Donkey Kong Land 2: Difference between revisions

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===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
|-
|-
|align="center"|[[File:Diddy Kong DKL2.png]]
|align="center"|[[File:Diddy Kong DKL2.png]]
|[[Diddy Kong]]
|align="center"|[[Diddy Kong]]
|Diddy is the main protagonist of the game. He goes on an adventure with Dixie to rescue Donkey Kong.
|Diddy is the main protagonist of the game. He goes on an adventure with Dixie to rescue Donkey Kong.
|-
|-
|align="center"|[[File:Dixie Kong DKL2.png]]
|align="center"|[[File:Dixie Kong DKL2.png]]
|[[Dixie Kong]]
|align="center"|[[Dixie Kong]]
|Dixie is the girlfriend and sidekick of Diddy. Her [[Helicopter Spin]] allows her to glide across pits.
|Dixie is the girlfriend and sidekick of Diddy. Her [[Helicopter Spin]] allows her to glide across pits.
|}
|}
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===Supporting characters===
===Supporting characters===
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
|-
|-
|align="center"|[[File:Wrinkly Kong DKL2 sprite.png]]
|align="center"|[[File:Wrinkly Kong DKL2 sprite.png]]
|[[Wrinkly Kong]]
|align="center"|[[Wrinkly Kong]]
|Just like in ''Donkey Kong Country 2'', Wrinkly runs the [[Kong Kollege]]. Unlike the previous game, Wrinkly no longer offers advice, but she still saves the player's game. In each world, Wrinkly at first saves the game at no cost, but subsequently prices it at two Banana Bunch Coins.
|Just like in ''Donkey Kong Country 2'', Wrinkly runs the [[Kong Kollege]]. Unlike the previous game, Wrinkly no longer offers advice, but she still saves the player's game. In each world, Wrinkly at first saves the game at no cost, but subsequently prices it at two Banana Bunch Coins.
|-
|-
|align="center"|[[File:Funky Kong DKL2 sprite.png]]
|align="center"|[[File:Funky Kong DKL2 sprite.png]]
|[[Funky Kong]]
|align="center"|[[Funky Kong]]
|Like Wrinkly, Funky returns with the same role as in ''Donkey Kong Country 2''. He operates [[Funky's Flights II|Funky's Flights]], where the Kongs can pay two Banana Bunch Coins to use the [[Funky Barrel]] and travel around the [[Crocodile Isle]] map to select a world which they have visited already. It is the only game of the ''Donkey Kong Land'' series that Funky appears in.
|Like Wrinkly, Funky returns with the same role as in ''Donkey Kong Country 2''. He operates [[Funky's Flights II|Funky's Flights]], where the Kongs can pay two Banana Bunch Coins to use the [[Funky Barrel]] and travel around the [[Crocodile Isle]] map to select a world which they have visited already. It is the only game of the ''Donkey Kong Land'' series that Funky appears in.
|-
|-
|align="center"|[[File:Donkey Kong DKL2 sprite.png]]
|align="center"|[[File:Donkey Kong DKL2 sprite.png]]
|[[Donkey Kong]]
|align="center"|[[Donkey Kong]]
|Donkey Kong was kidnapped by Kaptain K. Rool, who demands the Kongs give the banana hoard to him. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|Donkey Kong was kidnapped by Kaptain K. Rool, who demands the Kongs give the banana hoard to him. Diddy and Dixie go on an adventure to rescue Donkey Kong.
|}
|}
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===Animal Friends===
===Animal Friends===
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
|-
|-
|align="center"|[[File:Clapper DKL2 sprite.png]]
|align="center"|[[File:Clapper DKL2 sprite.png]]
|[[Clapper]]
|align="center"|[[Clapper]]
|Depending on which level he is in, Clapper the seal has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
|Depending on which level he is in, Clapper the seal has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
|-
|-
|align="center"|[[File:Enguarde DKL2 sprite.png]]
|align="center"|[[File:Enguarde DKL2 sprite.png]]
|[[Enguarde]]
|align="center"|[[Enguarde]]
|Enguarde the swordfish is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a [[super move|superstab]] to charge quickly underwater.
|Enguarde the swordfish is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a [[super move|superstab]] to charge quickly underwater.
|-
|-
|align="center"|[[File:Rambi DKL2 sprite.png]]
|align="center"|[[File:Rambi DKL2 sprite.png]]
|[[Rambi]]
|align="center"|[[Rambi]]
|Returning from ''Donkey Kong Land'', Rambi the rhino retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a [[super move|supercharge]].
|Returning from ''Donkey Kong Land'', Rambi the rhino retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a [[super move|supercharge]].
|-
|-
|align="center"|[[File:Rattly DKL2 sprite.png]]
|align="center"|[[File:Rattly DKL2 sprite.png]]
|[[Rattly]]
|align="center"|[[Rattly]]
|Rattly the rattlesnake has the ability to jump high. He bounce off most enemies, including Zingers, and perform a [[super move|superjump]] if the player holds down {{button|gb|Select}} and releases it.
|Rattly the rattlesnake has the ability to jump high. He bounce off most enemies, including Zingers, and perform a [[super move|superjump]] if the player holds down {{button|gb|Select}} and releases it.
|-
|-
|align="center"|[[File:Squawks DKL2 sprite.png]]
|align="center"|[[File:Squawks DKL2 sprite.png]]
|[[Squawks]]
|align="center"|[[Squawks]]
|Squawks the parrot appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. [[Quawks|A relative of his]] is usable in a single level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]], and cannot fly up or attack foes, slowly descending when grabbed onto. Squawks and his relative have the same sprite because of the [[Game Boy]]'s monochrome graphics.
|Squawks the parrot appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. [[Quawks|A relative of his]] is usable in a single level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]], and cannot fly up or attack foes, slowly descending when grabbed onto. Squawks and his relative have the same sprite because of the [[Game Boy]]'s monochrome graphics.
|-
|-
|align="center"|[[File:Squitter DKL2 sprite.png]]
|align="center"|[[File:Squitter DKL2 sprite.png]]
|[[Squitter]]
|align="center"|[[Squitter]]
|Squitter the spider is a companion who can defeat enemies with his web projectiles and can create web platforms to jump on.
|Squitter the spider is a companion who can defeat enemies with his web projectiles and can create web platforms to jump on.
|}
|}
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===Kremlings===
===Kremlings===
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
!First level appearance
!width=7%|First level appearance
!Last level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|[[File:Kaboing DKL2 sprite.png]]
|align="center"|[[File:Kaboing DKL2 sprite.png]]
|[[Kaboing]]
|align="center"|[[Kaboing]]
|These enemies have two peg legs, making them repeatedly hop up and down as they move around. The Kongs can defeat a Kaboing by either jumping on it or cartwheeling into it.
|These enemies have two peg legs, making them repeatedly hop up and down as they move around. The Kongs can defeat a Kaboing by either jumping on it or cartwheeling into it.
|align="center"|[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]
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|-
|-
|align="center"|[[File:Kannon DKL2 sprite.png]]
|align="center"|[[File:Kannon DKL2 sprite.png]]
|[[Kannon]]
|align="center"|[[Kannon]]
|These large, cannon-wielding enemies shoot [[kannonball]]s and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack.
|These large, cannon-wielding enemies shoot [[kannonball]]s and barrels to attack the Kongs. Kannons can be defeated by either a jump attack or a roll attack.
|align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
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|-
|-
|align="center"|[[File:Klampon DKL2 sprite.png]]
|align="center"|[[File:Klampon DKL2 sprite.png]]
|[[Klampon]]
|align="center"|[[Klampon]]
|Similar to [[Klaptrap]]s, Klampons repeatedly move their jaws up and down, attempting to bite the Kongs. Diddy or Dixie can defeat a Klampon with a jump attack but rolling into them results in the Klampton biting the Kong and thus hitting them.
|Similar to [[Klaptrap]]s, Klampons repeatedly move their jaws up and down, attempting to bite the Kongs. Diddy or Dixie can defeat a Klampon with a jump attack but rolling into them results in the Klampton biting the Kong and thus hitting them.
|align="center"|[[Hothead Hop]]
|align="center"|[[Hothead Hop]]
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|-
|-
|align="center"|[[File:Klank DKL2 sprite.png]]
|align="center"|[[File:Klank DKL2 sprite.png]]
|[[Klank]]
|align="center"|[[Klank]]
|Klanks return in ''Donkey Kong Land 2'' even though a similar enemy, [[Kutlass]]es, do not. Klanks ride in a [[Roller Coaster]] and only appear in one level, where Diddy and Dixie must race by them to the finish. Klanks can be defeated by a jump attack, but if hit from behind, they get a small boost.
|Klanks return in ''Donkey Kong Land 2'' even though a similar enemy, [[Kutlass]]es, do not. Klanks ride in a [[Roller Coaster]] and only appear in one level, where Diddy and Dixie must race by them to the finish. Klanks can be defeated by a jump attack, but if hit from behind, they get a small boost.
|colspan=2, align="center"|[[Rickety Race (Donkey Kong Land 2)|Rickety Race]]
|colspan=2, align="center"|[[Rickety Race (Donkey Kong Land 2)|Rickety Race]]
|-
|-
|align="center"|[[File:Klinger DKL2 sprite.png]]
|align="center"|[[File:Klinger DKL2 sprite.png]]
|[[Klinger]]
|align="center"|[[Klinger]]
|Klingers repeatedly climb either ropes or chains and then slide down. The Kongs can use a barrel to defeat a Klinger.
|Klingers repeatedly climb either ropes or chains and then slide down. The Kongs can use a barrel to defeat a Klinger.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
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|-
|-
|align="center"|[[File:Klobber DKL2 sprite.png]]
|align="center"|[[File:Klobber DKL2 sprite.png]]
|[[Klobber]]
|align="center"|[[Klobber]]
|Klobbers are common enemies who hide in barrels to disguise themselves. When Diddy and Dixie approach a Klobber, it pops out of the barrel, attempting to push the Kongs into an enemy or a pit. Diddy or Dixie can jump on a Klobber to push it back inside its barrel. They can defeat a Klobber picking up the barrel it is inside and throwing it.
|Klobbers are common enemies who hide in barrels to disguise themselves. When Diddy and Dixie approach a Klobber, it pops out of the barrel, attempting to push the Kongs into an enemy or a pit. Diddy or Dixie can jump on a Klobber to push it back inside its barrel. They can defeat a Klobber picking up the barrel it is inside and throwing it.
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
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|-
|-
|align="center"|[[File:Klomp DKL2 sprite.png]]
|align="center"|[[File:Klomp DKL2 sprite.png]]
|[[Klomp]]
|align="center"|[[Klomp]]
|Klomps are basic Kremling grunts who can be defeated by either a jump attack or a roll attack.
|Klomps are basic Kremling grunts who can be defeated by either a jump attack or a roll attack.
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
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|-
|-
|align="center"|[[File:Klubba DKL2 sprite.png]]
|align="center"|[[File:Klubba DKL2 sprite.png]]
|[[Klubba]]
|align="center"|[[Klubba]]
|Klubba is an enormous musclebound Kremling who guards the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] until all 47 [[Kremkoin]]s are collected and paid to him.
|Klubba is an enormous musclebound Kremling who guards the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] until all 47 [[Kremkoin]]s are collected and paid to him.
|colspan=2, align="center"|[[Klubba's Kiosk]]
|colspan=2, align="center"|[[Klubba's Kiosk]]
|-
|-
|align="center"|[[File:Krochead DKL2 sprite.png]]
|align="center"|[[File:Krochead DKL2 sprite.png]]
|[[Krockhead]]s
|align="center"|[[Krockhead]]s
|Krockheads are, as their name suggests, crocodile heads that stick out of the [[lava]] or water. Diddy and Dixie can use them as platforms to get across. In some levels, Krockheads only appear above water briefly before sinking in the water. The Kongs are sometimes required to use Krockhead Barrels to make them rise to the surface.
|Krockheads are, as their name suggests, crocodile heads that stick out of the [[lava]] or water. Diddy and Dixie can use them as platforms to get across. In some levels, Krockheads only appear above water briefly before sinking in the water. The Kongs are sometimes required to use Krockhead Barrels to make them rise to the surface.
|align="center"|[[Hothead Hop]]
|align="center"|[[Hothead Hop]]
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|-
|-
|align="center"|[[File:Krook DKL2 sprite.png]]
|align="center"|[[File:Krook DKL2 sprite.png]]
|[[Krook]]
|align="center"|[[Krook]]
|When the Kongs encounter a Krook, it throws a hook on its hand. If the Kongs avoid being hit by the hook, it returns to Krook like a boomerang. The Kongs can defeat them by either jumping or rolling into it.
|When the Kongs encounter a Krook, it throws a hook on its hand. If the Kongs avoid being hit by the hook, it returns to Krook like a boomerang. The Kongs can defeat them by either jumping or rolling into it.
|align="center"|[[Squawks's Shaft (Donkey Kong Land 2)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Land 2)|Squawks's Shaft]]
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|-
|-
|align="center"|[[File:Kruncha DKL2 sprite.png]]
|align="center"|[[File:Kruncha DKL2 sprite.png]]
|[[Kruncha]]
|align="center"|[[Kruncha]]
|Krunchas are muscular Kremlings who move back and forth in area. If Diddy or Dixie jump on a Kruncha, it gets enraged and moves back and forth rapidly. It calms down after a few seconds. Krunchas can only be defeated by a barrel or an Animal Friend attacking it.
|Krunchas are muscular Kremlings who move back and forth in area. If Diddy or Dixie jump on a Kruncha, it gets enraged and moves back and forth rapidly. It calms down after a few seconds. Krunchas can only be defeated by a barrel or an Animal Friend attacking it.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
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===Other enemies===
===Other enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
!First level appearance
!width=7%|First level appearance
!Last level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|[[File:Click-Clack DKL2.png]]
|align="center"|[[File:Click-Clack DKL2.png]]
|[[Click-Clack]]
|align="center"|[[Click-Clack]]
|Click-Clacks are large beetles who move along the ground. Diddy or Dixie must jump on them twice to defeat them. When the Kongs first jump on a Click-Clack, it flips over. While the Click-Clack is flipped over, the Kongs can pick it up and throw it at other enemies. If the Kongs do not pick up the flipped over Click-Clack, it gets back up after a few seconds.
|Click-Clacks are large beetles who move along the ground. Diddy or Dixie must jump on them twice to defeat them. When the Kongs first jump on a Click-Clack, it flips over. While the Click-Clack is flipped over, the Kongs can pick it up and throw it at other enemies. If the Kongs do not pick up the flipped over Click-Clack, it gets back up after a few seconds.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]
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|-
|-
|align="center"|[[File:Flitter DKL2 sprite.png]]
|align="center"|[[File:Flitter DKL2 sprite.png]]
|[[Flitter]]
|align="center"|[[Flitter]]
|Flitters are dragonflies who often fly above large pits, often in a group. The Kongs must jump from Flitters to get across a gap. When they jump on a Flitter, it gets defeated.
|Flitters are dragonflies who often fly above large pits, often in a group. The Kongs must jump from Flitters to get across a gap. When they jump on a Flitter, it gets defeated.
|align="center"|[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]
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|-
|-
|align="center"|[[File:Flotsam DKL2.png]]
|align="center"|[[File:Flotsam DKL2.png]]
|[[Flotsam]]
|align="center"|[[Flotsam]]
|Flotsams are stingray enemies who swim in the water. They can only be defeated by Enguarde's stab attack.
|Flotsams are stingray enemies who swim in the water. They can only be defeated by Enguarde's stab attack.
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
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|-
|-
|align="center"|[[File:LockjawDKL2.png]]
|align="center"|[[File:LockjawDKL2.png]]
|[[Lockjaw]]
|align="center"|[[Lockjaw]]
|Lockjaws are piranha enemies. Upon noticing the Kongs, Lockjaw lunges itself at them, attempting to bite them. They can be defeated by Enguarde.
|Lockjaws are piranha enemies. Upon noticing the Kongs, Lockjaw lunges itself at them, attempting to bite them. They can be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
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|-
|-
|align="center"|[[File:Mini-Necky DKL2 sprite.png]]
|align="center"|[[File:Mini-Necky DKL2 sprite.png]]
|[[Mini-Necky|Necky]]
|align="center"|[[Mini-Necky|Necky]]
|These small bird enemies appear in the corner of the screen and swoop as the Kongs approach them. Diddy or Dixie can avoid Necky by jumping over it. The Kongs can defeat a Necky by jumping on it.
|These small bird enemies appear in the corner of the screen and swoop as the Kongs approach them. Diddy or Dixie can avoid Necky by jumping over it. The Kongs can defeat a Necky by jumping on it.
|align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Land 2)|Kannon's Klaim]]
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|-
|-
|align="center"|[[File:Neek DKL2.png]]
|align="center"|[[File:Neek DKL2.png]]
|[[Neek]]
|align="center"|[[Neek]]
|Neeks are rats that move back and forth on land. They are one of the most basic enemies aside from Klomps. The Kongs can defeat Neeks by either rolling into them or jumping on them.
|Neeks are rats that move back and forth on land. They are one of the most basic enemies aside from Klomps. The Kongs can defeat Neeks by either rolling into them or jumping on them.
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]
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|-
|-
|align="center"|[[File:Puftup DKL2 sprite.png]]
|align="center"|[[File:Puftup DKL2 sprite.png]]
|[[Puftup]]
|align="center"|[[Puftup]]
|Puftups are pufferfish who inflate when the Kongs approach them. Some explode, causing four of its spikes to shoot in each direction. The Kongs must avoid being hit by the spikes. Puftups can only be defeated by Enguarde.
|Puftups are pufferfish who inflate when the Kongs approach them. Some explode, causing four of its spikes to shoot in each direction. The Kongs must avoid being hit by the spikes. Puftups can only be defeated by Enguarde.
|align="center"|[[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]]
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|-
|-
|align="center"|[[File:Screech DKL2 sprite.png]]
|align="center"|[[File:Screech DKL2 sprite.png]]
|[[Screech]]
|align="center"|[[Screech]]
|Squawks gets in a race against Screech during the level, Screech's Sprint. Screech has no form of attacks unlike other enemies, and cannot be defeated.
|Squawks gets in a race against Screech during the level, Screech's Sprint. Screech has no form of attacks unlike other enemies, and cannot be defeated.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Land 2)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Shuri DKL2.png]]
|align="center"|[[File:Shuri DKL2.png]]
|[[Shuri]]
|align="center"|[[Shuri]]
|Shuri are starfish enemies who spiral as they move toward the Kongs. If Diddy or Dixie get hit by a Shuri, they get injured. Like other underwater enemies, Shuris can only be defeated by Enguarde.
|Shuri are starfish enemies who spiral as they move toward the Kongs. If Diddy or Dixie get hit by a Shuri, they get injured. Like other underwater enemies, Shuris can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]
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|-
|-
|align="center"|[[File:Spiny DKL2 sprite.png]]
|align="center"|[[File:Spiny DKL2 sprite.png]]
|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|align="center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|Spinys are porcupines that are invulnerable to most attacks due to the quills on their back. If Diddy or Dixie touch a Spiny's quills, they take damage. They can defeat Spiny by rolling into them from the front or by throwing an object at them.
|Spinys are porcupines that are invulnerable to most attacks due to the quills on their back. If Diddy or Dixie touch a Spiny's quills, they take damage. They can defeat Spiny by rolling into them from the front or by throwing an object at them.
|align="center"|[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
|align="center"|[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
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|-
|-
|align="center"|[[File:Zinger DKL2.png]]
|align="center"|[[File:Zinger DKL2.png]]
|[[Zinger]]
|align="center"|[[Zinger]]
|These wasps are one of the most common enemies in the game. Zingers are often in midair but sometimes appear on the ground. The Kongs cannot defeat Zingers by themselves and always take damage if they get in contact with one. Zingers can only be defeated if the Kongs throw an object at them or by an Animal Friend.
|These wasps are one of the most common enemies in the game. Zingers are often in midair but sometimes appear on the ground. The Kongs cannot defeat Zingers by themselves and always take damage if they get in contact with one. Zingers can only be defeated if the Kongs throw an object at them or by an Animal Friend.
|align="center"|[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
|align="center"|[[Hornet Hole (Donkey Kong Land 2)|Hornet Hole]]
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==Bosses==
==Bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
!width=7%|First level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|[[File:Krow DKL2.png]]
|align="center"|[[File:Krow DKL2.png]]
|[[Krow]]
|align="center"|[[Krow]]
|Krow is a large Mini-Necky and the first boss of the game. He is located at the crow's nest of the Gangplank Galleon. Krow attacks by throwing eggs at the Kongs. Sometimes an egg lands on the mast below, and the Kongs can attack Krow by throwing the egg at him. After being hit a number of times, Krow is defeated. Later, the [[Kreepy Krow|ghost of Krow]] is encountered at the end of Gloomy Gulch, as the fourth boss. The boss battle is different than the first battle, but he is attacked the same way. Krow sends several Mini-Neckies after the Kongs until an egg falls to the ground. The Kongs must pick it up and throw it at Krow to attack him. After being hit, Krow travels up higher into the level, and the Kongs must chase him by jumping from hooks and climbing ropes. After four hits, Krow is defeated again.
|Krow is a large Mini-Necky and the first boss of the game. He is located at the crow's nest of the Gangplank Galleon. Krow attacks by throwing eggs at the Kongs. Sometimes an egg lands on the mast below, and the Kongs can attack Krow by throwing the egg at him. After being hit a number of times, Krow is defeated. Later, the [[Kreepy Krow|ghost of Krow]] is encountered at the end of Gloomy Gulch, as the fourth boss. The boss battle is different than the first battle, but he is attacked the same way. Krow sends several Mini-Neckies after the Kongs until an egg falls to the ground. The Kongs must pick it up and throw it at Krow to attack him. After being hit, Krow travels up higher into the level, and the Kongs must chase him by jumping from hooks and climbing ropes. After four hits, Krow is defeated again.
|align="center"|[[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]
|align="center"|[[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]]
|-
|-
|align="center"|[[File:Kleaver DKL2.png]]
|align="center"|[[File:Kleaver DKL2.png]]
|[[Kleaver]]
|align="center"|[[Kleaver]]
|A large sword encountered at the end of Krem Cauldron, as the second boss of the game. He attacks by shoots fireballs at the Kongs. Sometimes, he shoots a barrel, which the Kongs can break to release a kannonball. The Kongs can attack Kleaver by throwing a kannonball at him. After this, Kleaver chases Diddy and Dixie over a large gap filled with lava. As the battle progresses, Kleaver's attacks become faster and more powerful. After taking enough hits from a kannonball, Kleaver is defeated.
|A large sword encountered at the end of Krem Cauldron, as the second boss of the game. He attacks by shoots fireballs at the Kongs. Sometimes, he shoots a barrel, which the Kongs can break to release a kannonball. The Kongs can attack Kleaver by throwing a kannonball at him. After this, Kleaver chases Diddy and Dixie over a large gap filled with lava. As the battle progresses, Kleaver's attacks become faster and more powerful. After taking enough hits from a kannonball, Kleaver is defeated.
|align="center", colspan=2|[[Kleaver's Kiln]]
|-
|-
|align="center"|[[File:King Zing DKL2.png]]
|align="center"|[[File:King Zing DKL2.png]]
|[[King Zing]]
|align="center"|[[King Zing]]
|King Zing is the third boss, fought at the end of Krazy Kremland. He is a large Zinger who is fought within a beehive. During the boss battle, the Kongs transform into Squawks, who must spit nuts at King Zing's stinger to attack him. After a few hits, King Zing moves much faster and summons regular Zingers to attack Squawks. After being hit a few more times, King Zing is defeated.
|King Zing is the third boss, fought at the end of Krazy Kremland. He is a large Zinger who is fought within a beehive. During the boss battle, the Kongs transform into Squawks, who must spit nuts at King Zing's stinger to attack him. After a few hits, King Zing moves much faster and summons regular Zingers to attack Squawks. After being hit a few more times, King Zing is defeated.
|align="center", colspan=2|[[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]]
|-
|-
|align="center"|[[File:Kaptain K. Rool DKL2.png]]
|align="center"|[[File:Kaptain K. Rool DKL2.png]]
|[[King K. Rool#Donkey Kong Land 2|Kaptain K. Rool]]
|align="center"|[[King K. Rool#Donkey Kong Land 2|Kaptain K. Rool]]
|Kaptain K. Rool is the leader of the [[Kremling]]s and the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which are spiked. He also slides between corners in an attempt to hit the Kongs. K. Rool sometimes shoots a barrel at the Kongs, and they must jump on the barrel to reveal another kannonball. The kannonball can then be thrown into Kaptain K. Rool's cannon, causing it to backfire. After enough times, K. Rool is defeated. Kaptain K. Rool is fought again in the Lost World, where his attacks are longer and faster. This time, Kaptain K. Rool is defeated from only kannonball being thrown into his blunderbuss.
|Kaptain K. Rool is the leader of the [[Kremling]]s and the final boss of the game. He attacks by shooting kannonballs at the Kongs, some of which are spiked. He also slides between corners in an attempt to hit the Kongs. K. Rool sometimes shoots a barrel at the Kongs, and they must jump on the barrel to reveal another kannonball. The kannonball can then be thrown into Kaptain K. Rool's cannon, causing it to backfire. After enough times, K. Rool is defeated. Kaptain K. Rool is fought again in the Lost World, where his attacks are longer and faster. This time, Kaptain K. Rool is defeated from only kannonball being thrown into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Land 2)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Land 2)|Krocodile Kore]]
|}
|}


==Items and objects==
==Items and objects==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
|-
|-
|align="center"|[[File:DKL2 GB Banana sprite.png]]
|align="center"|[[File:DKL2 GB Banana sprite.png]]
|[[Banana]]
|align="center"|[[Banana]]
|Floating fruit found in every level. When 100 are collected, the player is granted one extra life.
|Floating fruit found in every level. When 100 are collected, the player is granted one extra life.
|-
|-
|align="center"|[[File:DKL2 GB Banana Bunch sprite.png]]
|align="center"|[[File:DKL2 GB Banana Bunch sprite.png]]
|[[Banana Bunch]]
|align="center"|[[Banana Bunch]]
|A bunch of bananas which provide ten bananas to the Kongs when collected. They are less common than regular bananas.
|A bunch of bananas which provide ten bananas to the Kongs when collected. They are less common than regular bananas.
|-
|-
|align="center"|[[File:DKL2 GB Banana Coin sprite.png]]
|align="center"|[[File:DKL2 GB Banana Coin sprite.png]]
|[[Banana Coin|Banana Bunch Coin]]s
|align="center"|[[Banana Coin|Banana Bunch Coin]]s
|Currency that can be spent at the [[Kong Kollege]] or [[Funky's Flights II|Funky's Flights]].
|Currency that can be spent at the [[Kong Kollege]] or [[Funky's Flights II|Funky's Flights]].
|-
|-
|align="center"|[[File:DKL2 GB DK Coin sprite.png]]
|align="center"|[[File:DKL2 GB DK Coin sprite.png]]
|[[DK Coin|Cranky's Video Game Hero Coin]]s
|align="center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|These are large, golden coins with the "DK" logo on them. One of Cranky's Video Game Hero Coins is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the [[Cranky's Video Game Heroes|Video Game Heroes]] contest. Video Game Hero Coins are required for 100% completion.
|These are large, golden coins with the "DK" logo on them. One of Cranky's Video Game Hero Coins is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the [[Cranky's Video Game Heroes|Video Game Heroes]] contest. Video Game Hero Coins are required for 100% completion.
|-
|-
|align="center"|[[File:DKL2 GB Crate sprite.png]]
|align="center"|[[File:DKL2 GB Crate sprite.png]]
|[[Crate]]s
|align="center"|[[Crate]]s
|These are objects that Diddy and Dixie can pick up and throw at enemies.
|These are objects that Diddy and Dixie can pick up and throw at enemies.
|-
|-
|align="center"|[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
|align="center"|[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
|[[KONG Letters|K-O-N-G Letters]]
|align="center"|[[KONG Letters|K-O-N-G Letters]]
|A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an [[extra life]].
|A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an [[extra life]].
|-
|-
|align="center"|[[File:DKL2 GB No Animal Sign sprite.png]]
|align="center"|[[File:DKL2 GB No Animal Sign sprite.png]]
|[[No Animal Sign]]
|align="center"|[[No Animal Sign]]
|A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
|A sign that appears in every level with an Animal Friend. When an Animal Friend crosses a No Animal Sign, it turns back into the Kongs and leaves an item behind.
|-
|-
|align="center"|[[File:Treasure Chest DKL2.png]]
|align="center"|[[File:Treasure Chest DKL2.png]]
|[[Treasure chest]]
|align="center"|[[Treasure chest]]
|Treasure chests are similar to Crates as they can be picked up and thrown.
|Treasure chests are similar to Crates as they can be picked up and thrown.
|-
|-
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]]
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]]
|[[Red Balloon|Extra Life Balloon]]
|align="center"|[[Red Balloon|Extra Life Balloon]]
|By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life.
|By collecting an Extra Life Balloon, Diddy and Dixie are rewarded an extra life.
|}
|}
Line 326: Line 334:
{{more images|section=yes|Light Barrel}}
{{more images|section=yes|Light Barrel}}
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-
!Image
!width=8%|Image
!Name
!width=7%|Name
!Description
!Description
|-
|-
|align="center"|[[File:DKL2 GB Rambi Barrel sprite.png]][[File:DKL2 GB Rattly Barrel sprite.png]][[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]]
|align="center"|[[File:DKL2 GB Rambi Barrel sprite.png]][[File:DKL2 GB Rattly Barrel sprite.png]][[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]]
|[[Animal Barrel]]s
|align="center"|[[Animal Barrel]]s
|Barrels that transform the Kongs into the Animal Friend who is displayed on the barrel. For example, jumping into an Animal Barrel depicting Rambi's face transforms the Kongs into Rambi.
|Barrels that transform the Kongs into the Animal Friend who is displayed on the barrel. For example, jumping into an Animal Barrel depicting Rambi's face transforms the Kongs into Rambi.
|-
|-
|align="center"|[[File:DKL2 GB Barrel sprite.png]]
|align="center"|[[File:DKL2 GB Barrel sprite.png]]
|[[Barrel]]s
|align="center"|[[Barrel]]s
|Barrels can be picked up and thrown like Crates, except barrels roll on the ground and defeat multiple enemies along the way. They break when hitting into a wall.  
|Barrels can be picked up and thrown like Crates, except barrels roll on the ground and defeat multiple enemies along the way. They break when hitting into a wall.  
|-
|-
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|[[Barrel Cannon|Barrel Kannon]]s
|align="center"|[[Barrel Cannon|Barrel Kannon]]s
|A type of barrel with an opening on the top. The Kongs can jump into the opening and blast in the direction the Barrel Kannon is facing.
|A type of barrel with an opening on the top. The Kongs can jump into the opening and blast in the direction the Barrel Kannon is facing.
|-
|-
|align="center"|[[File:DKL2 GB Bonus Barrel sprite.png]]
|align="center"|[[File:DKL2 GB Bonus Barrel sprite.png]]
|[[Bonus Barrel]]s
|align="center"|[[Bonus Barrel]]s
|Special barrels that will transport the Kongs to a [[Bonus Level]].
|Special barrels that will transport the Kongs to a [[Bonus Level]].
|-
|-
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]]
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]]
|[[DK Barrel]]s
|align="center"|[[DK Barrel]]s
|If a Kong touches a DK Barrel, the other Kong is returned into the game. Unlike the ''Donkey Kong Country'' games, all DK Barrels are found in midair. If both Kongs are present, the DK Barrel does nothing. Unlike ''Donkey Kong Land'', there is an icon in the bottom right corner to indicate which Kongs are available.
|If a Kong touches a DK Barrel, the other Kong is returned into the game. Unlike the ''Donkey Kong Country'' games, all DK Barrels are found in midair. If both Kongs are present, the DK Barrel does nothing. Unlike ''Donkey Kong Land'', there is an icon in the bottom right corner to indicate which Kongs are available.
|-
|-
|align="center"|[[File:DKL2 GB ! Barrel sprite.png]]
|align="center"|[[File:DKL2 GB ! Barrel sprite.png]]
|[[Invincibility Barrel|Exclamation Point Barrel]]s
|align="center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Special barrels that make the Kongs invincible temporarily.
|Special barrels that make the Kongs invincible temporarily.
|-
|-
|
|
|[[Light Barrel]]s
|align="center"|[[Light Barrel]]s
|Exclusive to Glimmer's Galleon are Light Barrels, which Diddy or Dixie can swim into to temporarily illuminate the entire level, allowing them to see the path forward.
|Exclusive to Glimmer's Galleon are Light Barrels, which Diddy or Dixie can swim into to temporarily illuminate the entire level, allowing them to see the path forward.
|-
|-
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|[[Rolling Barrel|Rotatable Barrel]]s
|align="center"|[[Rolling Barrel|Rotatable Barrel]]s
|Similar to the Barrel Kannons, except the player can control the direction that it aims in.
|Similar to the Barrel Kannons, except the player can control the direction that it aims in.
|-
|-
|align="center"|[[File:DKL2 GB Star Barrel sprite.png]]
|align="center"|[[File:DKL2 GB Star Barrel sprite.png]]
|[[Star Barrel]]s
|align="center"|[[Star Barrel]]s
|A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
|A Star Barrel appears in every level as a checkpoint. By activating it, if the Kongs lose a life, they can continue the level from where the Star Barrel was activated.
|-
|-
|align="center"|[[File:DKL2 GB TNT Barrel sprite.png]]
|align="center"|[[File:DKL2 GB TNT Barrel sprite.png]]
|[[TNT Barrel]]s
|align="center"|[[TNT Barrel]]s
|Explosive barrels that detonate upon impact with an enemy or the ground.
|Explosive barrels that detonate upon impact with an enemy or the ground.
|}
|}