Bonus room: Difference between revisions

(These exclamation pts. are part of the name.)
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A new type of Bonus Level is introduced in the game. In it, the Kongs' collected [[Kong Token]]s are shot out of a revolving [[Barrel Cannon]]. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, much like "Find the Exit!" from ''Donkey Kong Country''.
A new type of Bonus Level is introduced in the game. In it, the Kongs' collected [[Kong Token]]s are shot out of a revolving [[Barrel Cannon]]. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, much like "Find the Exit!" from ''Donkey Kong Country''.


===''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''===
===''Donkey Kong Country 2: Diddy Kong’s Quest'' / ''Donkey Kong Land 2''===
[[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie in a Collect the Stars! challenge in Hot-Head Hop from ''Donkey Kong Country 2'']]
[[File:Hot-Head Hop Bonus Area 1.png|thumb|Dixie Kong in a Collect the Stars challenge in Hot-Head Hop from ''Donkey Kong Country 2'']]
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, except that the Auto-Fire Barrels leading to a Bonus Level were replaced with [[Bonus Barrel]]s. Every level has between one to three Bonus Levels. The types of Bonus Levels were narrowed down to three, none of which reappeared from ''Donkey Kong Country''. Each type is a [[Time Limit|time-based]] challenge that the Kongs must complete to be rewarded with a [[Kremkoin]]. In the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], every level only has a single Bonus Level, with a [[DK Coin]] as a reward (given that Kremkoins' purpose is to unlock a level of the Lost World). Bonus Levels were also featured in ''[[Donkey Kong Land 2]]'' where their role is unchanged, and the same three types were retained.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Bonus Levels are entered much like in its predecessors, except that the Auto-Fire Barrels leading to a Bonus Level were replaced with [[Bonus Barrel]]s. Every level has between one to three Bonus Levels. The types of Bonus Levels were narrowed down to three, none of which reappeared from ''Donkey Kong Country''. Each type is a [[Time Limit|time-based]] challenge that the Kongs must complete to be rewarded with a [[Kremkoin]]. In the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], every level only has a single Bonus Level, with a [[DK Coin]] as a reward (given that Kremkoins' purpose is to unlock a level of the Lost World). Bonus Levels were also featured in ''[[Donkey Kong Land 2]]'' where their role is unchanged, and the same three types were retained.


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!Description
!Description
|-
|-
|align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars!'''
|align=center|[[File:DKC2 Collect the Stars.gif]] [[File:DKL2 Collect the Stars.png]]<br>'''Collect the Stars'''
|Diddy and Dixie must collect all the [[Star (Donkey Kong Country series)|Stars]] in the Bonus Level to make the Kremkoin appear. In a few cases, there are more Stars featured than the amount required, for example in [[Haunted Hall]].
|Diddy and Dixie must collect all the [[Star (Donkey Kong Country series)|Stars]] in the Bonus Level to make the Kremkoin appear. In a few cases, there are more Stars featured than the amount required, for example in [[Haunted Hall]].
|-
|-
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|Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance port, an enemy counter was added at the top-left corner of the screen (next to the head icon of a [[Kremling]]) to show the number of enemies yet to be defeated.  
|Diddy and Dixie must defeat all of the enemies to make the Kremkoin appear then collect it. This type is the equivalent of "Bash the Baddies!" from ''Donkey Kong Country''. In the Game Boy Advance port, an enemy counter was added at the top-left corner of the screen (next to the head icon of a [[Kremling]]) to show the number of enemies yet to be defeated.  
|-
|-
|align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token!''' (SNES) / '''Find the Kremkoin!''' (GBA)
|align=center|[[File:DKC2 Find the Token.gif]] [[File:DKL2 Find the Token.png]]<br>'''Find the Token''' (SNES) / '''Find the Kremkoin''' (GBA)
|Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out.
|Based on "Find the Exit!" from ''Donkey Kong Country'', Diddy and [[Dixie Kong|Dixie]] must go through the Bonus Level and collect the Kremkoin at the other side before the time runs out.
|}
|}


<gallery widths=240 heights=160>
<gallery widths=240 heights=160>
DKC2 GBA Collect the Stars.png|Collect the Stars! (GBA)
DKC2 GBA Collect the Stars.png|Collect the Stars (GBA)
DKC2 GBA Destroy Them All.png|Destroy Them All! (GBA)
DKC2 GBA Destroy Them All.png|Destroy Them All! (GBA)
DKC2 GBA Find the Kremkoin.png|Find the Kremkoin! (GBA)
DKC2 GBA Find the Kremkoin.png|Find the Kremkoin (GBA)
</gallery>
</gallery>


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