Welcome To Yoshi's Island: Difference between revisions

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|after=[[Make Eggs, Throw Eggs|>>]]
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'''Welcome To Yoshi's Island''' is a level that can be [[Unrevisitable area|played only once]] when a new game is started in ''[[Super Mario World 2: Yoshi's Island]]'' and its remake, ''[[Yoshi's Island: Super Mario Advance 3]]''. It is mainly a tutorial in which [[Yoshi]] learns about [[Baby Mario]], as well as using an [[Expansion Block]] and collecting [[coin]]s. The level is very basic and short with no collectibles, with only few [[Shy Guy|Shy-Guy]] enemies strolling around, making it easy enough for beginners. In the SNES version the player is given infinite lives for this level and thus cannot get a game over. In the GBA version, if a player gets a game over on this level and chooses to end, the file will say that the level is '''World 0'''. This level is also called World 0 if the player pauses during the level in the GBA version; it says "World 0" at the top, and at the bottom, it says the level is "World 0-0."
'''Welcome To Yoshi's Island''' is a level that can be [[Unrevisitable area|played only once]] when a new game is started in ''[[Super Mario World 2: Yoshi's Island]]'' and its remake, ''[[Yoshi's Island: Super Mario Advance 3]]''. It is mainly a tutorial in which [[Yoshi]] learns about [[Baby Mario]], as well as using an [[Expansion Block]] and collecting [[coin]]s. The level is very basic and short with no collectibles, with only a few [[Shy Guy|Shy-Guy]] enemies strolling around, making it easy enough for beginners. In the [[Super Nintendo Entertainment System|SNES]] version, the player is given infinite [[Extra life|lives]] for this level and thus cannot get a [[Game Over]]; in the [[Game Boy Advance|GBA]] version, if the player gets a Game Over in this level and chooses to stop playing, the file will say that the level is '''World 0'''. This level is also called World 0 if the player pauses during the level in the GBA version; it says "World 0" at the top, and at the bottom, it says the level is "World 0-0." As the level ends, Yoshi begins level 1-1, [[Make Eggs, Throw Eggs]].


As the level ends, Yoshi begins level 1-1, [[Make Eggs, Throw Eggs]]. The level is also used as the final section of [[Endless World of Yoshis]], with the addition of [[Kamek]] attacking Yoshi every few seconds as in the first room of 6-8.
The level is also used as the final section of [[Endless World of Yoshis]], with the addition of [[Kamek]] attacking Yoshi every few seconds as in the first room of [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]].


==Names in other languages==
==Names in other languages==
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[[File:Yoshi's House SMW2.png|thumb|right|200px|[[Yoshi's House]] at the start of the level.]]
[[File:Yoshi's House SMW2.png|thumb|right|200px|[[Yoshi's House]] at the start of the level.]]
*The very start of the level resembles [[Yoshi's House]] from ''[[Super Mario World]]''.
*The very start of the level resembles [[Yoshi's House]] from ''[[Super Mario World]]''.
*In the SNES version, this level can be skipped by pausing the game and pushing {{button|snes|select}}.
*In the SNES version, this level can be skipped by pausing the game and pressing {{button|snes|select}}.
*In the GBA version only, if the player has completed a level where Baby Mario is passed to a Yoshi that isn't Green Yoshi, then go back to the File Selection Screen by pressing {{button|gba|B}} (without soft-resetting) and starts a new file, the color of the Yoshi played on this first level will be of that color instead of Green Yoshi.
*In the GBA version only, if the player has completed a level in which Baby Mario is passed to a Yoshi other than Green Yoshi, then goes back to the file selection screen by pressing {{button|gba|B}} (without turning the game off) and starts a new file, the color of the Yoshi played as in this first level will be the color of the Yoshi Baby Mario was passed to instead of Green Yoshi.


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