Level up: Difference between revisions

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→‎History: Image and present tense
m (→‎Paper Mario: Sticker Star and Paper Mario: Color Splash: Changed the size of Hammer Scrap image.)
(→‎History: Image and present tense)
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==History==
==History==
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
===''[[Super Mario RPG: Legend of the Seven Stars]]''===
Upon leveling up in this game, Mario or one of his [[List of allies|allies]] can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max [[Heart Point|HP]], represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.
[[File:SMRPG Level Up.png|thumb|Bowser getting a Level Up]]
Upon leveling up in this game, Mario or one of his [[party member]]s can choose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max [[Heart Point|HP]], represented by a [[Mushroom]]; and magic attack and magic defense, represented by a star. These bonuses are slightly boosted at certain levels: physical bonuses are higher on levels that are 3n (n being an integer), HP bonuses are higher on levels that are 3n + 1, and magic bonuses are higher on levels that are 3n - 1. At certain levels, the characters learn a new special magic ability. The maximum level is 30.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''====
[[File:PM Level Up.png|thumb|right|The level-up screen in ''Paper Mario''.]]
[[File:PM Level Up.png|thumb|right|The level-up screen in ''Paper Mario'']]
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.
In both of these games, [[Mario]] levels up when he collects 100 [[Star Point]]s. Instead of the requirement for leveling up increasing with each level, the number of Star Points gained from enemies decreases as Mario increases in level, eventually to the point that weak enemies stop rewarding Mario with Star Points.


At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power.
At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP is increased by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up never directly increases Mario's attack power.


[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door''.]]
[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door''.]]
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Mario's [[partner]]s can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'', this is done using a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade one of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can be used only once.
Mario's [[partner]]s can also be ranked up, similar to a level up, which increases their attack power and teaches them a new move, and increases their HP in ''Paper Mario: The Thousand-Year Door''. In ''Paper Mario'', this is done using a [[Super Block]]. These blocks are spread throughout the [[Mushroom Kingdom]]. Using one allows Mario to upgrade one of his party members to Super Rank. After he has received the [[Ultra Stone]] from [[Raphael the Raven]], he can use Super Blocks to upgrade Super Rank partners to Ultra Rank. Each Super Block can be used only once.


In ''Paper Mario: The Thousand-Year Door'', [[Merlon]] can level up Mario's partners, for three [[Shine Sprites]] each. One level up will upgrade a partner to Super Rank. To level up the partners again, Mario must first obtain the [[Up Arrow]]. After doing so, Merlon can level them up to the Ultra Rank.
In ''Paper Mario: The Thousand-Year Door'', [[Merlon]] can level up Mario's partners, for three [[Shine Sprites]] each. One level up upgrades a partner to Super Rank. To level up the partners again, Mario must first obtain the [[Up Arrow]]. After doing so, Merlon can level them up to the Ultra Rank.
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[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Sticker Star HP-Up Heart.png|220px|thumb|left|Mario obtaining an [[HP-Up Heart]] in ''[[Paper Mario: Sticker Star]]'' (British English version).]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|right|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
[[File:Color Splash Hammer Scrap.png|120px|thumb|right|Mario obtaining a [[Hammer Scrap]] in ''[[Paper Mario: Color Splash]]''.]]
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP will increase by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.
In both ''Paper Mario: Sticker Star'' and ''Paper Mario: Color Splash'', stats such as HP and attack power do not increase via enemy battles, as in previous installments.  Instead, Mario gradually gets stronger as he progresses through the story, with progressively stronger [[Sticker (Paper Mario: Sticker Star)|Sticker]]s or [[Battle Card (Paper Mario: Color Splash)|Battle Card]]s appearing more often as Mario collects more [[Royal Sticker]]s and [[Big Paint Star]]s. However, items that permanently increase Mario's stats also exist, similarly to leveling up from previous games in the series. By collecting [[MAX UP Heart|HP-Up Heart]]s, Mario's HP increases by a certain amount (5 points in ''Sticker Star'' and 25 points in ''Color Splash''), allowing for a grand total of 100 HP in ''Sticker Star'' and 200 HP in ''Color Splash''. Mario's [[First Strike]] attack power also increases whenever he collects two HP-Up Hearts in the former game or a [[Big Paint Star]] in the latter game.


In ''Paper Mario: Color Splash'', defeating enemies yields [[Hammer Scraps]], which function similarly to [[Star Points]] from the first two games in the series. By collecting a certain number of these, Mario's [[Paint Hammer|paint]] storage will grow bigger, up to a maximum of 600 points.
In ''Paper Mario: Color Splash'', defeating enemies yields [[Hammer Scraps]], which function similarly to [[Star Points]] from the first two games in the series. By collecting a certain number of these, Mario's [[Paint Hammer|paint]] storage grows bigger, up to a maximum of 600 points.


===[[Mario & Luigi series|''Mario & Luigi'' series]]===
===[[Mario & Luigi series|''Mario & Luigi'' series]]===
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLDT Shot - Level Up.png|thumb|220px|left|Mario leveling up for the first time in ''[[Mario & Luigi: Dream Team]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
[[File:MLBIS Mario Level Up.png|thumb|right|The level up screen as seen in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache will never increase on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.
In these games, max HP, max [[Bros. Point|BP]] (''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'') or max [[Brawl Point|SP]] (''[[Mario & Luigi: Bowser's Inside Story]]'' only), [[Power]], [[Defense]], [[Speed]], and [[Stache]] (Horn for Bowser) are all initially increased immediately after leveling up (though in ''Mario & Luigi: Partners in Time'' and ''Mario & Luigi: Dream Team'', Stache never increases on its own), generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]''. The player can then choose any stat they want and give additional points to it, though this is not possible in ''Mario & Luigi: Paper Jam''.


A roulette (carried by a [[Fishin' Lakitu]] in the first three games in the series, or a [[Boo]], in the case for Bowser in ''Mario & Luigi: Bowser's Inside Story'' and its remake) determines how many additional points are added. The possibilities are one to five in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Dream Team'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', one to six in ''Mario & Luigi: Partners in Time'', and one to nine in ''Mario & Luigi: Bowser's Inside Story''. However, the roulette will often not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it is not upgraded.
A roulette (carried by a [[Fishin' Lakitu]] in the first three games in the series, or a [[Boo]], in the case for Bowser in ''Mario & Luigi: Bowser's Inside Story'' and its remake) determines how many additional points are added. The possibilities are one to five in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Dream Team'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', one to six in ''Mario & Luigi: Partners in Time'', and one to nine in ''Mario & Luigi: Bowser's Inside Story''. However, the roulette often does not include this entire range, since the numbers that appear on the roulette are reduced with each level-up a given stat is upgraded and increased with each level-up that it is not upgraded.


The highest level in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' is level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is level 100.
The highest level in ''Mario & Luigi: Superstar Saga'', ''Mario & Luigi: Bowser's Inside Story'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' is level 99, while the highest level in ''Mario & Luigi: Partners in Time'', ''Mario & Luigi: Dream Team'' and ''Mario & Luigi: Paper Jam'' is level 100.


In ''Mario & Luigi: Bowser's Inside Story'' and its following games (excluding ''Mario & Luigi: Superstar Saga + Bowser's Minions''), if the player reaches a certain level, they will [[rank]] up, and receive special benefits.
In ''Mario & Luigi: Bowser's Inside Story'' and its following games (excluding ''Mario & Luigi: Superstar Saga + Bowser's Minions''), if the player reaches a certain level, they [[rank]] up, and receive special benefits.
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In ''Fortune Street'', it is also known as a '''Promotion'''.
In ''Fortune Street'', it is also known as a '''Promotion'''.


When a player levels up, a fanfare will play depending on which character levels up:
When a player levels up, a fanfare plays depending on which character levels up:
*''Mario'' character: A remix of the "Course Clear" music from ''[[New Super Mario Bros.]]'' plays.
*''Mario'' character: A remix of the "Course Clear" music from ''[[New Super Mario Bros.]]'' plays.
*''Dragon Quest'' character: A remix of the "Gained Level" music from ''{{wp|Dragon Quest (video game)|Dragon Warrior}}'' plays.
*''Dragon Quest'' character: A remix of the "Gained Level" music from ''{{wp|Dragon Quest (video game)|Dragon Warrior}}'' plays.