Gloomy Gulch: Difference between revisions

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==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*<u>'''Instruction booklet'''</u> (page 22): ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''
*<u>'''SNES Instruction booklet'''</u> (page 22): ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''
*<u>'''Player's Guide'''</u> (page 20): ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''
*<u>'''Player's Guide'''</u> (page 20): ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''
*<u>'''Nintendo Power'''</u> (page 26): ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''
*<u>'''Nintendo Power'''</u> (page 26): ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''
*<u>'''GBA Instruction booklet'''</u> (page 27): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to travesse—even the ropess that usually provide safe handholds are ghostly and insubstantial.''


==Gallery==
==Gallery==