Farore's Wind: Difference between revisions

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#REDIRECT[[List of fighters debuting in Super Smash Bros. Melee#Zelda]]
|image=[[Image:FaoreWind.jpg|250px]]
[[Category:Super Smash Bros. Brawl special moves]]
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[[Category:Super Smash Bros. for Nintendo 3DS / Wii U special moves]]
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[[Category:Super Smash Bros. Melee special moves]]
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[[Category:Super Smash Bros. Ultimate special moves]]
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[[Image:Zelda's_Farore's_Wind.jpg|146x120px|thumb|left|Farore's Wind in ''Super Smash Bros. Melee''.]]
 
'''Farore's Wind''' is one of [[Zelda]]'s special moves in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Up+B. Rings will go around Zelda, and she will teleport up into the air. Farore's Wind acts as her third jump, and she is teleported her farther than all other characters by their third jump. Farore's Wind is also notable for being able to go through solid ground. If any character touches those rings, there will be 3-5 damage done to them. [[Sheik]], Zelda's second form, has a similar attack called [[Vanish]], which teleports her upwards as well. However, it does not go as far, and does more damage to surrounding enemies. In ''[[Super Smash Bros. Brawl]]'', the move can deal damage at the point of vanishing and appearing, while in ''Melee'' it was only possible for Zelda to deal damage with it upon vanishing.
 
==Origin==
It is based on a spell with the same name from ''The Legend of Zelda: Ocarina of Time''. [[Link]] could use to mark a place in a Dungeon and then return to that warp point at a later time.
 
{{SSB Moves}}
 
[[Category: The Legend of Zelda Series]]

Latest revision as of 12:16, March 27, 2024