Magikoopa Mob: Difference between revisions

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[[Image:Magikoopa_Mob.PNG|thumb|The tutorial in session.]]
[[Image:Magikoopa_Mob.PNG|thumb|The tutorial in session.]]
'''Magikoopa Mob''' is an [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Enemy Attack]] that [[Bowser]] uses as in the game, ''[[Mario & Luigi: Bowser's Inside Story]].'' In order to use this attack, you must use 15 [[Skill Point|SP]]. This involves having [[Magikoopa]]'s line up in many designs; curves, L's, horizonal lines, vertical lines, etc. You must use the stylus to connect the wands so Bowser can throw fireballs on them for the Magikoopa's to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If you have all the Magikoopa's wands all touched, they will create more damage then 4 or 3 of them alone. After about 4 or 5 times, the Magikoopa's will walk off, exhausted, from the stage.
'''Magikoopa Mob''' is an [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Enemy Attack]] that [[Bowser]] uses as in the game, ''[[Mario & Luigi: Bowser's Inside Story]].'' In order to use this attack, you must use 15 [[Skill Point|SP]]. This involves having [[Magikoopa]]'s line up in many designs; curves, L's, horizonal lines, vertical lines, etc. You must use the stylus to connect the wands so Bowser can throw fireballs on them for the Magikoopa's to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If you have all the Magikoopa's wands all touched, they will create more damage then 4 or 3 of them alone. After about 4 or 5 times, the Magikoopa's will walk off, exhausted, from the stage. To use this move, Bowser must free the Magikoopas.  


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Revision as of 18:04, October 13, 2009

The tutorial in session.

Magikoopa Mob is an Enemy Attack that Bowser uses as in the game, Mario & Luigi: Bowser's Inside Story. In order to use this attack, you must use 15 SP. This involves having Magikoopa's line up in many designs; curves, L's, horizonal lines, vertical lines, etc. You must use the stylus to connect the wands so Bowser can throw fireballs on them for the Magikoopa's to use on all the enemies. When the wand has a yellow spark over it, that means Bowser will throw a fireball on it. If you have all the Magikoopa's wands all touched, they will create more damage then 4 or 3 of them alone. After about 4 or 5 times, the Magikoopa's will walk off, exhausted, from the stage. To use this move, Bowser must free the Magikoopas.

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