Golden Plains: Difference between revisions

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[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]]
[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]]
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In addition to the yellow Coins, a [[P-Switch]] may appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power and launch resistance are temporarily increased.
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. In addition to the yellow Coins, a [[P-Switch]] may appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.


One of the selectable tracks for the stage is an arrangement of the athletic theme from the ''[[New Super Mario Bros.]]'' series. While the P-Switch is pressed, however, the P-Switch tune from the same series will play over the stage music.
One of the selectable tracks for the stage is an arrangement of the athletic theme from the ''[[New Super Mario Bros.]]'' series. While the P-Switch is pressed, however, the P-Switch tune from the same series will play over the stage music.
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