Bonus Barrel: Difference between revisions

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It's a remake - coded from scratch.
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==History==
==History==
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels that took the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Auto-Fire Barrels that take the Kongs to a Bonus Area in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]] (the former effect is the only one in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the latter, which has the explosive 'B' design fade out in a swirl-type effect, is the only one in the Game Boy Advance ports for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games). In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a [[Bonus Area]] (the former effect is the only one in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the latter, which has the explosive 'B' design fade out in a swirl-type effect, is the only one in the Game Boy Advance remakes for the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games). In the Bonus Level, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin]], which are necessary for unlocking levels of a lost world and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


Bonus Barrels also appear in the [[Game Boy Advance]] port of ''Donkey Kong Country'', replacing the Auto-Fire Barrels that sent [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.
Bonus Barrels also appear in the [[Game Boy Advance]] remake of ''Donkey Kong Country'', replacing the Auto-Fire Barrels that sent [[Donkey Kong]] and [[Diddy Kong]] to a Bonus Level. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the Bonus Area, in all three versions of the game.


Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as Blast Barrels once again launch the Kongs to Bonus Areas, while other Bonus Areas are accessed by entering into secret passages.
Bonus Barrels do not appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country: Tropical Freeze]]'', as Blast Barrels once again launch the Kongs to Bonus Areas, while other Bonus Areas are accessed by entering into secret passages.
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