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==Gameplay== | ==Gameplay== | ||
[[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison]] | [[File:MP7 Lovely Lift Koopa Kid.png|left|200px|thumb|Bowser and Koopa Kid attack in unison]] | ||
The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must | The object of the game is to make it to the 100th floor while avoiding [[Bowser]], who attacks the player. To beat this game, the player must hit four [[Dice Block]]s, and the [[elevator]] goes up a number of floors based on the total roll. For example, on one turn, if the player rolls a "7", a "9", a "10", and a second "10", they advance to the 36th floor. The total number of floors a player can progress on one turn is 40. | ||
After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. | After the 50th floor, a [[Koopa Kid]] appears and assists Bowser in attacking. Their attacks include shooting three fireballs, three missiles, and, when Koopa Kid appears, he may shoot a laser beam. |