Room 2-SP+: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(i worded the overview so that it doesn't imply that only the top mini can press the yellow switches. other than that, there are honestly too many strategies to approach this level's solution, so i ended the section rather briefly.)
 
Line 16: Line 16:


==Overview==
==Overview==
Two minis start in the bottom left, with the other mini starting on a platform right above them. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top left corner of the stage, behind a closed yellow gate which must be retracted by pressing a Yellow [[Color Switch]].
Two minis start in the bottom left, with the other mini starting on a platform right above them. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top left corner of the stage, behind a closed yellow gate which must be opened by pressing a Yellow [[Color Switch]].


The top mini toy will bounce off a [[Blue Spring]] immediately after activation, landing on a platform above. In this area, on the left, there are two Yellow Color Switches placed one above the other; they can be used to open the yellow gate that blocks access to the Goal Door. In the same area, a few springs and [[Pink Block]]s can be used to reach either of the switches.
The top mini toy will bounce off a [[Blue Spring]] immediately after activation, landing on a platform above. In this area, on the left, there are two Yellow Color Switches; they can be used to open the yellow gate that blocks access to the Goal Door. In the same area, a few springs and [[Pink Block]]s can be used to reach either of the switches. After the yellow gate is opened, the minis must be assembled to reach the goal close together.


After the yellow gate is opened, the minis must be assembled to reach the goal close together. Before entering the Goal Door, the minis can explore the rest of the course to collect [[Coin]]s spread around, using Pink Blocks, Springs, and Color Switches to enable and disable various gates and bridges.
Before entering the Goal Door, however, the minis may explore the rest of the course to collect [[Coin]]s spread around, using Pink Blocks, Springs, and Color Switches to enable and disable various gates and bridges.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is between a [[Yellow Spring]] and a closed blue gate in the center of the course. If a mini approaches the card from the left, they will bounce off a Yellow Spring and miss the card. The minis must first seek one of the course's Blue Color Switches and press it to open the blue gate next to the Mini Mario Card, then approach the item from the right side to collect it.
The [[Mini Mario Card]] is between a [[Yellow Spring]] and a closed blue gate in the center of the course. If a mini approaches the card from the left, they will bounce off the Yellow Spring and miss the card. The minis must first seek one of the course's Blue Color Switches and press it to open the blue gate next to the Mini Mario Card, then approach the item from the right side to collect it.


==Statistics==
==Statistics==

Revision as of 23:25, March 7, 2019

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.

This article is about the level listed as "Room 2-SP+" in the North American version. For the level titled "Room 2-SP+" in the PAL version, see Room 3-SP+.

Template:Levelbox Room 2-SP+ (listed as Room 1-SP+ in the PAL version) is the special Plus Mode course of Sandstone Stroll in Mario vs. Donkey Kong: Minis March Again!. It is unlocked once all lettered Mini Mario Cards are collected on this floor.

The course features three mini toys.

Overview

Two minis start in the bottom left, with the other mini starting on a platform right above them. The Goal Door is located in the top left corner of the stage, behind a closed yellow gate which must be opened by pressing a Yellow Color Switch.

The top mini toy will bounce off a Blue Spring immediately after activation, landing on a platform above. In this area, on the left, there are two Yellow Color Switches; they can be used to open the yellow gate that blocks access to the Goal Door. In the same area, a few springs and Pink Blocks can be used to reach either of the switches. After the yellow gate is opened, the minis must be assembled to reach the goal close together.

Before entering the Goal Door, however, the minis may explore the rest of the course to collect Coins spread around, using Pink Blocks, Springs, and Color Switches to enable and disable various gates and bridges.

Mini Mario Card

The Mini Mario Card is between a Yellow Spring and a closed blue gate in the center of the course. If a mini approaches the card from the left, they will bounce off the Yellow Spring and miss the card. The minis must first seek one of the course's Blue Color Switches and press it to open the blue gate next to the Mini Mario Card, then approach the item from the right side to collect it.

Statistics

Template:MVDKMMA Levels