Bombs Away (move): Difference between revisions

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'''Bombs Away''' is a physical attack used by certain boss characters in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The user shoots a flashing blue energy orb at the target. It is the most powerful physical attack in the game when used by Jinx; if [[Mario]] or someone of his party does not time correctly and defend, a single Bombs Away can easily deplete their full [[Heart Point|health]]. Notably, the optional boss [[Jinx]] uses it often.
'''Bombs Away''' is a physical attack used by certain boss characters in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The user shoots a flashing blue energy orb at the target. It is the most powerful physical attack in the game when used by Jinx; if [[Mario]] or someone of his party does not time correctly and defend, a single Bombs Away can easily deplete their full [[Heart Point|health]]. Notably, the optional boss [[Jinx]] uses it often.


==Names in Other Languages==
==Names in other languages==
{{foreignname|
{{foreignname
|Jap=しょうげきだん<br>''Shōgekidan''
|Jap=しょうげきだん
|JapM= Shock Bullet
|JapR=Shōgekidan
|Ger=Wegbomben
|JapM=Shock Bullet}}
|GerM=Bombs Away}}


==Trivia==
==Trivia==

Revision as of 03:09, July 23, 2015

Template:SMRPG Moves Bombs Away is a physical attack used by certain boss characters in Super Mario RPG: Legend of the Seven Stars. The user shoots a flashing blue energy orb at the target. It is the most powerful physical attack in the game when used by Jinx; if Mario or someone of his party does not time correctly and defend, a single Bombs Away can easily deplete their full health. Notably, the optional boss Jinx uses it often.

Names in other languages

Template:Foreignname

Trivia

  • This attack, when used by the final Jinx in his dojo, can do more physical damage than any attack (physical or magical) in the game, especially when used by a Jinx with Vigor Up against an ill-equipped, low-level Mario who does not defend against it. Under these perfect conditions, this attack can deal over 1000 damage, making it the only possible enemy attack to break four digits of damage. Since Mario's party can only reach a maximum of 255 HP, this attack must be guarded perfectly to avoid an instant fatality.

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