Pound Peril: Difference between revisions
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* {{button|gcn|A}} – Jump | * {{button|gcn|A}} – Jump | ||
* {{button|gcn|B}} – Punch | * {{button|gcn|B}} – Punch | ||
* {{button|gcn|A}} → {{button|gcn|B}} – Kick | |||
* {{button|gcn|A}} → {{button|gcn|A}} – Ground Pound | * {{button|gcn|A}} → {{button|gcn|A}} – Ground Pound | ||
Revision as of 13:36, October 12, 2018
Template:Minigame-infobox Pound Peril is a duel minigame found in Mario Party 5.
Gameplay
The players attempt to find one of the twelve switches in a circle that doesn't hurt the player by Ground Pounding them.
Hitting a wrong switch will cause painful events to happen to the player, slowing him or her down; and resetting the switches, making it harder to find the correct one. The player must then try a different switch. The player who Ground Pounds the switch that doesn't hurt him or her wins. Wrong switches could be poison liquid spills, zappers, 10-lb. weights, or springs. If a player ground pounds on the correct switch, a jingling sound will be heard and confetti will appear. If no one finds the correct switch in the time limit, the minigame ends in a draw.
Controls
- – Move
- – Jump
- – Punch
- → – Kick
- → – Ground Pound
In-game text
- Rules – "Find the one switch of the twelve that will not inflict any harm. The other eleven are hidden surprises of pain and misery."
- Advice – "The switches resets after they're pressed, making it harder to remember which ones have or haven't been pressed."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Schalter-Stampf[?] | Switch Stomp | |
Italian | Interruttore traditore[?] | Traitor switch | |
Spanish | ¿Qué interruptor es?[?] | Which switch is it? |