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7feetunder (talk | contribs) (→Donkey Kong 64: speaking of which, this should have been here to begin with so readers know which game the name is conjectural for) |
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|derived_subjects=[[Klank]] | |derived_subjects=[[Klank]] | ||
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'''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the | '''Krashes''' (also known as '''Cart Kritters'''<ref>''Donkey Kong Country'' GBA Player's Guide. Page 92</ref>) are [[Kritter]]s who ride in [[Mine Cart]]s uncontrollably. They appear in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong 64]]''. In the former game, Krashes have an identical appearance to green Kritters, or purple in the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance remake]]. In ''Donkey Kong 64'', Krashes were given a distinct, muscular appearance and wield a club. Though they do not appear in ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''[[Donkey Kong Land 2]]'', Krashes have a similar counterpart named [[Klank]]s, which ride in [[Roller Coaster]]s. | ||
== History == | == History == | ||
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===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
[[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']] | [[File:DK64 Diddy Mine Cart Race.png|thumb|A Krash in ''Donkey Kong 64'']] | ||
In ''[[Donkey Kong 64]]'', Krashes appear in the [[Mine Cart Ride]]s where they ride on a track adjacent to the Kongs. Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters. The Kongs can jump over the club to avoid taking damage. If the Kongs are hit, they lose three [[DK Coin]]s. | In ''[[Donkey Kong 64]]'', {{conjectural|Krashes}} appear in the [[Mine Cart Ride]]s where they ride on a track adjacent to the Kongs. Krashes were redesigned to have a muscular appearance and wield a club, both of which further distinguish them from Kritters. The Kongs can jump over the club to avoid taking damage. If the Kongs are hit, they lose three [[DK Coin]]s. | ||
Krashes are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat Krash either way. | Krashes are defeated if they crash into a pile of rocks or fall into a pit. The active Kong usually has to pull a lever to defeat Krash either way. |
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