Heavenly Light: Difference between revisions

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[[File:Palutena Heavenly Light Wii U.jpg|thumb|250px|Palutena's '''Heavenly Light''' in ''[[Super Smash Bros. for Wii U]]''.]]
[[File:Palutena Heavenly Light Wii U.jpg|thumb|250is based on the power from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', and creates a field of light that surrounds an area around
'''Heavenly Light''' is [[Palutena]]'s third neutral special move in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. The move is based on the power from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', and creates a field of light that surrounds an area around Palutena though not below, still having the largest range of any attack in the series to date. The light deals continuous damage, but the move does not make opponents flinch. The effect last longer if the player holds down the special attack button.
 
As the player can swap out Palutena's custom moves when creating custom move sets, her default neutral special is [[Autoreticle]], and the second neutral special is [[Explosive Flame]].
 
Heavenly Light also appears as both a power that can be equipped and given as a random event in the Smash Run mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', having largely the same effect as Palutena's move.
{{NIWA|SmashWiki=1|Icaruspedia-p=Powers#Heavenly Light}}
{{SSB4}}
[[Category:Kid Icarus Series]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]

Revision as of 05:01, June 19, 2017

[[File:Palutena Heavenly Light Wii U.jpg|thumb|250is based on the power from Kid Icarus: Uprising, and creates a field of light that surrounds an area around