Donkey Kong Land: Difference between revisions

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==Playable characters and abilities==
==Playable characters and abilities==
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these apes both vary, just as in the previous game.  
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these apes both vary, just as in the previous game.  
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==Animal Friends==
==Animal Friends==
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
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==Enemies and hazards==
==Enemies and hazards==
''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
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===Bosses===
===Bosses===
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
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==Items==
==Items==
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
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===Mechanisms===
===Mechanisms===
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===Barrels===
===Barrels===
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
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==Levels==
==Levels==
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
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!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
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