Super Mario 64: Difference between revisions

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==Glitches==
==Glitches==
{{main|List of Super Mario 64 glitches}}
{{main|List of Super Mario 64 glitches}}
A notable glitch is the {{conjectural|Backwards [[Long Jump]]}}, which lets Mario slide upward on any staircase, including the endless stairs. Another notable glitch is the {{conjectural|Black Room of Death}}, which traps Mario behind the boundaries of the castle walls. It can be achieved using several ways, including using the Backwards Long Jump glitch. Another rather known glitch is the cloning glitch, often used to collect more coins than the actual number of coins in the game.
A notable glitch is the {{conjectural|Backwards [[Long Jump]]}}, which lets Mario slide upward on any staircase, including the [[endless stairs]]. Another notable glitch is the {{conjectural|Black Room of Death}}, which traps Mario behind the boundaries of the castle walls. It can be achieved in several ways, including using the Backwards Long Jump glitch. Another rather known glitch is the cloning glitch, often used to collect more coins than the actual number of coins in the game.


As in many other N64 titles, the cartridge can be tilted in the console to achieve messed up results; for example, Mario's body will flip horizontally, but he can still be controlled. Also, the music will be heavily corrupted.
As in many other N64 titles, the cartridge can be tilted in the console to achieve messed-up results. For example, Mario's body will flip horizontally, but he can still be controlled. Also, the music will be heavily corrupted.


In multiple areas of the game in the Japanese version, there are unintended invisible walls that Mario can bump into. An example is the one in [[Tall, Tall Mountain]] just above the wooden log.
In multiple areas of the game in the Japanese version, there are unintended invisible walls that Mario can bump into. An example is the one on [[Tall, Tall Mountain]] just above the wooden log.
 
Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when he reaches a corner, he can fall down slightly and grab on to a ledge. Mario can then pull himself back up onto the roof, at which point he loses a life. For unknown reasons, he also loses his cap. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until he pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can happen only through modding or glitches.


Using a well-timed [[Triple Jump]] on the slope near the castle, Mario can climb the castle without the [[cannon]]. Also, when Mario reaches a corner, he can fall down slightly and grab onto a ledge. Mario can then pull himself back up onto the roof, at which point he will lose a life. For unknown reasons, he also loses his hat. This occurs because when Mario grabs the ledge, he is out of bounds, but the game waits until Mario pulls himself back up before causing him to lose a life. Something similar can happen if a door leads out of bounds or into a wall, but that can only happen through modding or glitches.
===Angled Dive===
===Angled Dive===
When Mario enters the water, the angle Mario was facing before entering is preserved in a datum; therefore, when Mario jumps and lands on dry land, the next dive Mario performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.
When Mario enters the water, the angle he was facing before entering is preserved in a datum; therefore, when he jumps and lands on dry land, the next dive he performs starts with this angle. A few frames afterward, the angle fixes itself and the dive is completed correctly. Several things "reset" the angle, including grabbing a ledge, shooting from a cannon, changing areas, and jumping while facing a slope. This glitch does not affect the dive itself, just the animation.


==Gallery==
==Gallery==