Time Limit: Difference between revisions

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[[File:Night Falls.jpg|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]]
[[File:Night Falls.jpg|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]]
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (franchise)|''Mario'' franchise]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task; if the timer reaches zero, the player will lose a [[Extra life|life]] regardless of power ups, including invincibility from a [[Super Star]] (and if time runs out when the player has no more lives, they will get a [[Game Over]]). An in-game "second" is approximately 0.6 or 0.7 seconds (in ''[[Super Mario Bros.]]'', one in-game "second" lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL<ref>60 Hz = 60 frames per second so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames.  Likewise, 0.4 * 50 = 20 frames.</ref>, and in ''[[New Super Luigi U]]'' and in ''[[Super Mario Maker]]'', it lasts one second). When the time limit decreases to below 100 units of the time, the "hurry up" jingle plays to warn that the player is low on time and the level's music plays at a rushed tempo. In newer ''Mario'' games, if Mario loses a life after hitting a [[Checkpoint Flag]], the time limit will be adjusted when he restarts the level from that point.
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (franchise)|''Mario'' franchise]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task; if the timer reaches zero, the player will lose a [[Extra life|life]] regardless of power ups, including invincibility from a [[Super Star]] (or if time runs out when the player has no more lives left, it will be [[Game Over]]). An in-game "second" is approximately 0.6 or 0.7 seconds (in ''[[Super Mario Bros.]]'', one in-game "second" lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL<ref>60 Hz = 60 frames per second so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames.  Likewise, 0.4 * 50 = 20 frames.</ref>, and in ''[[New Super Luigi U]]'' and in ''[[Super Mario Maker]]'', it lasts one second). When the time limit has decreased to below 100 units of the time, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a rushed tempo. In newer ''Mario'' games, starting with New Super Mario Bros. Wii, if Mario loses a life after hitting a [[Checkpoint Flag]], the time limit will be reduced when he restarts the level from that point.


Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's [[Point|score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''[[Super Mario World]]'', ''Super Mario 3D Land'', and ''[[Super Mario 3D World]]''), it is impossible to increase a level's time limit. In ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', the time limit glows red when it goes below 100, and also beeps for every second at the last 10 seconds.
Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's [[Point|score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''[[Super Mario World]]'', ''Super Mario 3D Land'', and ''[[Super Mario 3D World]]''), it is impossible to increase a level's time limit. In ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', the time limit glows red when it goes below 100, and also beeps for every second at the last 10 seconds.
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