Bowser Jr. Breakdown: Difference between revisions

m
Given the level's nature, sure
m (Updating template name: per proposal.)
m (Given the level's nature, sure)
 
(91 intermediate revisions by 39 users not shown)
Line 1: Line 1:
{{minigame-infobox
{{more images|Screenshots of the different modes}}
| image = [[File:BowserJrBreakdown-MP9.png|260px]]
{{distinguish|Bowser Jr. Showdown}}
| appeared_in =''[[Mario Party 9]]
{{minigame infobox
| type = Boss mini-game
|image=[[File:MP9 Bowser Jr Breakdown.png|260px]]
| time = 10 seconds per turn
|appears_in=''[[Mario Party 9]]
|type=Boss minigame
|time=10 seconds per turn
|track=Battle with Bowser Jr.!<br>Bowser Jr.'s Mad!
|sample=First phase:<br>[[File:Bowser Jr Breakdown.oga]]<br>Second phase:<br>[[File:Bowser Jr's Mad.oga]]
}}
}}
'''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. The players only play this boss minigame and [[Bowser's Block Battle]] on [[Bowser Station]], instead of picking between three other boss minigames. The same thing happens on [[DK's Jungle Ruins]].  
'''Bowser Jr. Breakdown''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser's Block Battle]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]].


==Introduction==
==Introduction==
[[Bowser Jr]]. will fly down to the stage in his [[Koopa Clown Car]]. A larger version of the car, with two clawed arms sticking out of it, will then float down, and Bowser Jr.'s car will link up with the bigger one.
[[Bowser Jr.]] flies down in his [[Junior Clown Car]] to the stage. A larger version of the car, with two clawed arms sticking out of it, then floats down, and Bowser Jr.'s car links up with the bigger one.


==Gameplay==
==Gameplay==
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station board, the captain takes the first turn;
[[File:MP9 Giant Junior Clown Car.png|thumb|left|200px|The giant Junior Clown Car]]
The starting player depends on the game mode being played. If battling Bowser Jr. on the Bowser Station [[board (Mario Party series)|board]], the captain takes the first turn. In other modes, an onscreen arrow randomly decides who goes first. The chosen player strikes a victory pose.


'''In Free Play, a "spinning" arrow determines who goes first.'''
Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered one through six to fill the gauge at the top of the screen. Players can shake the [[Wii#Wii Remote|Wii Remote]] to make the dice spin faster. Each number rolled fills that many spaces on the gauge. If the player does nothing for 10 seconds, their character always rolls a 4. If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14—marked by the Bowser Jr. [[emblem]]—he rolls a die numbered one through two and smashes the player with a hammer for the number of times indicated by the number rolled, making the player lose that many [[point]]s. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points.


Players try to defeat Bowser Jr. by rolling [[Dice Block|dice]] numbered 1-6 to fill the gauge at the top of the screen. Each number rolled fills that many spaces on the gauge.
When Bowser Jr. loses half of his [[Health Meter|health]], the larger car's eyes change color from yellow to red, and Bowser Jr. adds two more Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than six. If a player's roll reaches one of the Bowser Jr. spaces, Bowser Jr. rolls two dice instead of one and strikes the player with two hammers for that amount of damage. The player who delivers the final attack on Bowser Jr. earns an additional three points, and the player with the most points at the end of the minigame wins.
 
If a player's roll fills the gauge to a multiple of three (or to 15 or above, as the gauge stops there), the player attacks and deals that much damage to Bowser Jr. Once a player attacks, the gauge empties. If the gauge is filled to 14 - marked by the Bowser Jr. symbol - the young Koopa will roll a die numbered 1-2 and smash the player with a hammer, pounding them a number of times equal to the number rolled and causing the player to lose that many points. This does not empty the gauge, which means that a player unlucky enough to be attacked by Bowser Jr. also sets up the next player with a guaranteed 15 points.
 
When Bowser Jr. reaches half health, he'll add two additional Bowser Jr. spaces to the gauge. The new spaces are randomly placed, but they never cover a multiple of three or a number lower than 6. Also, if a player's roll reaches one of these spaces, Bowser Jr. will roll two dice instead of one and strike the player with two hammers for that amount of damage.
 
This mini-game is solely luck-based, as the players don't have any control over the numbers that they roll.


==Ending==
==Ending==
When Bowser Jr. is defeated, his clown car explodes and Bowser Jr. himself is launched into space. Several [[Mini Star]]s then appear.
When Bowser Jr. is defeated, his Junior Clown Car short-circuits before it explodes, launching Bowser Jr. himself into space with a twinkle. Several [[Mini Star]]s then appear in Party Mode and Solo Mode.


==In-game text==
==In-game text==
Line 30: Line 29:
* '''Controls''' &ndash; ''"Hold the Wii Remote vertically. Press {{button|wii|A}} to hit the Dice Blocks. You can make the Dice Blocks spin faster by shaking the Wii Remote."''
* '''Controls''' &ndash; ''"Hold the Wii Remote vertically. Press {{button|wii|A}} to hit the Dice Blocks. You can make the Dice Blocks spin faster by shaking the Wii Remote."''


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|SpaA=Guerra de Dados con Bowser Jr.
|Jap=クッパJr.のサイコロバトル
|JapR=Kuppa Jr. no Saikoro Batoru
|JapM=Bowser Jr.'s Dice Battle
|SpaA=Guerra de dados con Bowser Jr.
|SpaAM=Dice War with Bowser Jr.
|SpaAM=Dice War with Bowser Jr.
|SpaE=Guerra de Dados con Bowsy
|SpaE=Guerra de dados con Bowsy
|SpaEM=Dice War with Bowser Jr.
|SpaEM=Dice War with Bowser Jr.
|Ger=Bowser Jr.s Würfelwut
|Ger=Bowser Jr.s Würfelwut
|GerM=Bowser Jr.'s Dice Fury
|GerM=Bowser Jr.'s Dice Fury
|Fra=Dé-gommez Bowser Jr
|FreA=À la merci du dé
|FraM=Dice-stroy Bowser Jr
|FreAM=In the dice's hands
|FreE=Dé-gommez Bowser Jr
|FreEM=Dice-stroy Bowser Jr (a pun on "dice" and "destroy")
|Ita=I Dadi di Bowser Junior
|ItaM=Bowser Junior's Dice
|Chi=庫巴Jr.的骰子戰
|ChiR=Kùbā Jr. de shǎizi zhàn
|ChiM=Bowser Jr.'s Dice Battle
}}
}}


==Trivia==
==Trivia==
*This music doesn't have the usual mid-boss music; unlike the other ones, it is jazz.
*If one of the players reaches the "15" mark, that player will do their first-place animation instead of normally cheering. Also, their last attack will be a [[Ground Pound]] instead of a normal jump.
**Likewise, if one of them lands on the "12" mark, they will do their second-place animation instead.
*This is the only mid-boss battle not to play "Tough Enemy" and "Now You've Done It!"


{{BoxTop}}
{{MP9 minigames}}
{{MP9 Minigames}}
[[Category:Boss minigames]]
[[Category:Mario Party 9 Minigames]]
[[Category:Mario Party 9 minigames]]
[[Category:Boss Minigames]]
[[de:Bowser Jr.s Würfelwut]]
[[it:I dadi di Bowser Junior]]