Mario & Luigi: Dream Team: Difference between revisions

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==Gameplay==
==Gameplay==
The gameplay shifts between [[Luigi]]'s dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, [[Starlow]] can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player [[coin]]s directly from enemies in battle, like ''[[Paper Mario: Sticker Star]]''. [[Badge]]s similar to those in ''[[Mario & Luigi: Bowser's Inside Story]]'' make a return in this game. Sometimes Gifts also appear in between or after battles. Giant battles from ''Mario & Luigi's Bowser Inside Story'' return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.
The gameplay shifts between [[Luigi]]'s dream world, where Mario and Luigi move in a 2-D fashion, and the regular world, where they freely roam the overworld. While Mario is playing inside Luigi's dreams, [[Starlow]] can move Luigi's face to affect the area, such as making him sneeze to spin platforms. The battles give the player [[coin]]s directly from enemies in battle, like ''[[Paper Mario: Sticker Star]]''. [[Badge]]s similar to those in ''[[Mario & Luigi: Bowser's Inside Story]]'' make a return in this game. Sometimes Gifts also appear in between or after battles. Giant battles from ''Mario & Luigi: Bowser's Inside Story'' return, this time with Luigi instead of Bowser. The games art style also changes in this installment due to the shift to 3D. Unlike the previous games' basic sprite style, this installment uses a pre-rendered visual that makes the sprites smoother with the backgrounds. The environment uses 3D models while in giant battles, characters use 3D models for the first time in the series.


The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
The bottom screen of the 3DS displays the area map. Unlike previous installments, the map shows and follows the actual location of the Bros.
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