Bowser's Galaxy Reactor

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File:Galaxyreactorlol.JPG
The begining of the level

Bowser's Galaxy Reactor is the final level in Super Mario Galaxy. It is located in the center of the universe. This is where the final Grand Star is located. It features the final battle between Mario and Bowser. Bowser Jr. watches from the sidelines on his airship with the damsel in distress. After this battle, the galaxy collapses, transforms into an huge black hole, and begins sucking up the entire Universe. The Lumas throw themselves into the hole and reverse its effect; the Universe is reborn, and Mario, Peach, Bowser, and everybody else land safely back in the Mushroom Kingdom.


Traversing the Galaxy

The galaxy contains seven planets (not including the three planets in which Mario battles Bowser). The first is a planet with spotlights that change the direction of gravity. This planet is reminiscent of the castle. The second is a spherical planet with a lava core and a few rocks. This planet is reminiscent of the flame half of the FreezeFlame Galaxy. The third is the same with an ice core and ice blocks. This planet is reminiscent of the freeze half of the Freezeflame Galaxy. The fourth planet has a sand core with rocks and firebars. This galaxy is reminiscent of the Dusty Dune Galaxy. The fifth one is actually not a planet. As Mario walks along, glowing blocks begin to appear, forming a path. This is reminiscent of the Space Junk Galaxy. The sixth is a cylindrical planet resembling a castle where Mario travels through the lava-filled core. This planet has Bullet Bills and Banzai Bills. The last planet is the pathway toward the

battle between Mario and Bowser.

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Bowser fights Mario on the Galaxy Reactor

The Fate of the Universe

The ultimate showdown against the Koopa King himself! The fate of the universe is in Marios hands. This is the only level in the galaxy.

The ultimate pathway

The way Mario has to take to reach the battle with Bowser is not an easy one. He starts on a small rock resembling part of a castle wall. using gravity spotlights, Mario could climb the walls and arrive at a tower gaurded by Dry Bones. At the top a large Gravity Spotlight would carry Mario across to the Fire Planet, the path across this was over rocks that would topple over when stepped on, and sinking platforms. A second large spotlight carries Mario to the ice planet at the en of the pathway. Both the ice planets surface and the fire planets surface would cause one point of damage if touched. The Ice planets pathway is formed by ice blocks that shoot in from space, but these would vanishe after a time. The third planet, reached by another spotlight, is made of sinking sand, which is fatal if touched. The planet is traversed over circular platforms which move around but dip beneath the planets surface. There were also fire bars in the way. Yet another spotlight would carry Mario into a space junkyard, platforms would shoot in and shortly vanish, like on the ice planet. However, gravity arrows and fire bars get in the way this time. At the end of the pathway, a Gravity spotlight allows access to the fire tunnel, a hollow planet made entirely of fire and is cylindrical. Bullet bills, sinking platforms, Thowmps and Bansai Bills all get in Marios way here. At the end, a launch star takes Mario to Bowsers Final Stand.

Jr. attacks

Bowser Jr. appears on his airship at the bottom of the staircase to where Bowser stands with Princess Peach behind him. He taunts Mario, then flies behind his father and begins shooting down the staircase. When a meteor hits the staircase, The peice will crumble and fall. Along the way there are two mushrooms, a 1-up shroom and a super shroom. Grabbing them takes up valuble time, however. At the top of the stairs, Jr. stops shooting and lets his father take over...

Bowsers showdown

After explaining his plan, Bowser gravitises him and Mario to a nearby planetoid made of metal, with spiky bushes on. He transforms into a boulder with his head sticking out of the top. If his head is hit by a spiky bush or marios spin attack, he will fall out of the boulder, then must be spun again to take damage.

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