Sephiroth: Difference between revisions

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===Flare / Megaflare / Gigaflare===
===Flare / Megaflare / Gigaflare===
{{main-external|SmashWiki|Flare / Megaflare / Gigaflare}}
{{main-external|SmashWiki|Flare / Megaflare / Gigaflare}}
Sephiroth's neutral special, '''Flare''', is a projectile attack that can be charged up, but the charged can't be held onto. When uncharged, Flare travels a good distance, but packs the least amount of power. Charging up Flare enough changes it into '''Megaflare''', which is stronger, but covers less distance. And finally, when Flare is fully charged, it becomes '''Gigaflare''', which packs the most power and knockback of all Flare variants, but coves the least amount of distance.
Sephiroth's neutral special, '''Flare''', is a projectile attack that can be charged up, but the charged can't be held onto. When uncharged, Flare travels a good distance, but packs the least amount of power. Charging up Flare enough changes it into '''Megaflare''', which is stronger, but covers less distance. And finally, when Flare is fully charged, it becomes '''Gigaflare''', which packs the most power and knockback of all Flare variants, but covers the least amount of distance.


It should be noted, however, that because of how long it takes for Sephiroth to fully charge Flare, he's left very vulnerable during the charging phase, and is not really able to unleash Gigaflare in the air, due to his falling speed. Also, all charge levels of Flare can be reflected and absorbed, but because Megaflare and Gigaflare deliver multiple hits, instead of a single strong hit, absorbing them with [[Ness|Ness's]] PSI Magnet is not very rewarding; the initial hits deal very little damage.
It should be noted, however, that because of how long it takes for Sephiroth to fully charge Flare, he's left very vulnerable during the charging phase, and is not really able to unleash Gigaflare in the air, due to his falling speed. Also, all charge levels of Flare can be reflected and absorbed, but because Megaflare and Gigaflare deliver multiple hits, instead of a single strong hit, absorbing them with [[Ness|Ness's]] PSI Magnet is not very rewarding; the initial hits deal very little damage.