Airship Armada

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Template:Levelbox Airship Armada is the second level of World Star in Super Mario Run. It can only be played after the player completes Up and Over while collecting five coins or less.

Layouts

Pink Coins

The level begins with a single Ninji followed by a slope. After a jump, a few more Ninjis follow, and the player must jump from a back arrow block to obtain the first Pink Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Pink Coin. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Pink Coin. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump to obtain the fourth Pink Coin. Afterwards, the player must again travel to the lowest airship, using a cannon to collect the fifth and final Pink Coin. The Goal Pole is almost immediately after.

Purple Coins

The level begins with a slope followed by a single Ninji. After a few more Ninjis, the player must jump from a back arrow block and cross two Burners to collect the first Purple Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Purple Coin while avoiding a Burner. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Purple Coin, just before a Burner. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump and hit a ? Block to obtain the fourth Purple Coin. Afterwards, the player must bounce on some long jump blocks to obtain the fifth and final Purple Coin, jump on a Ninji, and reach the Goal Pole.

Black Coins

The level begins with a slope followed by a few Ninjis and Cannonballs. The player must then jump from a back arrow block and cross some more Cannonballs to collect the first Black Coin. After several more Ninjis, Burners, and Cannonballs, the player must drop down to the lowest possible airship to collect the second Black Coin, just above a back arrow block. Afterwards, the player must jump from some back arrow blocks and reach the top, then, after a vertical drop, hit the ? Block immediately after to obtain the third Black Coin. The player must then immediately bounce on a trampoline and wall jump to make their way to the fourth Black Coin. A little while later, the player must take the top path and jump on some Ninjis to be led to the fifth and final Black Coin - and the Goal Pole.

Enemies

{{SMR}} {{SMR Levels}} [[Category:Super Mario Run Levels]]