Yoshi (game): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(both a Mario and Yoshi game - Mario is the playable character while Yoshi is the title character)
No edit summary
Line 37: Line 37:
[[Category: Yoshi Games]]
[[Category: Yoshi Games]]
[[Category:Games]]
[[Category:Games]]
[[Category: Virtual Console games]]

Revision as of 16:27, February 23, 2007

Template:Infobox

Yoshi is a puzzle game featuring the titler dinosaur. In this game, enemies from past Mario games fall and it's your job to get two of the same enemy to stack on top of one another. If the enemies are the same, they'll disappear. If they're different, they'll just stay where they are. If too many stack up, you'll lose the game. The concept of the game was inspired by Tetris.

Modes of the Game

1-Player Mode

In this mode, only one player (who controls Mario) plays the game. There are two "types" of game to play, the A Type, and B Type. Before each game, the player sets the type of game, level of difficulty, speed of falling enemies, and in-game music for the game ahead. A board is made out of four "plates" which enemies fall onto. Mario uses left and right on the D-Pad to move about, and the A and B Buttons to make two plates switch places.

A Type: Mario must match enemy icons to earn points and, hopefully, make a high score. Any two enemies placed together vertically make a match, earning Mario five points. A very handy way of clearing excess enemies from the board are egg halves. There are two halves that stack together to make a full egg, thus hatching a baby Yoshi and getting fifty points for Mario! When a top half is placed by itself on the board, it will dissipate. But if a bottom piece is placed, there it will stay until another falls on top of it for an ordinary match, or a top piece stacks onto it.

A handy little tip is that no matter how many enemies are on top of the bottom egg piece, if the top piece is placed on the same stack as the bottom, it will plow through the entire stack until it reaches its other half! This is also a big point boost, as any enemy inside the stack equals fifty points! As the game progresses, more and more enemies come down, faster and faster. The game never ends, though. The only point is to make a high score, beat it, then beat it again!

B-Type: Exactly like the A-Type, but now games are timed. When the board in over, not only the score is recorded, but the amount of time spent on that game.

2-Player Mode

Before a player face-off, each one picks his/her own level and speed. The game plays just the same, but the board is now split in half, right half for Player 1, Mario, left half for Player 2, Luigi. If a player loses, he/her gains an "X", while the winning player (whoever was still alive when his/her opponent lost) gains an "O". An "X" simply signifies a lost game, and "O", one won. Won games are recorded on the upper part of each player board by Yoshi eggs. If a player has three eggs, he/she wins!


Template:Yoshi series