork.png|50px]]||A block that causes a large tremor on the ground when thrown.
|align=center|[[File:HintMovieBlockNSMBW.png|50px]]
|{{conjectural|Hint movie block}}
|align=left|A block present in [[Peach's Castle]] that, when hit, opens up the [[hint movie]] selection window.
|colspan="2"align=center|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|-
|-
|[[Glow Block]] (new)||[[File:NSMBW Light Block Artwork.png|50px]]||A block that can be picked up and shines light in dark areas.
|align=center|[[File:IceBlockNSMBW.png|50px]]
|[[Ice Block]]
|align=left|Ice Blocks can temporarily be created whenever players freeze an enemy with an [[Ice Ball|ice ball]]. Naturally-occurring Ice Blocks also appear in some levels and usually in clusters. These blocks can be used as slippery platforms and as sliding weapons when thrown, breaking if they hit a surface with enough speed.
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|-
|-
|[[Dotted-Line Block]]||[[File:NSMBW Dotted-Line Block Sprite.png|50px]]||A block that is transparent. A [[! Switch|switch]] is needed to activate the block.
|align=center|[[File:NSMBW Ice Snake.png|50px]]
|[[Ice Snake Block]]*
|align=left|A slippery type of [[Snake Block]] that follows a set path. Unlike other moving platforms, Ice Snake Blocks begin moving the moment a player steps on one without waiting for other players to catch up.
|colspan="2"align=center|{{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Red Block]]||[[File:Red Block.png|50px]]||A block that is activated by a switch.
|align=center height=50px|
|[[Hidden Block|Invisible Block]]
|align=left|A hidden block that is otherwise intangible unless hit from below. They typically contain coins, [[1-Up Mushroom]]s, or Vines. Like bricks, they will always release a single item regardless of how many players are present.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|-
|-
|[[Square cloud]] (new)||[[File:White_Smile_Block.png|50px]]||A square cloud that summons a coin-throwing [[Lakitu]] when hit.
|align=center|[[File:NSMBW Jump Block Sprite.png|50px]]
|[[Note Block|Jump Block]]
|align=left|A block that players automatically bounce off of. If a player jumps the moment they land on a Jump Block, they can gain additional height. Unlike their Note Block predecessors, Jump Blocks never contain coins or items.
|align=center|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|align=center|[[World 7-5 (New Super Mario Bros. Wii)|World 7-5]]
|-
|-
|[[Propeller Block]] (new)||[[File:Propeller_Block.png|50px]]||A block that can be picked up and works like a Propeller Mushroom.
|align=center|[[File:Question Block NSMB.png|50px]]
|[[Mega ? Block]]
|align=left|A large ? Block that floats on the water's surface, rising and falling with the [[water tide]].
|colspan="2"align=center|[[World 6-5 (New Super Mario Bros. Wii)|World 6-5]]
|-
|-
|[[Flying ? Block]]||[[File:NSMBW Flying Question Block Render.png|50px]]||A type of ? Block that flies in a rhythmic pattern to the music of a stage. Once hit, it becomes an [[Empty Block]].
|align=center|[[File:NSMBW POW Block Artwork.png|50px]]
|[[POW Block]]
|align=left|A block that, after being thrown and hitting the ground, causes a large tremor that defeats grounded enemies and dislodges floating coins and [[Star Coin]]s.
|align=center|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|align=center|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|-
|-
|[[Mega ? Block]]||[[File:Question Block NSMB.png|50px]]||A large ? Block that appears only in World 6-5. Acts like a normal block.
|align=center|[[File:Propeller_Block.png|50px]]
|[[Propeller Block]]*
|align=left|A block that can be carried, granting the carrier the abilities of the [[Propeller Mushroom]]. Like [[Glow Block]]s, they can be thrown at enemies to defeat them, though they do not slide like carry-able Ice Blocks.
|align=center|[[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Coin Block]]||[[File:NSMBW Brick Block Artwork.png|50px]]||A block that contains many coins. Looks just like a brick and becomes an [[Empty Block]] when used. Pops out five coins when used quickly enough.
|align=center|[[File:Red Block.png|50px]]
|[[Red Block]]
|align=left|A tangible block that transforms into an intangible [[Dotted-Line Block]] after deactivating the Frozen World ! Switch. Once they appear, they create paths that allow players to access [[Goal Pole (secret)|hidden goals]].
|align=center|[[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]
|align=center|[[World 3-5 (New Super Mario Bros. Wii)|World 3-5]]
|-
|-
|[[Roulette Block]]||[[File:NSMBW Rouletteblock.gif|50px]]||A block with various items scrolling on it. Mario can hit it and release the power-up shown.
|align=center|[[File:NSMBW Rouletteblock.gif|50px]]
|[[Roulette Block]]
|align=left|A block that rapidly cycles through various items. When hit, the item currently displayed on the block is released. Like ? Blocks, Roulette Blocks release as many items as there are players present.
|align=center|{{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Stretch Block]]||[[File:YellowBlockNSMBW.png|50px]]||A block made up of five segments that stretches to act as a bridge in certain levels.
|align=center|[[File:White_Smile_Block.png|50px]]
|[[Square cloud]]*
|align=left|A square cloud that, when hit, transforms into a coin-throwing [[Lakitu]] that temporarily remains on-screen.
|colspan="2"align=center|[[World 4-5 (New Super Mario Bros. Wii)|World 4-5]]
|-
|-
|[[Donut Block]]||[[File:NSMBW Donut Block Sprite.png|50px]]||A platform that falls under weight if Mario stays there for too long. As Mini Mario, he is too light to make it fall; as such, it becomes safer.
|align=center|[[File:YellowBlockNSMBW.png|50px]]
|[[Stretch Block]]
|align=left|A semisolid platform that periodically alternates between moving vertically in one direction while contracting horizontally into one segment and moving vertically in the other direction while expanding horizontally into five segments.
|colspan="2"align=center|[[World 9-2 (New Super Mario Bros. Wii)|World 9-2]]
|-
|-
|[[Ice Snake Block]] (new)||[[File:NSMBW Ice Snake.png|50px]]||A slippery type of [[Snake Block]] found only in World 3-Castle. When Mario steps on it, it starts to move like a snake.
|align=center|[[File:NSMBW Super Guide Block Sprite.png|50px]]
|[[Super Guide Block]]*
|align=left|A block that appears outside [[World 9 (New Super Mario Bros. Wii)|World 9]] after the player dies eight times in a stage, regardless if they have visited another stage. When hit, Luigi automatically clears the stage. If {{Button|wii|+}} is pressed, players can control Luigi. The block makes a doorbell-like sound. Once the block appears, save file stars permanently lose their shine.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|}
|}


==Items and objects==
==Items and objects==
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
Items and objects marked with an asterisk (*) are new.
|-style="background-color: whitesmoke;"
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
!Item/object!!Image!!Function
!!style="background:gold"align=center|Image
!!style="background:gold"align=center|Name
!!style="background:gold"align=center|Description
!!style="background:gold"align=center|First appearance
!!style="background:gold"align=center|Last appearance
|-
|-
|[[Super Mushroom]]||[[File:NSMBW Super Mushroom Artwork.png|50px]]||Turns [[Mario]] into [[Super Mario (form)|Super Mario]].  
|align=center|[[File:NSMBW ! Switch Render.png|50px]]<br>[[File:! Switch NSMBW.png|50px]]
|[[! Switch]]
|align=left|A pair of ! Switches can be found on the Frozen World map; the upper switch transforms all [[Dotted-Line Block]]s into [[Red Block]]s and the lower switch has the opposite effect. Another pair of ! Switches can be found in [[World 8-Bowser's Castle (New Super Mario Bros. Wii)|World 8-Bowser's Castle]]; the first acts like an [[axe]] and causes [[Bowser]] and the bridge he is standing on to drop into a pit; the second one is much larger and causes [[Giant Bowser|Super Bowser]] to drop into a pit while draining the [[lava]] he is standing in.
|align=center|[[World 3 (New Super Mario Bros. Wii)|Frozen World]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[1-Up Mushroom]]||[[File:NSMBW 1-Up Mushroom Artwork.png|50px]]||Gives the player an [[extra life]].
|align=center|[[File:NSMBW 1-Up Mushroom Artwork.png|50px]]
|[[1-Up Mushroom]]
|align=left|A mushroom that gives players an [[extra life]]. Like [[Super Mushroom]]s, they slide along the ground once released, turning at walls. They are often hidden within [[Hidden Block|Invisible Block]]s or placed in hard-to-reach areas.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Coin]]||[[File:NSMBW Coin Artwork.png|50px]]||Collecting 100 of these gives the player an extra life. In [[Coin Courses]], they are used to determine the player's position.
|align=center|[[File:Qswitch.png|50px]]
|[[? Switch]]
|align=left|A switch with effects that vary between levels. These effects are either permanent or temporary. They may be found hidden in blocks.
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|-
|-
|[[Fire Flower]]||[[File:Fire Flower - New Super Mario Bros.png|50px]]||Turns Mario into [[Fire Mario]].
|align=center|[[File:BarrelNSMBW.png|50px]]
|[[Barrel]]
|align=left|An item that rolls when thrown by a player or punched by a [[Broozer]], defeating enemies and damaging other players it comes into contact with until eventually crashing into a wall.
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|{{world-link|7|ghost|World 7-Ghost House (New Super Mario Bros. Wii)}}
|-
|-
|[[Red Ring]]||[[File:Red Ring.png|50px]]||Makes eight Red Coins appear. If the player collects all eight coins before they disappear, they receive either a power-up, which varies in between levels, or a [[1-Up Mushroom]], depending on the player's current size.
|align=center|[[File:NSMBW Blue Coin Sprite.png|50px]]
|[[Blue Coin]]
|align=left|Coins that have the same value as regular [[coin]]s though are only revealed during the effects of a [[P Switch]]. An offscreen audience will clap for the player if they manage to collect every Blue Coin revealed by a given P Switch.
|align=center|[[World 1-6 (New Super Mario Bros. Wii)|World 1-6]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Red Coin]]||[[File:Red shiny coin.png|50px]]||Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=center|[[File:ChainLinkNSMBW.png|50px]]
|[[Chain-Link]]
|align=left|Double-sided fences that the player can climb on and punch to defeat enemies on the opposite side. Some move along set paths.
|align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|align=center|{{world-link|5|castle|World 5-Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Blue Coin]]||[[File:NSMBW Blue Coin Sprite.png|50px]]||These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=center|[[File:NSMBW Coin Artwork.png|50px]]
|[[Coin]]
|align=left|Common collectibles that are typically found floating in the air or concealed in blocks and are often used to indicate paths. They have a dedicated counter which grants every player, even those without lives, an extra life when it hits one hundred. In [[Coin Battle]], they are used to determine the player's ranking.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Super Star|Star]]||[[File:Star.png|50px]]||Turns Mario into [[Invincible Mario]].
|align=center|[[File:NSMBW Small Wood Crate Render.png|50px]]
|[[Crate]]
|align=left|A wood box that can be broken by [[Ground Pound]]s, explosions, and thrown objects. They are often used to block paths, though they may contain helpful objects like coins and power-ups.
|align=center|{{world-link|4|airship|World 4-Airship (New Super Mario Bros. Wii)}}
|align=center|{{world-link|8|airship|World 8-Airship (New Super Mario Bros. Wii)}}
|-
|-
|[[Star Coin]]||[[File:NSMBW Star Coin Artwork.png|50px]]||Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle. After the player collects all Star Coins, all of the Toad Houses remain open and can be used without them disappearing. In Coin Battle World, they are worth ten coins. Also, if the player collects all the Star Coins in a world, they unlock the respective level in World 9.
|align=center|[[File:Fire Flower - New Super Mario Bros.png|50px]]
|[[Fire Flower]]
|align=left|A power-up that transforms players into their [[Fire Mario|Fire form]]. They bob in place once released.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|-
|-
|[[Mini Mushroom]]||[[File:NSMBW Mini Mushroom Artwork.png|50px]]||Turns Mario into [[Mini Mario (form)|Mini Mario]].
|align=center|[[File:FlipPanelNSMBW.png|50px]]
|[[Flip Panel (Chain-Link)|Flip Panel]]
|align=left|Fence gates that rotate when punched, flipping players and [[Climbing Koopa]]s to the opposite Chain-Link side.
|colspan="2"align=center|{{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Propeller Mushroom]] (new)||[[File:NSMBW Propeller Mushroom Artwork.png|50px]]||Turns Mario into [[Propeller Mario]] and gives him a short flight.
|align=center|[[File:FlowerNSMBW.png|50px]]
|[[Flower (environmental object)|Flower]]*
|align=left|A common environmental object that releases a coin when spun in front of. Six color variants appear thought the game; three appear in both [[World 1 (New Super Mario Bros. Wii)|Princess Peach's Kingdom]] and the [[World 7 (New Super Mario Bros. Wii)|Cloud World]] while the other three appear in the [[World 5 (New Super Mario Bros. Wii)|Jungle World]].
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Penguin Suit]] (new)||[[File:Penguinsuit.png|50px]]||Turns Mario into [[Penguin Mario]]. Mario can shoot ice balls and slide on his belly, along with having an improved swimming ability.
|align=center|[[File:FrozenCoinNSMBW.png|50px]]
|[[Frozen Coin]]
|align=left|A coin encased in an [[Ice Block]] that can be melted by player and enemy [[Fireball]]s. Since Frozen Coins are commonly used as platforms in the level they appear in, players generally want to avoid letting them melt and become regular coins, which cannot be used as platforms.
|colspan="2"align=center|[[World 9-7 (New Super Mario Bros. Wii)|World 9-7]]
|-
|-
|[[Ice Flower]]||[[File:NSMBW ice flower.png|50px]]||Turns Mario into [[Ice Mario]]. Mario can shoot ice balls to freeze most enemies.
|align=center|[[File:NSMBW Red Berry Sprite.png|50px]]
|[[Fruit (Yoshi food)|Fruit]]
|align=left|A fruit which [[Yoshi (species)|Yoshi]]s can consume, even without needing to extend their tongues. After a Yoshi eats five fruit, it will lay an egg. Fruit are sometimes found growing on bushes and [[tree|palm trees]] in the levels Yoshis appear in.
|align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|align=center|[[World 6-4 (New Super Mario Bros. Wii)|World 6-4]]
|-
|-
|[[Hidden Coin]]||[[File:NSMBW Dash Coin Sprite.png|50px]]||An outline of a coin that becomes a coin if Mario goes through it.
|align=center|[[File:NSMBW Dash Coin Sprite.png|50px]]
|[[Hidden Coin]]
|align=left|An object that becomes a coin if a player touches it.
|align=center|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Fruit (Yoshi food)|Fruit]]||[[File:NSMBW Red Berry Sprite.png|50px]]||A fruit that Yoshi eats. When Yoshi eats five fruits, he makes an egg that contains an item.
|align=center|[[File:NSMBW ice flower.png|50px]]
|[[Ice Flower]]
|align=left|A power-up that transforms players into their [[Ice Mario|Ice form]]. They bob in place once released, like Fire Flowers. They are often found in [[Tower]]s and [[Castle]]s.
|align=center|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|align=center|[[World 9-4 (New Super Mario Bros. Wii)|World 9-4]]
|-
|-
|[[Barrel]]||[[File:BarrelNSMBW.png|50px]]||An item that Mario can pick up and throw at enemies to defeat them and at coins to collect them. If another player touches a barrel while it rolls, they lose a life or their power-up.
|align=center|[[File:NSMBW Small Metal Crate Render.png|50px]]
|[[Iron Block]]*
|align=left|A heavy box that moves along and drops from [[Conveyor Belt]]s. They are indestructible and crush players they fall on top of.
|colspan="2"align=center|{{world-link|4|tower|World 4-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[Crate]]||[[File:NSMBW Small Wood Crate Render.png|50px]]||A wood box Mario can break via a [[Ground Pound]].
|align=center|[[File:NSMBW Ladder Sprite.png|33px]]
|[[Ladder]]
|align=left|A rope ladder used to climb atop and descend from [[bridge]]s. Players get knocked off ladders when they sway in the [[wind]].
|colspan="2"align=center|[[World 2-4 (New Super Mario Bros. Wii)|World 2-4]]
|-
|-
|[[Frozen Coin]]||[[File:FrozenCoinNSMBW.png|50px]]||A coin encased in solid ice that can be melted by fire to be collected.
|align=center|[[File:MidwayFlag.png|50px]]
|[[Checkpoint Flag|Midway point]]
|align=left|A flag that acts like a checkpoint and appears near the middle of most levels outside of [[World 9 (New Super Mario Bros. Wii)|World 9]]. It has Bowser's insignia, but if a player touches it, the insignia is replaced by the player's symbol. If that player is in his [[Small Mario|Small form]], he transforms into his [[Super Mario (form)|Super form]].
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros. Wii)}}
|-
|-
|[[Iron Block]] (new)||[[File:NSMBW Small Metal Crate Render.png|50px]]||An iron box that drops on [[Conveyor Belt]]s. They are indestructible and causes the player to lose a life if crushed.
|align=center|[[File:NSMBW Mini Mushroom Artwork.png|50px]]
|[[Mini Mushroom]]
|align=left|A power-up that transforms players into their [[Mini Mario (form)|Mini form]]. Like [[Super Mushroom]]s, they slide along the ground once released, turning at walls. They are very rare, though they always appear in levels where they are required to collect Star Coins.
|align=center|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Toad balloon]] (new)||[[File:Toad Balloon Icon.png|50px]]||An item that appears in an Enemy Course. Mario must collect all of them to clear the course.
|align=center|[[File:NSMBW P Switch Render.png|50px]]
|[[P Switch]]
|align=left|A switch that temporarily transforms empty [[Brick Block|brick]]s into coins and vice versa, in addition to revealing [[Blue Coin]]s. They may be found hidden in blocks.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[P Switch]]||[[File:NSMBW P Switch Render.png|50px]]||Turns bricks into coins or vice versa, or it causes the revealing of [[Blue Coin]]s.
|align=center|[[File:Penguinsuit.png|50px]]
|[[Penguin Suit]]*
|align=left|A power-up that transforms players into their [[Penguin Mario|Penguin form]]. They slowly waddle about once released, turning at walls. They are primarily found in the [[World 3 (New Super Mario Bros. Wii)|Frozen World]] and [[World 4 (New Super Mario Bros. Wii)|Water World]].
|align=center|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|align=center|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|-
|-
|[[? Switch]]||[[File:Qswitch.png|50px]]||Changes or adds things to an area, such as platforms, for a limited time.
|align=center|[[File:NSMBW Propeller Mushroom Artwork.png|50px]]
|[[Propeller Mushroom]]*
|align=left|A power-up that transforms players into their [[Propeller Mario|Propeller form]]. Once released, they float towards the right in a sine wave pattern before flying away if uncollected.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[! Switch]]||[[File:NSMBW ! Switch Render.png|50px]]||A switch that changes all the dotted lines into platforms in [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]]. It causes the bridge in [[World 8-Bowser's Castle (New Super Mario Bros. Wii)|World 8-Bowser's Castle]] to drop [[Bowser]] in the lava.
|align=center|[[File:Red shiny coin.png|50px]]
|[[Red Coin]]
|align=left|Coins that have the same value as regular [[coin]]s though are only revealed during the effects of a Red Ring.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Trampoline]]||[[File:TrampolineNSMBW.png|50px]]||A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=center|[[File:Red Ring.png|50px]]
|[[Red Ring]]
|align=left|When a player touches a Red Ring, eight Red Coins temporarily appear. If all eight coins are collected before they disappear, all players in their Small or Super form will receive a power-up, which varies in between levels, while all players in any other form will receive a [[1-Up Mushroom]].
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Checkpoint Flag|Midway point]]||[[File:MidwayFlag.png|50px]]||A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by whichever character's symbol turned it. If that character is in his ''small'' form, he transforms into his Super form.
|align=center|[[File:NSMBW RemoCon Clown Render.png|50px]]
|[[Remote-Controlled Clown Car]]*
|align=left|A non-sentient variant of the [[Junior Clown Car]] that, when ridden, allows players to fly and bump into [[Bowser Jr.]] to battle him. Attempting to [[Spin Jump]] while riding a Remote-Controlled Clown Car will give the rider a speed boost instead.
|colspan="2"align=center|{{world-link|6|airship|World 6-Airship (New Super Mario Bros. Wii)}}
|-
|-
|[[Beanstalk|Vine]]||[[File:BeanstalkNSMBW.png|25px]]||Used as a ladder that can lead to [[Coin Heaven]], or a secret place. Comes out of an [[Hidden Block|Invisible Block]] or brick.
|align=center|[[File:RemoteControlledFenceNSMBW.png|50px]]
|[[Remote-Controlled Fence]]*
|align=left|A fence that the player can tilt left and right in a 180-degree arc by tilting the [[Wii Remote]] or by pressing [[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]] on the {{wp|Nvidia Shield TV|Shield Controller}}. It only reacts to a single player at a time, who must be holding on to the Remote-Controlled Fence, and is otherwise inactive.
|colspan="2"align=center|{{world-link|2|tower|World 2-Tower (New Super Mario Bros. Wii)}}
|-
|-
|[[Ladder]]||[[File:NSMBW Ladder Sprite.png|33px]]||A climbable object used to get on top of platforms.
|align=center|[[File:RemoteControlledLightNSMBW.png|50px]]
|[[Remote-Controlled Light]]*
|align=left|A pair of lamps attached to a raft that the player can tilt to see in the [[dark]] by tilting the Wii Remote or by pressing [[File:Nvidia Shield Left Trigger.png|20px|Left Trigger]] and [[File:Nvidia Shield Right Trigger.png|20px|Right Trigger]] on the Shield Controller. It only reacts to a single player at a time, who must be standing on the raft, and is otherwise inactive.
|colspan="2"align=center|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|-
|-
|[[Remote-Controlled Clown Car]] (new)||[[File:NSMBW RemoCon Clown Render.png|50px]]||A type of [[Koopa Clown Car]] that lets the player battle [[Bowser Jr.]]
|align=center|[[File:Star.png|50px]]
|[[Super Star|Star]]
|align=left|A power-up that transforms players into their [[Invincible Mario|Invincible form]]. They bounce around once released, turning at walls. Certain Stars can only be obtained from [[? Block]]s if the player is already in their Invincible form; otherwise, these ? Blocks will release coins instead.
|align=center|[[World 1-2 (New Super Mario Bros. Wii)|World 1-2]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Yoshi's Egg|Yoshi egg]]||[[File:YoshiEggNSMBW.png|25px]][[File:YellowYoshiEggNSMBW.png|25px]][[File:BlueYoshiEggNSMBW.png|25px]][[File:PinkYoshiEggNSMBW.png|25px]]||An egg that Yoshi comes out of or produces after eating five fruits. They contain power-ups. The different colors released come at random but never the same one after each other.
|align=center|[[File:NSMBW Star Coin Artwork.png|50px]]
|[[Star Coin]]
|align=left|Three Star Coins are located in every course in hard-to-reach or hidden areas. They normally appear golden and appear grayed-out if previously collected. They are used to buy [[hint movies]] in {{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}. If all the Star Coins in a [[world]] have been collected, that world's respective level in World 9 becomes unlocked. After every Star Coin has been collected, every [[Toad House]] becomes permanently accessible. In Coin Battle, they are worth ten coins.
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Flower (environmental object)|Flower]] (new)||[[File:FlowerNSMBW.png|50px]]||A common background object that releases a coin when spun next to. Appears with many color variants.
|align=center|[[File:NSMBW Super Mushroom Artwork.png|50px]]
|[[Super Mushroom]]
|align=left|A power-up that transforms players into their Super form if they are in their Small or Mini form and otherwise only grants points. They slide along the ground once released, turning at walls. They are typically only released from blocks when a player in their Small or Mini form is present. In Coin Battle, they periodically float into the screen within [[bubbles]]
|align=center|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|align=center|[[World 9-8 (New Super Mario Bros. Wii)|World 9-8]]
|-
|-
|[[Remote-Controlled Fence]] (new)||[[File:RemoteControlledFenceNSMBW.png|50px]]||A fence that the player can tilt and move left and right in a 180-degree arc by tilting the Wii Remote, depending on its axis of rotation. It reacts only when the fence are activated.
|align=center|[[File:Toad Balloon Icon.png|50px]]
|[[Toad balloon]]*
|align=left|An item exclusively found in Enemy Courses in groups of eight. They must all be collected in order to clear the course, upon which all remaining enemies will vanish and a chest containing a captured [[Toad (species)|Toad]] will appear.
|align=center|[[Enemy Course|World 1-Toad Balloon]]
|align=center|[[Enemy Course|World 8-Toad Balloon]]
|-
|-
|[[Remote-Controlled Light]] (new)||[[File:RemoteControlledLightNSMBW.png|50px]]||A light that the player can tilt and move to see in the dark by tilting the Wii Remote. It reacts only when the fence are activated.
|align=center|[[File:TrampolineNSMBW.png|50px]]
|[[Trampoline]]
|align=left|A spring that players automatically bounce off of. If a player jumps the moment they land on a Trampoline, they can gain additional height. It can be picked up and carried around. Trampolines can be thrown further with a running start.
|align=center|[[Enemy Course|World 3-Toad Balloon]]
|align=center|[[World 9-3 (New Super Mario Bros. Wii)|World 9-3]]
|-
|-
|[[Chain-Link]]||[[File:ChainLinkNSMBW.png|50px]]||Fences that the player can climb. [[Climbing Koopa]]s can often be found on them.
|align=center|[[File:BeanstalkNSMBW.png|25px]]
|[[Beanstalk|Vine]]
|align=left|Climbable beanstalks that often lead to aerial sub areas. They are concealed within blocks, sometimes Invisible Blocks, which must be hit to make them emerge. They emerge upwards unless the block containing them is [[Ground Pound]]ed, which causes them to grow downward. [[Hard Block]]s block their growth.
|align=center|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]
|align=center|[[World 7 (New Super Mario Bros. Wii)|Cloud World]]
|-
|-
|[[Flip Panel (Chain-Link)|Flip Panel]]||[[File:FlipPanelNSMBW.png|50px]]||Fence gates that the player can use to flip to the other side of a [[Chain-Link]] by punching.
|align=center|[[File:YoshiEggNSMBW.png|25px]][[File:YellowYoshiEggNSMBW.png|25px]][[File:BlueYoshiEggNSMBW.png|25px]][[File:PinkYoshiEggNSMBW.png|25px]]
|[[Yoshi's Egg|Yoshi egg]]
|align=left|An egg that is either released from a block, in which case the egg will hatch a Yoshi or Super Mushroom if every player has a Yoshi, or laid by a Yoshi after it eats five fruits, in which case the egg will hatch a 1-Up Mushroom, coins, or a power-up.
|align=center|[[World 1-3 (New Super Mario Bros. Wii)|World 1-3]]
|align=center|[[World 7-6 (New Super Mario Bros. Wii)|World 7-6]]
|}
|}
===Transportation objects===
===Transportation objects===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Transportation!!Image!!Function
!Transportation!!Image!!Function
|-
|-
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|[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
|[[Pipe Cannon]]||[[File:WarpPipeNSMBW.png|100px]]||Pipes that launch the player to another location or a hard to reach platform
|-
|-
|[[Warp Cannon]]||[[File:NSMBW Warp Cannon Screenshot.png|100px]]||A special cannon that allows the player to go to a different world.
|[[Warp Cannon]]||[[File:NSMBW Warp Cannon Screenshot.png|100px]]||A special cannon that allows the player to go to a different world. One is also used in the intro cutscene to distribute [[Propeller Mushroom]]s and [[Penguin Suit]]s across the [[Mushroom Kingdom]].
|-
|-
|[[Warp Door]]||[[File:DoorNSMBW.png|50px]][[File:GhostHouseDoorNSMBW.png|50px]]<br>[[File:NSMBW Tower Door Render.png|50px]][[File:NSMBW Castle Door Render.png|50px]]<br>[[File:NSMBW Bowser Door Render.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
|[[Warp Door]]||[[File:DoorNSMBW.png|50px]][[File:GhostHouseDoorNSMBW.png|50px]]<br>[[File:NSMBW Tower Door Render.png|50px]][[File:NSMBW Castle Door Render.png|50px]]<br>[[File:NSMBW Bowser Door Render.png|50px]]||A door found in Ghost Houses, fortresses, and castles that take the player to another portion of the level. Large doors serve as entry points to a boss.
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===Platforms===
===Platforms===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background-color: whitesmoke;"
|-style="background-color:whitesmoke;"
!Platform!!Image!!Function
!Platform!!Image!!Function
|-
|-
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|[[Stretch Shroom]]||[[File:StretchShroomNSMBW.png|80px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and any player on the ends of the platforms to the center when they contract.
|[[Stretch Shroom]]||[[File:StretchShroomNSMBW.png|80px]]||Mushroom Platforms that contract and extend at constant intervals, pulling anything and any player on the ends of the platforms to the center when they contract.
|-
|-
|[[Screwtop Shroom]] (new)||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|[[Screwtop Shroom]]*||[[File:NSMBW SpinKinokoLift.png|100px]]||A rare Mushroom Platform that only appears in [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]]. When spun on, it lowers another lift's height.
|-
|-
|{{conjectural|Spinning mushroom block}} (new)||[[File:NSMBW World 1-5 Screenshot.png|100px]]||A mushroom block that spins clockwise or counter clockwise.
|{{conjectural|Spinning mushroom block}}*||[[File:NSMBW World 1-5 Screenshot.png|100px]]||A mushroom block that spins clockwise or counter clockwise.
|-
|-
|[[Bouncy Cloud]] (new)||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that makes the player and enemies bounces very high.
|[[Bouncy Cloud]]*||[[File:NSMBW Bouncy Cloud Render.png|100px]]||Cloud platforms that make the player and enemies bounce very high.
|-
|-
|[[Scale Lift]]||[[File:ScaleLiftNSMBW.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|[[Scale Lift]]||[[File:ScaleLiftNSMBW.png|100px]]||Scale-like platforms that the player lands on one platform, the parallel one rises. It will fall off if they stand on it for too long.
|-
|-
|[[Arrow lift (New Super Mario Bros. series)|Arrow lift]] (new)||[[File:ArrowLiftNSMBW.png|100px]]||A lift that appear blue when idle but turn red when activated.
|[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]*||[[File:ArrowLiftNSMBW.png|100px]]||A lift that appears blue when idle but turns red when activated.
|-
|-
|[[Limited Lift]] (new)||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|[[Limited Lift]]*||[[File:NSMBW Wooden Raft Sprite.png|100px]]||A lift that the player can travel with a limited capacity of at least five enemies. It stops once the counter reaches 0.
|-
|-
|[[Bolt Lift]]||[[File:BoltLiftNSMBW.png|100px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|[[Bolt Lift]]||[[File:BoltLiftNSMBW.png|100px]]||A set of nuts that are screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|[[Screwtop Lift]] (new)||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|[[Screwtop Lift]]*||[[File:NSMBW Screwtop Lift Sprite.png|100px]]||A lift with a screw that the player can move in a set direction by spinning.
|-
|-
|[[Tilt Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
|[[Tilt Lift]]*||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt by tilting the Wii Remote. It reacts only when a player is standing on it.
|-
|-
|[[Remote-Controlled Lift]] (new)||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt and move the lifts left and right by tilting the Wii Remote. It reacts only when the lifts are activated.
|[[Remote-Controlled Lift]]*||[[File:Tilt Lift NSMBW.png|100px]]||A lift that the player can tilt and move the lifts left and right by tilting the Wii Remote. It reacts only when the lifts are activated.
|-
|-
|[[Remote-Control Platform]] (new)||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|[[Remote-Control Platform]]*||[[File:NSMBW Remote-Control Platform Sprite.png|100px]]||A lift that the player can tilt and move on tracks by tilting the Wii Remote. It reacts only when a player is standing on it.
|-
|-
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
|[[Paddle Platform]]||[[File:NSMBW Paddle Wheel Sprite.png|100px]]||A paddle wheel-like platforms made of 4 smaller platforms that moves in a wheel on tracks.
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|[[Tree|Palm tree]]<ref>"Jump over the Pokey at the beginning of the level, jump on top of the palm tree and wait for the Pokey to get near you." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n47/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 48</ref>||[[File:PalmTreeNSMBW.png|100px]]||Trees of varying heights that serve as platforms. Some bear [[fruit (Yoshi food)|fruit]].
|[[Tree|Palm tree]]<ref>"Jump over the Pokey at the beginning of the level, jump on top of the palm tree and wait for the Pokey to get near you." [https://archive.org/details/new-super-mario-bros.-wii-prima-strategy-guide/page/n47/mode/2up New Super Mario Bros. Wii Prima Strategy Guide] page 48</ref>||[[File:PalmTreeNSMBW.png|100px]]||Trees of varying heights that serve as platforms. Some bear [[fruit (Yoshi food)|fruit]].
|-
|-
|[[Pendulum Platform]] (new)||[[File:PendulumPlatformNSMBW.png|100px]]||Chained platforms that sway from side to side indefinitely.
|[[Pendulum Platform]]*||[[File:PendulumPlatformNSMBW.png|100px]]||Chained platforms that sway from side to side indefinitely.
|-
|-
|{{conjectural|Ice float}} (new)||[[File:IceFloatNSMBW.png|100px]]||Icy cylindrical platforms that float on water.
|{{conjectural|Ice float}}*||[[File:IceFloatNSMBW.png|100px]]||Icy cylindrical platforms that float on water.
|-
|-
|{{conjectural|Spinning platform}} (new)||[[File:SpinningPlatformNSMBW.png|100px]]||Large platforms that spins clockwise or counter clockwise that only appear in {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}.
|{{conjectural|Spinning platform}}*||[[File:SpinningPlatformNSMBW.png|100px]]||Large platforms that spins clockwise or counter clockwise that only appear in {{world-link|3|tower|World 3-Tower (New Super Mario Bros. Wii)}}.
|-
|-
|{{conjectural|Metal platform}}||[[File:NSMBW World 6-C Screenshot.png|100px]]||Platforms that sink in lava when stepped on, then rise back up.
|{{conjectural|Metal platform}}||[[File:NSMBW World 6-C Screenshot.png|100px]]||Platforms that sink in lava when stepped on, then rise back up.
|-
|-
|[[Screwtop Platform]] (new)||[[File:ScrewtopPlatform2NSMBW.png|100px]]|||Metal platforms that the player can move in a set direction by spinning a nearby screw.
|[[Screwtop Platform]]*||[[File:ScrewtopPlatform2NSMBW.png|100px]]|||Metal platforms that the player can move in a set direction by spinning a nearby screw.
|-
|-
|[[Slow falling platform]] (new)||[[File:SlowFallingPlatformNSMBW.png|100px]]||Bony lifts that are varied of length. It acts like [[Flimsy Lift]]s, but it falls slower.
|[[Slow falling platform]]*||[[File:SlowFallingPlatformNSMBW.png|100px]]||Bony lifts that are varied of length. It acts like [[Flimsy Lift]]s, but it falls slower.
|-
|-
|[[Spine Coaster]] (new)||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|[[Spine Coaster]]*||[[File:Spine Coaster NSMBW.png|100px]]||Rideable creatures made of bone used to aid Mario and company to pass through lava pits.
|-
|-
|[[Semisolid Platform]]||[[File:SemisolidPlatformNSMBW.png|100px]]||Platforms that the player can jump on top of from below.
|[[Semisolid Platform]]||[[File:SemisolidPlatformNSMBW.png|100px]]||Platforms that the player can jump on top of from below.
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|[[Wobble Rock|Half-circle rock]]||[[File:WobbleRockNSMBW.png|100px]]||Rock platforms that wobble from left to right when the player stands towards one of its edges.
|[[Wobble Rock|Half-circle rock]]||[[File:WobbleRockNSMBW.png|100px]]||Rock platforms that wobble from left to right when the player stands towards one of its edges.
|-
|-
|[[Water Ball]] (new)||[[File:NSMBW Water Ball Render.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s.
|[[Water Ball]]*||[[File:NSMBW Water Ball Render.png|80px]]||A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s.
|}
|}


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==Reception==
==Reception==
The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''.
The former Mario and Luigi voice actor, [[Charles Martinet]] originally stated that this game is his favorite ''Super Mario'' game of all time. His new favorite ''Super Mario'' game is ''[[Super Mario Maker]]''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''"
|align="left"|"''Who knew that, locked in the time-honoured traditions of [[Super Mario Bros.]], one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
''New Super Mario Bros. Wii'' is the 4th best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
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==Glitches==
==Glitches==
{{main|List of New Super Mario Bros. Wii glitches}}
{{main|List of New Super Mario Bros. Wii glitches}}
===Infinite coins===
===Infinite Coins===
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
[[File:NSMBW Infinite Coins Glitch.png|thumb|The frozen Climbing Koopa dropping coins]]
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
The player needs an Ice Flower in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}} and get to the place with the large [[flip panel (Chain-Link)|flip panel]] with a [[Climbing Koopa]] on it. Mario must stand on the front side, then jump to throw an [[Ice Ball]] at the Climbing Koopa. The player must hold the [[Chain-Link|fence]] again and spin the flip panel as fast as possible. The Climbing Koopa freezes, falls to the ground and drops infinite [[coin]]s.
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*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Donkey Kong (game)|Donkey Kong]]'': [[Broozer]]s hit [[barrel]]s when a player is near, rolling the barrel towards them, similar to [[Donkey Kong]]'s ability to throw barrels in this game.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[POW Block]] reappears and has the same design as in ''Mario Bros.'' The POW Block can also be carried. The first underground Coin Battle area in {{world-link|coin|1|World Coin-1 (New Super Mario Bros. Wii)}} also bears some resemblance to the ''Mario Bros.'' arena.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game.
*''[[Super Mario Bros.]]'': The secret "Level Clear" tune and fireworks are taken from this game. The first tunes from the overworld theme is played during the beginning of the Staff Roll. The overworld theme is once again used as a cover for the Toad Houses. The underground theme is used as a cover for the volcano underground theme. The ending fanfare is covered when [[Kamek]] and [[Princess Peach]] are rescued in addition to when Mario and Princess Peach leave [[Bowser's Castle]]. Near the beginning of the game, [[Bowser Jr.]] states in a letter that he ordered his minions to stuff every [[Toad (species)|Toad]] they see into a [[? Block]], which might be a reference to the fact that [[Bowser]] transformed them into ? Blocks, according to the instruction book. Also, [[Roy Koopa]]'s Castle has three way corridors, with only one being the correct path. This puzzle mimics the puzzles in World 4-4, World 7-4, and World 8-4. {{world-link|coin|2|World Coin-2 (New Super Mario Bros. Wii)}} is nearly identical in layout to [[World 1-1 (Super Mario Bros.)|World 1-1]] from this game. The secret corridor found above the ceiling near the end of [[World 1-2 (New Super Mario Bros. Wii)|World 1-2]] is reminiscent of the empty corridor found above the ceiling in [[World 1-2 (Super Mario Bros.)|World 1-2]].
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros.: The Lost Levels]]'': World 2-4 features [[wind]]. The extended version of the ending fanfare can be heard exclusively when Bowser is defeated in multiplayer.
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on a card-matching minigame in this game. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*''[[Super Mario Bros. 3]]'': The [[Penguin Suit]] is based on the suits in this game, mainly the [[Frog Suit]]. The [[Koopalings]]' battle theme is a cover and once again played when fighting against them. The Airship theme is a cover that plays on the Airships. The design on the [[Fortress]]es are based on the Fortress sprite in this game. [[Jellybeam]]s resemble the in-game sprites of [[Jelectro]]s. [[Stalking Piranha Plant]]s resemble [[Ptooie]]s whose behavior is largely given to [[River Piranha Plant]]s. The [[Enemy Course]]s are similar to the levels when fighting against a [[Hammer Bro]], [[Fire Bro]], [[Boomerang Bro]], or [[Sledge Bro]] and even use a cover of the song. Also, reserved power-ups can be used on the world maps. The game features an inventory window, rather than a summonable item, only accessible from the overworld, reminiscent of that of ''Super Mario Bros. 3''. Most of the Koopalings are fought in the same kind of land they are, like in ''Super Mario Bros. 3''. For example, Lemmy Koopa is in charge of the ice-themed world in both games, and Wendy O. Koopa is in charge of the water-themed world in both games. In addition, [[Power-up Panels]] is likely based on the card-matching minigame in this game. [[Toad House]]s feature checkered floor tiles like those seen in this game's [[fortress]] and kings' chambers. Artwork of Mario holding a [[Green Shell]] resembles [[:File:RaccoonMario GreenShell SMB3.png|promotional artwork]] of [[Raccoon Mario]] holding a [[Koopa Troopa|Green Koopa Troopa]] from this game. Artwork of a [[Spike]] throwing a [[Spike Ball|spiked ball]] resembles [[:File:SMB3 Spike.jpg|its promotional artwork from this game]].
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*[[Super Nintendo Entertainment System]]: On the cover of the game disc (the side opposite with the part that reads the console), Mario, Luigi, Blue Toad, and Yellow Toad are positioned in the same way that the buttons on the European and Japanese SNES controller are.
*''[[Super Mario World]]'': The design on the Fortress-doors leading to the [[List of bosses|boss]] is noticeably similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks to appear. This may be a reference to the [[Switch Palace]]s in ''Super Mario World'', without having to go through a level. Almost the entirety of {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)|World 7-Fortress}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don ovalic goggles like [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Super Mario World]]'': ''New Super Mario Bros. Wii'' is the first game in the 2D ''Super Mario'' series to use this game's variant of the power-down sound while still keeping the original ''Super Mario Bros.'' sound effect for entering and exiting pipes, as well as the first to use a [[Coin]] sound effect similar to this game's. The design on the Fortress doors leading to the [[List of bosses|boss]] is similar. Yoshis reappear, along with the sound heard when mounting onto Yoshi and the drumbeat that is added to the music, similar to this game. Parts of the castle BGM can be heard in the castle levels. The sound effect that plays when the invincibility wears off is taken from the [[P Switch|Switch Block]] when the activation is going to stop, as well as the sound that plays when the [[Super Star]] power-up runs out. The [[World 9 (New Super Mario Bros. Wii)|World 9]] is similar to the [[Star World]] and the [[Special Zone]]. Also, World 3 has a switch that activates blocks, similar to the [[Switch Palace]]s in this game, without having to go through a level. Almost the entirety of {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}} can be skipped by finding the secret exit in {{world-link|7|tower|World 7-Tower (New Super Mario Bros. Wii)}} and completing [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], like how the [[Back Door]] can be accessed by finding the secret exit in [[Valley of Bowser 2]] and completing [[Valley Fortress]]. The [[Koopa Clown Car]] returns. World 4-Castle, whose boss is Wendy O. Koopa, features Skewers, much like [[6 Wendy's Castle|#6 Wendy's Castle]]. [[River Piranha Plant]]s resemble [[Jumping Piranha Plant]]s. [[Jumbo Rays]] don goggles resembling those of [[Blurp]]s and [[Dolphin]]s. [[King Bill]]s are shortened in length like the [[Banzai Bill]]s from this game. Some members of [[Circling Boo Buddies]] make the same facial expressions as [[Boo]]s in this game. Boos also circle around [[Ghost House]]s like in this game. Artwork of Mario jumping with a [[Yoshi (species)|Green Yoshi]] resembles this game's box art. Artwork of [[Blue Toad (character)|Blue Toad]] riding a [[Yoshi (species)|Pink Yoshi]] resembles [[:File:SMW Art - Yoshi and Berry.png|promotional artwork]] of [[Yoshi]] eating a [[Fruit (Yoshi food)|berry]] from this game. Artwork of Bowser resembles [[:File:BowserSMW1.png|his promotional artwork from this game]].
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Donkey Kong Country]]'': The animal buddy mechanics used in this game, are used on the Yoshis; players can only use Yoshi in certain levels, and they ditch him after clearing the level.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight.
*''[[Super Mario World 2: Yoshi's Island]]'': Just before the main boss of the world, [[Kamek]] appears and flies all over the room, using his magic on the room and boss. Fake walls reappear. The room Kamek's battle takes place in is similar to the final room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], containing autoscrolling blocks that can be transformed by {{conjectural|Magic spell}}s. Kamek turns Bowser into a giant for the final battle. [[Bubble]]s reappear to protect players from harm, as they did for [[Baby Mario]]. The dark also makes a reappearance in several levels. The introduction to the castle boss theme is a shortened cover of the introduction to the boss theme from this game. [[Bowser Jr.]]'s final battle involves a floor that can be [[Ground Pound]]ed to produce shockwaves, like the floor involved in [[Baby Bowser]]'s initial fight. [[Giant Goomba]]s and [[Hefty Goomba]]s split into their immediately smaller counterparts like [[Milde]]s.
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]].
*''[[Super Mario 64]]'': "Inside the Castle Walls" is played inside [[Peach's Castle]]. Also, when the mini-game Power-up Panels is lost (when the player gets two Bowser or Bowser Jr. cards), the short tune heard when trying to enter a locked door is played here. In the same vein, winning a Toad House mini-game plays an arrangement of the course clear fanfare. The fanfares for clearing a tower, castle, or airship are rearrangements of the "Koopa Clear" fanfare. When the player goes into a [[Warp Cannon]] or aims a [[cannon]] in [[1-up Blast]], cannon sounds from this game are heard. In both games, [[Chain Chomp]]s are freed by [[Ground Pound]]ing their posts three times. One Chain Chomp in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]] may be freed to destroy a [[brick]] wall and uncover a [[Star Coin]], which is reminiscent of how the Chain Chomp in [[Bob-omb Battlefield]] must be freed to uncover a jailed [[Power Star]].
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Mario Kart 64]]'': About 30 seconds in the [[World 9 (New Super Mario Bros. Wii)|Rainbow Path]], a cover from the [[N64 Rainbow Road|Rainbow Road]] theme can be heard.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Super Mario Sunshine]]'': When [[Iggy Koopa|Iggy]] is hit during his second battle, the [[Big Chain Chomp]] pulling his carriage becomes enraged and glows red like the [[Chain Chomp]] in Pianta Village.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[Mario Party 7]]'': Luigi's artwork on the back of the Japanese cover art next to the Super Guide description is based on one of his artwork from this game.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the ''Blunders and Game Over'' section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[Poison (obstacle)|Poison]] returns in forest levels.
*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). The [[Midair Spin]], a move similar to the [[Spin]], is introduced. Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance.
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==Trivia==
==Trivia==
*The save data reads "''A 4-player Mario adventure!''" in the British English version of the game.
*The save data reads "''A 4-player Mario adventure!''" in the British English version of the game.
*If, after having entered a level in multiplayer, a player loses all their lives and cannot respawn, they can play various sound effects by pressing the jump and dash buttons and switch between different sound effects by using the directional controls. These sound effects include the sound of a clown horn, clapping, a cuíca, a bass drum, a snare drum, and a bell.


==References==
==References==