Diddy Kong Racing: Difference between revisions

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(Undo revision 2458147 by HEROMARIO (talk) Unless this is a quote actually used somewhere, it should not be added, as it does not contain good writing)
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The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode  was inspired by [[wikipedia:Disney World|Disney World]] according to Schumenam<ref name="GamesTM" />. The initial concept featured a hub world based on theme parks.  Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''.
The racing aspect was heavily inspired by ''[[Super Mario Kart]]'' while the concept of an "adventure" mode  was inspired by [[wikipedia:Disney World|Disney World]] according to Schumenam<ref name="GamesTM" />. The initial concept featured a hub world based on theme parks.  Development was initially slow until a larger team was brought in to help accelerate the project, and the game was renamed to ''Adventure Racers''.


The project was renamed ''Pro Am 64'' (in reference to Rare's NES hit [[wikipedia:R.C. Pro-AM|R.C. Pro-AM]]) later in development and briefly featured the characters using three-wheeled [[wikipedia:trike|trike]]-like vehicles<ref name="GamesTM" />. The game was demoed to [[Shigeru Miyamoto]] in June 1997, who approved of it and suggested that it should feature [[Diddy Kong]]<ref name="GamesTM" />. The development team initially hated the idea<ref name="GamesTM" />, but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from [[Nintendo]] and greater visibility to the game due to the popularity of the ''Donkey Kong'' brand.
The project was renamed ''Pro Am 64'' (in reference to Rare's NES hit [[wikipedia:R.C. Pro-Am|R.C. Pro-AM]]) later in development and briefly featured the characters using three-wheeled [[wikipedia:trike|trike]]-like vehicles<ref name="GamesTM" />. The game was demoed to [[Shigeru Miyamoto]] in June 1997, who approved of it and suggested that it should feature [[Diddy Kong]]<ref name="GamesTM" />. The development team initially hated the idea<ref name="GamesTM" />, but eventually agreed with Miyamoto's suggestion as featuring Diddy Kong brought stronger marketing from [[Nintendo]] and greater visibility to the game due to the popularity of the ''Donkey Kong'' brand.


==Sequels==  
==Sequels==  
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