Level up: Difference between revisions

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===''Paper Mario'' series===
===''Paper Mario'' series===
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
[[File:PM Level Up.png|thumb|right|The level-up screen in ''Paper Mario'']]
[[File:PM Level Up.png|thumb|The level-up screen in ''Paper Mario'']]
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.


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====''[[Super Paper Mario]]''====
====''[[Super Paper Mario]]''====
[[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario'']]
[[File:SPM Level Up.png|thumb|Leveling up in ''Super Paper Mario'']]
In this game, the characters level up after obtaining enough [[point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.
In this game, the characters level up after obtaining enough [[point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.


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====''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''====
====''[[Paper Mario: Sticker Star]]'' and ''[[Paper Mario: Color Splash]]''====
[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|right|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP increases by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP increases by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.


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===[[Mario & Luigi series|''Mario & Luigi'' series]]===
===[[Mario & Luigi series|''Mario & Luigi'' series]]===
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.