Mario & Luigi: Partners in Time: Difference between revisions

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'''''Mario & Luigi: Partners in Time''''' ('''''Mario & Luigi RPG 2x2''''' in Japan) is a video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]]. The game was a critical success from the start. Scoring highly on its reviews, the game was loved primarily for its creative, innovative gameplay carried over and revamped from its prequel, ''[[Mario & Luigi: Superstar Saga]]'', and for its great use of the "dual-screened" aspect of the Nintendo DS. Several issues people took with the game were its repetitive and seemingly level-based gameplay. One of the most liked aspects of ''Superstar Saga'' was its free-roaming overworld. It was followed by [[Mario and Luigi: Bowser's Inside Story]].
'''''Mario & Luigi: Partners in Time''''' ('''''Mario & Luigi RPG 2x2''''' in Japan) is a video game for the [[Nintendo DS]], developed by [[AlphaDream]] and published by [[Nintendo]]. The game was a critical success from the start. Scoring highly on its reviews, the game was loved primarily for its creative, innovative gameplay carried over and revamped from its prequel, ''[[Mario & Luigi: Superstar Saga]]'', and for its great use of the "dual-screened" aspect of the Nintendo DS. Several issues people took with the game were its repetitive and seemingly level-based gameplay. One of the most liked aspects of ''Superstar Saga'' was its free-roaming overworld. It was followed by ''[[Mario and Luigi: Bowser's Inside Story]]''.


Part turn-based [[Genre#Role Playing|RPG]], part action RPG, and part platformer, ''Mario & Luigi: Partners in Time'' took the formula from ''Mario & Luigi: Superstar Saga'' and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of a Map at one point), the game used the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater graphical capabilities to pull off the sequel. [[Mario]] and [[Luigi]] find themselves forced to work together with their younger selves, referred to as [[Baby Mario]] and [[Baby Luigi]], as they save the [[Mushroom Kingdom]] of the past from the evil [[Shroob]]s.
Part turn-based [[Genre#Role Playing|RPG]], part action RPG, and part platformer, ''Mario & Luigi: Partners in Time'' took the formula from ''Mario & Luigi: Superstar Saga'' and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of a Map at one point), the game used the addition of the {{button|ds|X}} and {{button|ds|Y}} buttons, the extra screen, and greater graphical capabilities to pull off the sequel. [[Mario]] and [[Luigi]] find themselves forced to work together with their younger selves, referred to as [[Baby Mario]] and [[Baby Luigi]], as they save the [[Mushroom Kingdom]] of the past from the evil [[Shroob]]s.
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