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[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]] | [[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]] | ||
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In addition to the yellow Coins, a [[P-Switch]] may appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power | While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. In addition to the yellow Coins, a [[P-Switch]] may appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins. | ||
One of the selectable tracks for the stage is an arrangement of the athletic theme from the ''[[New Super Mario Bros.]]'' series. While the P-Switch is pressed, however, the P-Switch tune from the same series will play over the stage music. | One of the selectable tracks for the stage is an arrangement of the athletic theme from the ''[[New Super Mario Bros.]]'' series. While the P-Switch is pressed, however, the P-Switch tune from the same series will play over the stage music. | ||
{{NIWA|SmashWiki=1}} | {{NIWA|SmashWiki=1}} | ||
{{BoxTop}} | {{BoxTop}} |