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The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode was inspired by [[wikipedia:Disney World|Disney World]] according to Schumenam<ref name="GamesTM" />. The initial concept featured a hub world based on theme parks. Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''. | The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode was inspired by [[wikipedia:Disney World|Disney World]] according to Schumenam<ref name="GamesTM" />. The initial concept featured a hub world based on theme parks. Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''. | ||
The project was renamed ''Pro Am 64'' (in reference to Rare's NES hit [[wikipedia:R.C. Pro- | The project was renamed ''Pro Am 64'' (in reference to Rare's NES hit [[wikipedia:R.C. Pro-Am|R.C. Pro-AM]]) later in development and briefly featured the characters using three-wheeled [[wikipedia:trike|trike]]-like vehicles<ref name="GamesTM" />. The game was demoed to [[Shigeru Miyamoto]] in June 1997, who approved of it and suggested that it should feature [[Diddy Kong]]<ref name="GamesTM" />. The development team initially hated the idea<ref name="GamesTM" />, but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from [[Nintendo]] and greater visibility to the game due to the popularity of the ''Donkey Kong'' brand. | ||
==Sequels== | ==Sequels== |
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