Murasame Jō: Difference between revisions

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(New page: thumb|'''Murasamejō''' '''Murasamejō''' (むらさめじょう, lit. "Murasame Castle") is one of 9-Volt's microgames in the Japanese version of ''...)
 
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==Gameplay==
==Gameplay==
The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
 
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{{WarioWare: D.I.Y. Microgames}}
[[Category:Microgames]]
[[Category:Microgames]]

Revision as of 08:45, June 26, 2010

Microgame Murasame Jō
Murasamejō

Murasamejō (むらさめじょう, lit. "Murasame Castle") is one of 9-Volt's microgames in the Japanese version of WarioWare: D.I.Y. It is based on the Famicom Disk System game Nazo no Murasamejō. In localized versions of WarioWare: D.I.Y., it was replaced by the microgame Pikmin, which features a completely different gameplay.

Gameplay

The protagonist Takamaru stays in the center of the screen, while an enemy ninja is found in each corner. The four ninjas hiding in the woods throw shurikens at Takamaru. The player has to tap Takamaru in order to make him invisible, allowing him to avoid the ninja attacks. The player wins when the protagonist stays unharmed until the end of the game. When a shuriken hits Takamaru, he gets knocked out and the player loses the game.
Template:WarioWare: D.I.Y. Microgames