Chimp Caverns: Difference between revisions

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! Name !! Summary
! Name !! Summary !! Enemies !! Animal Friends
|-
|-
|align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]]
|align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]]
|The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end.
|The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end.
|[[Kritter]]<br>[[Necky]]<br>[[Zinger]]<br>[[Gnawty]]
|None
|-
|-
|align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]]
|align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]]
|Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area.
|Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area.
|Gnawty<br>[[Krusha]]<br>[[Klaptrap]] (bonus game)
|[[Rambi the Rhino|Rambi]]
|-
|-
|align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]]
|align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]]
|A mine level featuring a thick layer of mist in it. There are many [[Black Drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]].
|A mine level featuring a thick layer of mist in it. There are many [[Black Drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]].
|[[Slippa]]<br>Gnawty<br>Klaptrap<br>[[Army]]
|[[Expresso the Ostrich|Expresso]]
|-
|-
|align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port)
|align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port)
|An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game.
|An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game.
|[[Mini-Necky]]<br>Krusha<br>Army<br>Necky
|None
|-
|-
|align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]]
|align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]]
|The level has [[On and Off Barrel]]s that function similarly to the [[Stop and Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level.
|The level has [[On and Off Barrel]]s that function similarly to the [[Stop and Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level.
|Klaptrap<br>Kritter<br>Necky<br>Zinger<br>[[Manky Kong]]
|None
|-
|-
|align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]]
|align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]]
|The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]].
|The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]].
|Krusha<br>Army<br>[[Klump]]<br>Zinger<br>Gnawty
|None
|-
|-
|align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]]
|align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]]
|This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]].
|This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]].
|None
|None
|}
|}