List of Super Smash Bros. glitches: Difference between revisions

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==Glitches==
==Glitches==
{{main|SmashWiki:Category:Glitches}}
{{main|SmashWiki:Category:Glitches}}
==={{conjecturaltext|Black Hole glitch}}===
All 4 players must be Link. At hyrule castle (or any place with a straight wall) all four links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.
==={{conjecturaltext|Drifting away from the stage}}===
==={{conjecturaltext|Drifting away from the stage}}===
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Revision as of 22:51, August 29, 2012

This is a list of glitches that appear in Super Smash Bros.

Glitches

Main article: SmashWiki:Category:Glitches

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All 4 players must be Link. At hyrule castle (or any place with a straight wall) all four links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.

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Mario in front of the screen in Super Smash Bros.Mario's rolling glitch in Super Smash Bros.
The result of Mario rolling to the right in the left picture and the result of Mario doing the opposite in the right picture.

The player has to use Mario for this glitch. Mario must go to any stage with a wall and stand against a wall. Then he must use shield and roll against that wall as much as he can. If Mario is rolling left, he goes further away. If he is rolling right he goes towards the camera. If Mario falls or gets attacked, he reverts to normal.

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Ness in the Red Shell glitch in Super Smash Bros.
Ness' bat glitch

The player must go to training mode and put four red shells right next to his opponent. Ness should stand a slight bit away and use his bat on the red shells. If done correctly, the opponent should get from 600 to 999 damage and go flying. This may also hit the player, depending on the distance from the shells, although even after acquiring 999%, the knockback is little enough for the player to easily recover. This glitch has been confirmed to work against all characters.

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Green Shell Glitch in Training Mode
The shell glitch.

It is possible to excecute a glitch with the Mario Tornado, which can raise the opponents damage to 999% when used. To excecute this glitch, the player must use the Mario Tornado on an opponent while a bunch of Green Shells is near. The opponent will freeze, while Mario will continuesly use the Mario Tornado until the opponents damage has raised to 999%. The opponenent will then unfreeze and be thrown away. The distance the opponent flies is not enough to KO the opponent even at 999%, as Mario Tornado has set knockback. This can also be done with the Luigi Cyclone and Samus' Screw Attack. It is not possible to excecute this glitch in later games in the series.

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Link uses the Red Shell glitch in Training Mode in Super Smash Bros.
Link using the shell glitch

In Training Mode, Link must be chosen against any opponent. The player must spawn the maximum number of Red Shells next to the opponent. Link should use his Up + B attack. If done correctly, the opponent gains up to 999% damage and slashing sound effects can be heard.

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The player must go to training mode. Then choose Yoshi against any character. Choose stage Sector Z to use it easily. Then put 4 Red Shells right to the opponent. After that, jump above the side (if the opponent is on the left of the shells, jump above the right side and vice versa) of the Red Shells and ground-pound on it. If done correctly, Yoshi will first be hit then the opponent receive about 250 to 400% damage.

Yoshi flying away when the glitch is used