Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is the direct follow-up to ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].
'''''Donkey Kong Country 3: Dixie Kong's Double Trouble!''''' is the third installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in November 1996. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up to ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which followed ''[[Donkey Kong Country]]''. The game stars [[Dixie Kong]] and her toddler cousin, [[Kiddy Kong]], as they travel through [[Northern Kremisphere]] on an adventure to save [[Donkey Kong]] and [[Diddy Kong]] from the [[Kremling Krew]] and their new leader, [[KAOS]].


In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.
In 2005, a [[Donkey Kong Country 3 (Game Boy Advance)|remake]] of the game was released for [[Game Boy Advance]], and in 2007/2008, the original version was ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]]. On November 25, 2012, for reasons unknown, ''Donkey Kong Country 3'' and its predecessors were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in May/June 2016. It was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on December 18, 2020.


A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
A similar game was released for the [[Game Boy]] in [[List of games by date#1997|1997]], ''[[Donkey Kong Land III]]'', and it has the same characters and settings.
==Story==
==Story==
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]]
[[File:DKC3 Diddy's letter.jpg|thumb|left|The letter written by Diddy, as shown from the instruction booklet]]
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Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the [[Northern Kremisphere]], looking for them.


Dixie briefly visited [[Wrinkly Kong]] confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie left, Wrinkly asked her to search for [[Banana Bird]]s along the way.
Dixie briefly visits [[Wrinkly Kong]], who confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited [[Funky's Rentals|Funky's beach shop]]. As Dixie leaves, Wrinkly asks her to search for [[Banana Bird]]s along the way.


When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the [[Brothers Bear]]s for help.{{footnote|main|1}}
When Dixie visits Funky, he is busy working on an invention, making use of the various unusual items in the shop. Funky explains to Dixie that Kiddy was the only visitor that he had all week. He points across to Kiddy, who is chewing on an old spare tire. Dixie agrees to take Kiddy along with her, and they leave. Funky tells them to look out for any random items which he can make use of, and he also tells them to visit the [[Brothers Bear]] for help.{{footnote|main|1}}


As they traveled through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
As they travel through the worlds, Dixie and Kiddy encounter different [[Kremling]]s than before. At the end of [[Mekanos]], the Kongs first encounter [[KAOS]], who was believed to be the new leader of the [[Kremling Krew]] at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at [[Kastle Kaos]], which is at the end of [[Kaos Kore]]. During the battle, it is revealed that KAOS was a puppet of [[King K. Rool|Baron K. Roolenstein]] all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.


[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]]
[[File:Queen Banana Bird DKC3 shot.png|thumb|200px|left|The Banana Queen is freed.]]
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brothers Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
The Kongs eventually discover the lost world, [[Krematoa]], where they meet the local Brother Bear, [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]. Dixie and Kiddy must recover the five [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]]s found in each level of Krematoa and return them to [[Boomer's Bomb Shelter]]. Boomer inserts them on a machine, which causes the [[Knautilus]] to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.


After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
After acquiring every [[DK Coin]], the Kongs return to Funky's Rentals, and he builds the [[Gyrocopter]] for them. With the Gyrocopter, the Kongs can access the remaining few [[secret cave]]s to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the [[Banana Queen]]. All of the Banana Birds sing to destroy the [[evil barrier]] that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
{{br|left}}
{{br|left}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears. This information is found in the instruction booklet only.}}
{{footnote|note|1|At the very start of the game itself, Dixie goes to Wrinkly's Save Cave. During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bear. This information is found in the instruction booklet only.}}
{{br}}
{{br}}


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A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.
A few of the moves involve both Kongs. The [[team up]] move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a [[Roll Attack]] involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.


The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by a number of friendly [[Brother Bears]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brother Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]].
The game features greatly expanded map gameplay compared to the previous and following ''Donkey Kong Country'' installments. Unlike previous games where the world maps consisted entirely of linear paths, ''Donkey Kong Country 3'' allows players to freely move while piloting their vehicle on the overworld or in water section of the world maps. This feature allows players to go off the intended path and explore sections of the map to reveal hidden [[Secret cave]]s. The player's original vehicle, the [[Motor Boat]] can initially only access a limited portion of the overworld but as the player progress and defeat bosses, they will collect items that will upgrade the boat and allow it to reach further sections of the map. The game also features a greater amount of sidequests. The [[Northern Kremisphere]] is inhabited by the [[Brothers Bear]], who usually challenge the Kongs to bring them an object or complete some task. Completing the Brothers Bear's errands will reward the Kongs with hints on the game's secrets and items necessary for 103% [[Completion]].


==Characters==
==Characters==
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
Most of the characters and enemies in the game are shown under [[Dixie Kong's Photo Album]], which appears in the end credits after the Kongs complete Kastle Kaos.  
===Crucial Kongs===
===Crucial Kongs===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12% |Image
!width=12% |Image
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|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[File:Dixie Kong DKC2 sprite.png]]
|style="text-align:center"|[[Dixie Kong]]
|style="text-align:center"|[[Dixie Kong]]
|Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air.
|Dixie is the girlfriend of Diddy and is the main character of the game. Her main attribute is her ponytail, which she can use to glide across the air.
|-
|-
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Kiddy Kong DKC3 sprite.png]]
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|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12% |Image
!width=12% |Image
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|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Cranky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, he is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow.
|-
|-
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
|style="text-align:center"|[[File:Diddy Kong DKC3 sprite.png]] [[File:DK DKC3 sprite.png]]
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|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Funky Kong DKC3 sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the [[Motor Boat]] from him, but as they obtain certain items, he uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds.
|-
|-
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
|style="text-align:center"|[[File:Swanky Kong DKC3 sprite.png]]
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===First-Class Friends===
===First-Class Friends===
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
The [[Animal Friends]] return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=12% |Image
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|-
|-
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Squawks DKC3 sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|style="text-align:center"|[[Squawks]]
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|Squawks the parrot can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
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|-
|-
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[File:Quawks DKC3 sprite.png]]
|style="text-align:center"|[[Quawks]]
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|[[Quawks|A purple relative of Squawks]] who cannot spit coconuts, but is able to carry a barrel in its talons.
|style="text-align:center"|[[Low-G Labyrinth]]
|style="text-align:center"|[[Low-G Labyrinth]]
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===Brothers Bear===
===Brothers Bear===
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear]]. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a [[Brothers Bear|Brother Bear]]. Each world has a Brother Bear, usually no more than one. Most Brothers Bear either are facing an issue, and ask the Kongs for their help, or they help them access a [[Banana Bird Cave]].
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[Benny]]
|style="text-align:center"|[[Benny]]
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world.
|style="text-align:center"|[[Benny's Chairlifts]]
|style="text-align:center"|[[Benny's Chairlift]]s
|-
|-
|[[File:Bjorn DKC3 sprite.png|center]]
|[[File:Bjorn DKC3 sprite.png|center]]
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===Other===
===Other===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
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==Enemies==
==Enemies==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kreeps'''
|-
|-
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]]
|style="text-align:center"|[[File:Bazuka DKC3.png]] [[File:DKC3 Bazuka vertical.png]]
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|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[File:Krimp DKC3.png]]
|style="text-align:center"|[[Krimp]]
|style="text-align:center"|[[Krimp]]
|Krimps are the game's equivalent for [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|Krimps are the game's equivalent to [[Klaptrap]]s and [[Klampon]]s from the first two ''Donkey Kong Country'' games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method.
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Skidda's Row]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
|style="text-align:center"|[[Tyrant Twin Tussle]]
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|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[File:Krumple DKC3.png]]
|style="text-align:center"|[[Krumple]]
|style="text-align:center"|[[Krumple]]
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|These muscular Kremlings replace [[Krusha]]s and [[Kruncha]]s from the first two respective ''Donkey Kong Country'' games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly throwing them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it.
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Rocket Barrel Ride]]
|style="text-align:center"|[[Creepy Caverns]]
|style="text-align:center"|[[Creepy Caverns]]
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|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[File:Kuchuka DKC3 sprite.png]]
|style="text-align:center"|[[Kuchuka]]
|style="text-align:center"|[[Kuchuka]]
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. Kuchukas only appear in one level, Pot Hole Panic.
|Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas can only be defeated by a [[TNT Barrel]], and must usually be avoided. They only appear in one level, Pot Hole Panic.
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|colspan=2, style="text-align:center"|[[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Pot Hole Panic]]
|-
|-
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Terrorfirma Tuff Guys'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[File:Bristles DKC3.png]] [[File:DKC3 Bristles roll.png]]
|style="text-align:center"|[[Bristles]]
|style="text-align:center"|[[Bristles]]
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles' spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. Some Bristles roll, and as such are invulnerable to all non-barrel attacks.
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Springin' Spiders]]
|style="text-align:center"|[[Swoopy Salvo]]
|style="text-align:center"|[[Swoopy Salvo]]
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Flying Fiends'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:Booty Bird DKC3.png]]
|style="text-align:center"|[[File:Booty Bird DKC3.png]]
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|style="text-align:center"|[[Karbine]]
|style="text-align:center"|[[Karbine]]
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|Owls that wield large, fireball-shooting cannons. Karbines only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated.
|colspan=2, style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Fire-Ball Frenzy]]
|style="text-align:center"|[[Blazing Bazukas]]
|-
|-
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
|style="text-align:center"|[[File:Killer Bees DKC3.png]]
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Aquatic Attackers'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|style="text-align:center"|[[File:Bazza DKC3.png]]
|style="text-align:center"|[[File:Bazza DKC3.png]]
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|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[File:Gleamin Bream DKC3.png]]
|style="text-align:center"|[[Gleamin' Bream]]
|style="text-align:center"|[[Gleamin' Bream]]
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fish who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily.
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|colspan=2, style="text-align:center"|[[Floodlit Fish]]
|-
|-
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==Big Time Bad Guys==
==Big Time Bad Guys==
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=18% |Image
!width=18%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7%|Level appearance
!width=7%|Level appearance
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==Items==
==Items==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with many different collectibles.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
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|-
|-
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[File:Bonus Coin.png]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]
|style="text-align:center"|[[Bonus Coin (Donkey Kong franchise)|Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|-
|-
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|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[File:Bear Coin.png]]
|style="text-align:center"|[[Bear coin]]s
|style="text-align:center"|[[Bear coin]]s
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow.
|These items replace the [[Banana Coin|Banana Bunch Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bear and gaining access to Swanky's Sideshow.
|-
|-
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]]
|style="text-align:center"|[[File:Banana Bird DKC3.png]] [[File:DKC3 Banana Bird trapped.png]]
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|-
|-
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[File:Star DKC3.png]] [[File:DKC3-XmasOrnament.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated.
|}
|}


===Trade items===
===Trade items===
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
The game features several items that must be traded between the Brothers Bear in order for the Kongs to collect all of the [[Banana Bird]]s. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
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{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15% |Image
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|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|Boulders block the path through [[Krematoa]], and can only be destroyed with [[Boomer (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Boomer]]'s explosives.
|-
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|[[Cannon]]
|style="text-align:center"|[[Bubbling cauldron]]s
|Returns the Kongs to the world map from [[Belcha's Barn]].
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|{{conjectural|[[Ceiling switch]]es}}
|Levers that can be hung from to trigger an event.
|-
|-
|style="text-align:center"|[[File:DKC3 chairlift.png]]
|style="text-align:center"|[[File:DKC3 chairlift.png]]
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|style="text-align:center"|[[Conveyor Belt]]
|style="text-align:center"|[[Conveyor Belt]]
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|A single Conveyor Belt makes up the floor of the [[Knautilus]], and is activated by [[Baron K. Roolenstein]] as one of his traps.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|Cracked planks<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Pages 19 and 23.</ref>
|Appearing rarely in boardwalk stages, Kiddy can destroy these weak spots in the floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[File:Crate DKC2.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|[[File:DKC3 electric beam.png]]
|style="text-align:center"|{{conjectural|Electric beam}}s
|style="text-align:center"|Electricity<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Pages 105 and 118.</ref>
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|Enormous arcs of electricity used as weapons by Baron K. Roolenstein.
|-
|-
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|-
|-
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|[[File:DKC3 Flame.png]]
|style="text-align:center"|{{conjectural|Flame}}
|style="text-align:center"|Flame<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 84.</ref>
|Burns through a rope in [[Kong-Fused Cliffs]].
|Burns through a rope in [[Kong-Fused Cliffs]].
|-
|style="text-align:center"|[[File:DKC3 ceiling switch.png]] [[File:DKC3 ceiling switch Kastle KAOS.png]]
|style="text-align:center"|[[Handle (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Handle]]s
|Levers that can be hung from to trigger an event.
|-
|style="text-align:center"|[[File:DKC3 cannon.png]]
|style="text-align:center"|[[Cannon|Kannon]]
|Returns the Kongs to the world map from [[Belcha's Barn]].
|-
|-
|style="text-align:center"|[[File:Krem Flag.png]]
|style="text-align:center"|[[File:Krem Flag.png]]
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|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[File:DKC3 Lightning.png]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|style="text-align:center"|[[Lightning (obstacle)|Lightning]]
|Appearing in [[Lightning Lookout]], lightning flashes briefly, signaling where it will appear, then strikes.
|Appearing in [[Lightning Lookout|Lightning Look-Out]], lightning flashes briefly, signaling where it will appear, then strikes.
|-
|-
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|[[File:DKC3 mechanical door.png]]
|style="text-align:center"|{{conjectural|[[Mechanical door]]s}}
|style="text-align:center"|[[Metal door]]s
|Mechanical doors appear in mill stages and must be opened by using another mechanism.
|Mechanical doors that appear in mill stages and must be opened by using another mechanism.
|-
|-
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|align="center"|[[File:NoAnimalSign-Ellie-DKC3.png]] [[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Nibbla-DKC3.png]]<br>[[File:NoAnimalSign-Parry-DKC3.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|Overhead vent<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. Page 118.</ref>
|This vent appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|-
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
|style="text-align:center"|[[File:DKC3 Ripsaw.png]]
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|-
|-
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|[[File:DKC3 trap door.png]]
|style="text-align:center"|{{conjectural|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s}}
|style="text-align:center"|[[Trapdoor (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Trapdoor]]s
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|Trapdoors appear in mill stages and open when stood upon unless locked. Sometimes they lead to a [[Bonus Barrel]].
|-
|-
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|style="text-align:center"|{{conjectural|Turret}}
|style="text-align:center"|{{conjectural|Turret}}
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|A single turret appears as one of Baron K. Roolenstein's weapons aboard the Knautilus, shooting rounds of fireballs from the background.
|-
|style="text-align:center"|[[File:DKC3 vacuum.png]]
|style="text-align:center"|{{conjectural|Vacuum}}
|This machine appears on the ceiling of the Knautilus, activating after his traps run out of energy. By throwing a [[Iron Barrel|Steel Barrel]] into it, the barrel is delivered to the front of the submarine and may land on K. Rool to damage him.
|-
|style="text-align:center"|[[File:DKC3 vat 1.png]]
|style="text-align:center"|{{Conjectural|[[Vat]]s}}
|Tubs of molten metal found in factory stages.
|-
|style="text-align:center"|[[File:DKC3 weak floor.png]]
|style="text-align:center"|{{Conjectural|Weak floor}}
|Appearing rarely in boardwalk stages, Kiddy can destroy weak floor when Dixie throws him.
|-
|-
|style="text-align:center"|[[File:DKC3 wheel.png]]
|style="text-align:center"|[[File:DKC3 wheel.png]]
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===Projectiles===
===Projectiles===
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
!width=15% |Image
!width=15% |Image
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|-
|-
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|[[File:DKC3 snowball small.png]] [[File:DKC3 snowball big.png]]
|style="text-align:center"|Snowballs
|style="text-align:center"|[[Snowball]]s
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|Projectiles thrown from the background by [[Bleak]], as well as at him by the Kongs.
|-
|-
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|align="center"|[[File:DKC3 water jet Ellie.png]] [[File:DKC3 water jet Squirt.png]]
|align="center"|[[File:DKC3 water jet Ellie.png]] [[File:DKC3 water jet Squirt.png]]
|style="text-align:center"|Water jets
|style="text-align:center"|Water jets
|Projectiles shoot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|Projectiles shot by [[Ellie]] to defeat enemies after she sucks water in her trunk, and by [[Squirt]] to push Ellie away.
|-
|-
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
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===Barrels===
===Barrels===
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
Various barrels appear throughout the game. They are the main objects in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, and they have many different purposes. Below is a list of each barrel and a brief description on them.  
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[File:RocketBarrel.png]]
|style="text-align:center"|[[Rocket Barrel]]
|style="text-align:center"|[[Rocket Barrel]]
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|This special barrel only appear in the level [[Rocket Rush (level)|Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Drums. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
|-
|-
|style="text-align:center"|[[File:TrackerBarrel.png]]
|style="text-align:center"|[[File:TrackerBarrel.png]]
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|-
|-
|style="text-align:center"|[[File:Fuel Tank.png]]
|style="text-align:center"|[[File:Fuel Tank.png]]
|style="text-align:center"|[[Fuel Barrel]]
|style="text-align:center"|[[Fuel Drum]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|-
|-
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|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Other barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Other barrels'''
|-
|-
!width=15%|Image
!width=15%|Image
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|-
|-
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|[[File:DKC3 Drop Barrel.png]]
|style="text-align:center"|{{conjectural|[[Drop Barrel]]}}
|style="text-align:center"|[[Tumbling barrel]]
|Drop Barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|Tumbling barrels travel down the falls at [[Barrel Drop Bounce]], where they are used as platforms.
|}
|}


===Funky's Rentals' vehicles===
===Funky's Rentals' vehicles===
These vehicles can be loaned from Funky Kong to help explore the overworld.
These vehicles can be loaned from Funky Kong to help explore the overworld.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
|-
|-
|-style=background:yellow align=center
|-style=background:yellow align=center
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==Supporting locations==
==Supporting locations==
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]]s around the island to help out.
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' is filled with various special areas, where the Kongs can meet the other Kongs and [[Brothers Bear]] around the island to help out.
{|class="dktable-brown"style="width:100%"
{|class="wikitable dk"style="width:100%"
!width=12% |Image
!width=12% |Image
!width=10% |Name
!width=10% |Name
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|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]]
|style="text-align:center"|[[File:Bazaar's General Store DKC3.png]]
|style="text-align:center"|[[Brothers Bear]] cabins
|style="text-align:center"|[[Brothers Bear]] cabins
|There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
|There are several cabins in the game, one for each of the Brothers Bear. In them, the Kongs can talk to the bears and help them complete a trade to earn [[Banana Bird]]s.
|-
|-
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]]
|style="text-align:center"|[[File:Funky's Rentals DKC3.png]]
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|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|38||[[Creepy Caverns]]||2||Cave||Cavern Caprice
|-
|-
|39||[[Lightning Lookout]]||2||Riverbank||Enchanted Riverbank
|39||[[Lightning Lookout|Lightning Look-Out]]||2||Riverbank||Enchanted Riverbank
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
|40||[[Koindozer Klamber]]||2||Jungle||Jungle Jitter
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*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''LIVES''' – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''ASAVE''' – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong Country series)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MERRY''' – All the bonus levels will have a Christmas theme, turning [[Star (Donkey Kong franchise)|star]]s into ornaments and [[green banana]]s into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''COLOR''' – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the [[Level Flag]]. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a [[Bonus Barrel]] is changed, and the [[mirror (item)|mirror]] is now green. [[Dixie Kong's Photo Album]] and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''MUSIC''' – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''WATER''' – Allows the player to enter the waterfall left of [[Bazaar's General Store]], where there is a [[secret cave]]. If the player wins the game, all 85 [[Bonus Coin (Donkey Kong franchise|Bonus Coin]]s will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
*'''ERASE''' – The record time for [[Riverside Race]] will be deleted on all the files.
*'''ERASE''' – The record times for completing the game will be reset.<ref>[https://twitter.com/JoyContent_/status/1614147825365028865]</ref>
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''HARDR''' – 29 of the 139 [[DK Barrels]] will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
*'''TUFST''' – All the [[Star Barrel]]s are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
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==Glitches==
==Glitches==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! glitches}}
===Creepy Caverns Glitch===
{{Damage|1}}
{{media table
|file1=DKC3 Creepy Cavern Knocka ACI Bug.mp4
|title1=Creepy Caverns glitch
|description1=How the glitch works, arbitrarily jumping to the game's anti-piracy screen.
|length1=0:10
}}
[[File:DKC3 Creepy Cavern Knocka ACI Bug Results.png|thumb|The top image shows the glitch in action, while the bottom three images shows the results of the glitch, including a game corruption after a restart.]]
'''Note:''' This glitch only occurs in the SNES, [[Wii U]], and [[Nintendo Switch Online]] versions. It was fixed in the Game Boy Advance version.


===Lose a Life and Continue===
This glitch can be done in [[Creepy Caverns]]. To activate this glitch, the player needs to get to the point in the level where [[Koin]] is and knock him out then they need to continue onward until the find a Knocka behind two Red [[Buzz (enemy)|Buzz]]es. Jump down with the Knocka following, then jump on him and carry the Knocka back using Kiddy until a small ditch can be seen next to a Red Buzz and the [[Boo Barrel]] next to it. Once the Knocka is dropped into this ditch, it will begin to behave erratically, instantly going back inside of its barrel when it hits the wall on the right in the ditch due to the limited space for the enemy. The player can further interact with this glitched Knocka with the steel keg nearby, which can cause additional glitches, such as arbitrarily jumping to the game's credits or irregularity/anti-piracy screens if the Knocka's limbs touches the steel keg, or cause sprites to disappear due to the Knocka being continously hit by the steel keg.
The Kongs should go to [[Koindozer Klamber]]. They need to stay at the right of the [[Bazuka]] near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
 
===Rickety Koin===
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a [[Iron Barrel|Steel Barrel]] and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.


==Quotes==
==Quotes==
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
{{main|List of Donkey Kong Country 3: Dixie Kong's Double Trouble! quotes}}
===[[Baron K. Roolenstein]]===
===[[Baron K. Roolenstein]]===
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
*"''NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make [[KAOS|him]]... And then [[Dixie Kong|you]] just cast him aside as if he were a stack of empty tins!''"
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==References to other games==
==References to other games==
*''[[Donkey Kong Country]]'': This is one of the games to which ''Donkey Kong Country 3'' is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return. The main theme music is an arrangement of this game's bonus stage theme.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': This game is a sequel to ''Donkey Kong Country'' and the other game to which ''Donkey Kong Country 3'' is a sequel. Many items and moves from this game are featured in its sequel.
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].
*''[[Super Mario 64]]'': [[Wrinkly Kong]] can sometimes be seen playing this game, as a rearrangement of [[Inside the Castle Walls]] is heard when entering [[Wrinkly's Save Cave|her save cave]].


==References in later games==
==References in later games==
*''[[Donkey Kong Land III]]'': A semi-sequel to ''Donkey Kong Country 3''. It features the same music, level themes, and bosses from ''Donkey Kong Country 3''.
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]].
*''[[Donkey Kong 64]]'': The alarm sound effect from [[Krack Shot Kroc|Krack-Shot Kroc]] is reused for [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], the conveyor belts in the [[Jungle Japes]] mine when they are set to "low," and in the minigame [[Krazy Kong Klamor]] when the light is on. [[Kroc]] from that level also reappears in certain situations. Mill areas are also a part of [[Fungi Forest]]. [[Green banana]]s also return.
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Barrel Blast]]'': Kopter, an enemy from ''Donkey Kong Country 3'', appears as a playable character in this game. A fleet of [[Rocket Barrel]]s are seen on [[Cosmic Highway]].
*''[[Donkey Kong Country Returns]]'': Rocket Barrels return.
*''[[Donkey Kong Country: Tropical Freeze]]'': Water skipping and lightning from [[Lightning Lookout]] return.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.
*''[[Super Smash Bros. Ultimate]]'': King K. Rool uses his helicopter pack from ''Donkey Kong Country 3'' in this game as one of his attacks. Baron K. Roolenstein, [[Ellie]], and [[Kiddy Kong]] and [[Dixie Kong]] in a [[Hover Craft]] are [[Spirit (Super Smash Bros. Ultimate)|spirit]]s.


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==Reception==
==Reception==
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
The game was placed 23rd in the 100th issue of ''[[Nintendo Power]]''{{'}}s "100 best Nintendo games of all time" in 1997.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|Score
|Score
|Comment
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|Frank Provo, [https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot]
|7.8/10
|align="left"|"''On the whole, Donkey Kong Country 3 doesn't make the same leap that [[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]] did over the first [[Donkey Kong Country]]. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces.''"
|-
|-
|[[Wii]]
|[[Wii]]
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===Sales===
===Sales===
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref>
''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' had fewer sales than the previous two ''Donkey Kong Country'' games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 was released the same year. The game was positively received although the soundtrack received a mixed reception.<ref>[https://web.archive.org/web/20060418080923/http://www.gamespot.com/gba/action/donkeykongcountry3/review.html GameSpot Review, November 14, 2005]</ref>
==Nintendo eShop description==
<blockquote>''Donkey Kong and Diddy Kong have gone missing! As Dixie Kong checks in with the rest of the family, she gets stuck with babysitting duties! But that won't stop her from going on her next adventure!
''Play as Dixie Kong or Kiddy Kong solo, against a friend, or with a friend! Take advantage of each of their unique abilities as they throw each other into action in over 40 levels. There are plenty of collectibles—including Bear Coins, which grant access to the services of the Brothers Bear, and Banana Birds, which Wrinkly Kong has a deep fondness for.
''You can also call on Funky Kong to build some wild vehicles for you to try to get to places that seem far out of reach. Not to mention there are animal friends to fight at your side! The final showdown takes place in a cliff-top laboratory at the End of the World.
''Things could get seriously ugly, so you'd better be ready!</blockquote>


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="スリー">3</span> 謎のクレミス島
|Jap=スーパードンキーコング{{hover|3|スリー}} 謎のクレミス島
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapR=Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō
|JapM=''Super Donkey Kong 3: Mysterious Kremis Island''
|JapM=''Super Donkey Kong 3: Mysterious Kremis Islands''
|Fre=Donkey Kong Country 3: Dixie Kong's Double Trouble!
}}
}}


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==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
==External links==
{{NIWA|StrategyWiki=1}}


{{DKC3}}
{{DKC3}}
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