3,657
edits
m (From page 28 of the Luigi's Mansion instruction booklet.) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Gold_Mouse.png|thumb| | [[File:Gold_Mouse.png|thumb|180px|left|Luigi's view through the Game Boy Horror, capturing a [[Gold Mouse]].]] | ||
[[File:LM Art - Game Boy Horror.png|thumb| | [[File:LM Art - Game Boy Horror.png|thumb|75px]] | ||
The '''Game Boy Horror''' is a machine designed by [[Professor Elvin Gadd|Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows Professor E. Gadd to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[Portrait Ghost]]'s descriptions, and a [[Boo Radar|radar]] for [[Boo]]s. Luigi can look in the Game Boy Horror's camera screen to allow the player to see the [[Luigi's Mansion (place)|mansion]] in the first person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. If Luigi checks a mirror with the Game Boy Horror, he will be warped back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. | The '''Game Boy Horror''' is a machine designed by [[Professor Elvin Gadd|Professor E. Gadd]] in ''[[Luigi's Mansion]]''. It allows Professor E. Gadd to communicate with [[Luigi]]. It also has a map, Luigi's stats, the [[Portrait Ghost]]'s descriptions, and a [[Boo Radar|radar]] for [[Boo]]s. Luigi can look in the Game Boy Horror's camera screen to allow the player to see the [[Luigi's Mansion (place)|mansion]] in the first person perspective. The player can also select certain objects and have Luigi say something about it, much like the [[Tattle]] ability in the ''[[Paper Mario (series)|Paper Mario]]'' series. If Luigi checks a mirror with the Game Boy Horror, he will be warped back to the [[Foyer (Luigi's Mansion)|Foyer]] automatically; however, this does not work with the mirror in the [[Mirror Room]]. | ||
The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR", even though the [[Game Boy Advance]] was already released. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>[http://www.n-sider.com/contentview.php?contentid=261 N-sider.com] (Accessed on 6-12-09)</ref> In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. | The Game Boy Horror was designed after the [[Game Boy Color]], specifically the Japan-exclusive clear color variant, with the "HORROR" on it even resembling the Game Boy Color's "COLOR", even though the [[Game Boy Advance]] was already released. This was because throughout the early conceptual development of ''Luigi's Mansion'', the then-unreleased Game Boy Advance's design was wavering throughout.<ref>[http://www.n-sider.com/contentview.php?contentid=261 N-sider.com] (Accessed on 6-12-09)</ref> In ''[[Luigi's Mansion: Dark Moon]]'', it was succeeded by the [[Dual Scream]]. | ||
[[File:MLSS-Game Boy Horror SP Sprite.png|frame | [[File:MLSS-Game Boy Horror SP Sprite.png|frame]] | ||
The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]'' | The Game Boy Horror was [[List of Mario & Luigi: Superstar Saga pre-release and unused content|going to be]] an item in ''[[Mario & Luigi: Superstar Saga]]''<ref>[http://themushroomkingdom.net/mlss_lost.shtml The Mushroom Kingdom] (Accessed on 6-12-09)</ref>, but it was replaced with the updated [[Game Boy Horror SP]], modeled after the ''[[Game Boy Advance SP]]'', which can be used to get rare items in every battle and is earned after mixing every [[Bean Juice]] blend in the [[Starbeans Cafe]]. Also, Prof. E. Gadd occasionally contacts the cafe using a giant two-way Game Boy Horror that is capable of warping items between the two locations. | ||
{{br|left}} | {{br|left}} | ||
edits