Mario vs. Donkey Kong: Tipping Stars: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:Mario vs DK Tipping Stars EU box Wii U.png|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario vs DK Tipping Stars EU box 3DS.png|250px]]<br>'''European Nintendo 3DS box cover'''
|image=[[File:Mario vs DK Tipping Stars EU box Wii U.png|250px]]<br>'''European Wii U box cover'''<br>[[File:Mario vs DK Tipping Stars EU box 3DS.png|250px]]<br>'''European Nintendo 3DS box cover'''
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo SPD|Nintendo SPD Group No. 3]]
|developer=[[Nintendo Software Technology Corporation]]<br>[[Nintendo Software Planning & Development#Group No.3|Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
|release={{release|USA|March 5, 2015|Japan|March 19, 2015|Europe|March 20, 2015|Australia|March 21, 2015}}
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|input={{input|wiiu=1|3ds=1}}
|input={{input|wiiu=1|3ds=1}}
}}
}}
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down in November 2017. The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref>
'''''Mario vs. Donkey Kong: Tipping Stars''''' is an action [[Genre#Puzzle|puzzle]] game for the [[Wii U]] and [[Nintendo 3DS]]. It is the sixth ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game overall and the first game in the series to be released on a home console. The game is a follow-up to ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' and shares elements with most of the series, including navigating a number of [[Mini]]s to their exits and allowing players to build their own levels. Players were able to share custom stages through [[Miiverse]] until it was shut down on November 7, 2017. The title could also be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref> The focus of the game are the stars, which form a reward earned in accordance to how the player performs in levels. They are used to tip other players for their shared stages or unlock parts and new Minis for custom levels in the [[Workshop Store]]. The game is digital-only except in Japan. Game cases with download codes are sold in Europe. The Wii U version requires 0.93 GB of memory to be installed, and the Nintendo 3DS version requires 3,200 blocks.<ref>European box art</ref>


The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version, and Levels can be shared between the Nintendo 3DS and Wii U versions of the game. However, the game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, but players who purchased the title before this date can still play it  as long as any version is on their Wii U device, their 3DS device, or both.
The game supports a form of {{wp|cross-platform play}}, where if one version of the game is bought off the [[Nintendo eShop]], the buyer receives a free download code of the other version, and levels can be shared between the Nintendo 3DS and Wii U versions of the game.


The game was later removed from the Wii U and 3DS eShop services after their discontinuation on March 27, 2023, making it no longer possible for players outside of Japan to purchase the game, but players who did so before this date can still play it as long as any version is on their Wii U device, their 3DS device, or both.
==Story==
==Story==
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her.
As in previous ''Mario vs. Donkey Kong'' games, [[Pauline]] is once again kidnapped by [[Donkey Kong]], although this time, no motivation is given. [[Mario]] chases after Donkey Kong with his [[Mini Mario (toy)|Mini Mario]] toys to rescue her.
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==Gameplay==
==Gameplay==
As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters. Notably, the gameplay of this title is largely simplified in comparison to the predecessors, barring elements such as boss battles and the ability to change direction of the Minis.
As in the game's predecessors, the main goal of every stage is to simply lead all Mini toys to the end of the level, which is done by manipulating certain parts of the environment. Using the console's touchscreen, players are able to drag objects such as red girders, springs, conveyor belts, pipes, and lifts to guide the characters.


The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.
The most common level type in the game is the Single-Door level, in which a lone [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] represents the objective. In order to clear a course, each Mini must be brought to the Goal Door, immediately followed by another. The first Mini toy to reach the exit commences a short timer which shuts the door after a few moments, locking away any other Mini toy if they do not reach the door in time and resulting in a [[Game Over]]. Multi-Door levels, a feature introduced in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', are also found in ''Tipping Stars'', where different Minis have to be rescued from Capsules and led through separate doors, each assigned to one of the Minis. In Multi-Door levels, there is no time limit between entering different doors.
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Each world contains eight levels and follows a specific formula:
Each world contains eight levels and follows a specific formula:
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the first level of every world introduces a new game mechanic, which becomes recurrent from that point onward.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy (toy)|Shy Guys]], [[Pokey (toy)|Pokeys]] or [[Thwomp]]s, appear.
*the third level and, sometimes, sixth level is where enemies that cause damage, like [[Shy Guy]]s, [[Pokey]]s or [[Thwomp]]s, appear.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fourth level is always a Multi-Door course, the rest being Single-Door.
*the fifth level is marked by the presence of a type of Monkey Robot, such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the fifth level is marked by the presence of a type of [[Donkey Kong's robot]], such as [[Circus Kong]]s, [[Cannon Kong]]s or [[Capture Kong]]s.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*the seventh level has a locked exit, which can only be opened by a [[Key]] Mini Mario.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
*instead of a boss battle as in the predecessors, every world is closed by a level where a [[Cursed Mini Mario]] has to be reverted to its normal state by hitting it with [[Hammer]]s, then escorted along with the other Minis to the Goal Door.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.
A level must be finished within its time limit, always set to 300 seconds. Otherwise, the result will be a Game Over. Other causes of a Game Over include falling on spikes, falling from a height of ten blocks or more, failing to enter the Goal Door before it closes, and coming into contact with an enemy such as a [[Shy Guy]] or a [[Pokey]].<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' digital manual]</ref> The only possibility to combat these enemies is by using Hammers, which are acquired for a short time and function similarly to the hammer from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game.


When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed.
When there are only 30 seconds left in the timer, a frantic melody starts playing, prompting the player to hurry and finish the level. The music is the same as in the [[Mario vs. Donkey Kong: Minis March Again!|third installment]], but remixed.
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The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".
The game presented online functions, which were paired with [[Miiverse]]. However, as of November 7, 2017, when the service was shut down, these are no longer available. Before the discontinuation, levels made and shared by other players could be accessed in Community mode. People could play and 'Yeah' these levels. Stars earned in the main game or by playing user-created levels could be tipped to level creators, which unlocked Miiverse [[stamp]]s for the tippers in exchange. Levels could be sorted by "Popular", "Latest", "Saved" (there was a download feature), "Friends & Followed", "[[List of official Mario vs. Donkey Kong: Tipping Stars online levels|Official Levels]]", and "Street Pass".


Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass funcionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.
Both the Workshop mode and the Community mode are based on a user profile that was activated when users first entered either of them. Players without a profile have currently no access to the Community, but those who had opened a profile prior to the dicontinuation of [[Miiverse]] can still enter it, although it is devoid of levels. Players can click their [[Mii]] icon to access their own user profile, which displays some information linked to the service: the number of 'Yeah's received on their levels, comments posted, and stars tipped to other players, as well as the number of shared levels. Likewise, the SpotPass functionality can be toggled there. The profiles of other players could be accessed in Community mode via comments they had posted on other levels. Their region determined the color behind their Mii on the profile picture, which was red for Japan, yellow for Europe and Oceania, and blue for the Americas.


===Help Mode===
===Help Mode===
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In the main Game and Bonus menus, tips are related to gameplay. They are the following:
In the main Game and Bonus menus, tips are related to gameplay. They are the following:
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% border=1 style="border-collapse:collapse;border:1px solid black;margin:auto"
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small>
|'''Chain Rule:''' ''Minis must reach the goal close together, otherwise the M Door will shut and lock the others out.''<br><small>'''British English version:''' ''Minis must reach the goal close together; otherwise the door will shut and lock the others out.''</small>
|-
|-
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|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|align="center"|'''[[Bonus 3]]'''<br>'''Levels'''<br>[[Level B-17|B-17]] • [[Level B-18|B-18]] • [[Level B-19|B-19]] • [[Level B-20|B-20]] • [[Level B-21|B-21]] • [[Level B-22|B-22]] • [[Level B-23|B-23]] • [[Level B-24|B-24]]
|}
|}
===Other areas===
===Other areas===
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.
There are four unlockable backgrounds in the Workshop Store that can be used by players to decorate levels created by them in the editor. Although these areas do not have their own worlds in the main game, they theme some of the [[Bonus Levels]]. In the Workshop, there is an additional Editor Land theme, which is available to use from the start; however, none of the pre-built levels feature it.
{|width=100% border=1 style="border-collapse: collapse; border: 1px solid black; margin:auto"
{|width=100% border=1 style="border-collapse:collapse;border:1px solid black;margin:auto"
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.
|{{anchor|Winding Ravine}}'''Winding Ravine''' is a sky area with rocky peaks and crags seen in the far background. Many huge, colorful mushrooms are grown above the clouds. Winding Ravine is set at dusk, as there are many stars visible in the sky.


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|[[File:MvDKTSB-21 3DS.png|250px]]
|[[File:MvDKTSB-21 3DS.png|250px]]
|-
|-
|{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace'''<ref>"Gold Palace Theme" in the [[Workshop Store]]</ref>, is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the [[Invincible Mario|invincibility]] theme from the ''[[Mario (franchise)|Mario]]'' franchise, which is also used for the [[Super Guide#Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini Guide]] in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''.
|{{anchor|Shimmering Gold Palace}}'''Shimmering Gold Palace''', or simply '''Gold Palace'''<ref>"Gold Palace Theme" in the [[Workshop Store]]</ref>, is an area with piles of treasure gathered around a gilded palace. Structures present around the main building include towers and ramparts with many windows. The music that plays in Shimmering Gold Palace levels is an arrangement of the [[Invincible Mario|invincibility]] theme from the ''[[Super Mario (franchise)|Super Mario]]'' franchise, which is also used for the [[Super Guide#Mario vs. Donkey Kong: Mini-Land Mayhem!|Mini Guide]] in ''Mario vs. Donkey Kong: Mini-Land Mayhem!''.


This area only decorates [[Level B-24]].
This area only decorates [[Level B-24]].
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==Enemies==
==Enemies==
Enemies in the game can be divided into two categories, based on how they affect the player. [[Monkey robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from monkey robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack.
Enemies in the game can be divided into two categories, based on how they affect the player. [[Donkey Kong's robot]]s are rather large and indestructible but do not cause damage, and in some situations their capacities are helpful; however, they can also often impede the player, in which case [[Hammer]]s are available to stun them temporarily. Aside from Donkey Kong's robots, there are harmful enemies that only serve as obstacles and can usually be destroyed with Hammers or other means of attack.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=4 style="background:#6C9CFE"align="center"|Monkey Robots
!colspan=4 style="background:#6C9CFE"align="center"|Donkey Kong's robots
|-
|-
!width=10% |Enemy
!width=10% |Enemy
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|align="center"|[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|align="center"|[[Level 6-8 (Mario vs. Donkey Kong: Tipping Stars)|Level 6-8]]
|-
|-
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey (toy)|Pokey]]
|align="center"|[[File:MvDKTSpokey.jpg]]<br>[[Pokey]]
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|A tall, spiky, three-segmented enemy that simply roams back and forth on a platform, with no active intent to hurt the Minis, despite being harmful to touch. Pokeys can be defeated with Hammers, by sliding into them, or by blasting into them from a cannon.
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 5-3]]
|align="center"|[[Level E1-3]]
|align="center"|[[Level E1-3]]
|-
|-
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MvDKTSshyguy.jpg]]<br>[[Shy Guy]]
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|A stout enemy that walks from side to side, destroying a Mini if it comes into direct contact. Shy Guys can be defeated by using Hammers, by sliding into them, or shooting into them from a cannon.
|align="center"|[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
|align="center"|[[Level 1-3 (Mario vs. Donkey Kong: Tipping Stars)|Level 1-3]]
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{{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}}
{{main|List of Mario vs. Donkey Kong: Tipping Stars stamps}}
Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref>http://www.nintendo.co.jp/wiiu/wafj/play/index.html ''Nintendo.'' Retrieved February 27, 2015.</ref>
Like some other [[Wii U]] [[List of games|games]], this game features [[stamp]]s. One way of getting those is by buying items in the [[Workshop Store]]. 84 stamps can be collected.<ref>http://www.nintendo.co.jp/wiiu/wafj/play/index.html ''Nintendo.'' Retrieved February 27, 2015.</ref>
==Technical aspects==
The Wii U version is designed to be controlled through and on the GamePad's touch screen alone. A secondary screen view is shown on the TV, but with large borders around its view area.
The sound is in stereo, with no support for 5.1 surround on Wii U.


==Update history==
==Update history==
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Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to ''{{wp|Pushmo World}}''{{'}}s. He also emphasized on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into what he describes as a modern online experience. Olney stated that the gameplay is solid and referred to the game's presentation and graphics as pleasant.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(Wii U eShop)</small>]. Retrieved March 9, 2018.</ref> In a separate review of the [[Nintendo 3DS]] version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the [[Wii U]] version as well.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(3DS eShop)</small>]. Retrieved March 9, 2018.</ref>
Alex Olney of Nintendo Life gave it a rating of 8/10, praising the game's online service for having "a slick, easy-to-use interface," opposing it to ''{{wp|Pushmo World}}''{{'}}s. He also emphasized on the ease of finding levels in the community, praising Nintendo for the "awful lot of thought" they put into what he describes as a modern online experience. Olney stated that the gameplay is solid and referred to the game's presentation and graphics as pleasant.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/wiiu-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(Wii U eShop)</small>]. Retrieved March 9, 2018.</ref> In a separate review of the [[Nintendo 3DS]] version, he presented the game's SpotPass and StreetPass advantages, and noted the portability of this version over the [[Wii U]] version as well.<ref>Olney, Alex (March 5, 2015). [http://www.nintendolife.com/reviews/3ds-eshop/mario_vs_donkey_kong_tipping_stars Review: ''Mario vs. Donkey Kong: Tipping Stars'' <small>(3DS eShop)</small>]. Retrieved March 9, 2018.</ref>


In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's low amount of new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
In a more critical review, Brendan Graeber of IGN rated the game 6.5/10, evoking how players who have played previous titles from the series would be disappointed with this game's few new gameplay mechanics. Although he did acknowledge the new [[Cursed Mini Mario]] mechanic as "the highlight of ''Tipping Stars''’ meager innovations," he added that it does not contribute much to the gameplay. Conversely, Graeber appreciated the rich content of the game, including the plethora of levels, the substantial level editor, and the "new and improved" community hub where players could share their created levels. He likewise regarded the in-game practice of earning and tipping stars to other players as a "brilliant model," although only in theory. He explained that the community was profuse in short levels that allowed players to obtain stars quickly, considering it disadvantaged the "many smart amateur level designers out there who [had spent] their time crafting challenging and creative levels for us to play."<ref>Graeber, Brendan (March 12, 2015). [http://www.ign.com/articles/2015/03/12/mario-vs-donkey-kong-tipping-stars-review ''Mario vs. Donkey Kong: Tipping Stars'' Review]. Retrieved March 9, 2018.</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
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|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''"
|align="left"|"''Mario vs. Donkey Kong: Tipping Stars might not be the smash-hit the Wii U needs to lift its sluggish sales figures and lacks the graphical flourishes we’ve seen in other Nintendo first-party software, but for pre-existing fans of the series and puzzle-lovers alike it’s sure to provide more than its fair share of entertainment. Besting all of the single-player stages is no mean feat, but its the level creation tool – along with the online community which accompanies it – that are certain to make this a release which continues to attract attention months if not years from now.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': The Underground theme is arranged for the soundtrack of [[Crumbling Cavern]].
*''[[Super Mario Bros.]]'': The "[[Underground Theme]]" is arranged for the soundtrack of [[Crumbling Cavern]].
*''[[Super Mario Bros. 2]]'': The Overworld theme is arranged for the soundtrack of [[Rolling Hills]]. The "player downed" and "world clear" jingles are used as well.
*''[[Super Mario Bros. 2]]'': The "[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]" is arranged for the soundtrack of [[Rolling Hills]]. The "player downed" and "world clear" jingles are used as well.
*''[[Donkey Kong Country]]'': The "DK Island Swing" music theme that plays in jungle levels is arranged for the soundtrack of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]].
*''[[Donkey Kong Country]]'': "[[DK Island Swing]]" is arranged for the soundtrack of [[Jumpy Jungle (Mario vs. Donkey Kong: Tipping Stars)|Jumpy Jungle]].
*''[[Super Mario 64]]'': "Inside the Castle Walls", the music that plays while inside [[Peach's Castle]], is arranged for the soundtrack of [[#Swirling Courtyard|Swirling Courtyard]].
*''[[Super Mario 64]]'': "[[Inside the Castle Walls]]", the music that plays while inside [[Peach's Castle]], is arranged for the soundtrack of [[#Swirling Courtyard|Swirling Courtyard]].
*''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Dash Mushroom|Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard.
*''[[Mario Kart (series)|Mario Kart]]'' series: The [[Golden Dash Mushroom|Golden Mushroom]] item appears on some heraldic banners in the background of Swirling Courtyard.
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'')
*''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'': ''Tipping Stars'' utilizes the same framework this game was built on, reusing a number of its assets and graphics with various degrees of change. The soundtrack of ''Tipping Stars'' is also largely based on tracks from ''Mini-Land Mayhem!'' and is used in worlds with coinciding themes (e.g. the music of [[Dashing Desert]] from ''Tipping Stars'' is very similar to the music of [[Sandstorm Steps]] from ''Mini-Land Mayhem!'')
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{{MVDKTS}}
{{MVDKTS}}
{{Mario games}}
{{Super Mario games}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{3DS}}
{{3DS}}