Bowser's Bogus Bingo: Difference between revisions

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==Gameplay==
==Gameplay==
To begin the minigame, six bingo cards are shown, each with varying combinations of six ''[[Mario (franchise)|Mario]]'' enemies: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards will be replaced with a red Bowser mark. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), the affected player shows sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser marks. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the game. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of [[heart (item)|heart]]s left on each player, or all players' cards are fully marked with Bowser icons (which is possible if there are fewer Team Mario players remaining), any leftover rolls will be discarded. If Bowser runs out of time, he will roll the die automatically with the side facing up always being the exact same; round 1 rolls a Boo, rounds 2 and 5 a Bob-omb and rounds 3 and 4 a Cheep Cheep.<ref>https://www.youtube.com/watch?v=08dv2wXhPVE</ref>
To begin the minigame, six bingo cards are shown, each with varying combinations of six ''[[Mario (franchise)|Mario]]'' enemies: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards will be replaced with a red Bowser mark. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), the affected player shows sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser marks. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the game. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of [[heart (item)|heart]]s left on each player, or all players' cards are fully marked with Bowser icons (which is possible if there are fewer Team Mario players remaining), any leftover rolls will be discarded. If Bowser runs out of time, he will roll the die automatically with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.<ref>https://www.youtube.com/watch?v=08dv2wXhPVE</ref>


After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser will shoot [[fireball]]s at the sky; players will be hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs will scatter around, bypassing all of the Team Mario players, instead of aiming for them.
After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser will shoot [[fireball]]s at the sky; players will be hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs will scatter around, bypassing all of the Team Mario players, instead of aiming for them.
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