Fruit Frame: Difference between revisions

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[[Image:Fruit_Frame.jpg|thumb|right|The '''Fruit Frame''' borders the screen.  Only one [[fruit]] has been collected: [[Banana]]s.]]
[[File:Fruit_Frame.jpg|thumb|right|The '''Fruit Frame''' borders the screen.]]
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action on screen. Specifically, the Fruit Frame displays the [[fruit]] the [[Baby Yoshi]]s have eaten on the current stage. The fruit are displayed in order of their collection, starting with the first fruit in the upper-left corner next to the [[Smile Meter]], then circling clockwise with each subsequent fruit around the screen. The Fruit Frame is used to keep track of the kind and number of fruit the Yoshis have eaten, as thirty fruit must be eaten in order to complete any stage in ''Yoshi's Island'', and thirty [[melon]]s must be eaten in order to receive a perfect score for any stage.  White dots are used as placeholders until all thirty fruit are collected. The frame can be turned off and on by pressing the {{button|n64|L}} Button and adjusted by using the {{button|n64|pad}}.
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action on screen. Specifically, the Fruit Frame displays the [[fruit]] the [[Baby Yoshi]]s have eaten on the current stage. The fruit are displayed in order of their collection, starting with the first fruit in the upper-left corner next to the [[Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all thirty fruit are collected. The frame can be turned off and on by pressing the {{button|n64|L}} Button and adjusted by using the {{button|n64|pad}}.
{{BoxTop}}
{{BoxTop}}
{{Yoshi's Story}}
{{Yoshi's Story}}
[[Category: Game Mechanics]]
[[Category: Game Mechanics]]
[[Category: Yoshi's Story]]
[[Category: Yoshi's Story]]