Hotel Mario: Difference between revisions

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'''''Hotel Mario''''' is a puzzle/platform [[List of games|game]] released on the [[Philips CD-i]]. It was published by Royal Philips Electronics, which had acquired the rights to produce ''[[Mario (franchise)|Mario]]'' and ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' games after initial plans to make a CD-ROM add-on for the [[Super Nintendo Entertainment System]] fell through. Released in June 1994 in North America to little fanfare, the game had low sales partially due to a lack of interest in the CD-i system and received mainly poor reviews.
'''''Hotel Mario''''' is a puzzle/platform [[List of games|game]] released on the [[Philips CD-i]]. It was published by Royal Philips Electronics, which had acquired the rights to produce ''[[Super Mario (franchise)|Super Mario]]'' and ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' games after initial plans to make a CD-ROM add-on for the [[Super Nintendo Entertainment System]] fell through. Released in June 1994 in North America to little fanfare, the game had low sales partially due to a lack of interest in the CD-i system and received mainly negative reviews, but has since gained a cult following over time for its cutscenes.


In the game's plot, [[Bowser]] and his seven [[Koopalings|Koopaling]] children ([[Morton Koopa Jr.|Morton]], [[Roy Koopa|Roy]], [[Larry Koopa|Larry]], [[Lemmy Koopa|Lemmy]], [[Ludwig von Koopa|Ludwig]], [[Wendy O. Koopa|Wendy]], and [[Iggy Koopa|Iggy]]) have taken over the [[Mushroom Kingdom]], where they have claimed seven Koopa [[Koopa hotel|hotels]] and have kidnapped the [[Princess Peach|princess]], hiding her in one of them. After [[Mario]] and [[Luigi]] are informed of this, they set out to rescue her.  
In the game's plot, [[Bowser]] and his seven [[Koopalings|Koopaling]] children ({{Morton}}, {{Roy}}, {{Larry}}, {{Lemmy}}, {{Ludwig}}, {{Wendy}}, and {{Iggy}}) have taken over the [[Mushroom Kingdom]] and turned it into Klub Koopa Resort, where they have claimed seven [[Koopa hotel]]s and have kidnapped the [[Princess Peach|princess]], hiding her in one of them. After [[Mario]] and [[Luigi]] are informed of this, they set out to rescue her.  


The general goal in each stage is to close all the doors on every floor. However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. The first six hotels have ten stages, while the seventh has fifteen.
The general goal in each stage is to close all the doors on every floor. However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. The first six hotels have ten stages, while the seventh has fifteen.
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[[File:HM Ending.png|thumb|Mario, Luigi, and Princess Toadstool at the end of the game]]
[[File:HM Ending.png|thumb|Mario, Luigi, and Princess Toadstool at the end of the game]]
After [[Ludwig von Koopa|Ludwig]] is beaten, the Mario Brothers escape as the entire hotel crumbles, leaving only a frame. However, the princess is nowhere in sight. Luigi then points out the location of [[Wendy O. Koopa|Wendy's]] hotel, the [[Wendy's Blitz Snarlton Hotel|Blitz Snarlton Hotel]]. When they conquer the hotel, the brothers escape and the hotel vanishes. The princess runs over and greets them, but vanishes once again as well, with Bowser's laughter heard in the background. Mario then takes notice of a plume of smoke heading their direction, and finds the [[Bowser's Seizures Palace Hotel|Seizures Palace Hotel]]. When [[Iggy Koopa|Iggy]] (who works at Bowser's hotel as opposed to running his own) and Bowser are defeated, Mario, Luigi, and the princess flee as the hotel falls to rubble, the landscape transforming back to its previous form. The princess thanks the Mario Brothers for defeating Bowser and freeing the kingdom from the Koopaling clan, giving them both a kiss, and they all thank the player for their contributions.
After [[Ludwig von Koopa|Ludwig]] is beaten, the Mario Brothers escape as the entire hotel crumbles, leaving only a frame. However, the princess is nowhere in sight. Luigi then points out the location of [[Wendy O. Koopa|Wendy]]'s hotel, the [[Wendy's Blitz Snarlton Hotel|Blitz Snarlton Hotel]]. When they conquer the hotel, the brothers escape and the hotel vanishes. The princess runs over and greets them, but vanishes once again as well, with Bowser's laughter heard in the background. Mario then takes notice of a plume of smoke heading their direction, and finds the [[Bowser's Seizures Palace Hotel|Seizures Palace Hotel]]. When [[Iggy Koopa|Iggy]] (who works at Bowser's hotel as opposed to running his own) and Bowser are defeated, Mario, Luigi, and the princess flee as the hotel falls to rubble, the landscape transforming back to its previous form. The princess thanks the Mario Brothers for defeating Bowser and freeing the kingdom from the Koopaling clan, giving them both a kiss, and they all thank the player for their contributions.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
[[File:HMMortonsHotelStage1.png|thumb|left|Gameplay screenshot of ''Hotel Mario''.]]
[[File:HMMortonsHotelStage1.png|thumb|left|Gameplay screenshot of ''Hotel Mario''.]]
The player controls [[Mario]] through a number of stages in order to rescue [[Princess Peach|Princess Toadstool]] from the clutches of [[Bowser]] and the [[Koopalings]]. The goal of each stage is for Mario to close each door using elevators to reach each floor (though the purpose of closing the doors is left unexplained<ref>Fletcher, J.C. (August 7, 2008) [https://www.engadget.com/2008/08/07/virtually-overlooked-hotel-mario/ Virtually Overlooked: Hotel Mario]. {{wp|Engadget}}. Retrieved April 19, 2018.</ref>), within a fixed time limit of 200 seconds. Enemies may interfere with the progress, opening doors that may have been closed already and even opening doors from inside the room of which they have been closed.  Touching an enemy or other hazard will cause Mario to lose a life, though he can also lose a life by running out of time, falling off the edge of a floor, or by allowing all of the doors to open.
The player controls [[Mario]] through a number of stages in order to rescue [[Princess Peach|Princess Toadstool]] from the clutches of [[Bowser]] and the [[Koopalings]]. The gameplay takes place over several stacked hallways taking up a single screen which must be traveled between to defeat enemies and complete the objective, similar to ''[[Mario Bros. (game)|Mario Bros.]]'' and ''[[Wrecking Crew]]''. The goal of each stage is for Mario to close each door using elevators to reach each floor (though the purpose of closing the doors is left unexplained<ref>Fletcher, J.C. (August 7, 2008) [https://www.engadget.com/2008/08/07/virtually-overlooked-hotel-mario/ Virtually Overlooked: Hotel Mario]. {{wp|Engadget}}. Retrieved April 19, 2018.</ref>), within a fixed time limit of 200 seconds. Enemies may interfere with the progress, opening doors that may have been closed already and even opening doors from inside the room of which they have been closed.  Touching an enemy or other hazard will cause Mario to lose a life, though he can also lose a life by running out of time, falling off the edge of a floor, or by allowing all of the doors to open.


By opening a few doors, Mario can find [[coin]]s in the rooms; he obtains an extra life once he collects thirty coins. He may also obtain a [[Super Mushroom]] to become [[Super Mario (form)|Super Mario]] and take an extra hit, a [[Fire Flower]] to become [[Fire Mario]] and use fireballs to take out practically all enemies within range, and a [[1-Up Mushroom|Toad]] that grants him an extra life. On rare occasions, [[Super Star|Star Men]] may also exit open doors, which turn Mario [[Invincible Mario|invincible]]. Yet other doors can warp Mario to later stages, or reveal rooms which mitigate the gimmick of a certain hotel.
By opening a few doors, Mario can find [[coin]]s in the rooms; he obtains an extra life once he collects thirty coins. He may also obtain a [[Super Mushroom]] to become [[Super Mario (form)|Super Mario]] and take an extra hit, a [[Fire Flower]] to become [[Fire Mario]] and use fireballs to take out practically all enemies within range, and a [[1-Up Mushroom|Toad]] that grants him an extra life. On rare occasions, [[Super Star|Star Men]] may also exit open doors, which turn Mario [[Invincible Mario|invincible]]. Yet other doors can warp Mario to later stages, or reveal rooms which mitigate the gimmick of a certain hotel.
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The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game.
The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game.
{{br}}
{{br}}
===Controls===
===Controls===
*{{button|cdi|pad}} – Move
*{{button|cdi|pad}} – Move
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==Hotel startup screen text==
==Hotel startup screen text==
The "HERE WE GO!" screen when loading a game or starting a new one will vary if played in a specific region and on a specific day.<ref name="clock">[https://web.archive.org/web/20190713041149/http://cdii.blogspot.com/2007/07/hotel-mario-and-internal-clock-of-cd-i.html Interactive Dreams: Hotel Mario and the internal clock of the CD-i]. June 6, 2007. Archived from the original on July 13, 2019, 04:11:49 UTC via Wayback Machine. Retrieved May 7, 2018.</ref>
The "HERE WE GO!" screen when loading a game or starting a new one will vary if played in a specific region and on a specific day.<ref name="clock">[https://web.archive.org/web/20190713041149/http://cdii.blogspot.com/2007/07/hotel-mario-and-internal-clock-of-cd-i.html Interactive Dreams: Hotel Mario and the internal clock of the CD-i]. June 6, 2007. Archived from the original on July 13, 2019, 04:11:49 UTC via Wayback Machine. Retrieved May 7, 2018.</ref>
===Multiregional text===
===Multiregional text===
;HAPPY NEW YEAR
;HAPPY NEW YEAR
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=BONNE ANNEE
|Fre=BONNE ANNEE
|FraM=HAPPY NEW YEAR
|FreM=HAPPY NEW YEAR
}}
}}
;HAPPY VALENTINES DAY
;HAPPY VALENTINES DAY
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=C'EST LA SAINT VALENTIN
|Fre=C'EST LA SAINT VALENTIN
|FraM=IT'S VALENTINE'S DAY
|FreM=IT'S VALENTINE'S DAY
}}
}}
;DO NOT FORGET MOTHERS DAY
;DO NOT FORGET MOTHERS DAY
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=BONNE FETE MAMAN
|Fre=BONNE FETE MAMAN
|FraM=HAPPY MOTHER'S DAY, MOM
|FreM=HAPPY MOTHER'S DAY, MOM
}}
}}
;SCHOOLS ALMOST OUT
;SCHOOLS ALMOST OUT
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=L'ECOLE EST BIENTOT FINIE
|Fre=L'ECOLE EST BIENTOT FINIE
|FraM=SCHOOL IS ALMOST OVER
|FreM=SCHOOL IS ALMOST OVER
}}
}}
;HAPPY FATHERS DAY
;HAPPY FATHERS DAY
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=BONNE FETE PAPA
|Fre=BONNE FETE PAPA
|FraM=HAPPY FATHER'S DAY, DAD
|FreM=HAPPY FATHER'S DAY, DAD
}}
}}
;READY TO GO BACK TO SCHOOL
;READY TO GO BACK TO SCHOOL
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=PREPAREZ VOS CARTABLES
|Fre=PREPAREZ VOS CARTABLES
|FraM=PREPARE YOUR BINDERS
|FreM=PREPARE YOUR SCHOOL BAGS
}}
}}
;HAPPY HOLIDAYS
;HAPPY HOLIDAYS
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;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|Fra=JOYEUX NÖEL
|Fre=JOYEUX NOEL
|FraM=MERRY CHRISTMAS
|FreM=MERRY CHRISTMAS
}}
}}


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===French-exclusive text===
===French-exclusive text===
;ALLONS CHERCHER LA FEVE
;ALLONS CHERCHER LA FEVE
Displays in late January, and alludes to {{wp|King cake#French king cake|king cake}}, which is sold in most French bakeries during said month. The text roughly translates to, "LET'S GO FIND THE BEANS".
Displays in late January, and alludes to {{wp|King cake#French king cake|king cake}}, which is sold in most French bakeries during said month. The text roughly translates to, "LET'S GO FIND THE {{wp|Fève|FEVE}}".
;ON SE DEGUISERA POUR LE MARDI GRAS
;ON SE DEGUISERA POUR LE MARDI GRAS
Displays in late February or early March, and alludes to {{wp|Mardi Gras}}, a festive holiday immediately preceding {{wp|Ash Wednesday}}. The text roughly translates to, "WE'LL DRESS UP FOR MARDI GRAS".
Displays in late February or early March, and alludes to {{wp|Mardi Gras}}, a festive holiday immediately preceding {{wp|Ash Wednesday}}. The text roughly translates to, "WE'LL DRESS UP FOR MARDI GRAS".
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==Main characters==
==Main characters==
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable" width=100%
|-
!class="unsortable"|Image
!Name
!Name
!Description
!class="unsortable"|Description
|-
|-
|align=center|[[File:HMMarioSprite.png|50px]]<br>[[Mario]]
|align=center|[[File:HMMarioSprite.png|50px]]
|align=center|[[Mario]]
|The main playable character in one-player mode who works with Luigi to find and save Princess Toadstool. Before entering each hotel, he gives a hint about its gimmick.
|The main playable character in one-player mode who works with Luigi to find and save Princess Toadstool. Before entering each hotel, he gives a hint about its gimmick.
|-
|-
|align=center|[[File:Luigi Hotel Mario.png|50px]]<br>[[Luigi]]
|align=center|[[File:Luigi Hotel Mario.png|50px]]
|align=center|[[Luigi]]
|Mario's cautious but courageous brother, and the other playable character in two-player mode. He plays through his own instances of the stages.
|Mario's cautious but courageous brother, and the other playable character in two-player mode. He plays through his own instances of the stages.
|-
|-
|align=center|[[File:Peach Hotel Mario.png|50px]]<br>[[Princess Peach|Princess Toadstool]]
|align=center|[[File:Peach Hotel Mario.png|50px]]
|The princess of the [[Mushroom Kingdom]] who Bowser kidnaps and puts in his Koopa Hotels to prevent her from ruling. It is Mario and Luigi's goal to find and save her so that she can rule again by looking through each of the seven Koopa Hotels. After beating each of the first 6 hotels, she is brought to the next one.
|align=center|[[Princess Peach|Princess Toadstool]]
|The princess of the [[Mushroom Kingdom]] who Bowser kidnaps and puts in his Koopa hotels to prevent her from ruling. It is Mario and Luigi's goal to find and save her so that she can rule again by looking through each of the seven Koopa hotels. After beating each of the first 6 hotels, she is brought to the next one.
|-
|-
|align=center|[[File:HM Bowser sprite.png|50px]]<br>[[Bowser]]
|align=center|[[File:HM Bowser sprite.png|50px]]
|align=center|[[Bowser]]
|The antagonist who works with the Koopalings to keep control over the Mushroom Kingdom and thwart the Mario Brothers from finding and saving Princess Toadstool.
|The antagonist who works with the Koopalings to keep control over the Mushroom Kingdom and thwart the Mario Brothers from finding and saving Princess Toadstool.
|}
|}


==Hotels==
==Hotels==
There are seven [[Koopa hotel|hotels]], and a total of 75 stages. Each hotel, save [[Morton's Wood Door Hysteria Hotel]] and [[Bowser's Seizures Palace Hotel]], introduces a gimmick as described in the cutscenes that acquaints the player through the duration of said hotel, and can be mitigated if one of the rooms is entered. Each hotel has a total of ten stages except for Bowser's Seizures Palace Hotel, which has fifteen instead. The last stage of each hotel features a boss fight against a Koopaling. Most of the names of the Koopalings' hotels are puns on real world hotels ("{{wp|The Waldorf-Astoria Hotel|WoodDoor-Hysteria}}," "{{wp|Ritz-Carlton|Blitz Snarlton}}," etc.). Roy's HardBrick Hotel, however, is more likely a pun on the song "{{wp|Heartbreak Hotel}}."
''Hotel Mario'' takes place in [[Mushroom Kingdom#Hotel Mario|Klub Koopa Resort]], which is the result of [[Bowser]] and the [[Koopalings]] having conquered the [[Mushroom Kingdom]]. There are seven [[Koopa hotel|hotel]]s, and a total of 75 stages. Each hotel, save [[Morton's Wood Door Hysteria Hotel]] and [[Bowser's Seizures Palace Hotel]], introduces a gimmick as described in the cutscenes that acquaints the player through the duration of said hotel, and can be mitigated if one of the rooms is entered. Each hotel has a total of ten stages except for Bowser's Seizures Palace Hotel, which has fifteen instead. The last stage of each hotel features a boss fight against a Koopaling. Most of the names of the Koopalings' hotels are puns on real world hotels ("{{wp|Waldorf-Astoria Hotel|WoodDoor-Hysteria}}," "{{wp|Ritz-Carlton|Blitz Snarlton}}," etc.). Roy's HardBrick Hotel, however, is more likely a pun on the song "{{wp|Heartbreak Hotel}}."
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable" width=100%
|width=25% align="center" style="background:#FFFFFF"|[[File:HMMortonsHotelStage2.png]]
!data-sort-type="number"|#
|'''[[Morton's Wood Door Hysteria Hotel]]'''<br>A hotel based in a tree. Being the first hotel in the game, it features no special gimmick.<br>'''Stages'''<br>[[Stage 1 (Morton's Wood Door Hysteria Hotel)|1]] • [[Stage 2 (Morton's Wood Door Hysteria Hotel)|2]] • [[Stage 3 (Morton's Wood Door Hysteria Hotel)|3]] • [[Stage 4 (Morton's Wood Door Hysteria Hotel)|4]] • [[Stage 5 (Morton's Wood Door Hysteria Hotel)|5]] • [[Stage 6 (Morton's Wood Door Hysteria Hotel)|6]] • [[Stage 7 (Morton's Wood Door Hysteria Hotel)|7]] • [[Stage 8 (Morton's Wood Door Hysteria Hotel)|8]] • [[Stage 9 (Morton's Wood Door Hysteria Hotel)|9]] • [[Morton's Tree House o' Pain]]
!width=25% class="unsortable"|Image
!data-sort-type="alphabetical"|Hotel
!data-sort-type="alphabetical"|Name reference
!class="unsortable"|Description
!data-sort-type="number"|Stages
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMRoysHotelStage1.png]]
!1
|'''[[Roy's HardBrick Hotel]]'''<br>A hotel in a building where power surges occur frequently. Mario must enter the toaster room to normalize the power.<br>'''Stages'''<br>[[Stage 1 (Roy's HardBrick Hotel)|1]] • [[Stage 2 (Roy's HardBrick Hotel)|2]] • [[Stage 3 (Roy's HardBrick Hotel)|3]] • [[Stage 4 (Roy's HardBrick Hotel)|4]] • [[Stage 5 (Roy's HardBrick Hotel)|5]] • [[Stage 6 (Roy's HardBrick Hotel)|6]] • [[Stage 7 (Roy's HardBrick Hotel)|7]] • [[Stage 8 (Roy's HardBrick Hotel)|8]] • [[Stage 9 (Roy's HardBrick Hotel)|9]] • [[Roy's Rowdy Rooftop]]
|align="center"|[[File:HMMortonsHotelStage2.png]]
|align="center"|[[Morton's Wood Door Hysteria Hotel]]
|align="center"|{{wp|Waldorf Astoria New York}}
|A hotel based in a tree. Being the first hotel in the game, it features no special gimmick.
|data-sort-value="10"|[[Stage 1 (Morton's Wood Door Hysteria Hotel)|1]] • [[Stage 2 (Morton's Wood Door Hysteria Hotel)|2]] • [[Stage 3 (Morton's Wood Door Hysteria Hotel)|3]] • [[Stage 4 (Morton's Wood Door Hysteria Hotel)|4]] • [[Stage 5 (Morton's Wood Door Hysteria Hotel)|5]] • [[Stage 6 (Morton's Wood Door Hysteria Hotel)|6]] • [[Stage 7 (Morton's Wood Door Hysteria Hotel)|7]] • [[Stage 8 (Morton's Wood Door Hysteria Hotel)|8]] • [[Stage 9 (Morton's Wood Door Hysteria Hotel)|9]] • [[Morton's Tree House o' Pain]]
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMLarrysHotelStage5.png]]
!2
|'''[[Larry's Chillton Hotel]]'''<br>A hotel in a cave. As such, Mario can only view the floor he is currently situated on until he defeats a specific Koopa and collects the "light" hinted at in the level's introductory cutscene.<br>'''Stages'''<br>[[Stage 1 (Larry's Chillton Hotel)|1]] • [[Stage 2 (Larry's Chillton Hotel)|2]] • [[Stage 3 (Larry's Chillton Hotel)|3]] • [[Stage 4 (Larry's Chillton Hotel)|4]] • [[Stage 5 (Larry's Chillton Hotel)|5]] • [[Stage 6 (Larry's Chillton Hotel)|6]] • [[Stage 7 (Larry's Chillton Hotel)|7]] • [[Stage 8 (Larry's Chillton Hotel)|8]] • [[Stage 9 (Larry's Chillton Hotel)|9]] • [[Larry's Scary Lair]]
|align="center"|[[File:HMRoysHotelStage1.png]]
|align="center"|[[Roy's HardBrick Hotel]]
|align="center"|{{wp|Heartbreak Hotel}}
|A hotel in a building where power surges occur frequently. Mario must enter the toaster room to normalize the power.
|data-sort-value="10"|[[Stage 1 (Roy's HardBrick Hotel)|1]] • [[Stage 2 (Roy's HardBrick Hotel)|2]] • [[Stage 3 (Roy's HardBrick Hotel)|3]] • [[Stage 4 (Roy's HardBrick Hotel)|4]] • [[Stage 5 (Roy's HardBrick Hotel)|5]] • [[Stage 6 (Roy's HardBrick Hotel)|6]] • [[Stage 7 (Roy's HardBrick Hotel)|7]] • [[Stage 8 (Roy's HardBrick Hotel)|8]] • [[Stage 9 (Roy's HardBrick Hotel)|9]] • [[Roy's Rowdy Rooftop]]
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMLemmysHotelStage3.png]]
!3
|'''[[Lemmy's High-ate Regency Hotel]]'''<br>A hotel in the clouds, where clouds with faces may obstruct Mario's sight. He must enter a room with a button labeled "I'M YOUR BIGGEST FAN" to get rid of the clouds.<br>'''Stages'''<br>[[Stage 1 (Lemmy's High-ate Regency Hotel)|1]] • [[Stage 2 (Lemmy's High-ate Regency Hotel)|2]] • [[Stage 3 (Lemmy's High-ate Regency Hotel)|3]] • [[Stage 4 (Lemmy's High-ate Regency Hotel)|4]] • [[Stage 5 (Lemmy's High-ate Regency Hotel)|5]] • [[Stage 6 (Lemmy's High-ate Regency Hotel)|6]] • [[Stage 7 (Lemmy's High-ate Regency Hotel)|7]] • [[Stage 8 (Lemmy's High-ate Regency Hotel)|8]] • [[Stage 9 (Lemmy's High-ate Regency Hotel)|9]] • [[Lemmy's Sky-Hideout]]
|align="center"|[[File:HMLarrysHotelStage5.png]]
|align="center"|[[Larry's Chillton Hotel]]
|align="center"|{{wp|Hilton Hotels & Resorts|Hilton Hotel}}
|A hotel in a cave. As such, Mario can only view the floor he is currently situated on until he defeats a specific Koopa and collects the "light" hinted at in the level's introductory cutscene.
|data-sort-value="10"|[[Stage 1 (Larry's Chillton Hotel)|1]] • [[Stage 2 (Larry's Chillton Hotel)|2]] • [[Stage 3 (Larry's Chillton Hotel)|3]] • [[Stage 4 (Larry's Chillton Hotel)|4]] • [[Stage 5 (Larry's Chillton Hotel)|5]] • [[Stage 6 (Larry's Chillton Hotel)|6]] • [[Stage 7 (Larry's Chillton Hotel)|7]] • [[Stage 8 (Larry's Chillton Hotel)|8]] • [[Stage 9 (Larry's Chillton Hotel)|9]] • [[Larry's Scary Lair]]
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMLudwigsHotelStage4.png]]
!4
|'''[[Ludwig's Thump Castle Hotel]]'''<br>A hotel where doors occasionally disappear for seconds at a time, preventing Mario from opening or closing them. Mario must enter the room with [[Bowser's Ghost Cologne]] to neutralize the magic.<br>'''Stages'''<br>[[Stage 1 (Ludwig's Thump Castle Hotel)|1]] • [[Stage 2 (Ludwig's Thump Castle Hotel)|2]] • [[Stage 3 (Ludwig's Thump Castle Hotel)|3]] • [[Stage 4 (Ludwig's Thump Castle Hotel)|4]] • [[Stage 5 (Ludwig's Thump Castle Hotel)|5]] • [[Stage 6 (Ludwig's Thump Castle Hotel)|6]] • [[Stage 7 (Ludwig's Thump Castle Hotel)|7]] • [[Stage 8 (Ludwig's Thump Castle Hotel)|8]] • [[Stage 9 (Ludwig's Thump Castle Hotel)|9]] • [[Ludwig's Frantic Lab]]
|align="center"|[[File:HMLemmysHotelStage3.png]]
|align="center"|[[Lemmy's High-ate Regency Hotel]]
|align="center"|{{wp|Hyatt#Brands|Hyatt Regency}}
|A hotel in the clouds, where clouds with faces may obstruct Mario's sight. He must enter a room with a button labeled "I'M YOUR BIGGEST FAN" to get rid of the clouds.
|data-sort-value="10"|<br>[[Stage 1 (Lemmy's High-ate Regency Hotel)|1]] • [[Stage 2 (Lemmy's High-ate Regency Hotel)|2]] • [[Stage 3 (Lemmy's High-ate Regency Hotel)|3]] • [[Stage 4 (Lemmy's High-ate Regency Hotel)|4]] • [[Stage 5 (Lemmy's High-ate Regency Hotel)|5]] • [[Stage 6 (Lemmy's High-ate Regency Hotel)|6]] • [[Stage 7 (Lemmy's High-ate Regency Hotel)|7]] • [[Stage 8 (Lemmy's High-ate Regency Hotel)|8]] • [[Stage 9 (Lemmy's High-ate Regency Hotel)|9]] • [[Lemmy's Sky-Hideout]]
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMWendysHotelStage1.png]]
!5
|'''[[Wendy's Blitz Snarlton Hotel]]'''<br>A hotel where all of the coins turn into [[Penny (enemy)|Pennies]], preventing Mario from collecting them. Mario must enter a room with a piggy bank to unveil the real coins.<br>'''Stages'''<br>[[Stage 1 (Wendy's Blitz Snarlton Hotel)|1]] • [[Stage 2 (Wendy's Blitz Snarlton Hotel)|2]] • [[Stage 3 (Wendy's Blitz Snarlton Hotel)|3]] • [[Stage 4 (Wendy's Blitz Snarlton Hotel)|4]] • [[Stage 5 (Wendy's Blitz Snarlton Hotel)|5]] • [[Stage 6 (Wendy's Blitz Snarlton Hotel)|6]] • [[Stage 7 (Wendy's Blitz Snarlton Hotel)|7]] • [[Stage 8 (Wendy's Blitz Snarlton Hotel)|8]] • [[Stage 9 (Wendy's Blitz Snarlton Hotel)|9]] • [[Wendy's Sweet Suite]]
|align="center"|[[File:HMLudwigsHotelStage4.png]]
|align="center"|[[Ludwig's Thump Castle Hotel]]
|align="center"|{{wp|Golden Nugget Atlantic City|Trump's Castle}}
|A hotel where doors occasionally disappear for seconds at a time, preventing Mario from opening or closing them. Mario must enter the room with [[Bowser's Ghost Cologne]] to neutralize the magic.
|data-sort-value="10"|[[Stage 1 (Ludwig's Thump Castle Hotel)|1]] • [[Stage 2 (Ludwig's Thump Castle Hotel)|2]] • [[Stage 3 (Ludwig's Thump Castle Hotel)|3]] • [[Stage 4 (Ludwig's Thump Castle Hotel)|4]] • [[Stage 5 (Ludwig's Thump Castle Hotel)|5]] • [[Stage 6 (Ludwig's Thump Castle Hotel)|6]] • [[Stage 7 (Ludwig's Thump Castle Hotel)|7]] • [[Stage 8 (Ludwig's Thump Castle Hotel)|8]] • [[Stage 9 (Ludwig's Thump Castle Hotel)|9]] • [[Ludwig's Frantic Lab]]
|-
|-
|width=25% align="center" style="background:#FFFFFF"|[[File:HMBowsersHotelStage15.png]]
!6
|'''[[Bowser's Seizures Palace Hotel]]'''<br>The final hotel in the game. As such, it features several enemies from previous hotels.
|align="center"|[[File:HMWendysHotelStage1.png]]
<br>'''Stages'''<br>[[Stage 1 (Bowser's Seizures Palace Hotel)|1]] • [[Stage 2 (Bowser's Seizures Palace Hotel)|2]] • [[Stage 3 (Bowser's Seizures Palace Hotel)|3]] • [[Stage 4 (Bowser's Seizures Palace Hotel)|4]] • [[Stage 5 (Bowser's Seizures Palace Hotel)|5]] • [[Stage 6 (Bowser's Seizures Palace Hotel)|6]] • [[Stage 7 (Bowser's Seizures Palace Hotel)|7]] • [[Stage 8 (Bowser's Seizures Palace Hotel)|8]] • [[Stage 9 (Bowser's Seizures Palace Hotel)|9]] • [[Stage 10 (Bowser's Seizures Palace Hotel)|10]] • [[Stage 11 (Hotel Mario)|11]] • [[Stage 12 (Hotel Mario)|12]] • [[Stage 13 (Hotel Mario)|13]] • [[Stage 14 (Hotel Mario)|14]] • [[Bowser's Barbecue Room]]
|align="center"|[[Wendy's Blitz Snarlton Hotel]]
|align="center"|{{wp|The Ritz-Carlton Hotel Company|Ritz-Carlton Hotel}}
|A hotel where all of the [[Penny (enemy)|Pennies]] are disguised as coins, tasking Mario to be careful when collecting them. Mario must enter a room with a piggy bank to unveil the real coins.
|data-sort-value="10"|[[Stage 1 (Wendy's Blitz Snarlton Hotel)|1]] • [[Stage 2 (Wendy's Blitz Snarlton Hotel)|2]] • [[Stage 3 (Wendy's Blitz Snarlton Hotel)|3]] • [[Stage 4 (Wendy's Blitz Snarlton Hotel)|4]] • [[Stage 5 (Wendy's Blitz Snarlton Hotel)|5]] • [[Stage 6 (Wendy's Blitz Snarlton Hotel)|6]] • [[Stage 7 (Wendy's Blitz Snarlton Hotel)|7]] • [[Stage 8 (Wendy's Blitz Snarlton Hotel)|8]] • [[Stage 9 (Wendy's Blitz Snarlton Hotel)|9]] • [[Wendy's Sweet Suite]]
|-
!7
|align="center"|[[File:HMBowsersHotelStage15.png]]
|align="center"|[[Bowser's Seizures Palace Hotel]]
|align="center"|{{wp|Caesars Palace}}
|The final hotel in the game. As such, it features several enemies from previous hotels.
|data-sort-value="15"|[[Stage 1 (Bowser's Seizures Palace Hotel)|1]] • [[Stage 2 (Bowser's Seizures Palace Hotel)|2]] • [[Stage 3 (Bowser's Seizures Palace Hotel)|3]] • [[Stage 4 (Bowser's Seizures Palace Hotel)|4]] • [[Stage 5 (Bowser's Seizures Palace Hotel)|5]] • [[Stage 6 (Bowser's Seizures Palace Hotel)|6]] • [[Stage 7 (Bowser's Seizures Palace Hotel)|7]] • [[Stage 8 (Bowser's Seizures Palace Hotel)|8]] • [[Stage 9 (Bowser's Seizures Palace Hotel)|9]] • [[Stage 10 (Bowser's Seizures Palace Hotel)|10]] • [[Stage 11 (Hotel Mario)|11]] • [[Stage 12 (Hotel Mario)|12]] • [[Stage 13 (Hotel Mario)|13]] • [[Stage 14 (Hotel Mario)|14]] • [[Bowser's Barbecue Room]]
|}
|}


==Enemies==
==Enemies==
Much of the new enemies in the game are simply modified versions of others, while most enemies that return from previous games receive different names.
{{image|Add a fire enemy sprite|section=y}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
Much of the new enemies in the game are simply modified versions of others.
{|class="wikitable sortable" width=100%
!class="unsortable"|Image
!data-sort-type="alphabetical"|Enemy
!class="unsortable"|Description
|-
|-
! width="1"|Enemy
|align="center"|[[File:HM Banzai Bill.png]]
!About
|align="center"|[[Banzai Bill]]
|-
|align="center"|[[File:HM Banzai Bill.png]]<br>[[Banzai Bill]]
|align="left"|Banzai Bills fire at diagonal intervals towards Mario. They sometimes spawn after a Flying Goomba is defeated.
|align="left"|Banzai Bills fire at diagonal intervals towards Mario. They sometimes spawn after a Flying Goomba is defeated.
|-
|-
|align="center"|[[File:HM Bellhop Goomba.png]]<br>[[Bellhop Goomba]]
|align="center"|[[File:HM Bellhop Goomba.png]]
|align="center"|[[Bellhop Goomba]]
|align="left"|Bellhop Goombas are uniform-wearing Goombas that can turn around at will, unlike their counterparts. They can be defeated by jumping or throwing fireballs.
|align="left"|Bellhop Goombas are uniform-wearing Goombas that can turn around at will, unlike their counterparts. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Big Boo.png]]<br>[[Big Boo]]
|align="center"|[[File:HM Big Boo.png]]
|align="center"|[[Big Boo]]
|align="left"|Big Boos are large Boo Buddies that move toward Mario or Luigi when they turn their backs, but cover their eyes when looked at.
|align="left"|Big Boos are large Boo Buddies that move toward Mario or Luigi when they turn their backs, but cover their eyes when looked at.
|-
|-
|align="center"|[[File:HM Boo.png]]<br>[[Boo|Boo Buddy]]
|align="center"|[[File:HM Boo.png]]
|align="center"|[[Boo|Boo Buddy]]
|align="left"|Boo Buddies are ghosts that are normally translucent and move around aimlessly, but become opaque and move toward Mario or Luigi when they spot them.
|align="left"|Boo Buddies are ghosts that are normally translucent and move around aimlessly, but become opaque and move toward Mario or Luigi when they spot them.
|-
|-
|align="center"|[[File:HM Buzzy Beetle.png]]<br>[[Buzzy Beetle]]
|align="center"|[[File:HM Buzzy Beetle.png]][[File:HM Buzzy Beetle (no snowpile).png]]
|align="center"|[[Buzzy Beetle]]
|align="left"|Buzzy Beetles are enemies that behave like Goombas, except they wander towards Mario when he takes an elevator to their floor. They can be defeated by jumping or throwing fireballs.
|align="left"|Buzzy Beetles are enemies that behave like Goombas, except they wander towards Mario when he takes an elevator to their floor. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Flying Goomba.png]]<br>[[Paragoomba|Flying Goomba]]
|align="center"|[[File:HM Cloud.png]]
|align="center"|[[Cloud (enemy)|Cloud]]
|align="left"|Clouds fly around loosely in Mario or Luigi's direction. They are not harmful, and instead serve to obstruct the player's view. They can be removed if the hidden fan area is found in one of the doors.
|-
|align="center"|[[File:Nocoverart.png]]
|align="center"|[[Fireball (obstacle)|Fire]]
|align="left"|Fires appear at one end of a floor and shoot horizontally towards the other end. If a fireball defeats one, they will no longer spawn.
|-
|align="center"|[[File:HM Flying Goomba.png]]
|align="center"|[[Paragoomba|Flying Goomba]]
|align="left"|Flying Goombas fly around aimlessly, and can be defeated by jumping or throwing fireballs. They can sometimes summon Banzai Bills when they are defeated.
|align="left"|Flying Goombas fly around aimlessly, and can be defeated by jumping or throwing fireballs. They can sometimes summon Banzai Bills when they are defeated.
|-
|-
|align="center"|[[File:HM Flying Koopa.png]]<br>[[Koopa Paratroopa|Flying Koopa]]
|align="center"|[[File:HM Flying Koopa.png]]
|align="center"|[[Koopa Paratroopa|Flying Koopa]]
|align="left"|Flying Koopas fly around aimlessly, and can be defeated by jumping or throwing fireballs.
|align="left"|Flying Koopas fly around aimlessly, and can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Goomba.png]]<br>[[Goomba]]
|align="center"|[[File:HM Goomba.png]]
|align="center"|[[Goomba]]
|align="left"|Goombas wander around aimlessly and bump into walls, and can be defeated by jumping or throwing fireballs.
|align="left"|Goombas wander around aimlessly and bump into walls, and can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Green Koopa.png]][[File:HM Red Koopa.png]]<br>[[Koopa Troopa|Koopa]]
|align="center"|[[File:HM Green Koopa.png]][[File:HM Red Koopa.png]]
|align="center"|[[Koopa Troopa|Koopa]]
|align="left"|Koopas wander around aimlessly, much like Goombas, and easily reopen closed doors. They can be defeated by jumping or throwing fireballs.
|align="left"|Koopas wander around aimlessly, much like Goombas, and easily reopen closed doors. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Mecha Koopa.png]]<br>[[Mechakoopa|Mecha Koopa]]
|align="center"|[[File:HM Mecha Koopa.png]]
|align="center"|[[Mechakoopa|Mecha Koopa]]
|align="left"|Mecha Koopas wander around aimlessly, much like Goombas. They are resistant to stomps, but can be taken out with fireballs.
|align="left"|Mecha Koopas wander around aimlessly, much like Goombas. They are resistant to stomps, but can be taken out with fireballs.
|-
|-
|align="center"|[[File:HM Mini Ninja.png]]<br>[[Ninji|Mini Ninja]]
|align="center"|[[File:HM Mini Ninja.png]]
|align="center"|[[Ninji|Mini Ninja]]
|align="left"|Mini Ninjas slowly jump around aimlessly. They can be defeated by jumping.
|align="left"|Mini Ninjas slowly jump around aimlessly. They can be defeated by jumping.
|-
|-
|align="center"|[[File:HM Monty Mole.png]]<br>[[Monty Mole]]
|align="center"|[[File:HM Monty Mole.png]]
|align="center"|[[Monty Mole]]
|align="left"|Monty Moles emerge from the ground and chase after Mario in relation to his horizontal position. They can be defeated by jumping or throwing fireballs.
|align="left"|Monty Moles emerge from the ground and chase after Mario in relation to his horizontal position. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Parabomb.png]]<br>[[Parabomb]]
|align="center"|[[File:HM Parabomb.png]]
|align="center"|[[Parabomb]]
|align="left"|Parabombs float down to a random floor and become regular [[Bob-omb]]s, exploding after a given amount of time or if Mario stomps on them.
|align="left"|Parabombs float down to a random floor and become regular [[Bob-omb]]s, exploding after a given amount of time or if Mario stomps on them.
|-
|-
|align="center"|[[File:HM Pat the Bat.png]]<br>[[Pat the Bat]]
|align="center"|[[File:HM Pat the Bat.png]]
|align="center"|[[Pat the Bat]]
|align="left"|Pat the Bats fly in a vertical zigzag pattern, easily opening closed doors. They can be defeated by jumping or throwing fireballs.
|align="left"|Pat the Bats fly in a vertical zigzag pattern, easily opening closed doors. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Penny.png]]<br>[[Penny (enemy)|Penny]]
|align="center"|[[File:HM Penny.png]]
|align="center"|[[Penny (enemy)|Penny]]
|align="left"|Pennies move fast along a corridor, replacing the coins found normally exiting from the doors in Wendy's Blitz Snarlton Hotel. Though they can be defeated by jumping, the only way they can really be permanently stopped is if Mario smashes a piggy bank in one of the rooms.
|align="left"|Pennies move fast along a corridor, replacing the coins found normally exiting from the doors in Wendy's Blitz Snarlton Hotel. Though they can be defeated by jumping, the only way they can really be permanently stopped is if Mario smashes a piggy bank in one of the rooms.
|-
|-
|align="center"|[[File:HM Rhinestone Goomba.png]]<br>[[Rhinestone Goomba]]
|align="center"|[[File:HM Rhinestone Goomba.png]]
|align="center"|[[Rhinestone Goomba]]
|align="left"|Rhinestone Goombas are {{wp|Elvis Presley}} impersonators that move faster than their counterparts and occasionally jumping. They can be defeated by jumping or throwing fireballs.
|align="left"|Rhinestone Goombas are {{wp|Elvis Presley}} impersonators that move faster than their counterparts and occasionally jumping. They can be defeated by jumping or throwing fireballs.
|-
|-
|align="center"|[[File:HM Skeleton Koopa.png]]<br>[[Dry Bones|Skeleton Koopa]]
|align="center"|[[File:HM Skeleton Koopa.png]]
|align="center"|[[Dry Bones|Skeleton Koopa]]
|align="left"|Skeleton Koopas are undead Koopas that can only be stunned when stomped on, but can be defeated with fireballs.
|align="left"|Skeleton Koopas are undead Koopas that can only be stunned when stomped on, but can be defeated with fireballs.
|-
|-
|align="center"|[[File:HM Spiny.png]]<br>[[Spiny]]
|align="center"|[[File:HM Spiny.png]]
|align="center"|[[Spiny]]
|align="left"|Spinies damage Mario if he attempts to stomp on them, but they can be defeated with fireballs.
|align="left"|Spinies damage Mario if he attempts to stomp on them, but they can be defeated with fireballs.
|-
|-
|align="center"|[[File:HM Wiggler.png]]<br>[[Wiggler]]
|align="center"|[[File:HM Wiggler.png]]
|align="center"|[[Wiggler]]
|align="left"|Wigglers usually exit out of already-closed doors, and turn around at will. Mario must attack a Wiggler's head to make the front segment form a new head, then repeat this process until there are no remaining segments. They can be defeated with fireballs.
|align="left"|Wigglers usually exit out of already-closed doors, and turn around at will. Mario must attack a Wiggler's head to make the front segment form a new head, then repeat this process until there are no remaining segments. They can be defeated with fireballs.
|-
|-
|align="center"|[[File:HM Z Koopa.png]]<br>[[Z Koopa]]
|align="center"|[[File:HM Z Koopa.png]]
|align="center"|[[Z Koopa]]
|align="left"|Z Koopas are stronger variants of Flying Koopas that occasionally travel from one horizontal edge to another in a zigzag fashion. They can be defeated by jumping or throwing fireballs.
|align="left"|Z Koopas are stronger variants of Flying Koopas that occasionally travel from one horizontal edge to another in a zigzag fashion. They can be defeated by jumping or throwing fireballs.
|}
|}
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==Bosses==
==Bosses==
The bosses in this game consist of the Koopalings and Bowser. The goal is to close all of the doors like in other stages while continuing to defeat them to prevent them from opening the doors.
The bosses in this game consist of the Koopalings and Bowser. The goal is to close all of the doors like in other stages while continuing to defeat them to prevent them from opening the doors.
 
{|class="wikitable sortable" width=100%
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
!class="unsortable"|Image
!data-sort-type="alphabetical"|Boss
!class="unsortable"|Description
|-
|-
!width=10%|Boss
|align="center"|[[File:HMMortonKoopaJr.Sprite.png]]
!About
|align="center"|{{Morton}}
|Morton chases Mario while occasionally opening doors.
|-
|-
|align="center"|[[File:HMMortonKoopaJr.Sprite.png]]<br>[[Morton Koopa Jr.]]
|align="center"|[[File:HM Roy.png]]
|align="left"|Morton chases Mario while occasionally opening doors.
|align="center"|{{Roy}}
|Roy's battle takes place when the power in the hotel is going out. He is capable of climbing on the walls and attempts to drop down onto Mario.
|-
|-
|align="center"|[[File:HM Roy.png]]<br>[[Roy Koopa]]
|align="center"|[[File:HM Larry.png]]
|align="left"|Roy's battle takes place when the power in the hotel is going out. He is capable of climbing on the walls and attempts to drop down onto Mario.
|align="center"|{{Larry}}
|Larry continuously rolls bowling balls. After defeating him, he respawns on the floor Mario is currently on.
|-
|-
|align="center"|[[File:HM Larry.png]]<br>[[Larry Koopa]]
|align="center"|[[File:HM Lemmy.png]]
|align="left"|Larry continuously rolls bombs around like bowling balls. After defeating him, he respawns on the floor Mario is currently on.
|align="center"|{{Lemmy}}
|Lemmy flies around the stage and uses paper airplanes to try to attack Mario. Unlike the other Koopalings, he comes back by flying from the bottom of the screen.
|-
|-
|align="center"|[[File:HM Lemmy.png]]<br>[[Lemmy Koopa]]
|align="center"|[[File:HM Ludwig.png]]
|align="left"|Lemmy flies around the stage and uses paper airplanes to try to attack Mario. Unlike the other Koopalings, he comes back by flying from the bottom of the screen.
|align="center"|{{Ludwig}}
|Ludwig shoots bolts of lightning diagonally at Mario and can teleport to other areas in the stages.
|-
|-
|align="center"|[[File:HM Ludwig.png]]<br>[[Ludwig von Koopa]]
|align="center"|[[File:HM Wendy.png]]
|align="left"|Ludwig shoots bolts of lightning diagonally at Mario and can teleport to other areas in the stages.
|align="center"|{{Wendy}}
|Wendy summons levitating kisses and flying hearts to attack Mario, the latter of which take longer to vanish. After hitting her once, she quickly chases Mario if they are on the same floor.
|-
|-
|align="center"|[[File:HM Wendy.png]]<br>[[Wendy O. Koopa]]
|align="center"|[[File:HM Iggy2.png]]
|align="left"|Wendy summons levitating kisses and flying hearts to attack Mario, the latter of which take longer to vanish. After hitting her once, she quickly chases Mario if they are on the same floor.
|align="center"|{{Iggy}}
|Iggy wears a Bowser mask and can summon a single vertical bolt of lightning at a time to attack Mario. He can also jump between floors after he gives off a roar.
|-
|-
|align="center"|[[File:HM Iggy2.png]]<br>[[Iggy Koopa]]
|align="center"|[[File:HM Bowser sprite.png]]
|align="left"|Iggy wears a Bowser mask and can summon a single vertical bolt of lightning at a time to attack Mario. He can also jump between floors after he gives off a roar.
|align="center"|[[Bowser]]
|-
|Bowser can have several bolts of lightning rain down at once which sometimes leave fires, jump from floor to floor, and breathe fire diagonally, which leaves fireballs that fall down and leave fire on the ground. He is taller than one floor, so Mario needs to be on the floor above him to defeat him through jumping. After defeating him, he comes back by landing on the top floor.
|align="center"|[[File:HM Bowser sprite.png]]<br>[[Bowser]]
|align="left"|Bowser can have several bolts of lightning rain down at once which sometimes leave fires, jump from floor to floor, and breathe fire diagonally, which leaves fireballs that fall down and leave fire on the ground. He is taller than one floor, so Mario needs to be on the floor above him to defeat him through jumping. After defeating him, he comes back by landing on the top floor.
|}
|}


==Items==
==Items==
All of the items in the game are items that have appeared in previous ''Mario'' platformer games. They all exit out of open doors, and their occurrences depend on the player's current form.
All of the items in the game are items that have appeared in previous ''Super Mario'' platformer games. They all exit out of open doors, and their occurrences depend on the player's current form.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable sortable" width=100%
|-
!class="unsortable"|Image
! width="1" |Item
!data-sort-type="alphabetical"|Item
!About
!class="unsortable"|Description
|-
|-
|align="center" |[[File:HM Coin Regular.png]][[File:HM Coin Rainbow.png]]<br>[[Coin]]
|align="center"|[[File:HM Coin Regular.png]][[File:HM Coin Rainbow.png]]
|align="left" |Coins are the main collectible in the game, and collecting thirty of them grants the player an extra life. An [[10-Coin|unnamed rainbow variant]] also grants ten coins.
|align="center"|[[Coin]]
|Coins are the main collectible in the game, and collecting thirty of them grants the player an extra life. An [[10-Coin|unnamed rainbow variant]] also grants ten coins.
|-
|-
|align="center" |[[File:HM Super Mushroom.png]]<br>[[Super Mushroom]]
|align="center"|[[File:HM Super Mushroom.png]]
|align="left" |Super Mushrooms exit out of open doors when Mario is [[Small Mario]] and turn him into [[Super Mario (form)|Super Mario]].
|align="center"|[[Super Mushroom]]
|Super Mushrooms exit out of open doors when Mario is [[Small Mario]] and turn him into [[Super Mario (form)|Super Mario]].
|-
|-
|align="center" |[[File:HM Fire Flower.png]]<br>[[Fire Flower]]
|align="center"|[[File:HM Fire Flower.png]]
|align="left" |Fire Flowers exit out of open doors when Mario is Super Mario and turn him into [[Fire Mario]].
|align="center"|[[Fire Flower]]
|Fire Flowers exit out of open doors when Mario is Super Mario and turn him into [[Fire Mario]].
|-
|-
|align="center" |[[File:HM Super Mushroom.png]]<br>[[1-Up Mushroom|Toad]]
|align="center"|[[File:HM Super Mushroom.png]]
|align="left" |Toads exit out of open doors when Mario is Fire Mario. They look identical to Super Mushrooms, with the only difference being they move faster, and grant the player an extra life.
|align="center"|[[1-Up Mushroom|Toad]]
|Toads exit out of open doors when Mario is Fire Mario. They look identical to Super Mushrooms, with the only difference being they move faster, and grant the player an extra life.
|-
|-
|align="center" |[[File:HM Star.png]]<br>[[Super Star|Star Man]]
|align="center"|[[File:HM Star.png]]
|align="left" |Star Men exit out of open doors on any random occasion. They grant the player temporary invincibility.
|align="center"|[[Super Star|Star Man]]
|Star Men exit out of open doors on any random occasion. They grant the player temporary invincibility.
|}
|}


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==Staff==
==Staff==
{{main|List of Hotel Mario staff}}
{{main|List of Hotel Mario staff}}
Nintendo licensed Philips Fantasy Factory to develop the game and Philips Interactive Media to release it, allowing them rights to some of the ''Mario'' characters, like with the ''Legend of Zelda'' CD-i games. The executive producer and designer was Stephen Radosh, the producer was Michael Ahn, the people in charge of product engineering were Kevin Goldberg, Thomas Lohff, Stephen Martin, and Kevin Va. Hunt, and the audio producer was Lisa Brenneis. This is the first ''Mario'' game to have extensive voice acting and full dialogue; [[Marc Graue]] provided Mario's, Luigi's, and Bowser's voice while [[Jocelyn Benford]] voiced Princess Toadstool.
Nintendo licensed Philips Fantasy Factory to develop the game and Philips Interactive Media to release it, allowing them rights to some of the ''Super Mario'' characters, like with the ''Legend of Zelda'' CD-i games. The executive producer and designer was Stephen Radosh, the producer was Michael Ahn, the people in charge of product engineering were Kevin Goldberg, Thomas Lohff, Stephen Martin, and Kevin Va. Hunt, and the audio producer was Lisa Brenneis. This is the first ''Super Mario'' game to have extensive voice acting and full dialogue; [[Marc Graue]] provided the voices for Mario, Luigi, and Bowser, and [[Jocelyn Benford]] voiced Princess Toadstool.


Art director Jeff Zoern would later go on to be the lead technical character artist on ''[[Luigi's Mansion 3]]'', another game whose plot involves Luigi rescuing Princess Peach (among other characters) from a hotel.
Art director Jeff Zoern would later go on to be the lead technical character artist on ''[[Luigi's Mansion 3]]'', another game whose plot involves Luigi rescuing Princess Peach (among other characters) from a hotel.
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==Quotes==
==Quotes==
{{main|List of Hotel Mario quotes}}
{{main|List of Hotel Mario quotes}}
===[[Mario]]===
===[[Mario]]===
*"''Nice of [[Princess Peach|the princess]] to invite us over for a picnic, eh Luigi?''"
*"''Nice of [[Princess Peach|the princess]] to invite us over for a picnic, eh Luigi?''"
*"''Aha! Here's the problem: too many toasters! You know what they say: All toasters toast toast!''"
*"''Aha! Here's the problem: too many toasters! You know what they say: All toasters toast toast!''"
*"''It's hard to see through those clouds. I hope we can get rid of 'em! Get the hint?''"
*"''It's hard to see through those clouds. I hope we can get rid of 'em! Get the hint?''"
*"''Be careful! When you pinch [[Wendy O. Koopa|Wendy]]'s [[Penny (enemy)|Pennies]], they pinch back!''"
*"''Be careful! When you pinch [[Wendy O. Koopa|Wendy]]'s [[penny (enemy)|pennies]], they pinch back!''"
*"''So this is where Wendy hid the real coins!''"
*"''So this is where Wendy hid the real coins!''"


Line 334: Line 410:
Upon its release, ''Hotel Mario'' received mixed to somewhat positive reviews. Eric Nakamura, while writing for the sixty-sixth issue of ''Video Games: The Ultimate Gaming Magazine'', gave the game a 7/10, mainly praising the soundtrack while being more critical of the controls and the art style, writing, "''Hotel Mario'' plays as a strategy game disguised as a platform adventure. It's not as easy as it looks, so beware, you'll have to use your noodle to figure out how to slam the doors. This is a challenging Mario game–it's tough and can burn the clock quickly."<ref>Nakamura, Eric (July 1994). "[https://archive.org/stream/Video_Games_The_Ultimate_Gaming_Magazine_Issue_66_July_1994#page/n77/mode/2up CD-i Action: Hotel Mario]". Video Games: The Ultimate Gaming Magazine, issue 66, p. 79.</ref> The "Review Crew" of ''Electronic Gaming Monthly'', while writing for the fifty-ninth issue of the aforementioned gaming magazine, gave the game an average of 6.6/10, stating that it was simple yet addictive.<ref name="electronicgamingmonthly">"[https://retrocdn.net/index.php?title=File:EGM_US_059.pdf&page=40 Major Mike's Game Roundup]" (June 1994). ''Electronic Gaming Monthly'', issue 59, p. 40.</ref> "Lawrence of Arcadia", while writing for the sixty-second issue of ''GamePro'', gave the game's graphics a 3.5/5, its sound a 4/5, its controls a 4/5, and its fun factor a 2.5/5. While he was praising of the soundtrack and the full-motion cutscenes, he was critical of the music and the level design, stating that ''Hotel Mario''{{'}}s concept would eventually bore players.<ref>Lawrence of Arcadia (September 1994). "[https://retrocdn.net/index.php?title=File%3AGamePro_US_062.pdf&page=108 ProReview: CD-i]". ''GamePro'', issue 62, p. 108</ref>
Upon its release, ''Hotel Mario'' received mixed to somewhat positive reviews. Eric Nakamura, while writing for the sixty-sixth issue of ''Video Games: The Ultimate Gaming Magazine'', gave the game a 7/10, mainly praising the soundtrack while being more critical of the controls and the art style, writing, "''Hotel Mario'' plays as a strategy game disguised as a platform adventure. It's not as easy as it looks, so beware, you'll have to use your noodle to figure out how to slam the doors. This is a challenging Mario game–it's tough and can burn the clock quickly."<ref>Nakamura, Eric (July 1994). "[https://archive.org/stream/Video_Games_The_Ultimate_Gaming_Magazine_Issue_66_July_1994#page/n77/mode/2up CD-i Action: Hotel Mario]". Video Games: The Ultimate Gaming Magazine, issue 66, p. 79.</ref> The "Review Crew" of ''Electronic Gaming Monthly'', while writing for the fifty-ninth issue of the aforementioned gaming magazine, gave the game an average of 6.6/10, stating that it was simple yet addictive.<ref name="electronicgamingmonthly">"[https://retrocdn.net/index.php?title=File:EGM_US_059.pdf&page=40 Major Mike's Game Roundup]" (June 1994). ''Electronic Gaming Monthly'', issue 59, p. 40.</ref> "Lawrence of Arcadia", while writing for the sixty-second issue of ''GamePro'', gave the game's graphics a 3.5/5, its sound a 4/5, its controls a 4/5, and its fun factor a 2.5/5. While he was praising of the soundtrack and the full-motion cutscenes, he was critical of the music and the level design, stating that ''Hotel Mario''{{'}}s concept would eventually bore players.<ref>Lawrence of Arcadia (September 1994). "[https://retrocdn.net/index.php?title=File%3AGamePro_US_062.pdf&page=108 ProReview: CD-i]". ''GamePro'', issue 62, p. 108</ref>


Retrospectively, ''Hotel Mario'' is generally considered one of the worst ''Mario'' games ever made, topping most "worst ''Mario'' games" lists by several content producers, with most criticism of the game going toward its cutscenes.<ref>[https://youtube.com/watch?v=KVvnxfVcHW8 Rabbid Luigi - Top Ten Worst Mario Games]. Retrieved May 4, 2018.</ref><ref>[https://www.youtube.com/watch?v=6wV5T47yLCw Copycat - Top Ten Worst Mario Games]. Retrieved May 4, 2018.</ref> Contrary to their previous review,<ref name="electronicgamingmonthly"/> ''Electronic Gaming Monthly'', while otherwise praising of Mario, listed ''Hotel Mario'' as being Mario's "most embarrassing moment."<ref>"[https://web.archive.org/web/20060211233301/http://1up.com/do/feature?cId=3145545 Top Ten: Video game Characters]". 1UP.com; originally published in ''Electronic Gaming Monthly''. November 28, 2005.</ref> Levi Buchanan of IGN, while he thought ''Hotel Mario'' was better than ''[[zeldawiki:Link: The Faces of Evil|Link: The Faces of Evil]]'' and ''[[zeldawiki:Zelda: The Wand of Gamelon|Zelda: The Wand of Gamelon]]'', called the door-closing mechanic "dull" and the cutscenes "unfortunate guests that really stink up the joint", adding, "The brothers look not entirely unlike the [[The Super Mario Bros. Super Show!|Mario Bros.]] cartoon, but the animation is even worse. It's like looking at a bad flip-book of images printed out of {{wp|Microsoft Paint}}. From 1987."<ref>Buchanan, Levi (August 14, 2008). "[http://www.ign.com/articles/2008/08/14/the-other-mario-games-vol-3 The Other Mario Games, Vol. 3]". IGN. Retrieved April 26, 2018.</ref> Chris Kohler of ''Wired'' called the game "a puzzle game with no puzzles" and "one of the biggest mistakes Nintendo ever made", assuming it was the reason Nintendo was not entirely on board with the CD-ROM pitch.<ref>Kohler, Chris (March 24, 2008). "[https://web.archive.org/web/20080501145223/http://blog.wired.com/games/2008/03/gamelife-the--3.html The Video, #7: Nintendo and CD-i]". ''Wired''. Retrieved May 21, 2018.</ref> Mikel Reparaz of GamesRadar called the game "craptastic" in his list of worst opening cutscenes<ref>Reparaz, Mikel (May 4, 2007). "[https://www.gamesradar.com/the-10-worst-game-intros-of-all-time/9/ The 10 worst game intros of all time]". GamesRadar. Retrieved February 12, 2019.</ref>, and Dan Whitehead of Eurogamer claimed that Phillips had "shoveled out this steaming mess", claiming "Buried under reams of clunky FMV animation sequences, the game itself was little more than a really rubbish version of ''{{wp|Elevator Action}}'', since the CD-i proved laughably incapable of matching the [[Super Nintendo Entertainment System|SNES]] processing power".<ref>Whitehead, Dan (September 11, 2007). "[https://www.eurogamer.net/articles/the-history-of-mario-article?page=3 The History of Mario • Page 3]". Eurogamer. Retrieved February 12, 2019.</ref>
Retrospectively, ''Hotel Mario'' is generally considered one of the worst ''Super Mario'' games ever made, topping most "worst ''Super Mario'' games" lists by several content producers, with most criticism of the game going toward its cutscenes.<ref>[https://youtube.com/watch?v=KVvnxfVcHW8 Rabbid Luigi - Top Ten Worst Mario Games]. Retrieved May 4, 2018.</ref><ref>[https://www.youtube.com/watch?v=6wV5T47yLCw Copycat - Top Ten Worst Mario Games]. Retrieved May 4, 2018.</ref> Contrary to their previous review,<ref name="electronicgamingmonthly"/> ''Electronic Gaming Monthly'', while otherwise praising of Mario, listed ''Hotel Mario'' as being Mario's "most embarrassing moment."<ref>"[https://web.archive.org/web/20060211233301/http://1up.com/do/feature?cId=3145545 Top Ten: Video game Characters]". 1UP.com; originally published in ''Electronic Gaming Monthly''. November 28, 2005.</ref> Levi Buchanan of IGN, while he thought ''Hotel Mario'' was better than ''[[zeldawiki:Link: The Faces of Evil|Link: The Faces of Evil]]'' and ''[[zeldawiki:Zelda: The Wand of Gamelon|Zelda: The Wand of Gamelon]]'', called the door-closing mechanic "dull" and the cutscenes "unfortunate guests that really stink up the joint", adding, "The brothers look not entirely unlike the [[The Super Mario Bros. Super Show!|Mario Bros.]] cartoon, but the animation is even worse. It's like looking at a bad flip-book of images printed out of {{wp|Microsoft Paint}}. From 1987."<ref>Buchanan, Levi (August 14, 2008). "[http://www.ign.com/articles/2008/08/14/the-other-mario-games-vol-3 The Other Mario Games, Vol. 3]". IGN. Retrieved April 26, 2018.</ref> Chris Kohler of ''Wired'' called the game "a puzzle game with no puzzles" and "one of the biggest mistakes Nintendo ever made", assuming it was the reason Nintendo was not entirely on board with the CD-ROM pitch.<ref>Kohler, Chris (March 24, 2008). "[https://web.archive.org/web/20080501145223/http://blog.wired.com/games/2008/03/gamelife-the--3.html The Video, #7: Nintendo and CD-i]". ''Wired''. Retrieved May 21, 2018.</ref> Mikel Reparaz of GamesRadar called the game "craptastic" in his list of worst opening cutscenes<ref>Reparaz, Mikel (May 4, 2007). "[https://www.gamesradar.com/the-10-worst-game-intros-of-all-time/9/ The 10 worst game intros of all time]". GamesRadar. Retrieved February 12, 2019.</ref>, and Dan Whitehead of Eurogamer claimed that Phillips had "shoveled out this steaming mess", claiming "Buried under reams of clunky FMV animation sequences, the game itself was little more than a really rubbish version of ''{{wp|Elevator Action}}'', since the CD-i proved laughably incapable of matching the [[Super Nintendo Entertainment System|SNES]] processing power".<ref>Whitehead, Dan (September 11, 2007). "[https://www.eurogamer.net/articles/the-history-of-mario-article?page=3 The History of Mario • Page 3]". Eurogamer. Retrieved February 12, 2019.</ref>


Despite the game's negative reception, ''Hotel Mario'' has amassed a cult following over time for the alleged "so bad it's good" nature of its animation and voice acting; many Internet memes, specifically [[List of references on the Internet#YouTube Poop|YouTube Poops]], were created because of the perceived poor quality. [[Marc Graue]], the game's voice actor for Mario, Luigi, and Bowser, has been known to actively encourage and participate in the game's ironic fandom, even reprising these roles for a parody dub.<ref>"[https://web.archive.org/web/20190617072051/http://cdii.blogspot.com/2008/07/marc-graue-voice-over-of-mario-in-hotel.html Marc Graue: the voice-over of Mario in Hotel Mario]". Interactive Dreams. July 31, 2008. Archived from the original on June 17, 2019, 07:20:51 UTC via Wayback Machine. Retrieved February 3, 2018.</ref>
Despite the game's negative reception, ''Hotel Mario'' has amassed a cult following over time for the alleged "so bad it's good" nature of its animation and voice acting; many Internet memes, specifically [[List of references on the Internet#YouTube Poop|YouTube Poops]], were created because of the perceived poor quality. [[Marc Graue]], the game's voice actor for Mario, Luigi, and Bowser, has been known to actively encourage and participate in the game's ironic fandom, even reprising these roles for a parody dub.<ref>"[https://web.archive.org/web/20190617072051/http://cdii.blogspot.com/2008/07/marc-graue-voice-over-of-mario-in-hotel.html Marc Graue: the voice-over of Mario in Hotel Mario]". Interactive Dreams. July 31, 2008. Archived from the original on June 17, 2019, 07:20:51 UTC via Wayback Machine. Retrieved February 3, 2018.</ref>
 
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<gallery>
<gallery>
Mario&Luigi Hotel Mario.png|[[Mario]] and [[Luigi]]
Mario&Luigi Hotel Mario.png|[[Mario]] and [[Luigi]]
HM cutscene Morton.png|[[Morton Koopa Jr.]]
HM cutscene Morton.png|[[Morton Koopa Jr.|Morton]]
HM cutscene Roy.png|[[Roy Koopa]]
HM cutscene Roy.png|[[Roy Koopa|Roy]]
HM cutscene Lemmy.png|[[Lemmy Koopa]]
HM cutscene Lemmy.png|[[Lemmy Koopa|Lemmy]]
BowserCutscene Hotel Mario.png|[[Bowser]]
BowserCutscene Hotel Mario.png|[[Bowser]]
</gallery>
</gallery>
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